4 players - the party's sorcerer couldn't make it, so "Communist Revolution Tinker" from a dimension where he became a sorcerer instead of a thief entered the chat. The rest were Bishop Elijah Crane the priest, Ug the warrior, and Naza'akhul the thief.
After his morning self-flagellation and healing, Elijah Crane opened with a monologue he prepared for one of the tower-watchers recently employed by the PCs. He wanted the demon maid sent away in order to evade temptation that she should fall under the demon-slaying blade known as Kaltha'alax. This tied-in to his newly found purpose - the destruction of demons and the infernal influence on Cha'alt.
The priest also prepared the tower-watchers to allow the poor and needy to find shelter and sustenance in the tower, so this place could be a beacon for truth, justice, goodness, etc.
As Somax, the head tower-watcher, left to implement Crane's wishes, he noticed a small infernal glyph seemingly tattooed upon the priest's arm. Kaltha'alax manifested a glyph upon his wielder's flesh so they could communicate, even when he and the sword were separated.
Heading out to Ja'alette on their small sail barge, the desert was quiet for the first hour or two, until they noticed three destroyer-class sail barges belonging to the Federation. A smaller skiff tried to make a break for it, coming from Kra'adumek (which they'd have to go around to reach Ja'alette) across the Federation blockade. The destroyers fired and soon blew the skiff to Kingdom Come.
The destroyers asked the PCs' sail barge to approach. They boarded a destroyer and met with Colonel Zerg who had a mission for them, once he realized they weren't officially affiliated with any major faction and were basically mercenary-adventurers.
The purple priests of Kra'adumek took 6 Federation soldiers hostage and were going to sacrifice them in order to restore their purple alien demon-worm back to his original size. If you remember, a couple sessions ago, the PCs encountered 111 cultists, each with a page of some demon resurrection book who were heading to Kra'adumek in order to revive their god. The PCs altered one of the pages in order to make Kra'adumek (that's the name of the city-state and entity) teeny-tiny.
Well, it worked. And now the PCs were being hired by Colonel Zerg to rescue the hostages... dangling gold-star citizen status (unlimited trips to the buffet and other benefits), along with 10,000 credits in front of them as reward. The adventurers took the job and headed to where the prisoners were being held - the priest temple beneath the city.
Picking up a fate-elf hitch-hiker with a third eye in the middle of his forehead, this temporary guest sensed a disquieting destiny for the PCs, telling them it was likely that one or more of them might die if holding to their present course. Then, just as they reached the temple entrance, the hitch-hiker jumped off to walk the rest of the way barefoot.
Sure enough, there was something foreboding at the stone double-door entrance of the temple - a metal titan, one of the few remaining from before the apocalypse. This was a flying death-machine that spits cosmic rays of deadly fire (borrowed from the 1983 Hercules movie starring Lou Ferrigno) - Bishop Crane had studied such metal titans before coming to Cha'alt, and knew of its power. The PCs wisely workshopped alternative methods of gaining entry.
In the end, they decided to fly their sail barge to the city-state's main entrance, looking for a marketplace of some kind to ask around. Sure enough, they found a purveyor of worm-wine straight from Kra'adumek himself (the vintage was older, before the demon-worm was slain and resurrected as a little guy). Ug tried a free sample; the sour green apple taste was crisp and delicate (rolling the d8 vibe check from THRUM) - it was the best god damn worm-wine he'd ever tasted, and bought an entire gallon.
Also, the PCs learned that the main temple, open to the public, had a stairway that descended into the priests' private sanctuary. But first, Tinker wanted to fight a half-orc in the arena. Ug bet money on him. Not realizing his magic wouldn't work, the two combatants used melee weapons. I forgot that Tinker switching from a thief to a sorcerer (and being a pixie-fairy on top of that) would have reduced his damage to the point where the half-orc would have undoubtedly won (although, this Tinker was interested in multi-classing as a sorcerer and thief; I just hadn't given it proper thought... perhaps some sort of worm-trial, quest, or chance of level failure?), but we'll just say the Gods favored him that day.
Back at the temple, Bishop Crane was called-out with the word "puchatta" by a demon in a loincloth - bumblebee tuna! - sitting on the temple steps. That's a racial slur for non-demons that basically means the opposite of unclean. The Bishop was going to let that go, more or less, but the demon continued to be surly with the rest of the party, so Crane used his ivory scepter to teleport the demon inside the temple, in a more secluded area. Tinker cast mesmerizing magenta mist to obscure what was going on. Crane attacked and missed, the demon wrestled the sword away from the priest but it was so cold that it burned the demon's hand and he dropped the blade. Then, Crane picked it back up and beheaded the demon right then and there... earning a 4th notch to his magic demon-slaying sword.
Ug and Tinker by this time convinced themselves that they were "certified cave inspectors" as Neza'akhul snuck into a storage closet and got himself purple robes. After bullshitting the guards and taking the priesthood's "purple acid" (just Ug and Tinker), they all descended a spiral staircase into the subterranean temple beneath Kra'adumek.
I used the Cha'alt scenario, Beneath Kra'adumek, as the basis for that layout, but with several notable changes. Immediately, they overheard factions of the purple priests talking about a contingency plan if sacrificing the 6 hostages didn't work. One group wanted to transfer the soul-essence of a recently captured Great Old One spawn, known as Ya'ash-Venktul, into Kra'adumek to restore his size. The opposing faction wanted to feed the tiny purple worm to Ya'ash-Venktul in hopes of either making Kra'adumek whole or at least transferring the memories and willpower of Kra'adumek to this Old One spawn.
A lot transpired, so I'll just go with the highlights...
The PCs found the area where Ya'ash-Venktul was being restrained by priests using psionics (focused by a massive lavender crystal). The PCs did their thing and destabilized the place so that Ya'ash-Venktul went on a murderous rampage after taking the crystal for itself... as well as, signing the cave inspection certification document.
5 of the 7 purple alien demon-worm eggs were destroyed. Tinker kept 2 to keep as pets - using his magic to shrink them down so he could easily carry them.
They found a small "library" of sorts that contained several issues of a children's magazine with fun activities called Purple Highlights... crossword puzzle, word search, identify the differences between two nearly identical images, Cha'altian ha'aiku, etc.
A strange metal bowl of greenish-blue mutated zoth was poured into the nearly empty gallon jug of worm-wine for later use, and Ug took the bowl of alien metal for himself.
They talked to a bunch of priests (some had "I voted today" stickers on their purple priest robes) as Tinker and Ug began to trip-out, believing that they were actually certified cave inspectors for reality itself... if that reality was nothing but purpleness.
Eventually, the PCs went to the gallery where argumentation over the two factions' plans were being discussed and voted on. Kra'adumek was also there, in a small glass terrarium. With the chaos caused by the Old One spawn being loosed, Tinker scored a critical-success in grabbing Kra'adumek from his glass enclosure and Ug popped him into the mutant zoth jug.
I rolled on the d30 mutation table in the Cha'alt book twice and got extremely interesting and prophetic results. First, I rolled that Kra'adumek was actually returned to his original size - plus, half again as much. And also, that his bones were now glass. Being trapped in an underground dungeon, how would this all look as he expanded into a gargantuan size? Well, the adventurers didn't stick around to find out. They went to the other side of the underground temple where there was a well going 50-feet down into a system of tunnels and caves. This area also contained the 6 prisoners.
Freeing them, the PCs were so wrapped-up in exploring that well and what it could lead to that they didn't realize the Federation soldiers had used a mechanical platform to raise themselves up to the city's surface. On the way up they waved goodbye and thanked the PCs again. The platform didn't go back down, and they checked the corridors outside that area. Sure enough, several cave-ins had them blocked-in.
So, they looked for the best way down the well and into the unknown. I had completely forgotten about the Black Skull of Secrets, and promptly chose randomly to discover that this well was home to a purple flying squirrel. Anyone who cradled his large, purple, fuzzy testicles was granted a ride on his back as he floated safely down the well. I believe only the priest availed himself of that opportunity, which was fitting since it was his player who provided the suggestion for our table's Black Skull.
That's where we ended it. We handed out XP - basically, every player got 4 (Crane had 3 due to a lack of treasure, but made up for it with the 5th quadrant due to above and beyond roleplaying). Overall, it was a good session and Saturday, May 30th will be our next.
This is the 999th blog post here at Venger's old-school gaming blog. Hmm... I wonder what the next one will be? Anyway, thanks for reading - and hopefully I'll see some of you at VENGER CON V: The Will To Power!!!!!
Enjoy,
VS
p.s. Yes, weekend badges are now available for July 2026's VENGER CON V: The Will To Power. Want the hardcover Cha'alt trilogy? Here's how (and they're currently on sale!)!!








































