Tuesday, April 26, 2016
I'd seen the previews. It looked like another live-action Disney fairy tale spin-off for teen girls and moms.
My wife bought us tickets weeks ago. As soon as I found out, I suggested she take her mom, my mom, or one of her friends. Nope, she wanted to go with me. (Sigh), ok...
Well, I was totally wrong! The Huntsman: Winter's War actually kicked a substantial amount of ass. In the Venger Satanis tradition, it borrowed from the great films that came before, melted it down into raw elements, and built something new, yet old, and timeless.
I recognized elements of Star Wars, Lord of the Rings, Conan the Barbarian, Dungeons & Dragons, and of course Snow White and Frozen.
Halfway through the film, I leaned over to Danielle and whispered, "This is like a D&D game." It was not only that good, but it emulated an above average session of fantasy roleplaying.
If you're a fan (or even a casual reader) of this blog, then chances are you'll find a number of things to enjoy. Go see The Huntsman: Winter's War. Before you ask... no, I haven't seen the first Huntsman movie. So, really can't comment on what that one's like.
p.s. The S'rulyan Vault kickstarter is still going. Check it out and back this project if you like what you see!
Friday, April 22, 2016
In honor of the music icon Prince, I've decided to have a sale on The Islands of Purple-Haunted Putrescence for the next few days (both PDF and print). If you'd like it on a slightly heavier, cream-colored paper, then I've also reduced the price over at CreateSpace (that's Amazon's print-on-demand service).
If you have a personal story or anecdote involving The Purple Islands, please feel free to share it in a comment below.
Let us celebrate the man, the myth, the legend... and the color purple!
p.s. I was going to end the sale on both Alpha Blue (CreateSpace) and Girls Gone Rogue (CreateSpace) yesterday, but under the circumstances, it seems fitting to keep the reduced price going. Keep it weird and sexy, y'all.
Tuesday, April 19, 2016
I stopped watching the show at the beginning of last year but my wife continues to check out the premium cable series about corporate consultants and their caustic, self-destructive, masters of the universe bullshit + occasional nudity and sex.
However, she only had to say one little thing to get me to watch season 5, episode 2's "Game Theory". And that was Dungeons & Dragons!
Yes, a good portion of this half-hour Showtime episode revolves around a 5e D&D game. Doug (one of the main characters) is the Dungeon Master and a prospective new client is one of his players. There's already a lot of ripping people a new one on House of Lies. Pretty much everyone's a dick to each other all the time. So, the teasing that Doug experiences for admitting (for the first time, I'm going to assume) that he not only plays D&D regularly but leads his own group, is actually fairly mild comparatively.
Doug's boss is brought into the game in order to snatch up the would-be client.
Overall, I feel that House of Lies did D&D justice. It didn't look down on fantasy roleplaying games, nor did it make the game (or us) look stupid. In fact, there was just the hint of gamer superiority subtly shown. For instance, Doug scolded Marty (his boss) for rolling dice like it was a craps table, rather than a roleplaying game.
Both the 5e D&D Player's Handbook and Monster Manual were shown in Doug's hands, as well as, a large white dragon miniature. Oh yeah, some Dwarven Forge stuff was shown, too.
I'm also going to assume that D&D won't be brought up again in later episodes. Usually, when a series delves into fantasy roleplaying, it's an isolated capsule episode that doesn't spill over into the rest of the season or later in the series. Although, Community did a second D&D episode a year or two after their first. Actually, I think Big Bang Theory did, also (begging the question, why isn't there an entire season-wide arc based on RPGs?)
In my humble opinion, getting RPGs the recognition they deserve is an endeavor 7 times as worthwhile as complaining about this thing or that thing. Support your gaming community while improving it.
Work on introducing one or more people to the paper & pencil RPG hobby... soon! Set up a game for co-workers, friends, neighbors, geek-friendly people in your city, or start a pop-up game somewhere in public and invite people to play who get close enough to see what you're doing.
this help (at a fraction of the cost of something like Dwarven Forge), but nothing attracts people to the game and keeps them playing like a skilled Game Master.
Maybe it's been awhile since you've GMed anything and you'd like a refresher. Perhaps you've always considered your GMing to be lackluster... For tips, tricks, and techniques that blends old school with millennial artistry, check out my own How to Game Master like a Fucking Boss on sale right now!
My wife still thinks that when guys my age die that games like D&D will die with us. Let's prove her wrong by making the hobby of tabletop RPGs go viral.
Monday, April 18, 2016
Last night, whilst coming up with more random table fodder, Glynn Seal of +MonkeyBlood Design sent me some snapshots, or "oblique angle visuals" as he called them, to help promote The S'rulyan Vault.
Pretty damn cool, if I say so myself. The blue and white old school look of this deluxe dungeon is classic. Glynn is adding some of his personal touches like cracked tiles and a variety of little symbols for statues, altars, curtains, pools, stalagmites, fungi, tentacles, etc. Plus, some of Glynn's custom icons for god-knows-what! It's going to be a lot of fun to look at, let alone explore with your adventuring party.
Also, the 5 - 7 (at minimum) page PDF will have a full color cover and interior black and white illustration by Kort'thalis Publishing's house artist Bojan Sucevic. You can see a work-in-progress image of the cover on the right.
For those who haven't read the mega-dungeon's history, here it is.
Once The S'rulyan Vault kickstarter has reached its first stretch goal of $1,000, the parchment version of the mega-dungeon will be unlocked and available to all backers on June 1st.
That's it. Have a great week! Don't be shy about commenting, sharing, blogging, re-posting, and mentioning The S'rulyan Vault on social media. That's how we'll get to 1K and beyond. ;)
Thursday, April 14, 2016
Last Saturday, I was running Alpha Blue at the OddCon convention in Madison, WI. We had a backroom suite all to ourselves, free from noise and distraction - it was a fantastic experience and one I hope to see over and over again.
A few people did wander into our area, wondering what we were playing. Invariably, I'd say "Alpha Blue". They'd respond with, "Never heard of it." Then I'd reply, "That's because I wrote it. It's a sci-fi RPG mixed with 70's porn." Mixed reactions, as expected.
One time I mentioned Ice Pirates, but the young dude hadn't heard of that. Ice Pirates meets Flash Gordon might be a better description, if one were to dial down the sleaze.
As usual, I had a few ideas in my back pocket. But mostly, I let character creation, player wanderlust, and luck decide how the scenario was going to go. Luckily, Alpha Blue and Girls Gone Rogue are filled to the brim with all manner of random tables.
I've said this before, but it bears repeating - GMs should listen to what their players say when not actively playing the game, out of character and usually leading up to the adventure proper. An attentive GM will pick up all manner of clues: what players want to do with their characters, who they want to talk to, where they want to go, what they want to kill, what's special about their character's backstory, why they need the money, etc. Because we're all sitting, verbal cues are much more important than body language. Just by listening to the tone in a player's voice, you can usually tell what's resonating with him.
For instance, the players were interested in things to buy. +sean mcconkey, who's played Alpha Blue almost as much as I've run it, was talking about various purchasable goods when an idea hit. Clones! For a thousand credits, you could buy a clone. Of course!
Plus, what about the ins and outs of obtaining a clone of someone else? Can one buy the rights (or steal the DNA) to clone the space girl next door? What about a hardened super-criminal? Or quantum physics genius? Is that slavery? What if you inserted some or all of your consciousness/will into the "not you" clone? Mmm... possibilities.
So, what are these clones like? As I envision it, a clone is an identical copy that could be held in reserve as backup or activated immediately - instant twin! Want more than one clone? Sure, it's 1,000 credits per clone... you can buy as many as you can afford. My advice: definitely make that an option in our Alpha Blue game!
Getting back to the character creation process, one of the players was really excited about his space priest / assassin career opportunities and rolled on the debt owed tables in order to purchase his own starship. He mentioned how "up for anything" he was if and when his creditors asked.
Boom! That became the hook. Within minutes of play, that PC received a transmission from the bounty hunters who lent him the credits to buy Tiny Dancer. On they went to New Alderaan 2. We all know that something bad happened to the original Alderaan, but apparently both New Alderaan and Alderaan 2 also took turns for the worse.
Of course, that wasn't set in stone. The PC who owed the debt didn't have to track her down and kill her - in fact, I was hoping the party would take an alternative route - but I've found that old habits die hard. Longtime gamers who've assassinated hundreds of individuals in-game probably don't even question their orders anymore. If their mission is to take someone out, they take them out... no matter how hot they are!
I've never encountered so many male players choosing to play female characters as when I'm running this RPG. I like to think that Alpha Blue helps re-program gamers. Another example is the technician / pirate PC (left my notes at home and have to do all this from memory and I'm terrible with names) who was alone on the ship with several space prostitutes. As the Space Dungeon Master, I practically had to rip off his clothes (in-game) and grind her vagina on him before he got the hint. As gamers, we've been so used to avoiding casual and serious, emotional and sexual relationships, attachments, and drama that it seems weird to intentionally involve ourselves in such moments, to embrace them rather than acknowledge them briefly before getting to "the real adventure": breaking in, slaying, and looting.
Another observation I had was a player who kept gambling. His character was a gambler with an edge (he was invisible, except for clothing, items carried, etc.) and that's pretty much what he did throughout the game, except when forced into combat or situations between card games. That seemed strange to me, but I went with it. He actually made several hundred credits, though it didn't seem very exciting, heroic, villainous, adventurous, or sleazy. To each his own.
One last thing, in an effort to remind players that once per session they could double their dice pools, as well as, creating some additional visual aid, I brought a blue glow stick to the game. The object was to double a PC's dice pool and then pass the glow stick to someone else who could use it and then he would pass it again. That actually led to a couple of minor problems. The passing back and forth was distracting while allowing it to be passed back and forth continually gave everyone 3 or 4 double-ups during the session.
Next time, I'll probably just splurge on a 10-pack of blue glow sticks for about $5. Then everyone will have one and once they've used it, they can hand it back to me and it's done.
Everyone had a good time, were impressed with the maps, laughed at the tables, got to feel a little dirty, and I can't wait for next time!
Wednesday, April 13, 2016
As I've said in numerous responses to comments about yesterday's post, my satirical jabs were meant for the lynch mob forming in the wake of this article and several blog posts and forum threads exacerbating the inquisition going after traces of thought-crime and new-speech, not victims of rape, abuse, and harassment.
Only weeks ago, my sleazy sci-fi RPG, Alpha Blue, was targeted for censorship on DriveThruRPG, taken off the virtual shelves for being possibly too much for customers to handle who opted-in regarding mature/adult content. People have claimed my books are sexist, misogynistic, immature, gross, offensive, profane and everything under the sun. That's just one of the reasons that I'm making this my business. I'm not only fighting for the underdog (yes, white males can be underdogs, too), but for myself, as well. I don't see this battle as totally divorced from censorship.
Whether the aforementioned incidents of harassment actually happened to her or were exaggerated or possibly assembled as a composite from the stories of multiple victims, I don't know for sure. No one does.
What I am sure about is that calling a portion of the gaming community terrorists - not all, true, but clearly some - is not only offensive but counter-productive. Even if I'm "one of the good ones" as a white male gamer, that phrase tarnishes the entire community. In fact, it reminds me of the horrible things that Donald Trump recently said about Mexicans. That the majority of them coming into our country are drug pushers, murderers, and rapists... but, some of them are, he assumes, good people.
The phrase "white male terrorism" is also racist, sexist, and worst of all, makes light of actual terrorism. A few commenters don't see what the big deal is. So what if you, me, or the gamer next to us is branded a "terrorist"? To call someone - or anyone who isn't an actual terrorist - a terrorist is, in my opinion, disrespectful to those who lost their lives in 9/11, the wars in Iraq and Afghanistan, and every act of terror before or after our national tragedy.
It's the equivalent of calling people Nazis during WWII or communists during the McCarthy era or Satanists during the 1980's. It's not ok and I hope people can understand my intentionally provocative reaction. Being called a terrorist is not silly, stupid, harmless, accurate, or appropriate - it's dangerous, hateful, and disgusting.
I didn't stand idly by, a few years ago, when a certain self-described Left Hand Path organization claimed to be and espoused the rhetoric of a terrorist group. Rather, I fought against them. I spoke out and received warnings and threats for doing so. Many people think they know me just because they've read one of my books, met me briefly at a convention, or we discussed D&D online. Well, there's more to me than most people think.
For a short period of my life, in 1996, I was living in New Mexico. One night, some guys driving a truck threw donuts at me while yelling something because I was walking down the sidewalk in a liberal area of Albuquerque wearing a black cape and black makeup. Presumably, they thought I was gay and didn't know the first thing about the goth subculture. I'm not claiming that I know what it's like to be homosexual in America because of my exposure to a few isolated incidents. But I do know that those guys were assholes, not terrorists. And I didn't organize a witch-hunt in retaliation. Instead, I kept doing my thing with one eye open.
You don't build a community or a consensus by calling people terrorists. If that's your go-to platform, any chance for raising awareness will inevitably crash and burn. A social justice lynch mob isn't the answer.
If you see behavior that upsets you, I hope you do or say something about it. But I'm not going to demonize an entire race and gender within a community in order to influence behavior to my liking. Therein lies the difference, and I happen to believe it's an important one.
Tuesday, April 12, 2016
Speaking as a "white male terrorist", I feel that it's finally time to do the appropriate thing.
After all, my race, gender, and sexual orientation has had it pretty good so far - too good, obviously. Our tasteless jokes, personal preferences, immature taunts, name calling, and totalitarian rape culture have gone far enough. Now, we must be stopped! I mean, come on. All of us "white male terrorists" seem to be doing day in / day out is harass, ridicule, assault, and disenfranchise those who are not also "white male terrorists".
This is my current Kickstarter campaign. However, I'm determined to create something that will force all the Caucasian straight men assholes who are fucking the entire world up for everyone else to sit down and shut up. I'm currently in talks with several German gaming engineers to help with the design for a revolutionary new miniature guillotine that slices off the masculine genitalia.
For those of you, like me, who realize that "white male terrorists" can't be trusted with our junk intact, I give you the Chop-o-matic (patent pending)!
Eventually, after testing the prototype on myself and every local white male piece of shit who has the gall to not immediately kill themselves in the presence of evidence (yes, evidence!) that some individuals are insensitive jerks(!!!), I fully intend to mass produce the Chop-o-matic for implementation throughout the USA and Europe. Don't worry, we'll find the RPGpundit... wherever he's hiding.
Though the Chop-o-matic KS won't appear for several weeks, I'd like all of the "white male terrorists" reading this blog post to pledge their disgusting and cowardly rape-balls to the Chop-o-matic's testosterone-cleansing blade. I see no other course of action open to us, since we are the world's biggest problem and always have been!
So, start lining up, guys. That nutsack isn't going to guillotine itself.
Venger As'Nas Satanis
High Priest of Kort'thalis Publishing
p.s. For those who don't know what the Hell I'm talking about, the above post was in response to this.
p.p.s. This post was satire (obviously); however, this post clarifies my position and offers constructive criticism.
Tuesday, April 5, 2016
Here is my latest Kickstarter campaign.
I want to create a huge, old school "blue" map like all those late 70's and early 80's modules I ran or played as a kid. Big enough to dominate my gaming table, where all the players (and myself) can quickly and easily understand where the party is and what's going on.
It'll also include a slew of random tables for spontaneously appointing and populating your new mega-dungeon. Basically, that's it.
Check out the stretch goals for bonus stuff I'd love to add. Also, be sure to spread the word around. The more funding this project gets, the bigger and better The S'rulyan Vault is for everyone!
p.s. The picture on the right is a sketch by Glynn Seal of +MonkeyBlood Design.