A lot happened this session, I'll try to get through all of it.
We only had three players because of life stuff, but I'm just grateful we had those three - Strum the human sorcerer, Bishop Crane the human priest, and Ug the lizardtaur warrior.
It began with describing Ug's purple labyrinth-glyph upon his left buttocks (BTW, if you want to watch me rant about narrative in my gaming, there's also some details on Ug's new butt-glyph here). Strum was able to help Ug attune and understand what the glyph was about, what it meant for him personally. The good news - Ug was able to call upon the purple labyrinth to "pick him up," in which a portal would appear somewhere nearby that he could jump into. The bad news - a manifestation of past trauma (possible race or blood-memory) could annoy, harass, or even attack the recipient.
The sorcerer also used his magic to find the pink gemstone containing the bastard princess. It was somewhere nearby, and he was able to pinpoint the exact location. Ta'ala, the princess' handmaiden knew the location and who lived there - a broad named Quitha'ana, secular priestess of female empowerment.
Meanwhile, Crane was getting a message from his latest Pa'azuk-born infernal-glyph that clued him into plans that a demon named Jalsalax was making with a minority faction of the Harmonious Validity (the governing body of Ja'alette). Ta'ala mentioned that for years this small wing of the government was trying to usher-in mass migration of demons to the matriarchal city-state.
The meeting between this demon and his bodyguards and the pro-demon politicians was going to happen tonight at the Ovulation Chamber, a sort of conference building that's usually closed at night. Ta'ala told the PCs about rumors of wisdom, treasure, or both contained somewhere in a secret area of the Ovulation Chamber.
The PCs decided to try and ask Quitha'ana for the pink gem before stealing it or opting for violence. After rolling her reaction, she gave up the magic gem immediately, and when the PCs told her of the demon migration plan of that faction, Quitha'ana offered to help in any way... as long as it wouldn't put her life in jeopardy.
Deciding to keep Princess Lyssa in the pink gem while they fight the demons, they made their way to the Ovulation Chamber and waited as a cleaning woman surprised them, and then she left as they resumed hiding until the politicos and demons showed up. The women had a sack full of harmony-crystals and gave it to the demons.
The PCs jumped out to fight Jalsalax and his two big sentinel demons covered in a black armor-like skin. Combat didn't last too long. Crane cut Jalsalax's hand off. I think Ug severed his leg. Strum used his magic gloves to create a bubble around one of the black sentinel demons and compacted him within a couple rounds. The other was soon taken-out, as well.
A ring was found on a finger of the demon's severed arm. It was a lesser ring of power granting a +1 to all the wearer's rolls.
Ta'ala reminded them of the secret cache of valuables that was supposed to be on the premises. They all searched, eventually finding a concealed hatch in the floor. It led to a soft and squishy pink tube that sloped down. Sliding down, they eventually came to a small, harshly-angled, black room containing a black rectangular box, like a treasure chest, except it had 12 colorful buttons on the top and a 3-digit panel towards the front.
I won't reveal the puzzle/trap, but it was fun watching them work through it, and Ug could have potentially died. Luckily, he didn't.
Inside was the Dya'azian Scroll. When skimmed, this prophecy talked directly about the tro-kla'an or confluence of events that would either lead to the prosperity or ruination of Cha'alt. It also contained the ritual of ascension which the bastard princess was supposed to perform at the Crimson Rock of Sacrifice.
Hearing angry women above, and realizing the ladies had released a rampaging worm to torment them, the PCs opened a portal to the purple labyrinth. A few things happened in this area...
Ug wanted to see what would happen if he tried to call for a portal to the purple labyrinth while in the purple labyrinth, using his new butt-glyph. Apparently, it leads to a labyrinth which is somehow even more purple, a deeper, more serious and intense purple. Before closing the portal, Ug threw a fuchsia crayon in there. Hmm... I wonder if there'll be a call-back to that next session?
Strum used his magic to caress the facts of the pink gem in order to coax Lyssa out of there, which worked immediately. She was grateful to be out... and very sexy. Between her knowledge and the scroll, she told the PCs that 17 humanoids must be sacrificed during her ascension ritual. Thankfully, the 17 could be made up of demons.
The adventurers located a brothel filled with purple chicken of the labyrinth and purple women. Spending some of their talons, the PCs got the VIP treatment.
Crane created a dragonfruit fruitie via his ivory scepter who the priest commanded to find the servants of the Lords of Light in A'agrybah and tell them to kidnap 17 demons and meet them at the Crimson Rock of Sacrifice.
The dragonfruit dude did as requested, but not before he took advantage of his current purple brothel situation. For a sweet, sweet 15 seconds he railed that purple whore from behind... and then sought-out a portal towards A'agrybah.
While looking for a good exit, the PCs stumbled upon the storm-opal knight of the Lords of Light, and he told the adventurers that the Federation broke into their tower, kicked out their servants, stole the Loc-na'ar, and laid a couple traps for them in the tower.
Just before finding a portal out of there, they saw another humanoid shape coming towards them. This looked a lot like Ug, except he was purple and his chaps weren't assless. For awhile now, Ug had been brain-boosted with that little device. Well, he would now have to fight his dumber self... to the death. Smart Ug tried to talk dumb Ug out of this confrontation, but dumb Ug wasn't having it. He engaged, and I used a special kind of combat game mechanic which you, dear reader, may or may not appreciate.
I had both participants in the one-on-one roll a d20, highest going first. I assumed both would hit (one-minute rounds, y'all), so the combatant who won initiative could just roll damage, followed by the guy in second place. On the second round, they both rolled again (I rolled for the purple doppleganger Ug), and this time purple-Ug won. Unlike the first round, I scored almost max-damage, killing the original Ug who turned into a small pile of purple ash, as he did before when dying in the purple labyrinth the previous session.
Strum had a bit of zoth left to reconstitute him but was unsure if he should risk further zoth-addiction by using it again so soon after the last time. He handed the zoth over to Bishop Crane who drizzled it over the purple ashes, only to accidentally spill some on his hand. The effect of that was unexpected, as I'd never "scripted" it, as some claim when I talk about the benefits of adhering to a Living Story, as well as, the Living World. Yet, I knew which direction surprise elements usually go due to our campaigns underlying narrative [in a couple days, I'm going to blog my narrative manifesto].
The priest imagined himself wandering inside an immensely massive purple cavern containing a being of equally cyclopean size and intelligence. Crane knew instinctively that this was a Great Old One... either slumbering or awake, and communicating directly into the priest's mind. Just as Crane was on the purple precipice of grasping the first few straws of revelation that would instruct him on the deeper meaning of life, the universe, and everything... he snapped out of it.
Not sure what to make of that crisis of faith fever-dream, Bishop Crane realized that he might have to completely reevaluate his stance on the Great Old Ones, as they did seem to be steeped in both universal understanding and divine wisdom.
Ug was restored just after purple Ug melted away. The party continued on to an exit, and soon found a purple portal just outside the Crimson Rock of Sacrifice. Walking a ways, they soon came across an elf selling magic beans (this and something that would soon happen came from the Black Skull of Secrets where I drew two suggestions). The PCs bought the magic beans and planted one in the desert. Ug peed on it to get it started. Lo and behold, it did grow into a beanstalk-like cactus without spines. While it could have been climbed, instead, Ug poked a hole in it, drank, filled up his canteen as the others did likewise, and then he chopped the cactus down.
Continuing on, they were maybe 100 yards from the Crimson Rock of Sacrifice. Not seeing anyone around, they shaded themselves for a few moments while examining a metal door set slant-wise into the rock. Believing they got here a little too early, the PCs decided to open the metal door and explore the weird shit below.
Aside from a poison dart trap and turquoise slime that they threw acidic salt at to make it squidge away, we didn't have time to get further.
But they should have an interesting time exploring these tunnels and caves next time - Saturday, July 11th. That session is going to be the big one! Lots of consequential action as everything comes to a head, and the fate of Cha'alt will be decided. So, everyone better show up.
Thanks for reading,
VS
p.s. Yes, weekend badges are now available for July 2026's VENGER CON V: The Will To Power. Want the hardcover Cha'alt trilogy? Here's how (and they're currently on sale!)!!





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