Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Saturday, October 19, 2024

OSR / Based Endorsement President Trump

 

You've probably heard about the leftist game designers who're putting their names on a website to support Kamala Harris this election.  Cucks and soy-boys and Commies oh my!

There's an unspoken Never Kamala vibe creeping into American politics like a male feminist surrounded by the unprotected drinks of his female coworkers.  You can feel the sinking feeling, nay the terror as Donald Trump surges in the polls.  If you want to show your support, comment below that you'll be voting for President Trump.

Let's show those libs that just because their name is on a website it doesn't mean Kamala Harris is popular or a good leader or honest about her progressive plans if she wins.  You just know she'd turn around and continue Biden's shitty policies - or become even more Socialist!

BTW, like the map?  I made it myself.  You can see all my tentacle-drawn maps in person this Spring at Gary Con and summer at VENGER CON (where you're free to borrow them in whatever game you're running).  Now, let's get to back to the topic at hand... or tentacle.

Start voting ASAP.  Don't wait until election day - let's start that red wave with early voting.  My wife and I are going to the polls on Tuesday.  49 states, hoss... LFG!!!

Have a great weekend,

VS

p.s. Badges are selling faster this year than any other - if you want to attend VENGER CON IV: Post-Modern Apocalypse in Madison, WI next July, grab your badge now, don't delay!

Want to sign-up for the Kort'thalis Publishing mailing list so you don't miss our monthly email letting you know what's happening in the skinematic Vengerverse?  Put your email address down so we can stay in constant contact!


Friday, August 23, 2024

End of an Aeon

 

I started this wild journey of self-publishing back in 2012 when I, like so many others, discovered there was something lost between the 3rd and 4th editions of D&D.  

Gazing into our gaming past, we looked back at the wonders of old-school D&D (and other RPGs).  And what we found is that the old ways were almost always better.  

As with anything, returning to accomplishments of our collective past revealed opportunities for improvement, new ways of understanding old concepts, fixing problems we didn't even know were problems back then.  That's what the Old School Renaissance means to me, and I owe my getting back into the hobby to all the folks who've been creating in that space, under that banner.

All this is to say that I'm shutting down Kort'thalis Publishing.  I'll still be in the hobby, just not the industry, and I don't even know what to say about the "community."

Business was good in the beginning, but these last couple years got hard for Kort'thalis Publishing to survive as a hobby-business.  Just to give you an example:  Before covid, I was making $700, $800, sometimes over a $1,000 a month in DriveThru sales.  I just received this month's check for $217.  And it's been like that for awhile.  My last Kickstarter failed to fund, and so I tried again (based on an X poll - the winning suggestion, a guide to gonzo for gamers).  It will probably make it, but just barely.

Here's the link to that - PRIMORDIAL CHAOS: Gonzo Like A Fucking Boss!

Even 3 years ago, I was confident enough to look my wife in the eyes and tell her that big things were going to happen.  All the time and energy I poured into writing, designing, self-publishing, and promotion were going to pay off big time.  

Well, that never materialized and I haven't told her anything of the sort in awhile... because I don't believe it myself.  Pretty much everything is going in the wrong direction, or simply not far enough in the right direction.  Except for the amazing time I'm having behind the screen, gaming with friends, GMing Cha'alt with Advanced Crimson Dragon Slayer and all the little add-ons, experimental mechanics, and optional rules that evolved organically out of actual play.

So, what does all this mean?  Assuming the Primordial Chaos book funds, I'm going to finish that (because it's already started and I want to get my discoveries out into the RPG world because life is short and you never know what will happen), and then stop putting out new material.  No more crowdfunding or releases of any kind.  But if someone wants to buy a Cha'alt hardcover, just ask.  I still have a basement full of them.  ;)

I will continue to organize and host VENGER CON in Madison, WI.  The official dates for 2025 are Friday, July 18th - Sunday, July 20th.  I'm waiting on the promotional artwork to come in the first week of September before launching the convention page.

And I'll still blog and make the occasional video.  I'll remain on social media, too, but to a lesser degree.  So, I guess this is semi-retirement.  If, after enough time passes, it makes sense for me to return in 3, 4, or 7 years... (hopefully, not more than a decade), I'd be happy to, but now is not the time for me to keep doing what I've been doing.  

If I don't stop now, my supporters will soon see me sucking dick for one-page layout money in the back alley of some rainbow-infested game store.  I'd rather go out in the afterglow of accomplishments like Crimson Escalation, Cha'alt X-Cards, Alpha Blue (and her many supplements), The Gilded Die of Satanis, Under Fuchsia Ska'ai digital-comic, all the Like A Fucking Boss books, and the Cha'alt trilogy itself.  Going further back, I'm still immensely proud of Liberation of the Demon Slayer, The Islands of Purple-Haunted Putrescence, Revelry In Torth, the Trilogy / Trinity of Awesome collections, The Outer Presence, etc.  Check 'em all out!!!

Sure, I could point a tentacle at our shitty economy, "the OSR is dying!" folks, politics / culture war stuff (which may or may not have led to online retailers and crowdfunding sites censoring and stealth-banning via the almighty algorithm), the current necessity of slick marketing campaigns anointed by establishment approved YouTubers - the ShadowDarking of our hobby, various forces and personalities and groups overinflating RPG popularity to the point where everything is geared towards Lowest Common Denominator tourists and infused with Socialism and soy, WotC skull-fisting the b'jeezus out of D&D like Disney has done with Star Wars, or my own stubborn / arrogant notion that I make what I want the way I want and that's just how it is.  

In the end, I don't care what the primary, secondary, or tertiary causes were.  The rise and fall of Venger Satanis was probably inevitable, nay essential. Circle of life.  Nature is healing.  The light that burns twice as bright burns half as long, and I have burned so very, very brightly.  Based and zoth-pilled.  

It was a lot of fun in the beginning, but now the financial struggles have made it not much fun at all.  So, I quit.  Well, giving my 6-month notice, assuming the Primordial Chaos kickstarter funds.  One last project for the road - praise the Great Old Ones.  Ia!  Ia!  Cthulhu fhta'agn!

Before I forget, this Sunday's Inappropriate Characters is our final show - send us off with a bang!  I've added some new backer rewards to the Primordial Chaos campaign (capped-off with a new Cha'alt adventure, BTW) - pledge if you can.  And thanks for all your support over the years, hoss!  I greatly appreciate it.

By His loathsome tentacles,

Venger As'Nas Satanis
High Priest Like A Fucking Boss


p.s.  Before realizing I was done with being a content creator, I created this symbol [the one pictured above] partly as a joke, but also a deadly serious magical tool... a sigil, as chaos magicians might call it, which translates as "Unburdened by what has been."  And now, it has become another puzzle piece of the prophecy.  Onwards and upwards, my friends.  I wish to go beyond... Shemha'amfora'ash!

Sunday, October 29, 2023

His Arduous Journey Into Night

 

Ok, I was wracking my brain trying to think of what I should run for yesterday's game.  

Very soon, I want to create some kind of Cha'alt + Wretched New Flesh scenario, running it for my group and then self-publishing it through The Red Room... or letting them publish it themselves (I don't really care, as long as it gets out there to fans of both Cha'alt and Wretched New Flesh).

A few interesting details came to mind, but the stuff that was supposed to gel in order to fashion an entire adventure just wasn't coming.  Time was running out, unfortunately, so I didn't think I'd be able to get a Call of Cthulhu type scenario ready by the game.  It's Halloween season and with my 5 kids, there are so many activities happening that free time is precious few at the moment.

But then the night before the game, I buckled down because I knew I had to get something on paper as time was running out.  And then an idea for another investigative, Lovecraftian horror scenario entered my brain and I feverishly wrote it down.

That's what we played yesterday.  Well, sort of... I have my own Call of Cthulhu hack that's perfect for a rules-light D20 Game Master like myself.

Same characters.  We lost one player, but picked-up two more.  Here's the roster of PCs...

  • Aleister Bird - artist who dabbles in the occult, really good with his hands and capable of stabbing people with his paint brushes.
  • Jack Hawkins - ex-cop turned private eye who's a marksman
  • Ha'akeem - the son of a wealthy Arab diplomat who consults for Two Jacks Detective Agency, knows sleight of hand, likes to gamble, and wears a turban.
  • Billy "Knuckle Samich" Cannoli - low-level mob enforcer who provides security and drives the investigators around in his car.
  • Finneus Smythe - university professor and amateur parapsychologist who wears a fedora and pencil-thin moustache.  His sexuality is questionable.  


I'm not going into a ton of detail for this scenario, similar to last session report because I'll be self-publishing these two adventures.  I also came to another decision that I'd been waffling over... what to run for this March's Gary Con?  

I keep being pummeled between the twin forces of consistency and variety.  I don't want to run all one thing the entire con, but I also think running a wide variety of stuff during my six-session shift is a mistake.  

On Saturday morning, I'll be running the first scenario, and Saturday evening I'll be running the second.  The other days, I'll either be running Cha'alt, Alpha Blue, or a mix of both!

The situation is as follows - last month, a person was murdered on each night of the full-moon (I'm going by standard Buffy/Angel full-moon cycles that last three consecutive nights).  This month, the full-moon phase has just started and the person murdered the previous evening was a friend to the investigators - Finneus Smythe's player took it upon himself to engage with this bit of roleplaying, suggesting that he had a somewhat closer relationship with the deceased.  

So, the PCs took up the adventure, and began their investigation.  Same as before, Chicago 1929.  I didn't forget the sanity checks this time!  And by the scenario's end, there was a whole lot of shaken, not stirred going on.

When I run these scenarios at Gary Con, I'll have not only revised them slightly but will provide some period color in the way of props (or at the very least, pictures).  I almost included some non-plot related period action, but decided against it due to not having foreshadowed it from the beginning.  Something I'll rectify when I'm running it at Gary Con.

All in all, the game was a success.  It was nice diverging from Cha'alt... and yet I feel myself being drawn back into my eldritch, gonzo, science-fantasy, post-apocalypse, humorous, sleazy, pop-culure, grindhouse exploitation campaign setting.

Speaking of which, I decided to put the Cha'alt X-Cards [info about that here] on DriveThruRPG.  It should have final approval and be available to download for FREE tomorrow.

Thanks for reading,

VS

p.s. I've still got Cha'alt hardcover for sale - get a deal here!  And, of course, there's July's VENGER CON III: Revenge of the OSR in Madison, WI - grab your weekend badge here!  If you're inquiring about getting your own custom, tentacle-made set of Cha'alt X-Cards, email me at: Venger.Satanis@yahoo.com


Friday, March 3, 2023

Fuchsia Ska'ai Insertion

 

Here's a little something between issues of Under Fuchsia Ska'ai...



See issue #1...

A bunch of us will be hard at work revising the manuscript for Advanced Game Mastering Like A Fucking Boss next week.  Until then, I wish you fantastic gaming!  And hopefully I'll see some of you at Gary Con...

Thanks,

VS

p.s. Don't forget about VENGER CON II: Electric Boogaloo this July in Madison, WI... there's going to be so much old-school, OSR, and traditional roleplaying!  Also, if you want hardcover Cha'alt books, ordering details here


Wednesday, May 4, 2022

Encounter Critical update

 

I haven't written much about Encounter Critical.  This blog post will serve a meal-delaying appetizer until the eagle is ready to sink his fangs into the main course.

I should have the gorgeous hardcover books for Cha'alt: Chartreuse Shadows by the end of June (tentacles crossed).  In July, I have VENGER CON to run (Kickstarting the additional 70 tickets in a day or two).

After the convention, my plan is to tackle Encounter Critical with another Kickstarter.  My first inclination was to go all-in on a new edition with fancy hardcover books.  Now, I'm thinking maybe start slow... come up with a 15-20 page PDF, test that out for several months and, if I'm going in the right direction, expand it.  If I decide to go another way, I'll create a new, but still short, PDF and see how that shakes out.

I'm really of several minds about the evolution of Encounter Critical.  Wanting to keep its flavor but also make it way more usable.  I'd like it to be standard OSR D&D compatible but also retain something of its mechanical weirdness.  I'd love to present it as an elaborate joke, prank, and awful parody... yet still be fully functional, not just played for laughs.  A game that veterans familiar with EC will love just as much as curious noobs intrigued by something different.  

Yeah, it's a tall order.  I have my work cut-out for me.  In the meantime, my mind is ever so slowly processing in the background.  Be patient...

Thanks,

VS

p.s. More Cha'alt one-shots on Roll20, deep immersion, and Kort'thalis meta-sigil paintings on the way!


Friday, October 29, 2021

GameHole Con 2021 [part 5]

 

Ok, this is the final installment of my Gamehole Con blog post series.  And hopefully, it's also the best.  Buckle up, hoss!  If you're not sure where to start, this is it.

So, this session was the last of the six games I ran at Gamehole Con.  Our second time into The Black Pyramid of Cha'alt.

Being so close to Halloween, I had been thinking of different ways I could make my sessions more festive and spooky.  I'd been dragging my creative feet all week, but had a few hours between the purple islands game and this one.  That left me enough time to write up a d12 table of literal Halloween decorations to dress up The Black Pyramid.

Now, The Black Pyramid doesn't really need any dressing up.  It's already weird and nightmarish - the whole structure is made of impossibly smooth black stone, indestructible and capable of collecting, harnessing, and transmitting evil.  And the contents of its non-Euclidean rooms are straight out of a carnival funhouse.

And yet... I couldn't resist bedazzling the black lily with tiny obsidian jewels.

Before I go any further, I slowly sipped a bottle of water the entire session in order to not wear a mask, which made the session about 15% better right off the bat.  It being Saturday night, the convention was very loud.  I also felt bad for all the players who were masked the entire game. I'm not sure how I would have GMed if hampered with a mask, too.

Let's talk about the players.  I really have nothing against them.  They were fine [edit: but I did feel like I, as the GM, was giving more than what I was getting in return].  In fact, I had a nice conversation with a young woman who arrived at the table early.  She happened to have a water bottle, sans wrapper, full of vodka and Mellow Yellow.  It was as chartreuse as you could get - the same hue as the dice I brought (with fuchsia numbering) -  maybe a little on the yellow side, but it had a weird glow to it that made the thing just about perfect.  The prophecy?  Again, I wondered.

A returning player NOLAbert (and my friend on Twitter) was also in attendance. Quiet, but handled himself well.  I do need to work on prompting specific players when they seem to be taking a backseat to the extroverts.  It's all about personal attention.

A few of the other players seemed jaded or too cool for gonzo, but really a nice group who seemed game for just about anything.

As you know, when inspiration strikes, I like to give the PCs a different sort of beginning.  I had just finished my d12 Halloween décor table and it was nighttime (perhaps a full moon outside?), the table alone conjured up imagery of The Twilight Zone, Heavy Metal, and H.P. Lovecraft (is there a more awesome combination?), so I was primed for something really out there.

A meteor streaked across the deep-purple night sky of Cha'alt.  The elders from the PCs' settlement, Vega Corso, relayed the prophecy - every 111 years, a meteorite crashes into Cha'alt, either signaling good or ill.  The elders wanted the PCs to check out the meteorite, especially since it landed only a couple hours away.

The PCs trekked through the cold desert, noticing The Black Pyramid on their left.  Eventually, they came to the meteorite.  Its chartreuse glow was pulsating as a pool of molten zoth surrounded it, growing outward, consuming everything in its path as the PCs stood alone on the precipice of the ichor-dimmed tide.  

Remembering my own game mastering advice, I quickly corrected myself.  No, the PCs weren't the only ones present.  A couple of humanoids were coming from another direction to see the meteorite for themselves.  The PCs predictably kept their distance as one of the interlopers touched the effulgent yellow-green substance himself.  He lit up like an eldritch jack-o-lantern before melting into the sand.

The PCs backed up.  The chartreuse stuff continued to spread.  The PCs kept retreating until they saw The Black Pyramid again, remembering rumors of dark strangeness inside.  "Maybe something in there could help us?" they pondered.

Entering the demonic sepulchre, they noticed a Spirit Halloween banner crumpled in the corner of a circular room - yeah, a couple of the players teased me about that.  I just ran with it, though.  Transdimensional engineering and all that.  Nevertheless, that crumpled Spirit Halloween banner set the tone.  The idea came to me while watching this video during my between games late lunch.

I love using "found things", incorporating them into what I'm writing or running whenever it feels appropriate.  For one, it makes the world seem more spontaneous, personal, and alive.  Another reason is... why not?  It's there waiting to be used, wouldn't it be wasteful not to include something like the following in a game?

A flyer was taped to one of the hatches (see nearby picture).  Everyone was amused and many took a number for lessons.  My single regret of the session is that I never did a callback to the ninja master or his karate school.  Oh well, next time!

Anyways, the PCs began exploring as usual.  They encountered a few of the same rooms as the last GameHole expedition, but some were different.  

I finally... FINALLY!!! got to use that deja vu room.  And it worked great, just like I planned nearly 3 years ago.  Only took them 10-15 minutes to figure it out, which is the perfect length for a singular mind-bending puzzle / trap.

Periodically, I rolled on the Halloween random table to spice up the rooms.  The decorations started out rather harmless, but eventually I got to some of the hardcore ones, like the corn maze with the little demon boy.  He sent one of the PCs into the cornfield where he was never seen again.  After strings of little glowing skulls hung across the nigrescent walls, the corn maze seemed a nasty escalation, surprising everyone around the table.

Combat went in the PCs' favor because there were 7 players each with multiple characters at the ready... just in case.  There was a creature the PCs didn't want to fight, so they ran from one hatch to another.  One PC, the slowest or unluckiest, was attacked and maybe killed, I don't recall.  

Eventually, the PCs reached the museum and a member of the party controlled by the friendly young woman I was talking to before the game began was able to locate something that could possibly help them.  A meteorite that fell to Cha'alt exactly 111 years ago.  It was mostly intact with a little bit of fuchsia liquid dribbling out of the sides.

Elated at having found a solution to the problem, they carried the meteorite outside.  Just before they made it out, though, a scarecrow was in the first room.  One of the PCs set the scarecrow on fire; as the others climbed out, the scarecrow stabbed another unlucky PC, almost killing him.

The glowing chartreuse liquid had almost reached The Black Pyramid as the PCs hurled the fuchsia meteorite into the opposing hue.  Now, at this point I usually give the PCs the benefit of the doubt, regarding them as capable, successful, even heroes in some cases.  Normally, I would describe the primordial zoth receding and tell the PCs they won.

But that's not what happened this session.  Still inspired by The Twilight Zone, Heavy Metal, H.P. Lovecraft, Halloween, and whatever demons dwell inside me, I described the chartreuse and fuchsia becoming agitated and rising up like sentient ooze struggling against each other.  Thinking about it now, I can't remember if the fuchsia overtook the chartreuse or if slime of both colors continued to malevolently grow.  But I do remember the young woman's character reaching down to touch the fuchsia ooze and she glowed brightly fuchsia for a few seconds before melting away.

Whether I suggested it or the players lamented that the planet was doomed, I don't recall.  But it was one of those rare downbeat, indeed apocalyptic, endings that surprises the fuck out of everyone playing.  This is a good place to end the session, I said.  And that was it.  

My Twitter friend stayed behind to talk a bit after the session.  He said he enjoyed it.  The player on my immediate right said that he liked the bizarre funhouse style of the dungeon and that it felt really old school - "You don't really see that kind of thing anymore."  But everyone else got up and quickly left without saying much at all, including the young woman.  I have a feeling that some were still in shock and others were just pissed-off that the conclusion was so bleak.  

On the way home, I didn't bother listening to a podcast or even music, as was my normal routine.  Instead, I thought about that session and how strange it was, I could still feel this palpable darkness.  My mind wandered in various directions.  Is this what Lamentations of the Flame Princess is supposed to be like?  

I could see the appeal.  The Game Master can be an innocent bystander, saint, or serial killer... depending on his whims.  A spurious God casting his merciless gaze upon mortal animals, man... playthings tortured for sheer amusement, broken upon the wheel of cruel, capricious fate.  

After all, this is a fallen world, born under a bad sign.  Why not put things in motion, sit back, and enjoy the screaming?  How terrible would it be to wander around an actual funhouse with all sorts of people and entities trying to kill you - or worse!  And then, when you finally escape, the world finds a different way to end.  Yes, I could make a career delivering such horrors to players, either unsuspecting or in on the cosmic joke.  But should I willingly give myself, along with my divine gifts, over to darkness?

Only time will tell.

The night drive back home gave me a few unsettling ideas for Cremza'amirikza'am, so now that I'm done blogging about GameHole Con, I can get back to finishing the new megadungeon for Cha'alt: Chartreuse Shadows.  If you have any interest in eldritch, gonzo, science-fantasy, post-apocalypse gaming, I urge you to back the Kickstarter so we can get the biggest and most lavish Cha'alt book possible!

Thanks for reading,

VS


Friday, July 9, 2021

D&D Sandbox (part 2)

 

Sandbox play is one of the greatest styles of D&D (or any other RPG) campaigns because it relies on self-governance, rather than the GM making all major decisions.

Create your own sandbox campaign using this outline along with my follow-up here...


     I. Traveling 

          A. Wandering monsters - create a random table for PCs traveling from place to place

          B. Hazards - come up with some sticky situations the PCs might encounter in their travels.

          C. NPCs - who will the PCs meet along the way?


     II. Noteworthy NPCs

          A. Flesh out prominent NPCs in the realm - King, Queen, other royalty and nobility.

          B. Lower-class patrons, mentors, merchants, and faction leaders who the PCs may interact with on a regular basis.

          C. Nemeses!  The PCs will have enemies pitted against them and their causes, thwarting PC goals, and possibly trying to kill them.


     III. New Details

          A. More information about places the PCs already know, like the small dungeon you told them about in the 1st session.

          B. Further reaches - what's over the mountain or beyond the barrier or below the surface?

          C. Weird shit!  Now that the PCs feel rather comfortable and "at home" with the campaign setting, it's time to throw in a few curve balls.  What gives that giant floating crystal the right to mind-control everyone who steps foot inside the obsidian labyrinth?

_________

That's it for now.  I might come up with part 3 in a few days.  If you have a suggestion, question, or comment, please post something below.  

Thanks,

VS

p.s. I made a video where I talk about this blog post.


Sunday, May 9, 2021

Cha'alt After Dark

 

Happy Mother's Day!

I'm not sure if it had always been in the back of my mind or some gamer suggested it, but Cha'alt + Alpha Blue eventually needed to happen.  Last night was the first one-shot...

What's the difference?  Well, I started with Cha'alt and just included more scifi and sleaze.  That's pretty much it.

I ran the game on Roll20 with 9 players.  Since I run these virtual one-shot sessions so rarely, I didn't want to turn anyone away.  It was a little hard to keep track of everyone, but that didn't deter me from GMing like a fucking boss.

Some notable characters were... Vrek, a chaotic vore wizard, an elven cleric named Muldraen who was the party prude (until he wasn't anymore), not wanting to spend much time in the desert oasis sex club... but I'm getting ahead of myself.  Who else? Gabbak Notha the demon cleric, Hanz Frazen the swole & shirtless human wizard.  Tan'ndoor Starblade, a moon-elf thief, and several reptilian PCs.

One player in particular renamed his reptoid Whitesnake to honor the memory of Tawny Kitaen.

I simply focused on what was happening and how the adventurers responded, letting everything else fall into the background.  The PCs talked amongst themselves, and I had to ignore most of that to keep all my balls in the air.  

The session started in a normal non-sleazy way.  Mysterious humanoids pulling strings, making the adventurers dance.  It all started with a game. This magic ring thrown down a well, and the PCs had to go fetch it.

I was expecting more in-fighting, but that was my fault.  Next time I run it, I need to incentivize betrayal.  No one turned on each other, sadly.  However, there was a decent combat encounter to get the blood flowing (though, not everyone participated).  The rest of the party had already climbed out of the well.  They missed the fight, but found out what was going on via drones circling the air.  The gold they were expected to get for surviving was being held at the desert destination sex club - Pervert's Paradise.

The majority of the session took place in the club.  I had a random table for what they encountered upon entering, a random table for what happened to each of them while they were hanging out, and then a third for the inevitable bar fight.

It's important to let PCs off the leash when it comes to sandbox social interaction scenes.  I want them to roleplay, to gravitate towards whatever kind of play experience they're interested in.  That's an important part of Alpha Blue, and any RPG, in my opinion.

For example, one player started gambling away, using a friendly drunk elf as the "table stakes".  Another asked the bartender if he could make a pan-galactic gargleblaster.  As everyone knows, my games are very pop-culture friendly.

By the time the bar fight happened, we were close to the end of our 2-hour session.  I had a variety of plot hooks in my notes, but it was too late in the night to make good use of that.  So, we simply roleplayed the after-effects of the bar fight.

The Federation broke up the fight and sent everyone home. A couple PCs sauntered into the Federation starship that was parked just outside Pervert's Paradise.  They stole the ship and flew it to Alpha Blue.

The rest went to an afterparty thrown by one of the hot bimbos from the club (possibly the woman asking if anyone wanted to take a pussy shot).  At the very beginning of the scenario, it took them 2 hours to walk from A'agrybah to the well.  At the end, it took them about 15 minutes to get back to her apartment via shuttle.

I almost forgot... one of the PCs, Muldraen, stayed behind, sneaking into an upstairs bedroom with 3 elf maidens while the Federation troopers weren't looking.  BTW, that was the one and only skill-check of the night.  

After getting with the girls, he asked if any of them were holding.  One elf-girl presented a handful of glowing purple crystals they could smoke.  And smoke them they did.  What were the effects?  While I did have both Cha'alt and Cha'alt: Fuchsia Malaise (as well as the Saving Cha'alt PDF) sitting right next to me for reference, an idea sprang to mind... an out-of-body experience that makes you feel like you're Nicholas Cage for a few hours.  Yes, that's the dream!

And, of course, the best part was reading all the enthusiastically supportive comments post-game.  Thanks, guys.

All in all, a very satisfying one-shot.  Yes, there will be more!  ;)

VS

p.s. If you still want hardcovers of both Cha'alt and Cha'alt: Fuchsia Malaiseordering details here.  Thank you for supporting independent RPG content creators like yours truly!


Thursday, February 25, 2021

Welcome To The Thunderdome

 

The inaugural episode of our monthly podcast Gonzo Up Your Ass! is available.  Aaron the Pedantic and I had a nice little chat about how to make your RPG sessions more gonzo and/or metal.



If you're checking this blog post out on a mobile device, the video may not show up.  In that case, here is a direct link to the YouTube video. 

Have a question or suggestion about gonzo/metal in your game?  Let us know so we can talk about it.

Enjoy,

VS

p.s. Only a short time left to back my Saving Cha'alt kickstarter.  Back it to get more bang for your buck - as many as 7 eldritch, gonzo, science-fantasy, post-apocalyptic scenarios!


Friday, February 12, 2021

Gonzo Up Your Ass!

 

Aaron the Pedantic and I will be tag-teaming a new hour-long, once a month podcast that will showcase how you can make your D&D more gonzo and/or metal.

How did this all come about?  Aaron was dismayed that Mork Borg gave you fish rather than teaching you how to fish, when it comes to metal-izing your adventures and campaign.  Well, Aaron and I want to teach you how to fish.  

For those who don't know, Metallica wanted to call their first album Metal Up Your Ass, but the pussy record company wouldn't allow it, so they came up with Kill 'Em All, instead.  Since this podcast is for both gonzo and metal, I thought Gonzo Up Your Ass had a nice ring to it.  ;)

The first show is Tuesday night, February 23rd (7:30-8:30pm central standard time).  Aaron also got his logo guy to make this badass thing over here.  Sweet!

Thanks for your continued support, everyone.

VS

p.s. Almost forgot about the Saving Cha'alt kickstarter.  It's awesome, please back it!!!


Tuesday, December 15, 2020

Access To DTRPG Publisher Account Removed

 

Apparently, the way I've been interacting with my customers via DriveThruRPG's customer email feature is problematic.

People complained, DriveThru issued some kind of email warning (which I didn't receive), I sent out another "inappropriate" email to my customers, and now I don't have access to my publisher's account.

Is it so wrong to engage with my customers in an alternative, outside-the-box fashion?  Is joking around that great a sin?  Am I corrupting the youth?  Do I deserve cancellation, never to be seen again?  Ask yourself, what would Communist China do?  Whatever that is, Americans should probably do the opposite.  

Of course, that's just my opinion.  Who am I?  Just some guy who's written the books over there on the right-hand sidebar.  Yeah, what do I know?

I don't entirely blame DriveThru for their actions.  I wouldn't want customers complaining to me, either.  But just imagine, if you will, a world where gamers take time out of their busy day to complain about a couple of humorous emails to the big corporation, so that... what?  An independent creator gets in trouble, gets temporarily (tentacles crossed) shut down?  

Just another reason why we've fallen so far from grace.  Especially in a year like 2020.  Keep it up, guys.  Another asteroid is surely on its way.

VS


Sunday, June 14, 2020

Cover Art for Cha'alt: Fuchsia Malaise


In a couple weeks, I hope to have Cha'alt: Fuchsia Malaise uploaded onto DriveThruRPG.  Then you'll see what I've been working on for nearly an entire year.

Here's the cover art by Monstark.  He does outstanding work!

Briefly, Cha'alt: Fuchsia Malaise goes deeper into the campaign setting of Cha'alt.  It provides GM tools for running the game (so many random tables!), exploring cities like A'agrybah, the desert wasteland, and various "dungeons" throughout the world... such as the offworlder complex Elysium.

If you enjoyed Cha'alt, you'll enjoy this.  If you preferred the rest of the setting outside The Black Pyramid, then you'll really love Cha'alt: Fuchsia Malaise.

Stay tuned,

VS

Saturday, June 6, 2020

Post-Credits Scene


So, I've been re-watching a lot of great stuff during my forced time at home (lockdown), as well as staying the fuck away from major cities during the rioting, looting, arson, and murder-fest that's been going on.

One of those re-watches has been Community.  Another, incidentally, is Rick and Morty.  Just the other day, something hit me like a ton of Antifa lobbed bricks!  The Dan Harmon post-credit scene that either ties up a loose end or just some funny throw-away bit that caps off the episode.

That made me wonder... how many GMs go back to the well, mining that after-the-denouement gold seemingly just beyond reach?

To my recollection, I've never knowingly done that (planned it out before the session began).  However, I'm sure that either I or a player mentioned something after the session was pretty much over and it got discussed.  And through that discussion, a kind of roleplaying happened.

But in the near future, whenever I start gaming again (face-to-face is my preference), I'm going to consciously initiate a post-credits scene.  During the session, I'll casually look for characters and situations ripe for loose-end tying.

Anyways, just wanted your take.  Leave me a comment!

VS

p.s. In these sad and frustrating times, who wouldn't want to escape into an eldritch, gonzo, science-fantasy, post-apocalyptic world?  Yep, I have just under 150 hardcover Cha'alt books remaining.  Want one? Details over here!

p.p.s. Is our 2020 the darkest timeline?

p.p.p.s. I just realized this blog post is #666.  Shemhamforash!

Tuesday, June 2, 2020

Is This The End?


Well, is this the end?  Short answer - no, of course not.

But it sure does look like shit has gone crazy!  What the actual fuck is happening?  Is 2020 the worst year we've had this century, maybe in the last 50 years?  Quite possibly.

For those looking for my thoughts on the matter at hand, watch the video below.  I pretty much agree with everything Ben Shapiro said.

Now, more than ever, it's important to escape from the everyday gloom and doom.  That's what RPGs are for - pretending you're an elf wizard, half-orc barbarian, or human thief exploring the places no sane man has any right to be.  Without D&D (and similar RPGs), we'd have even less.

On that note, my stock of Cha'alt hardcovers is dwindling.  If you want yours before the follow-up, Cha'alt: Fuchsia Malaise, comes out, now's your chance!  Details over here.

Stay safe out there, hoss.  That comes direct from the Duke of the OSR!




I actually had some gaming content to put up on the old blog, but the state of the world (ok, mostly just America) is too fucked up for that right now.  You'll see it in a couple days.

VS

Friday, April 17, 2020

Stimulus Check Cha'alt

Testimonial...

Hi Venger,

Just wanted to let you know I got the print copy. You probably have heard this a lot, but just to add my own pebble to the mountain: I'm blown away. Cha'alt annihilates any major mainstream games company in terms of production values. It's up there with a lot of the art books in my library here at home. Even at a casual glance, it's amazing. It's worth every penny I spent on it, and I can't wait for the print of Fuschia Malaise and the third book in the trilogy.

Chris Cotgrove

Not sure what to spend your stimulus check on?  Well, let me help you with that...

You definitely want to get something that's going to appreciate in value.  And it's got to be fun to have right now, mid-pandemic.  As well as something that's going to make the communist China government super mad.

Yep, you guessed it... a luxurious Cha'alt hardcover of your very own!  Less than 35 remaining, signed and numbered.  Eldritch, gonzo, science-fantasy, post-apocalyptic campaign setting + megadungeon for old school and 5e D&D.

$60 for one book or $100 for two (inside the USA, shipping included).  Overseas, it's going to be $85 for one book and $120 for two books.  Paypal me at Venger.Satanis@yahoo.com

You'll get the PDF for free.  Already have the Cha'alt PDF?  Pick out a different one!

I'll even scribble something demonic and Lovecraftian on the inside cover.  Can't beat that.

VS

p.s.  Cha'alt: Fuchsia Malaise is out now!  Here's the PDF.

p.p.s. The 3rd installment of Vorpal Mace Cha'alt review has arrived!  TL:DR: Cha'alt is the Twin Peaks of gonzo science fantasy adventures.

Saturday, February 29, 2020

Gamers Harassing Gamers


There's a gamer on twitter @DraconickGaming who's been harassing a friend of mine (and fellow gamer).  Targeting him and the people he works with.

What kind of a loser does that?  Let's end his kind of abuse.  If I wasn't blocked, I'd confront him myself.  Why this guy can't leave people and products he doesn't like alone, I have no idea.  But I'm not going to lay down, do nothing, and let him destroy my friend and his small, independent gaming business.  

VS

Thursday, February 20, 2020

Low Stock Alert - Cha'alt


All the recent reviews, such as this one and that one, Pundit's one... plus Oh Yeah! and Nic Cage helped sell a lot of hardcover copies of Cha'alt.

Local RPG stores have started carrying Cha'alt, as well, which is fantastic!

Additionally, the PDF just went ELECTRUM (!!!) the other day on DriveThruRPG.

However, the best news ever is that an eccentric (sorry, hoss, but you're only a short step from crazy) gaming collector just bought up 500 copies of Cha'alt so he can sit on them for 10 years and sell them for double the retail price on ebay, as I have no plans for a 2nd printing of Cha'alt (too many new projects I want to pursue).  Dirty pool?  Maybe, but I'm a proud capitalist, so whatever.

After squirreling away the books I owe Cha'alt: Fuchsia Malaise kickstarter folks, that means I have precisely 297 luxury hardcover Cha'alt volumes left to sell.  Low stock alert, indeed!

You can send me $ via paypal at Venger.Satanis@yahoo.com

It's $60 per book (shipping included if you live within the USA).  Otherwise, the shipping is $30 per book.  Sorry, no discounts on multiple copies...

Also, if you buy the hardcover, you get the PDF for FREE!!!  If you already purchased the PDF, then you get a $10 discount on the hardcover.

Big thanks to everyone who's supported me and Cha'alt and all my Great Work.  Love you, folks!

VS

p.s. If you're looking for a minimalist O5R (OSR + 5e) rule-set for D&D noobs and novices, then look no further than Crimson Dragon Slayer.

Sunday, January 26, 2020

Authentic vs Epic


So, I tweeted out a poll last night.  If you were DMing, would you rather go for authentic or epic?

Several people responded "both" or asked what the difference was or just needed clarification.  My reply required more than Twitter's character limit could give me.

When I say "authentic" I mean a few things...

1) Realism:  Yes, it's hard to talk about realism when we're dealing with sorcerers and dragons.  Verisimilitude is probably closer to the mark.  What would a genuine romp through the campaign setting look like?  Sleeping on the ground, cooking beans and sausages in the fire, or the Disney version where sleeping arrangements aren't even considered because everyone's rushing from starship chase to disarming the nuclear fireball to dueling with the PCs' arch-nemesis.

2) The mundane stuff:  Doesn't have to be all grim and gritty and covered in filth, but it shouldn't be super glamorous.  The lived-in universe of Star Wars IV where Luke has to scrape off the carbon scoring by hand.  That's not epic.  Nor is cleaning bedpans, but someone's got to do it.  Should the PCs?  Well, not for the entire scenario, obviously.  However, would it kill them to start their adventuring life mopping the tavern floor or chasing after poop-covered chickens?

3) Things just happen:  Not much attention is paid to the beginning, middle, and end.  No inciting incident, rising action, or climax.  As you get deeper, things may get increasingly hairy, but that's just logical progression, not anything to do with a story arc.

When I'm talking about epic, I mean things that are larger than life and grandiose.  Since I'm already on a Star Wars kick, the sequel trilogy (episodes VII - IX) would be epic.  Humble beginnings quickly lead to whooping ass and taking names right in the middle of a galactic drama between good and evil (or what passes for such things).

If this were an epic D&D session, even meeting in a tavern would launch straight into a quest to save the kingdom or at least a princess.  In contrast, an authentic session where PCs also meet in a tavern might escalate into a barroom brawl before overhearing that an entrance to the mythic underworld has just been found just outside town.

Epic goes for adventure with a capital A.  Authentic reminds you that even if you score a decent haul of treasure, there's still a chance for catching a splinter while you're polishing the blacksmith's anvil, listening to the village idiot drone on about his imaginary cat.

And yes, there's a connection between authentic vs. epic and sandbox vs. pre-plotted linear adventure.  The former moves along at it's own pace, organically... usually haphazard and occasionally awkward.  The latter is sleek and stylish with thrills and chills at regular intervals, but let's face it, those adventures also feel kind of staged, plastic... artificial, even.

So, the big question!  Are these mutually exclusive or can epic and authentic go together like chocolate and peanut butter?  I'd say, yes, it's possible to do both.  And yet, exceedingly rare is the Game Master who can consistently pull off authentic and epic in the same session.  Campaigns are easier to manage authentic and epic because different adventures can provide for tonal shifts.  Even the farm boy from Tatooine can blow up a Death Star after 10 sessions of hard work.

In the end, I, too, prefer both.  However, if I had to set my sights on just one... it would be authentic because that gets you closer to immersion, which is the prime factor of roleplaying games.

VS

p.s. Want the Cha'alt hardcover?  Due to high demand, I've decided to extend the special January deal until Valentine's Day... while supplies last!

Thursday, January 16, 2020

Cha'alt Hardcover Deal

This Deal Is Now Over!


This weekend only - from now until Monday morning at 10am - I'm running a special deal...

$50 for one Cha'alt hardcover or two for $75!  If you live within the USA, shipping is included.  If you live outside the USA, $25 shipping for the first book and $35 for both.

All you gotta do is send $ via paypal: Venger.Satanis@yahoo.com

You've never seen an RPG tome of this high quality!!!

Along with the print version, you'll get complimentary digital files; just need your DriveThruRPG associated email address.

Thanks,

VS

Sunday, January 12, 2020

Kickstarter Concluded


It's over.

Thank dread Cthulhu and His one-hundred-and-eleven slimy green tentacles!

Now, I can breathe a sigh of relief before diving back into the writing side of self-publishing.

What am I referring to?  Only the greatest Kickstarter comeback in the history of everything.  That's all.  Yes, Cha'alt: Fuchsia Malaise secured just over $13,000.  Less than I dreamed, but more than I realistically expected after the first 20-25 days where we seemed to be irrevocably stuck at about 7 grand. 

If you decide you want in, don't worry.  You didn't miss out on your chance to secure a luxury, signed, numbered, off-set printed hardcover edition of Cha'alt: Fuchsia Malaise (or it's predecessor... Cha'alt).

I can't keep this eldritch, gonzo, science-fantasy, post-apocalypse campaign all to myself, now can I?  Simply email me and we'll get you squared away: Venger.Satanis@yahoo.com

This past week, I ran three playtest sessions.  Two on Roll20, and one face-to-face.  I'll be blogging about them either tomorrow or the next day.

Besides saying THANK YOU to all my supporters, backers, fans, and fellow gamers, I'm done here.  ;)

VS