Showing posts with label the black pyramid. Show all posts
Showing posts with label the black pyramid. Show all posts

Friday, October 29, 2021

GameHole Con 2021 [part 5]

 

Ok, this is the final installment of my Gamehole Con blog post series.  And hopefully, it's also the best.  Buckle up, hoss!  If you're not sure where to start, this is it.

So, this session was the last of the six games I ran at Gamehole Con.  Our second time into The Black Pyramid of Cha'alt.

Being so close to Halloween, I had been thinking of different ways I could make my sessions more festive and spooky.  I'd been dragging my creative feet all week, but had a few hours between the purple islands game and this one.  That left me enough time to write up a d12 table of literal Halloween decorations to dress up The Black Pyramid.

Now, The Black Pyramid doesn't really need any dressing up.  It's already weird and nightmarish - the whole structure is made of impossibly smooth black stone, indestructible and capable of collecting, harnessing, and transmitting evil.  And the contents of its non-Euclidean rooms are straight out of a carnival funhouse.

And yet... I couldn't resist bedazzling the black lily with tiny obsidian jewels.

Before I go any further, I slowly sipped a bottle of water the entire session in order to not wear a mask, which made the session about 15% better right off the bat.  It being Saturday night, the convention was very loud.  I also felt bad for all the players who were masked the entire game. I'm not sure how I would have GMed if hampered with a mask, too.

Let's talk about the players.  I really have nothing against them.  They were fine [edit: but I did feel like I, as the GM, was giving more than what I was getting in return].  In fact, I had a nice conversation with a young woman who arrived at the table early.  She happened to have a water bottle, sans wrapper, full of vodka and Mellow Yellow.  It was as chartreuse as you could get - the same hue as the dice I brought (with fuchsia numbering) -  maybe a little on the yellow side, but it had a weird glow to it that made the thing just about perfect.  The prophecy?  Again, I wondered.

A returning player NOLAbert (and my friend on Twitter) was also in attendance. Quiet, but handled himself well.  I do need to work on prompting specific players when they seem to be taking a backseat to the extroverts.  It's all about personal attention.

A few of the other players seemed jaded or too cool for gonzo, but really a nice group who seemed game for just about anything.

As you know, when inspiration strikes, I like to give the PCs a different sort of beginning.  I had just finished my d12 Halloween décor table and it was nighttime (perhaps a full moon outside?), the table alone conjured up imagery of The Twilight Zone, Heavy Metal, and H.P. Lovecraft (is there a more awesome combination?), so I was primed for something really out there.

A meteor streaked across the deep-purple night sky of Cha'alt.  The elders from the PCs' settlement, Vega Corso, relayed the prophecy - every 111 years, a meteorite crashes into Cha'alt, either signaling good or ill.  The elders wanted the PCs to check out the meteorite, especially since it landed only a couple hours away.

The PCs trekked through the cold desert, noticing The Black Pyramid on their left.  Eventually, they came to the meteorite.  Its chartreuse glow was pulsating as a pool of molten zoth surrounded it, growing outward, consuming everything in its path as the PCs stood alone on the precipice of the ichor-dimmed tide.  

Remembering my own game mastering advice, I quickly corrected myself.  No, the PCs weren't the only ones present.  A couple of humanoids were coming from another direction to see the meteorite for themselves.  The PCs predictably kept their distance as one of the interlopers touched the effulgent yellow-green substance himself.  He lit up like an eldritch jack-o-lantern before melting into the sand.

The PCs backed up.  The chartreuse stuff continued to spread.  The PCs kept retreating until they saw The Black Pyramid again, remembering rumors of dark strangeness inside.  "Maybe something in there could help us?" they pondered.

Entering the demonic sepulchre, they noticed a Spirit Halloween banner crumpled in the corner of a circular room - yeah, a couple of the players teased me about that.  I just ran with it, though.  Transdimensional engineering and all that.  Nevertheless, that crumpled Spirit Halloween banner set the tone.  The idea came to me while watching this video during my between games late lunch.

I love using "found things", incorporating them into what I'm writing or running whenever it feels appropriate.  For one, it makes the world seem more spontaneous, personal, and alive.  Another reason is... why not?  It's there waiting to be used, wouldn't it be wasteful not to include something like the following in a game?

A flyer was taped to one of the hatches (see nearby picture).  Everyone was amused and many took a number for lessons.  My single regret of the session is that I never did a callback to the ninja master or his karate school.  Oh well, next time!

Anyways, the PCs began exploring as usual.  They encountered a few of the same rooms as the last GameHole expedition, but some were different.  

I finally... FINALLY!!! got to use that deja vu room.  And it worked great, just like I planned nearly 3 years ago.  Only took them 10-15 minutes to figure it out, which is the perfect length for a singular mind-bending puzzle / trap.

Periodically, I rolled on the Halloween random table to spice up the rooms.  The decorations started out rather harmless, but eventually I got to some of the hardcore ones, like the corn maze with the little demon boy.  He sent one of the PCs into the cornfield where he was never seen again.  After strings of little glowing skulls hung across the nigrescent walls, the corn maze seemed a nasty escalation, surprising everyone around the table.

Combat went in the PCs' favor because there were 7 players each with multiple characters at the ready... just in case.  There was a creature the PCs didn't want to fight, so they ran from one hatch to another.  One PC, the slowest or unluckiest, was attacked and maybe killed, I don't recall.  

Eventually, the PCs reached the museum and a member of the party controlled by the friendly young woman I was talking to before the game began was able to locate something that could possibly help them.  A meteorite that fell to Cha'alt exactly 111 years ago.  It was mostly intact with a little bit of fuchsia liquid dribbling out of the sides.

Elated at having found a solution to the problem, they carried the meteorite outside.  Just before they made it out, though, a scarecrow was in the first room.  One of the PCs set the scarecrow on fire; as the others climbed out, the scarecrow stabbed another unlucky PC, almost killing him.

The glowing chartreuse liquid had almost reached The Black Pyramid as the PCs hurled the fuchsia meteorite into the opposing hue.  Now, at this point I usually give the PCs the benefit of the doubt, regarding them as capable, successful, even heroes in some cases.  Normally, I would describe the primordial zoth receding and tell the PCs they won.

But that's not what happened this session.  Still inspired by The Twilight Zone, Heavy Metal, H.P. Lovecraft, Halloween, and whatever demons dwell inside me, I described the chartreuse and fuchsia becoming agitated and rising up like sentient ooze struggling against each other.  Thinking about it now, I can't remember if the fuchsia overtook the chartreuse or if slime of both colors continued to malevolently grow.  But I do remember the young woman's character reaching down to touch the fuchsia ooze and she glowed brightly fuchsia for a few seconds before melting away.

Whether I suggested it or the players lamented that the planet was doomed, I don't recall.  But it was one of those rare downbeat, indeed apocalyptic, endings that surprises the fuck out of everyone playing.  This is a good place to end the session, I said.  And that was it.  

My Twitter friend stayed behind to talk a bit after the session.  He said he enjoyed it.  The player on my immediate right said that he liked the bizarre funhouse style of the dungeon and that it felt really old school - "You don't really see that kind of thing anymore."  But everyone else got up and quickly left without saying much at all, including the young woman.  I have a feeling that some were still in shock and others were just pissed-off that the conclusion was so bleak.  

On the way home, I didn't bother listening to a podcast or even music, as was my normal routine.  Instead, I thought about that session and how strange it was, I could still feel this palpable darkness.  My mind wandered in various directions.  Is this what Lamentations of the Flame Princess is supposed to be like?  

I could see the appeal.  The Game Master can be an innocent bystander, saint, or serial killer... depending on his whims.  A spurious God casting his merciless gaze upon mortal animals, man... playthings tortured for sheer amusement, broken upon the wheel of cruel, capricious fate.  

After all, this is a fallen world, born under a bad sign.  Why not put things in motion, sit back, and enjoy the screaming?  How terrible would it be to wander around an actual funhouse with all sorts of people and entities trying to kill you - or worse!  And then, when you finally escape, the world finds a different way to end.  Yes, I could make a career delivering such horrors to players, either unsuspecting or in on the cosmic joke.  But should I willingly give myself, along with my divine gifts, over to darkness?

Only time will tell.

The night drive back home gave me a few unsettling ideas for Cremza'amirikza'am, so now that I'm done blogging about GameHole Con, I can get back to finishing the new megadungeon for Cha'alt: Chartreuse Shadows.  If you have any interest in eldritch, gonzo, science-fantasy, post-apocalypse gaming, I urge you to back the Kickstarter so we can get the biggest and most lavish Cha'alt book possible!

Thanks for reading,

VS


Monday, October 25, 2021

GameHole Con 2021 [part 2]

 

My first game was around noon on Thursday.  First blog post of this series was yesterday.

Six players including an acquaintance from Milwaukee, Glenn, who I've run games for multiple times previously, either at conventions or when I was running Cha'alt at my FLGS in Madison, WI.

It was an exploration through The Black Pyramid of Cha'alt. Not sure if I did it intentionally, but the very last game of the convention was pretty much the exact same scenario - except it had a totally different vibe (will get to that in a couple days).

There are a few ways I like to start out a Black Pyramid adventure.  I never begin such scenarios inside.  The PCs are always trekking through the desert trying to arrive there for one reason or another.  Why?  A little something I learned in college called processional access.  Partly, the journey is an important part of the destination.  But it's also about the build up of emotion, anticipation, expectation, and gravitas that comes with getting to the good stuff.  

Like in a porno, it's more enjoyable to watch the process leading to sex than to just immediately watch people fucking for no discernable reason.

Anyway, the PCs saw a sandworm near the pyramid and decided to run when it came towards them.  This part of the scenario is important for setting the right tone, as well.  If the PCs, at first level, were Hell bent on slaying the sandworm, this would have been their wakeup call.  PCs would have died, telling players A) don't get cocky and B) I'm not fucking around.

Scattering was the right move, so they all survived.

It had been a long time since I've run The Black Pyramid and I was a little rusty.  I almost forgot about the message in that glass case.  Just like I almost forgot to have them roll for rumors about this nigrescent wonder of the world.

The first few rooms gave them a taste of gonzo.  It's the "we're not in Kansas anymore" effect.  There always seems to be a couple players who engage with the weirdness in order to move forward, while the rest of the party are either still acclimating, not yet able to interact because they're on edge or taken aback by how strange everything is.

And some people enjoy the silly and bizarre aspects of the megadungeon while others aren't quite sure how to take it.

That's all part of its charm.  If you're going to run The Black Pyramid yourself, that unevenness and uncertainty is a feature, not a bug.  At least, I hope you come to see it that way.  It's a form of initiation, separating the wheat from the chaff.

Was it also weird running a session face-to-face after nearly two years of virtual?  Yes, it was.  There are cues I wasn't used to receiving because all my Roll20 games are text only.  So, I don't know how someone feels about the game we're playing unless they physically type it out, which usually comes at the end when they say they had fun or "awesome game" or "thanks for running", etc.

Anyway, there were a lot of cool and interesting rooms they encountered... the floating colorful shapes entity, under a microscope, the frozen giant peach, the barrels of monkeys, the museum (where a PC stole a disintegrator rifle that didn't have an energy cell, but then returned it for the reward), the kabuki theater, the gonzo statue, democratic republic of Y'gk, etc.  

A lot of stuff they interacted with minimally.  The driving force for some PCs was to acquire treasure, and if there were odd people walking around without any noticeable loot, they were quickly bypassed.  

There's no right or wrong way to explore this megadungeon.  Some groups or individuals will want to really get in there and experience it all.  Others will breeze through the more esoteric rooms in order to accomplish their personal goals.  And the interplay between PCs is interesting, to me at least.  

Combat happened sporadically.  I don't remember them taking significant losses.

There wasn't a big finish or climatic resolution.  If memory serves, the PCs came to a good stopping point just before our game was set to terminate and we ended things there.

All in all, it was a solid group and good game.  The players were enthusiastic about what I had to offer, even if they didn't always make the most of their opportunities.  I thanked them for playing and they thanked me for creating this unusual experience for them.

If I could go back and do one thing differently (I try to come up with some area for improvement each session), it would be giving the PCs a stronger motivation to explore the pyramid's interior than what I provided.  I honestly don't even remember what I told them, something about inconceivable opportunities awaiting them inside or some vague bullshit like that.  Strong motivations help players direct their characters.  I didn't make that mistake the 2nd time running The Black Pyramid, though.  

Oh yeah, I used the dice that remind me the most of Cha'alt, a gorgeous mix of chartreuse and fuchsia.  See this old blog post for a visual.

That's it for now.  Tune in for another blog post tomorrow!

VS

p.s. My Kickstarter campaign for Cha'alt: Chartreuse Shadows continues.  Please, check it out and back that sucker if you're into eldritch, gonzo, science-fantasy, post-apocalyptic gaming awesomeness!


Monday, March 9, 2020

The Cha'alt Challenge


I laughed quite a few times when listening to the 3T RPG Podcast.

This episode... they review Cha'alt!  Loved it, and they loved Cha'alt.  I thought it was funny, awesome, and interesting... what are your thought, and what is this challenge?

See for yourself.  Make up your own mind.  Is Cha'alt the best D&D campaign setting and megadungeon ever made?  Can you play it without falling in love and/or die laughing?  Challenge yourself!

FYI, I've got about 250 hardcover Cha'alt books left.  If you want yours before these gorgeous, signed, limited edition books are all gone, then send $60 via paypal to Venger.Satanis@yahoo.com

If you live within the USA, no further postage is necessary.  If you live overseas, that's going to be an extra $25, I'm afraid.

Enjoy,

VS

p.s. If you buy the hardcover, you get the PDF for free!

Sunday, March 1, 2020

Bryce "Ten Foot Pole" Lynch reviews Cha'alt


I waited until I had the house to myself before I read it...  because who knows what kind of ranting, raving, macho-man t-shirt ripping high-jinx I'd get up to. 

After all, he savaged Dead God Excavation in his review last year.

Well, I was sorely disappointed.  This was an extremely positive (for Bryce), albeit brief, analysis of Cha'alt.  Here it is... enjoy!

Meanwhile, I've got about 250 premium, gorgeous, hardcover Cha'alt books remaining.  You want one?  It's $60 via paypal:  Venger.Satanis@yahoo.com

Price includes shipping throughout the USA.  Overseas, it's an extra $25.

Books are signed and numbered.  PDF is included in the price.  If you already have the Cha'alt PDF, you can choose any other Kort'thalis Publishing PDF in its place.

Thanks,

VS

p.s. Want a counterpoint review?  This one by Endzeitgeist is more in-depth, and he loved the two non-pyramid dungeons!

Thursday, November 14, 2019

50% off Cha'alt


I'm going on vacation in a bit, and my birthday is coming up (November 25th)... so, why not give a little to get a little?

Slashing prices while thrusting deep into the bowels of magenta slimed terrors from beyond time and space.  Who wouldn't want to adventure in a mutant wasteland of alien weirdness and ultra-telluric monstrosities?

Yes, my eldritch, gonzo, science-fantasy, post-apocalyptic campaign setting + megadungeon Cha'alt is only $10, now through 11/25!!!

Or, if you prefer to buy the hardcover and get the PDF for free... that's also a wise choice.

If I don't get back to you right away, it's because I'm on vacation.

Cha'alt is 218 pages of O5R sandbox lollipop-flavored doom and irreverent exploitation gloom.  You'll love it, especially The Black Pyramid.  ;)

This just in - Grim Jim Desborough just uploaded a review of Cha'alt.  I haven't watched it yet, but will later this afternoon.  Here it is...



Let him know you enjoyed his video with a like, comment, and subscription!

VS

p.s. Please leave a review and talk about Cha'alt on social media if you want to keep seeing more from Kort'thalis Publishing.

Saturday, August 24, 2019

Divine Favor


Continuing on from my last blog post about renaming advantage and disadvantage in-game so they're more evocative...

I would call inspiration or any collection of advantage points "divine favor". 

Going deeper, I wouldn't limit favor of the Gods to d20 rolls.  Pretty much any roll you could think of could get double and choose the higher.  Or what it usually turns into (because I'm such a softy) a re-roll.  Hey, my Gods are a pretty lenient bunch.  After all, they let the PCs get away with murder!

I mean, doesn't that just make sense?  If the Gods really want to help Kamaltine the fearless out, why wouldn't they let him use divine favor on his damage roll, instead of only his d20 attack, saving throw, and skill check?

And by extension, if any character has disadvantage on a particular roll (d20 or other), let them truly be cursed by the Gods. 

There's a broken corridor between two rooms in The Black Pyramid of Cha'alt with a 2 in 6 chance of falling into the abyss if PCs try to cross.  If one of them has a broken leg, well, that sounds an awful lot like disadvantage... or being cursed by the Gods, to me.  Roll 2d6 and take the worse result.

The adventuring life's a bitch and then you die!

VS

p.s. If you've recently used any one of my RPG books, I'd love to hear about it.  Go ahead and write a review.  Here's a list of all the titles by Kort'thalis Publishing.  Thanks!

Tuesday, April 30, 2019

Tentacled Dice Tower


Yeah, I know... it's not really a tower at all.  More like a tunnel or slide.
And not every die makes its way to the other side.  I feel like that's some kind of "tentacle initiation."  Such unfortunate rolls are simply sucked up into the void.

Hope you enjoy the video and like my clay sculptures.  I'll do more in the future.

Currently, I'm finishing up Cha'alt.  It's quite a beast and is taking up the majority of my free time.  Just about every room within The Black Pyramid has been written up (all 111 of them).  Now, I just have to make them even more awesome during the revision process!


Thanks,

VS

p.s. The Roll20 playtests have gone really well.  I appreciate everyone who comes back for more!

Saturday, March 23, 2019

Gamma Incel Cantina


Here's a Cha'alt playtest packet that veers on the border of Alpha Blue.

It's called Gamma Incel Cantina, inspired by a comment Prince of Nothing made on his blog.

What is it?  A sci-fi tavern not too far away from The Black Pyramid, filled with 69 NPCs.  Each NPC has between 3 - 7 descriptors to help the beleaguered GM roleplay interactions with PCs.

Phenomenal map provided by Glynn Seal of MonkeyBlood Design, based on my amateurish drawing (pictured).

I'm looking for feedback, but also extra funds to pay for additional Cha'alt artwork.  While adequate, the Kickstarter wasn't the smashing success many of us had hoped for. 

Oh yeah, there's also a d100 random table that will give you all 6 of the standard D&D ability scores in one roll.  3d6 in order... hours of rolling and recording results from myself and various family member.

It debuted at GaryCon and nearly made grown men cry at the table.  Yay!  ;)

Enjoy,

VS

Sunday, January 6, 2019

Cha'alt Kickstarter Live


I've been talking about Cha'alt since the summer, and now it's finally taking shape enough to Kickstart.  Check out the KS page!

I'm not sure if something in my unconscious picked up on it or it's just an uncanny coincidence, but apparently there was talk of a meta-OSR black ziggurat project way back in 2010 here and mentioned here in 2012. 

I haven't begun to track down all the references, but it's weird and awesome to stumble upon all this after months of thinking about the black pyramid of Cha'alt.

That kind of pedigree only gets my juices flowing faster!  Now, I want to do right by all the OSR bloggers who created their own black ziggurat a decade or two ago.

Well, if you have any questions about the kickstarter, Cha'alt, the black pyramid, or anything else, please feel free to comment below. 

Also, feel free to mention the KS campaign around social media, blog about it, discuss on forums, etc.  I don't have an entire company backing me.  I am the company.  Marketing, promotion, and advertising are jobs all their own.

Thanks,

VS

p.s. Months ago, I was calling the megadungeon The Black Pyramid, but then a few weeks ago I started calling it the Great Pyramid of Cha'alt.  Based on the above information, I'm thinking The Black Pyramid has more... resonance.  Thoughts?