Showing posts with label Girls Gone Rogue. Show all posts
Showing posts with label Girls Gone Rogue. Show all posts

Wednesday, February 10, 2021

Larry Flynt: Space Hustler

 

It's obvious to me that without Larry Flynt, there might not be an Alpha Blue RPG.  And what a tragedy that would be for the universe!

I just found out that he died.  Champion of free speech and lover of all things sleazy... RIP, hoss.

From now until Monday, I'm bringing 3 Alpha Blue titles to the low, low price of $1.  

It all started with Alpha Blue.  That gets you in the mood while teaching you everything you need to play.

Girls Gone Rogue is the first Alpha Blue supplement.  More options, random tables, and scenarios.

An even bigger and nastier supplement is Universal Exploits. It's got everything! 

I tried to make everything as rules-light, gameable, humorous, sexy, and sci-fi as I could.  Anyway, enjoy.  Pour a Purple Prizm out for one of my heroes, Larry Flynt.  If you want to read about the man, this is as good a place as any.

VS

p.s. Yep, my Saving Cha'alt kickstarter is going for another couple weeks.  Back it now before you have to pay retail [shudders uncontrollably].

Sunday, January 15, 2017

Get paid for your play reports!


This post explains the recent hubbub over Girls Gone Rogue.  There's also a thread over at TheRPGsite where someone wonders if people actually play Alpha Blue.

I realize there are precious few Alpha Blue play reports on the internet.  Actual play reports are important - especially for Alpha Blue - because it shows how and why the game is played.

So, I'm looking for more play reports, and I thought it was about time someone incentivized that shit...

In the month of February, anyone who posts their own Alpha Blue play report on an RPG blog will be eligible to win $25 (sent via paypal).  The winning play report will be judged February 28th on the following criteria...


  • Length - don't write a novella, but it should be long enough for readers to get into it while learning about your session, players, approach to GMing Alpha Blue, etc.
  • Genre - your play report should showcase what Alpha Blue does best - scifi, sex, and comedy.
  • Highlight the game - also, don't be afraid to showcase various material from the books (Girls Gone Rogue, Universal Exploits, and Slippery When Wet), such as random tables you've rolled on, technology used, NPCs met, etc.
  • Grammar - if your post reads like an 8th grader threw it together the night before it was due and never bothered to proof read it, I'm taking points off.
  • Enthusiasm - readers want to feel that you're having a good time, enjoying yoruself and loving the game.
  • Entertainment - the adventure itself should be fun to read; posts should capture those little details that make readers feel like they were there, participating.
  • Response - even the best blog post - if no one reads or comments - isn't going to be as useful as one that gets a lot of attention.  Marketing is key.  Get the word out.  I'll be helping with that, but I can't do it all.

Let me know if you have any questions about this contest.  Good luck and may the best actual play report win!

VS


Friday, January 13, 2017

Girls Gone Rogue reviewed and on sale


Alpha Blue was an experiment in bad taste.  I wanted to create something for a sub-genre of sci-fi that gets very little attention... the kind of sleazy, raunchy, ridiculous, gonzo, porn parody kind of sci-fi that only existed on late night pay-cable back in the 80's.

Girls Gone Rogue was the follow-up supplement.  It's one part what I wanted in an Alpha Blue sourcebook, one part what I thought Alpha Blue GMs, players, and fans wanted, and one part middle finger to all the uptight, repressed, censorship-happy motherfuckers out in RPG land who would cast me into the pit of darkness and fire for daring to create such sordid filth.

While I could have gone even farther with GGR, I'm happy with the level of juvenile naughtiness and mad-cap space panty raid type shenanigans I achieved.

Without further ado, +Kasimir Urbanski (The RPGpundit) himself recently reviewed GGR.  And he even got some flack for it.

To celebrate, I've drastically reduced the PDF price of Girls Gone Rogue.  Thanks for everyone's support!

VS


Thursday, September 8, 2016

Sandcrawler Menagerie - Alpha Blue actual play report


This post is a report of actual Alpha Blue play that went on earlier today via Roll20.

One GM (me) and two players.  One of the players (David) had very little roleplaying experience.  Neither of them had ever heard of Alpha Blue before the session started.

David wanted to be something unusual.  Those were his only instructions.  So, we went with an alien.  Strange that Roll20 doesn't have an easy go-to feature for rolling a d30, so I just rolled a d20 instead.  Crystalline!  Then I rolled size and got "human."  Rolling twice for alien features I got these: often uses "the" unnecessarily (think Starfire from Teen Titans Go!) and relates his experiences to The Wizard of Oz... which he believes is real or is based on actual events.  He wields a vorpal chainsword.

8BitAndroid already had a concept in mind - a human/wolf hybrid.  So, I assumed he'd be a mutant and that would be one of his three mutations.  The others being that he had horns and a kangaroo pouch.  For a weapon he carried a thermal detonator.

Both wanted to roll for a name.  Both rolled the same number and got Terran.  8Bit decided his character wanted to change his name to Akros Sterling, but also mentioned something about the two being blood brothers.

Next, I rolled for their occupation and got "bounty hunter" for both.  Haha!  They were blood brothers.

After what seemed like a century of people trying different things in order to get one picture to show - which led to my entire computer freezing/crashing - I gave up and simply described everything.  Below are bits of dialog that I'm cherry-picking from the chat archive.

VS:  Ok, both of you are cruising around in a stolen starship.  You felt as though Grabba the Butt (my go-to intergalactic gangster created by +Fantastic Dimensions) owed it to you.  Grabba had other ideas, so you just took off and haven't looked back since.  You stopped to refuel on a barren, desert world.  While filling your tank full of space gas, you notice a gigantic sandcrawler and a jawa selling a wide variety of robots.  Another spacer is present.  He's checking out their wares.

Terran:  Let's go.

Akros:  Junk and sand everywhere.  I wonder why Grabba was so upset with us?  At least we managed to... recover his ship.  It'll do us good.

Terran:  Well, we can't do anything about the Grabba.  It is what it is.

VS:  The jawa walks up to you.  "Do you enjoy our little sandcrawler menagerie?  Every droid half-price.  You can't go wrong with that sexbot, my friends."  Akros has 500 credits.  Terran has 800 credits.

Akros: [Mutters and inspects the bots]  Half price?  I wonder if they have any defects.  I'd hate to be duped out of hard earned credits if they're just going to fall apart after light use.

VS:  The jawa says, "I always include a guarantee in the price - one standard month."

Terran:  Only a month?

VS:  "Or buy the warranty - three standard years.  Only 100 credits!"

Akros: [Huffing a bit and kicking a few tires]  "Which one is the cheapest?"

VS:  You notice one of the prospective buyers is handling a blonde, female android that looks just like Kristen Bell.  She's not wearing much clothing.  The price tag says 400 credits on her arm.

Akros:  [Notices Bell but doesn't want to spend a lot of credits]

VS:  The jawa points to some cheap piece of CGI crap from one of the prequels.  "This one is only 50 credits, my friend.  You want it gift wrapped?"

Terran:  I don't think we need that one.

______

Meanwhile, Akros notices the other customer loosening the velcro strap on his blaster.  Akros comes up behind him and puts a blaster to his head.  The guy walks away, but then it turns out the jawa wasn't a jawa at all but a little amphibian alien with three eyes.  He sucker-blasts Akros in the chest for 11 points of damage.  Both the PCs started the game as 1st level characters with 25 Health.

It's a shootout!  A few rounds later, the ambushing alien named Meebly has a bloody stump for a leg due to Akros' thermal detonator and blackened/burned hand from Terran's blaster.

______

VS:  Meebly gets down on his hands and knees, "You've beaten me.  If you spare my life, I shall be your servant."

Akros:  You can serve my crystalline brother, but if you betray us I'll bite your head off.

VS:  "By the way, I stole this sandcrawler.  So, maybe we should get out of here?

Terran:  Let's get aboard the starship.

VS:  "Bring the sexbot.  KB will make a fine companion for the three of us.  She's the only one I didn't rig with explosives."

Akros:  I kick the console and get our ship flying.

VS:  "Also, my former masters, the klingons, will be here soon.  And I expect they'll be furious.  I was supposed to kill you both for 3,000 credits."

Terran:  That's it?

VS:  Just as you're about to leave the solar system, you notice a klingon warhip approaching the desert planet.  Meebly:  "Whoo boy, I'm beat.  Where do you spacers keep the Venusian whisky?"

Akros:  Shit!  I'm going to activate a cloaking device or something.  [rolls a critical success]

VS:  You bounce a sub-sonic wave pattern against a nearby moon, effectively camouflaging your escape vector.

Terran:  Meebly, get us some beer or something!

VS:  Meebly opens up a panel in the lower back region of the Kristen Bell droid.  Sparks fly.  He closes up the panel.  "Bring us some space beers, KB.  We're thirsty."  She complies, bringing everyone a beer poured into a strange, blue-green rectangular glass.

Akros:  Whoa, that piece of junk actually works!

VS:  "Heck yes she works!  You should see what she can do with her squelch-valve."

________

That was it.  The players told me they had fun.  Maybe we'll pick it up again soon.  Who knows...

Thanks for reading,

VS

p.s.  There's a nice little review of Girls Gone Rogue over here.


Tuesday, August 16, 2016

Universal Exploits PDF is live!


Only three months ago, I launched the Kickstarter for Universal Exploits, the 2nd sourcebook for my sleazy sci-fi RPG Alpha Blue (1st sourcebook was Girls Gone Rogue).

It successfully funded awhile ago.  Now, the first exploitation fruits can be tasted and enjoyed!  Here it is (PDF only, until I can check out the proof) on DriveThruRPG.

As I've mentioned before, the time/energy I have for RPGs (running and writing) is dwindling.  My wife will be giving birth to twins this fall.  I hope to be active again a year from now, but we'll see.

That's why I wanted to go all-out with this book.  107 pages (8.5" x 11") worth of supplementary material, every nook and cranny stuffed to the gills with game-able content and gorgeous artwork (some of it NSFW).

Approximately 90% of Universal Exploits is system neutral.  Use it with your White Star, Machinations of the Space Princess, Traveller, Stars Without Number, Star Wars, Star Trek, Starfinder, Rifts, Thousand Suns, X-plorers, Starships & Spacemen, Encounter Critical, Metamorphosis Alpha, Warhammer 40K, and countless other sci-fi and space opera RPGs that could use a little gonzo grindhouse.

VS


Monday, June 13, 2016

This is not a simulation!


There's only a short time left to back Universal Exploits on Kickstarter.  And for those who want a sneak peek of upcoming content, check this out!

Universal Exploits is the last piece of the puzzle, the final book in the trilogy that, I hope, will put Alpha Blue on the star map.  In the true old school tradition, it facilitates roleplaying rather than bogs things down in unnecessary procedures that only get in the way, reminding you that this is a game.

Personally, I don't want to be continually reminded that this is just a game, only a game.  I want to immerse myself in the world, no matter if I'm the Game Master or player.  I'm not talking about simulation, but immersion.  In a way, immersion is anti-simulation.

I don't want to imitate life or develop a model or abstract particular systems.  I want immersion, to be involved in situations, to become part of that other world, to experience what it would be like if I was an alien smuggler with an itchy trigger-finger on a starship about to be boarded by the Federation.

It's hard for me say what has "gone wrong" with RPGs over the last 10 years.  But I've read through or at least skimmed various books over the last decade, some shorter, others longer, some from independent companies, others from established, big RPG companies, encompassing various genres and production values.

At first I thought it might have been an attempt to capture the old school renaissance, an attempt but obvious failure (Thankfully, D&D 5e got it right, in my view).  However, I'm now inclined to think that it's not OSR emulation at all, but a combination of the 00's a rule for everything and everything must have a rule, as well as, "indie" forge-ish rules for affecting the narrative that try to artificially gin up player agency or bypass the Game Master's authority (depending on your view).

All I can say with certainty is that I must do without rules that are too arbitrary, intrusive, and complex because they exemplify life-as-game... those unnatural aspects which kill the organic, authentic experience of game-as-life.  Indeed, without mercy the artificial must be cut away from my roleplaying gaming!

Well, that's enough ranting and raving for today.  I'm leaving for another week, so take care until next Wednesday.  Thanks for all your support, friendship, and fun!

VS


Sunday, June 5, 2016

Spacers with Candy


Earlier today was yet another session of Alpha Blue, probably the last one for awhile.  It was also crucially important because it gave me a chance to work through and playtest a lot of new ideas.  After all, Universal Exploits is just around the corner.

Four players, one was totally new to the game.  I think having fewer players (usually, I have anywhere from 7 to 11) made the adventure more cohesive and gave the player-characters more action.  So, it felt really good.  Here's a rundown of the PCs...

Captain Shumoxx Plibb (and Frank) - Human psychic and interior designer.  Last adventure, he acquired a cybernetic right hand named Frank who's a total badass and talks like Liam Neeson in the movie Taken.

Gebek - human gambler and assassin; there's a full-scale manhunt for him.  His outfit is a tan and sunburst orange type of space pajamas with bell bottoms, made out of satin.  He's dumb, but strong and sneaky.

Zhora - is the token alien.  Steve rolled on the first alien table and got "thought form."  To Steve's credit, he played the thought form idea to the hilt, suggesting weird stuff ("Is he a meme?") and going along with a lot of awesome and asinine suggestions made by myself and his fellow players ("Can't you just put it in your thought pockets?" and "How much money do you think you have?".

Zhora is not only female, but a lesbian; also a mercenary.  When images of her come to mind, she's wearing a skintight silver and sky-blue leather jumpsuit.

Azaxyr - human scientist and mutant with the following mutant powers: he smells like roses, can redirect pain to others, and has built up a mental fortress over the years.

There was so much going on in this session, that I can't relay all of it - even though I took notes.  But I can say that it was one of the best Alpha Blue games I've run.  It was so good, that if it were possible, I'd quit my job to run Alpha Blue full time throughout the world.  Maybe some day...

Plus, I got to use so many random tables.  Literally, every 5 - 10 minutes I was rolling on some wacky table or another... by choice.  Not every GM likes to be surprised constantly by what happens next in his game, but I do.

Anyways, I'm going to fire off a plethora of bullet points that will give you a sense of what transpired.


  • The characters barely knew each other, but they were all at a party together on the brothel space station known as Alpha Blue.  Shumoxx was the only PC with a starship, so he was looking for a new crew.  Captain Shumoxx overheard a humanoid fungus talk about an upcoming job to several spacers who were all booked up with gigs of their own.  
  • The PCs decided to join forces and become shipmates aboard Shumoxx's sunfish.  Before they could begin, the fungoid named Kaplan explained that everyone had to sign a contract, making them sub-contractors of a spacer-for-hire limited liability corporation known as Universal Exploits.
  • Azaxyr wanted to try this alien's cigar.  (Un)fortunately for him, it was laced with lucky charms.  He was seeing colorful marshmallow shapes and searching for his own personal pot of gold for the rest of the evening.
  • Gebek loves to gamble.  Sadly, he's terrible at it, and has to pay back his massive gambling debts through assassinations.  Rolling at a disadvantage, he got a 1d6 dice pool while sitting down at a smuggler's quarry game.  He rolled a "6", thought he had the equivalent of Ace-high when really he had a royal flush.  Gebek won 200 credits, quit the game to spend his winnings on a very special cocktail - a martian watermelon a la mode drowning in I can't believe it's not space tequila.
  • Zhora found another thought form female who was watching a vid-screen of Buck Rogers.  Turns out, she was a prostitute.  Zhora negotiated half the 100 credit payment up-front and the rest after.  They had some form of thought-sex, she paid in full, reluctantly, and received 4 temporary Health points. 
  • Everyone was eavesdropping on a member of the Mauve Council willing to pay 25,000 credits to impregnate this woman named Candy with triplets.  No one knew why, but several more watermelons full of space tequila were purchased and consumed by PCs and NPCs alike.  
  • Candy agreed and everyone went back to the councilor's suite.  Candy got undressed, laid on the floor with her eyes closed and told the councilor to just get it over with so she could get her money.  She was going to spend it on butt implants.  The councilor was suffering from "watermelon dick" and couldn't perform.
  • Gebek was going to get paid to assassinate the councilor, so he started firing and rolled three "1"s.  He ended up shooting Zhora while the councilor and his aid fled the scene.  Gebek went after the councilor and Shumoxx went after the aid.  Shumoxx rolled 2d6 on his attack and also got all "1"s.  His vortex equalizer hit Gebek instead.  After exchanging shots for a couple rounds, both councilor and aid were dead.
  • Meanwhile, Zhora had lesbian sex (again) with Candy.  He acquired 4 more temporary Health.  Rolling on the d100 table for random women encountered, turns out Candy was eerily similar to Zhora.  Same taste in clothes, vid-screen shows, food for thought, etc.  And she was a pilot! 
  • The next morning, Azaxyr, using his charm, stopped Federation security from engaging Gebek, which could have ended in several PC deaths.  
  • The PCs read the mission briefing provided by their Universal Exploits sponsor.  They were to pick up a humanoid on some nearby desert planet and escort him to the space station Revan 111, where everyone has a past.
  • Just as they spotted their eventual passenger, another starship was about to fire on him.  The PC's ship fired on the enemy starship first.  Yes!  This was ship-to-ship combat.  I'd only used that table in Girls Gone Rogue once before, so I was excited about trying it out a second time.  It was a terrific battle.  The enemy ship sustained damage, but mostly the opposing captain, who was getting oral sex during the engagement, kept getting his space penis chewed due to all the turbulence.  Eventually, his member was completely bitten off.  While the PC's ship sustained damage, the enemy ship was all but destroyed and the crew dead.  
  • McSpanner was there to make repairs on the PC's ship while Shumoxx and company talked with their new and temporary companion.  His name was Gaius Bantha.  He dismissed conventional science for something called "laser science".  On a cocktail napkin, he worked out a design for something having to do with laser-sharks and a laser ball for space kittens.
  • Meanwhile, Azaxyr retrieved a therapy-bot built from an old VCR and vintage porn VHS tapes. Fast Forward 5 joined the crew.
  • Despite his ridiculous theories, the PCs escorted Gaius to Revan 111.  It wasn't until the PCs said goodbye to Gaius that they got a call from their Universal Exploits sponsor, Kaplan.  Apparently, the mission was supposed to be - don't allow Gaius Bantha to reach Revan.  The PCs negotiated a few more credits and geared up.  Gebek, fearing discovery (being a wanted man and all) wore an avocado-green and paisley headscarf.  Shumoxx donned his turtleneck chevron cheetah print heavy tactical armor.
  • They deduced that Gaius had gone to the purple section devoted to weird science.  Standing in their way was a religious ceremony performed by 17 gelatinous blobs.  The PCs fought the laser investors (also fungoids and Kaplan's brother-in-law) Gaius had lined up.  
  • It was a pitched battle within the space bar/cantina map designed by +MonkeyBlood Design.  Gaius started to run away but couldn't get far because Azaxyr used his redirect pain ability to transfer his discomfort at being blasted over and over again to Gaius.  It took several rounds, but the PCs were winning.  There were only a couple opponents left when I rolled 2d6 against Shumoxx Plib.  I rolled a "6" on the initial attack roll and so rolled 3d6 damage.  All "6"s!  So, I rolled the exploding damage again.  Two more "6"s!  After all the rolling had stopped, that laser blast had done about 42 points of damage.  Despite his armor, Shumoxx was toast.  He rolled 2d6 on his saving throw and came up with a "3" - one last heroic act before dying.  Shumoxx set his vortex equalizer to self-destruct.  It took the last two enemies out.
  • Azaxyr scraped what was left of Shumoxx onto a glass slide for later cloning and removed Gaius' "laser brain" so he could place it in a roomba cleaning-bot.  The credits, minus Universal Exploits' 10% commission, were transferred into the PC's bank account.  

So, those were some of the highlights.  Although, as any gamer knows, you really have to be there to feel just how powerful a game is - the spectacle, the laughs, the emotion, the adrenaline, the boobs... only so much can be conveyed via blog post.

I hope that in the next week and a half, you'll help support the latest Alpha Blue sourcebook, Universal Exploits.  

VS


Tuesday, May 17, 2016

Play Alpha Blue NOW!!!


Back when I was funding Girls Gone Rogue on Kickstarter, one of my stretch goals / campaign promises was to do a backer-wide play by email or chat session of Alpha Blue.

Well, this is where it starts.  Read the description below, roll the dice, see what happens, and comment below how you're going to react (be sure to include a sentence or two about who and what your character is).  Don't have a character?  Either create one from the Alpha Blue RPG rulebook or simply come up with a suitable character concept.

These tables will also tie into my next and last (for awhile, at least) Kickstarter project for Alpha Blue called... Pussy Chasers: The Legend of Oral.  Check it out here.


The After-Party


You missed the actual party, unfortunately.  The freighter hauling 23 space tons of frozen Purple Prizm grape soda was late... then it was stopped by customs... and then almost hijacked by dwermfermers on ultra-amphetamines.  Needless to say, you're ready to get this after-party into full swing!  Let's see what happens soon after you arrive.

1. Someone slipped a turquoise dreamer into your drink.  Now, all you want to do is have anal sex.

2. You accidentally got diverted into a nearby conference room where an orange-furred platypusoid is giving a power-point presentation regarding time-share properties on New Alderaan 2.

3. An alien that's mostly just eyes and glowing indigo snot just threw up all over you.  Gross!

4. After about 20 microns of waiting, you finally got yourself a drink and found the friends you were hanging out with from before - now some random, albeit cute, woman wants you to get her a drink, as well.

5. As soon as you walk in, a trio of large, two-headed, hairy albino ape-men with glittering horns tell you that you're kind isn't welcome here.

6. You order a drink, the bartender pours a thick, molasses-like, chartreuse-colored substance into a tall, rectangular glass and tells you that'll be 15 credits.  You feel around for your space wallet - but it's gone!

7. Some girl wearing a sexy red outfit with three boobs and smoking a personal hookah motions for you to come closer.  You walk towards her just as another spacer comes up to the girl, putting his arm around her.

8. You get an incoming call on your vis-a-fone.  Before you can see who it is, a sneaky little anchovy-based life form swipes it out of your hand and scurries towards the main stage where various strippers are pole-dancing to "Girls, Girls, Girls" by Motley Crue.

9. Just as one stripper is leaving the pole-dancing area and another is entering, one of the women accidentally kicks a platinum credit (worth approximately 100 regular credits) in your drink.

10. A stripper with clear-colored, high-heel platform dancer shoes walks right past you.  She's the hottest girl here tonight.  Your gaze follows her spectacular ass as she walks into the "Anything Goes Room."

11. You're snorting a few lines of vermilion psychopath off some reptilian girl's tits when suddenly the veins under your skin start glowing bright scarlet.

12. Some jackass let his tiger-bot into the party.  It's already clawed up a half-dozen people by the time it finds you - and regards you with cold, predatory disdain.

13. You haven't eaten since connecting with the Purple Prizm freighter at Algeria Gamma.  You're famished and there's nothing to eat!  In the distance, you see some spacer holding a grilled space cheese sandwich.

14. A protocol-bot corners you, regaling you with anecdotes about the Enigma Cluster orbiting Kryus Prime.

15. An old and inebriated acquaintance believes he can shoot faster and straighter than you.  He challenges you to a blaster duel right here and now.

16. A suckered star slug from Vokk Major-Minor insults your funky threads while implying that you have a reputation for disappointing your sexual partners.

17. There's a Knight in White Satin talking to the bartender about something.  Must be pretty important if he's taking up the bartender's valuable time.  Meanwhile, you and the other patrons aren't getting any drinks.

18. Directly in front of you, some girl is taking a selfie with one of her girlfriends.  The flash momentarily blinds you - sending you stumbling into a nearby crowd of people.  Your face somehow ends up in the cleavage of Vanessa Von Tease, a well-known burlesque performer on the outer rim.

19. Princess Assa is in attendance.  She's wearing a tight little blue dress accented with sparkling diamonds.  The Princess has ordered her personal bodyguards to line up some of the more desirable men and women in front of her VIP corner booth.  You're picked to stand in that line.

20. You're fucked up on Tinkerbell's Fairydust, wandering around asking people about the Great Space Chicken and Cosmic Egg.  Eventually, a sentient violet-colored gas tells you about an easy game of smuggler's quarry happening in the next sector.  He's willing to stake you the 5,000 credits required to play, both of you will split the profits... but if you lose it all - he owns you (as in slavery).  Not being in your right mind, you signed a contract agreeing to those terms.
_________

Good luck, spacers!

VS


Thursday, April 14, 2016

The Girl Who Would Be Assassinated


Last Saturday, I was running Alpha Blue at the OddCon convention in Madison, WI.  We had a backroom suite all to ourselves, free from noise and distraction - it was a fantastic experience and one I hope to see over and over again.

A few people did wander into our area, wondering what we were playing.  Invariably, I'd say "Alpha Blue".  They'd respond with, "Never heard of it."  Then I'd reply, "That's because I wrote it.  It's a sci-fi RPG mixed with 70's porn."  Mixed reactions, as expected.

One time I mentioned Ice Pirates, but the young dude hadn't heard of that.  Ice Pirates meets Flash Gordon might be a better description, if one were to dial down the sleaze.

As usual, I had a few ideas in my back pocket.  But mostly, I let character creation, player wanderlust, and luck decide how the scenario was going to go.  Luckily, Alpha Blue and Girls Gone Rogue are filled to the brim with all manner of random tables.

I've said this before, but it bears repeating - GMs should listen to what their players say when not actively playing the game, out of character and usually leading up to the adventure proper.  An attentive GM will pick up all manner of clues: what players want to do with their characters, who they want to talk to, where they want to go, what they want to kill, what's special about their character's backstory, why they need the money, etc.  Because we're all sitting, verbal cues are much more important than body language.  Just by listening to the tone in a player's voice, you can usually tell what's resonating with him.

For instance, the players were interested in things to buy.  +sean mcconkey, who's played Alpha Blue almost as much as I've run it, was talking about various purchasable goods when an idea hit.  Clones!  For a thousand credits, you could buy a clone.  Of course!

That made so much sense to me regarding available technology, avoiding unnecessary PC death, providing money pits for PCs to spend their hard earned credits on, and various shenanigans that can occur during the cloning process, etc.

Plus, what about the ins and outs of obtaining a clone of someone else?  Can one buy the rights (or steal the DNA) to clone the space girl next door?  What about a hardened super-criminal?  Or quantum physics genius?  Is that slavery?  What if you inserted some or all of your consciousness/will into the "not you" clone?  Mmm... possibilities.

So, what are these clones like?  As I envision it, a clone is an identical copy that could be held in reserve as backup or activated immediately - instant twin!  Want more than one clone?  Sure, it's 1,000 credits per clone... you can buy as many as you can afford.  My advice: definitely make that an option in our Alpha Blue game!

Getting back to the character creation process, one of the players was really excited about his space priest / assassin career opportunities and rolled on the debt owed tables in order to purchase his own starship.  He mentioned how "up for anything" he was if and when his creditors asked.

Boom!  That became the hook.  Within minutes of play, that PC received a transmission from the bounty hunters who lent him the credits to buy Tiny Dancer.  On they went to New Alderaan 2.  We all know that something bad happened to the original Alderaan, but apparently both New Alderaan and Alderaan 2 also took turns for the worse.

With my Samsung Galaxy 4, I found a picture of the target, Loganna.  Since New Alderaan 2 was home to domed cities full of beautiful androids draped in brightly colored, see-through fabrics, everyone at the table took a gander at the girl who would be assassinated.

Of course, that wasn't set in stone.  The PC who owed the debt didn't have to track her down and kill her - in fact, I was hoping the party would take an alternative route - but I've found that old habits die hard.  Longtime gamers who've assassinated hundreds of individuals in-game probably don't even question their orders anymore.  If their mission is to take someone out, they take them out... no matter how hot they are!

I've never encountered so many male players choosing to play female characters as when I'm running this RPG.  I like to think that Alpha Blue helps re-program gamers.  Another example is the technician / pirate PC (left my notes at home and have to do all this from memory and I'm terrible with names) who was alone on the ship with several space prostitutes.  As the Space Dungeon Master, I practically had to rip off his clothes (in-game) and grind her vagina on him before he got the hint.  As gamers, we've been so used to avoiding casual and serious, emotional and sexual relationships, attachments, and drama that it seems weird to intentionally involve ourselves in such moments, to embrace them rather than acknowledge them briefly before getting to "the real adventure": breaking in, slaying, and looting.

Another observation I had was a player who kept gambling.  His character was a gambler with an edge (he was invisible, except for clothing, items carried, etc.) and that's pretty much what he did throughout the game, except when forced into combat or situations between card games.  That seemed strange to me, but I went with it.  He actually made several hundred credits, though it didn't seem very exciting, heroic, villainous, adventurous, or sleazy.  To each his own.

Speaking of sleazy, after the assassination and leisure center shoot-out with a competing bounty hunter crew, Sean's pimp character had his girls work the session's concluding party back at the space station brothel we all know and love.  He rolled the best of anyone that game - 3d6, all sixes!  So, I let him re-roll for exploding dice because it was a situation of making money on his star whores.  All told, the party's pimp made 3,300 blue bucks in about two hours.  Who said pimpin' wasn't easy?

One last thing, in an effort to remind players that once per session they could double their dice pools, as well as, creating some additional visual aid, I brought a blue glow stick to the game.  The object was to double a PC's dice pool and then pass the glow stick to someone else who could use it and then he would pass it again.  That actually led to a couple of minor problems.  The passing back and forth was distracting while allowing it to be passed back and forth continually gave everyone 3 or 4 double-ups during the session.

Next time, I'll probably just splurge on a 10-pack of blue glow sticks for about $5.  Then everyone will have one and once they've used it, they can hand it back to me and it's done.

Everyone had a good time, were impressed with the maps, laughed at the tables, got to feel a little dirty, and I can't wait for next time!

VS


Sunday, March 13, 2016

Girls Gone Rogue PDF


The PDF of Girls Gone Rogue is here.  It's 80 pages (I only promised about 50)!  A print-on-demand version is coming very soon.

Before furnishing the free maps created by Glynn Seal of +MonkeyBlood Design for Alpha Blue and Girls Gone Rogue, I'd like to thank all the Kickstarter backers.  Thanks, guys!  Couldn't have done this without you.

One last thing... creating the (softcore) porn version of a 1970's style science-fiction RPG was kind of a risk.  I didn't know if anyone would "get it", like it, want to play it, or even purchase the damn thing.  It was a total gamble - but it paid off.  Alpha Blue has found an audience, despite a few vocal naysayers.

With Girls Gone Rogue, I doubled down.  Not just more of the same.  I tried to stretch myself, to boldly go in new and filthier directions.  Sure, the text is a bit more "blue" at times, but it's the artwork that takes the cake.  A few images go above and beyond risque.  Alpha Blue tested the waters... Girls Gone Rogue dives right in.  The water's fine.  Enjoy!

Ok, below are the Dropbox links...

Alpha Blue space station

Blue Flamingo

Sunfish starship

The Cantina

Memphis Beast

Tiny Dancer



Saturday, February 27, 2016

Going, Going, Gone!


I'll blog about today's 5e game on Monday. Right now, I just want to mention Girls Gone Rogue one last time.

The Kickstarter has about 19 hours left to go, then it's over and in about 4 or 5 weeks, the PDF will be in your sweet, salacious hands.

Since Girls Gone Rogue is a supplement of the Alpha Blue RPG, I'd like to mention a few things...

An unboxing video...



Nemo's Lounge reviewed Alpha Blue here.

The Sorcerer's Skull reviewed it here.

But Girls Gone Rogue goes deeper.  It's got even more random tables, locations, NPCs, humor, sleaze, and adventuring possibilities... and the artwork is a bit filthier.  You're welcome.  Even if you prefer another sci-fi RPG, these books can give your campaign that edge, that... je ne sais quoi you've been looking for; taking it from PG to NC-17.

Check out the KS updates containing dropbox links to FREE (for personal, non-commercial use) maps.  You don't have to participate or back anything.  A cantina/bar/club and three starships are yours for the taking!  Glynn Seal of +MonkeyBlood Design did such an amazing job.

I was talking to a player in last week's Alpha Blue game and he was both impressed with the maps and the game, calling it a "breath of fresh air".  If you've been stuck in a fantasy rut (like many of us at one point or another), the space station brothel could be your home away from home.

If you know a gamer who might be interested in such things, tell them about the KS.  They can get both Alpha Blue and Girls Gone Rogue for a good price.  Also, there are still two top-tier backer reward packages.  I received the t-shirts today and they look sexy and badass!

Thanks,

VS


Saturday, February 20, 2016

Fast Times at Alpha Blue


There was a time when sexuality and science fiction went hand in hand. A time when sci-fi masters like Robert A. Heinlein wrote about a future where nudity was in and chastity was out. Over the years, the genre has been neutered. Gone are the three-nippled alien hookers and in their place is a lot of techno-babble.  ~  
Giant Freakin Robot

Standing proudly with hands on hips, Shumachs Plib surveyed his new captain's chair upon his new starship while gazing upon the stars beyond, his validation boner displayed prominently...

Wait a minute, I skipped a whole bunch.  Let me back up several hundred parsecs.

I've lost count how many times I've run Alpha Blue.  Each one is not only a learning experience and a madcap free-for-all, it's also a testament to overcoming any sort of anxiety, guilt, shame, or embarrassment.  I'll admit, the first couple times I ran my 70's sci-fi porn RPG, I was a wee bit nervous.  Indeed, there was a modicum of insecurity mixed in with the excitement.  However, playing it proved those fears unfounded.  It was a glorious release.

But then, after the first few times I wondered if the game was doomed to reside amongst the one-shot novelty set.  Would anyone (including myself) want to play Alpha Blue more than once?  Twice?

Unless something came up, Nix has played in every single Alpha Blue game.  Steve nearly that.  This was Justin's second game and the first for Harold and Jeff.  I'd be lying if there weren't a couple people that flat-out told me Alpha Blue was not the game for them.  Hey, I don't blame them and appreciate their honesty.  But that's not a reason for the rest of us to stop.  After all, I have no interest in playing Pathfinder, though I don't care if others do.

Anyway, getting back to this session report... 5 players.

Zaparon, human psion who has his own ship, wears a silver uniform with blue trim, and is bi-sexual, into abs and butts.

Epson is a cerulean blue robot, he's friendly and a masochist into cheerleaders and hair.  He used to be a fax machine, but re-purposed to be a medic.  He still receives faxes on occasion, reading them and throwing them away (unless it's something important).

Ha'chth is an alien who looks nearly human except for his dark amethyst skin tone.  His uniform is tan suede and he's also a medic... and a zedi who plies The Way throughout the galaxy.  He also had a thing for cheerleaders.

Cassidy Vivrath'zha is half-human and half Lovecraftian monstrosity.  He's also both sexes.  His human parts are female (and freckled).  He owes a considerable amount of money to both a bounty hunter and a gangster.

Shumachs Plib is a human interior designer who left his colony because when everyone is starving, interior design isn't the first thing on people's minds.  Shu has latent psionic powers but pretends at being a fierce bounty hunter... with the emphasis on fierce.

There was no pilot in their crew, so they'd have to rely on autopilot exclusively.  I don't remember who, but someone asked if it was possible to have sex with the ship's autopilot program.  I answered yes, even though at the time I had absolutely no idea how that would work.

I won't go too deep into the scenario's heart, except to say that the spacers were hired by a man whose daughter, Vanessa, (in her early 20's) was taken from Alpha Blue.  To better connect, visualize, and identify with their mission, I provided a picture of Rose Byrne as a blonde cheerleader.  Yowza!

The scenario became an investigation.  Many leads were explored.  Eventually, it led the PCs to Club Wet Star where they squared off against a vicious space warlord named Faygos (combining Dragos from Jason of Star Command with the less-than-popular beverage brand Faygo).

Along the way, exotic cocktails were ordered, such as the exploding star lemon-lime space gin surprise.

The Tiny Dancer infiltrator starship cleverly avoided a ship-to-ship battle with the Sunfish thanks to Epson's mechanical interface.  Tiny Dancer docked while the Sunfish's computer dealt with Epson's virus distraction.

The PCs boarded and shot up nearly all the male crew.  The two females were unharmed.  The first was working out in the gym.  Ha'chth was immediately attracted to her and started working his extra-terrestrial mojo.  The juicy details: a year ago, she participated in a 500-humanoid gangbang, Ha'chth and her did it standing up, and his "O" face is best described as "hurts so good".  He got to add a d4 worth of temporary Health to his total.

The other female was an alien cat-girl.  Strangely, everyone left her alone and she retained her position as ship's weapons specialist.

They walked into Club Wet Star and immediately headed for the main stage where strippers were pole dancing.  It wasn't long before Shu sensed Vanessa's presence.  They made a B-line for the jacuzzi/bedroom area of the club and Ha'chth forced Wet Star's madame to show him where Vanessa was being kept.

The dark amethyst alien couldn't keep it in his pants and before rescuing her there was consensual anal sex.  More temporary Health!  How did Ha'chth get so much tail?  It's good to be a zedi.  ;)

Faygos' thugs attacked everyone who wasn't purple balls deep in Vanessa.  After a few scrapes, the PCs dispatched the thugs.  Ha'chth and his latest conquest joined the others and they all made for the door.  Unfortunately, Faygos was waiting for them!

The space warlord was accompanied by 4 more thugs.  This was a pitched battle.  Both sides took substantial hits.  At last, it was only the PCs vs. Faygos.  He brought out a strange device that lowered the gravity considerably - allowing me to use my sparkly blue and pink circle of slick.  Dice rolled off the circle frequently.  The robot rolled a critical failure - I think it was Jeff that suggested a fax came in just as Epson was firing - he did minor damage to one of his comrades.  Faygos did some serious damage, forcing one of the medics to stop attacking and heal while a couple of the PCs took random bodies as meat shields.

Faygos was eventually killed.  The crew flew both Tiny Dancer and Sunfish back to Alpha Blue, selling their original, smaller ship to pay off one of Cassidy's loans.  The rest of the money was spent on fitting a hot tub in the Sunfish and a huge celebratory blow-out.  It was quite the party.

There, ensconced in corinthian leather stood Shumachs Plib.  Once an interior designer and wannabe bounty hunter who didn't know exactly how to shoot his vortex equalizer... now, he was captain of an impressive military vessel - that had its own transparent aluminum hot tub.  Everyone could see his validation boner, but no one cared.  They had their own primitive urges to concern them.  And the most pressing of queries... is there such a thing as a mermaid cheerleader?

The above only touches on the many adventures and random tables coming soon in Girls Gone Rogue.

There's still a week left to back the Kickstarter.  The maps are FREE.  Anyone can use them for non-commercial uses.  Because I'm confident we'll reach the next stretch goal, I had Glynn Seal of +MonkeyBlood Design design the Chihuahua class starship, Tiny Dancer, for use in today's game.  That dropbox link will be released when the KS reaches $3,500.  So close!

Thanks for reading.  Please share this experiment in sci-fi and sleaze with others!

VS




Wednesday, February 17, 2016

Did I ever tell you my favorite color is blue?


[The ideas contained within this missive are NSFW]

That's a line by Sutter Cane from the movie In the Mouth of Madness.  But I think it's also appropriate for today's blog post, given that "blue" has another connotation [showing or mentioning sexual activity in a way that offends many people].  Wow, doesn't get any more fucking apt than that, does it?  Haha.

So, rather than focusing on horror, I'd like to say a few words on another subject that occasionally scares us: sex.

Just as in everyday life, there are certain taboos about sex in RPGs.  I can understand why.  It's generally considered a private thing.  People want it in varying degrees, in certain forms and expressions.  The majority of us keep it behind closed doors.  From the outside, it may look like a shameful secret.  But it's not, well, not for most of us.

Thinking about it now, I'm reminded of the 80's sci-fi film Alien Nation.  There's a drug talked about and it happens to drive the plot.  Pretty sure it's blue in color - not a lot of pictures available.  I had to look up its name (apparently, the internet isn't sure how it's spelled, as I found 3 different versions on 3 different websites): ss'jabroka.

However, I clearly remember that it was a narcotic, extremely pleasurable and addictive, it made the "newcomers" stronger and able to work harder so that the more they worked, the more they received.  They were essentially slaves to this drug.  I don't know about anyone else, but I see a parallel.  Yes, obviously, the street drugs we're all familiar with but, less obvious, sex!

Incidentally, I'm reading Chris Offutt's memoir about his dad - My Father, The Pornographer - before I dive into John Cleve's Spaceways series of sci-fi literary porn (written by Andrew J. Offutt under one of his many pseudonyms).  To many, the man who wrote 400+ books, most of them considered porn, was obsessed with sex.  He was.  And I must be, too, cause that seems natural to me.  That seems "normal".  Not the normal I see everyday out in the world, external; but the kind of normal that seems "right" or "logical" or "good" in my mind; internal.

Putting out stuff like Alpha Blue and Girls Gone Rogue (11 days left for this Kickstarer campaign) seems right, logical, and good.  And I've received plenty of praise, which I'm flattered and grateful for.  It makes the criticism easier to take.  To be honest, it would feel weird if I wasn't taking flak from people.  Probably because I've always been a weirdo and outsider.  Getting negative feedback from a certain segment of the population is normal for me.  As are feelings of alienation - aha!  Alien Nation... alienation.  See what I did there?

This whole blog post is a bit stream-of-consciousness (my usual jam), so I'll keep on with it.  The other day I was thinking about my crazy decision to throw my/our RPG dirty laundry into the light of day, writing these books which some gamers probably regard as straight-up "porn".

A couple weeks back, I was in Disney World.  One particular night, I was in the hotel room, watching the kids and probably eating pizza, flipping through the TV channels until I landed on Back to the Future.  I hadn't seen that movie in over a decade.  So, I started watching.

Long story short, when Michael J. Fox is playing guitar for his parents' under-the-sea prom everything is going good.  Then he breaks into some rock and roll that's just different and wild enough to impress the audience.  Finally, he ends on a bizarre... solo or something weird that no one seems to understand and basically freaks everyone out.

I can relate to that.  This may be delusional, but I happen to think that injecting sex into RPGs (not that I'm the first person to think of or do such) is the future.  It's going to be part of mainstream geek culture going forward until, I hope, it merges with pop culture and we all start to see some serious movement on the tabletop RPG front.  Where, if you asked 10 random Americans in their 20's if they regularly played the kind of RPGs we're talking about, at least 3 or 4 would probably say, "Yes."

Sex might not be the reason for the future proliferation of RPGs in pop culture, but it won't hurt.  That deep, inner need (even if we're consciously rejecting it, shouting profanities at it, or just hoping particular urges stay locked in the closet) will find expression somehow.  Life, uh, finds a way - wow, I'm kind of overdoing it with the film quotes!

The vehicle could be anything.  Hopefully, I can continue to stand upon the shoulders of those Old Ones who came before and do my part.  A new age of roleplaying may be just around the corner.  Whatever I have to do to help usher it in, I'm going to do.  No matter how much I stick out because the world I've chosen to inhabit is blue... or full of tentacles and strippers.

Thanks for reading my sort of rant, sort of getting something off my chest.  I welcome discussion, if anyone wants to chat about it.

VS

p.s.  Yes, indeed!  Girls Gone Rogue.  Check out the video, stretch goals (Tiny Dancer coming soon), and reward tiers for backers.  Please share it on social media or wherever people are talking about RPGs!

p.p.s.  I'm totally borrowing ss'jabroka and putting it in GGR.



Wednesday, February 10, 2016

Going Rogue


Well, I'm back from mandatory Disney vacation.

Even though I'm getting over a cold, things are good and I've got so much awesomeness planned for Girls Gone Rogue that it's insane!  My latest creation - a random table for coming up with "banter" on the fly.

While in Florida, I sent myself 2 or 3 texts a day.  Those text messages contained notes for random tables, scenario seeds, and all kinds of stuff.

Last year, I took my oldest daughter to see Captain EO, a short science-fantasy film starring Michael Jackson, directed by Francis Ford Coppola, and executive produced by George Lucas.  I got to see it when it came out way back in 1986 and then again in early 2015.  From that list of names, one might think that this film could very well be the most impressive thing ever.  It's not.  Interesting, kind of cool, and nostalgia-inducing... but not really over-the-top epic.

We were all going to go again, but discovered that Captain EO was gone.  In its place was a Pixar short film "festival".  After some digging, I found out that Captain EO was removed from Disney World's Epcot theme park back in 1996, but was brought back for a limited engagement after Michael Jackson's death.

What's going to happen to Captain EO now?  I'm not sure, but one of the many Disney employees shepherding us to and fro tried to reassure me that, "It's on YouTube."

Long story short, I'm going to throw some Captain EO stuff into my latest kickstarter campaign: Girls Gone Rogue.

Since we've hit our first and second stretch goals, to the right is a teaser of the new starship Glynn of +MonkeyBlood Design is creating.

Recently, I read a blog post featuring quickdraw / gunfighting rules.  I liked the idea, but didn't care for the execution, personally... just a matter of aesthetics.  Being a fan of spaghetti westerns, I'll be including some of that.

Plus, there have been so many excellent suggestions made over at the Crimson Dragon Slayer & Alpha Blue g+ community (please join!).  I'm going to modify and include as much as I can.

I suppose that's it for now.  I'll be posting more stuff soon...

VS


Friday, January 29, 2016

Girls Gone Rogue kickstarter


I'm out there.  I can't be bargained with.  I can't be reasoned with.  I don't feel pity, remorse, or fear.  And I absolutely will not stop, ever, until I am dead.

Yep, I'm back at it again.  Here is my latest Kickstarter project Girls Gone Rogue.  It's a companion volume to Alpha Blue, filled with tables galore and fleshed-out adventures!

If you enjoy sex comedies and vintage sci-fi from the 60's, 70's, and 80's, this is your lucky day.

BTW, I'll be on my family vacation for a little over a week, starting tomorrow morning.  So, don't expect to hear much from me until Monday, February 8th.

Until then, please help me spread the love.  Tell your friends about Alpha Blue and Girls Gone Rogue!

Thanks,

VS


Sunday, January 17, 2016

Girls Gone Rogue playtest


Yesterday was the first playtest of a new Alpha Blue scenario I've been working on since the book's release - Girls Gone Rogue.

I had an idea to merge the plot from two of my favorite films, Escape from New York and Blade Runner.

There were 7 players and I had everyone make new characters, even though over half of them had made characters a month back when playtesting Alpha Blue.  A lot had changed and I wanted them (and the noobs) to get the full Alpha Blue experience.

This little d4 table for randomly determining a character's age and experience worked like a treat, adding even more background nuance.

I won't go into detail about the actual adventure because of spoilers; however, below will be a number of details, thoughts, and miscellaneous from the session...

It all began when a beautiful brunette woman in a translucent red dress walked into the club and ordered a drink.  Her name was Serene and she was looking to party.

Here's the quote of the day, "If the testicles have tentacles attached to them, even better."  That came from the mouth of +sean mcconkey.  He played one of the most interesting characters - an alien spider creature templar/priestess that could change size when he got excited and was really into golden showers!

Not sure why I didn't explicitly state it, but players can create robot characters, too.  Deciding to go robot would be the same as choosing to play an alien, mutant, or roll on the something special table.  There's even a random table in the character creation section for what machine you were before being converted into a functional machine with artificial intelligence, sensitivity, etc.

Also not explicitly stated, but seemed obvious to me and another player, one can choose to play a combination of alien and mutant, mutant and something special, alien and robot, etc. if they opt to forgo rolling twice on the career tables.  We had a couple characters go that route, including Joshua Cooper Darlington who played an alien mutant.  He was a rat-sized creature composed of fire that bought a meat-shell that he could operate and walk around in.  Kind of like the thing Krang used in the Teenage Mutant Ninja Turtles cartoon from the 80's and 90's.  His bite was poisonous, too!

I had been working on the "shimmering circle" for an entire week before the game.  Layers of acrylic paint, glazing liquid, self leveling clear gel, sparkling latex wall paint I had left over from making my daughters' rooms extra girly, and gloss varnish.  It's not too big and very slick, so rolling on the surface is difficult.  Perfect for mirroring the difficulty of fighting in a zero gravity arena!  The guys had a lot of fun with that.  It led to a close-line decapitation with an arm - that's not something you see everyday!

+Jacob Nelson (who played a human digestive scientist... for some reason) laughed so hard and so many times during character creation and throughout the scenario, that I worried about him.  He noted quite a few of the references, such as the "Blue Steel" mutation from another favorite film of mine - Zoolander.

Almost everyone roleplayed their sexual fantasy and fetish throughout the game.  One might imagine that rolling for such a thing at character creation would lead to one of two possibilities, either that detail is relegated to the void, never surfacing during play, or that incorporating it into play would be a chore, feeling forced instead of natural.  Well, I'm pleased to report that PC proclivities were present without getting in the way of adventuring... in fact, the erotic aspects became enmeshed with it.

+Tim Virnig (who played Sliik Khok, a human technician assassin) improved on the name for a desert-world bar I came up with.  So, it looks like the Most Easy Cantina will be replaced with the Moist E-Z Cantina.  I'll probably include options for using both in the PDF.

Everyone survived and had a good time, so I went away satisfied.

VS

p.s.  I made a video about the shimmering circle over here.



Friday, January 15, 2016

Venger Challenges Every-freakin'-one!


Remember this?  Well, my space gauntlet was not taken up.  In fact, it's still sitting there on the sky barge... chillin'... waiting for YOU!!!

I'm going to come up with the best d12 table I can for the upcoming Alpha Blue scenario Girls Gone Rogue.  I want you to try and top me (just to be clear, this has nothing to do with White Star, but if you'd like to use that as inspiration, go right ahead).

The winner(s) will have his or her submitted table(s) included in Girls Gone Rogue with credit and a complimentary PDF.  If you don't already have Alpha Blue, you'll get a free PDF of that, too.

I neglected to reiterate how this contest will be judged.  Try to nail as many of the following categories as you can: sci-fi, vintage, humorous, awesome, useful, and sexy/sexual.

I'm extending the deadline to Sunday, January 24th.  Email me your submissions at:  Venger.Satanis@yahoo.com

What's Girls Gone Rogue about?  Well, I don't want to give too much away, but here's the elevator pitch:  A sex-bot has gone berserk; she's on a killing spree.  For some reason, the Federation has made her destruction Priority One.  Several unlucky spacers are tricked into accepting this suicide mission.

VS

p.s.  I've been keeping my red laser eye peeled for cheesy, vintage sci-fi.  I just ordered the complete series of Lost in Space (watched that show religiously as a kid) and Jason of Star Command - never seen it.  I'm especially excited about the latter because I've heard good things.