Months ago, years even, I was hesitantly perched upon a dozen different fences about what to do with Encounter Critical. I'm Kickstarting the 3rd edition, if you didn't know!
Part of the problem was knowing that whatever direction I went, some people would be disappointed. But the whole making an omelet thing reminds me that I've got to please myself at the end of the day... which is fitting, because I was (still am, to some degree) a huge fan of Encounter Critical after discovering it - with no small help from the imagination and blog of Jeff Rients.
At any rate, I'm trying to find a yin-yang sort of balance between traditional and what we now call "story-games". The black (yin) has a little bit of white in it. Basically, I'm trying to take "modern" and "innovative" RPG design and adapt it to OSR sensibilities.
I did make a video about fiction-first, Obsidian Escalation, and several other things.
The following is what's on the playtest menu for the moment. Anything can change at any moment. I don't expect it to, but I am expecting tweaks, fine-tuning, and possibly weird organic growth that I didn't realize was part of this project's evolutionary journey.
Without further ado, here we go...
This cheat-sheet is 1) based off changes or amendments to Crimson Dragon Slayer D20, and 2) written down in a sort of shorthand that's explained just enough so I know what's going on.
If YOU would be interested in running your OSR ruleset with the above modifications, I'd love to hear your story. Please share it with us. Better yet, email me your feedback: Venger.Satanis@yahoo.com
After a few playtests of this stuff, I'm going to go back to the proverbial drawing-board with other fundamental concepts, such as magic. I've been doing magic the same way for a few years, and want to try something radically different than my comfortable go-to system.
Feel free to comment, ask questions, throw tomatoes, or whatever. ;)