Showing posts with label Traveller. Show all posts
Showing posts with label Traveller. Show all posts

Friday, November 1, 2019

The Game That Never Was


Ah, yes [sigh]... another missed opportunity.  But at least I tried.

A surprising hole (no pun intended) in my schedule at work allowed me to run Cha'alt at Game Hole Con this year. 

Unfortunately, only a week out meant that everyone had already scheduled games, events, and whatnot.  Although, I did promote the shit out of it.

Ordinarily, I would have scheduled games far in advance with the hope that I'd be able to make it.  I did that two years ago, but had to cancel my entire run of games last minute because our twins were about to be born prematurely and I couldn't leave my extremely pregnant wife who was ready to burst at any moment.

So, it was just me at the table surrounded by 8 empty chairs.  This was going to be the first time I ran Cha'alt at a non-virtual table, face-to-face with players since obtaining the book.  I had the giant triptych map of The Black Pyramid all printed-out and laminated, as well.  I'll put a description of the session in the post-script for the sake of posterity.

The very first in-person session of Cha'alt will have to be next Saturday at Misty Mountain Games.  Details over here.

I did drop some books off at booth #13 in the Dealer's Room of the convention, though.  Seven signed copies of Cha'alt that will hopefully sell out before Sunday afternoon.  Want your own fancy hardcover? Look no further!

On my way out of the Dealer's Room, I spied RPG veteran, legend, and creator of Traveller Marc Miller.  We talked a bit about Kickstarter, printing, shipping, self-publishing, and the rest.  I gave him a copy of Cha'alt for his long service in the industry after getting a picture with him. 

I also chatted with a cool dude named Andy Hand at the Limitless Adventures booth.  He was nice enough to listen to my sob story and commiserate as I mentioned my lack of players.

Lastly, I have a little gaming convention tradition.  Even though I don't need any more dice, I always try to pick up at least one new set. 

These two (pictured) tickled my fancy.  If I was going to play a dark elf, these are the dice I would want to roll.

I traded them for my last copy of Cha'alt.  The couple tending that booth needed a present for their friend (niece?) who was getting married and she loved both D&D and eldritch, gonzo, science-fantasy, and post-apocalypse type stuff.

On the way back to the office, I drowned my sorrows in an obscene amount of Chinese food and mountain dew. 

Hopefully, next year will be better. 

Game on!

VS

Cha'alt is an eldritch, gonzo, science-fantasy, post-apocalyptic world.  Adventurers will be exploring The Black Pyramid - a bizarre, trans-dimensional, lunatic asylum of a megadungeon containing both malign entities and wondrous treasure.  I'll be running it with my own basic, minimalist, old school O5R (OSR + 5e) house-rules called Crimson Dragon Slayer D20. 
Venger Satanis is the best-selling author of not only Cha'alt and Crimson Dragon Slayer, but such titles as Alpha Blue, The Islands of Purple-Haunted Putrescence, and How To Game Master Like A F#@king Boss.


Saturday, April 1, 2017

Alpha Blue session report: Five Times the Finger-Bang!


Earlier today, I ran yet another Alpha Blue shorty on Roll20.  Two recurring players - Cédric P and Patrick H.

Patrick played his usual character Miles Artemis, a human telepathic pirate. Cedric opted to roll up a new one.  This time a human mutant female gambler named Lexina with snake DNA, kangaroo pouch, and sickly (-4 to Health).  She's into Master/slave relationships, women's feet, and scruffy men.

Since Miles was returning, I rolled to see what his character had been up to since the last session.  He was cruising the outer rim for bi-sexual, nymphomaniac models, but didn't find any.

GM:  The two of you got paired up, randomly assigned by an interstellar employment agency called Universal Exploits.

Your mission is to locate the daughter of a highly placed politician.  Her last whereabouts are the space station brothel known as Alpha Blue.  If you bring her back to her father, you each will be paid 5,000 credits (minus Universal Exploits sub-contracting fee).

Miles:  Quite a large payday.

GM:  You just got into Alpha Blue this morning and are standing at the central terminal.  A scan of the daughter comes in.

Lexina:  She ran away or she was kidnapped?

GM:  You're not sure because there's no information about that in your file.

Lexina:  Ok, we need to start looking.  What are the main places of interest on the station?  There's a bar, I guess.

Miles:  I think there are two or three bars, if I recall.

GM:  Yes, there are several bars.  Miles is familiar with the Blue Oyster Lounge.

Lexina:  Ok, we can always start there.  But I am curious about exploring other locations.

GM:  You arrive at the Blue Oyster, look around, but don't see anything out of the ordinary.  The usual collection of spacers, aliens, and a few droids.  The human bartender asks what you'll have.

Miles, you have telepathy, so perhaps a mind scan would yield some results.  You can roll 2d6 if you want to try.  [He rolls and gets a result of 5... a success.]

You get a clear image of the woman you're looking for in your mind.  Her name is Jaspa.  You sense that she's nearby.

Miles:  I scratch my chin a bit, "I'm getting an image, her name is Jaspa and she's close by, but I can't pinpoint the spot."

Lexina:  I take a drink at the bar and I look around to see if there are any other rooms, like a private room or something.

GM:  The bartender looks at Miles and says, "Hey, what do you think you're doing?  You can't do that in here."  He points to a sign that reads, 'No mind-scanning on these premises!'

Miles:  I blink before laughing a bit, "Sorry, didn't know."

GM:  The bartender pours you today's special - Purple Prizm and space gin with a chunk of pineapple floating on top.

Lexina:  Delicious.  Since I had prior (bad) experiences with bounty hunters, I look around to see if I can spot any "bounty hunter" types.

GM:  "That'll be 5 credits, snake-girl."

Lexina:  "Here you go, handsssome."  I tip 2 creds.

GM:  The bartender takes your money and goes back to cleaning glasses.  "Thanks."

You see there are some back rooms, but they are off limits.  However, you also see several barthrooms in the back.

Miles:  I wait for her order to finish before asking the bartender for a drink.  "I like something a bit strong and bitter."

GM:  "You got it, hoss."  He pours Miles a Martian pineapple martini.  "That'll be 10 credits... cause it's a stronger drink."

Miles:  I hand over 15 credits, "Here yah go and a tip for the drink."

Lexina:  I prefer smoother ones because of my delicate reptilian nature.

GM:  In the corner of the lounge you see a klingon arguing with a short droid.

Lexina:  "Look Milesss... probably trouble... maybe he is alssso after the target."  I get closer to listen to their discussion.

GM:  You listen in.  They're arguing about politics.

Lexina:  Ok, I'm going to check the ladies room since Miles sensed her near.

Miles:  I'm going to sit at the bar with my drink, keeping my back to the bar top and watching the door for anyone leaving or coming.

GM:  Lexina sees a female in one of the stalls.  You doubt it's her because you can easily see her bilious-green tentacles under the stall door.

Miles sits with his drink and notices his shorter insect friend, Xyap'stee, walk by the lounge.

Lexina:  I ask her, "Have you seen my girl Jaspa?  Black hair with a white streak, mammalian."

Miles:  I call out to my short insect friend, raising a drink in his direction.

GM:  The woman opens the door so you can see her sitting on the toilet.  Her panties are around her ankles, but her legs are spread so you can watch her pee.  She says, "I don't know anyone by that name, honey."

Lexina:  "Ah, a shame... thanksss anyway, honey."  I check myself briefly in the mirror and leave the place (except, if I feel she is lying or something).

GM:  The insectoid greets you warmly, saying "My good friend.  Where have you been?  Hey, try this."  He has a glowing magenta powder in his palm.  "You rub it on your nipples.  That's how it works."

Lexina doesn't think she's lying.  Your reflection looks good.  You step out of the bathroom and see several more klingons at the bar.  You notice Miles just outside the lounge, talking to some short insect humanoid.

Miles:  I'm going to try it out for curiosity's sake, rubbing it on my nipples like Xyap'stee said.  "Been doing some work on a job right now.  Actually here to find a woman by the name Jaspa, some daughter of a politician."

Lexina:  Do the klingons seem to be in a good mood?

GM:  Miles, your entire body tingles moments after rubbing the luminous magenta powder on your nipples.

Xyap'stee says, "Lot of high-born ladies here in the leisure district.  Or maybe she's slumming it sexy in the red hologram district?"

Miles:  Would I know directions to both?

GM:  In your experience, Lexina, klingons are never in a good mood.  Today, they seem especially volatile.  There's some sort of revolt happening on a nearby planet.  Maybe a political revolution...

Lexina:  Ok, I keep my distance.

GM:  Both those districts are easy to find.  You can hop on the light-speed rail just down the corridor.
Lexina:  I get closer to Miles, "Maybe we can get outssside the bar to see if you can feelsss her presssence..."

GM:  Just as you're about to leave the lounge, Lexina, a klingon steps in front of you.  He says something to you in his native language.

Lexina:  Is telepathy forbidden in the entire station?

GM:  No, just this bar.

Miles, you're entire body feels numb... and like you can fly.

Lexina:  Ok, do I understand some words or his intentions?

GM:  Probably not.  Roll 1d6.  [Cedric rolls a 6.]

Miles:  "Hey, buddy, how long does this last?"  I enjoy the numb feeling.

GM:  You're actually fluent in klingon, but the klingon isn't expecting that.  Assuming you don't know what he's saying, he immediately repeats himself even louder, "Why don't you buy me a drink, serpentine bitch?"

Lexina:  (hehe)

GM:  The insect tells you it'll wear off in about an hour.

Lexina:  I smile and answer in klingon, "Ssssure, mighty warrior."

GM:  The klingon appears surprised and impressed.  He gestures for you to sit down as the bar with him.

Lexina:  I pay for his super strong drink and I take something soft, like a Purple Prizm.

GM:  The bartender pours both.

Xyap'stee says to Miles, "Look at that sleek droid.  Undoubtedly some kind of assassination model.  I used to have one like that... back when I was running guns on Zeta Minor."

Lexina:  I get close to the klingon, like snakes do.  "Things ssseems tenssse... there is a lot of rumorsss flying aroundsss..."

GM:  Meanwhile, the klingon puts his hand on Lexina's leg.  He moves it up until he's made his way to your crotch.

Miles:  "Assassination model all the way out here?  Wonder who he's after?"  I look to the droid, keeping a careful eye on it.

GM:  You clock the assassination droid.  It's black and shiny, holding a female prisoner.

The klingon is going to try and finger-bang you right at the bar, unless Lexina tries to stop him.

Miles:  I will stare at the prisoner, comparing her looks to the mental image of Jaspa, searching for similarities.

Lexina:  Will I receive Health for this or does it have to be full-on sex to get more HP?

GM:  If you get off, then it counts and you'll get temporary bonus Health.

Miles isn't sure in his current state of awareness, but he things the droid is walking with the girl he's looking for - Jaspa.

Lexina:  Ok, I try to get some intimacy.  "I got enough creds for a private lounge, fearsssome one..."

Miles:  I will walk to the bar, bumping my shoulder into Lexina and playing it off as numbness or being drunk as I whisper into her ear, "Found the girl."

GM:  "No need for that.  I'm good right here," the klingon says, continuing to feel you down there.  He works your snake-vagina into a froth until you cum.  "Second round's on me, baby."  [I roll 5 more Health for Lexina.]

Miles bumps into Lexina just after your orgasm.  You hear what he said.

Lexina:  Hmmm ssssss.

To the klingon:  "Do you know that droid?  He owes me something."  My hands get to his junk.

GM:  The klingon nods.  "I don't know that droid in particular, but I recognize the model.  Also, the girl he's holding is the daughter of Senator Urik."

Lexina:  I work on the klingon handjob.  Biting him on the shoulder with my snake fangs, guessing that he will appreciate this kind of stuff, whispering "I may have to take this package out of his robotic hands... some nice credsss are involved."  I sit on his lap.

GM:  He appreciates it and finishes quickly.  "Go, baby.  Do your thing.  My friends and I will be here for another hour at least."  Turning to the bartender, "Can I get some space wipes, please?"

Lexina:  I kiss the klingon in the ear with my fork tongue and I sensually move away.

GM:  The droid is about to enter an escalator up to the next level.

Lexina:  I try to find Miles.

Miles:  I'm watching the droid closely, hand on the butt of my blaster while motioning for Lexina to follow.  "Over here," he calls out, not too loudly.

GM:  The droid spots Miles and fires at him with a blaster.  [Rolling dice.]  Miles takes 16 points of damage.  Laser burns cover the left side of your torso and leg.  He got you good.

Remember, both of you can double your dice pool once per session.  And the session is ending in about 5 minutes.  Normally, both of you roll 2d6 to attack.

Lexina:  I get out of the bar and I take my micro-phaser out of my kangaroo pouch, situated just above my crotch.  I fire at the droid while doubling my dice.

Miles:  I'll double my dice pool for my attack and fire with my blaster.

GM:  Lexina shoots... [Even with an attack of 4d6, she doesn't do much damage... a measly 8 points.]  The angle was off.

Miles doesn't do much better.  The droid is already halfway up the escalator.  You do 7 points of damage.  Let me see who he's going to target, most likely Miles.

Lexina:  How's Jaspa reacting?

GM:  Jaspa is struggling with futility.  [I roll (badly) for the assassination droid.]  Miles takes another 4 points of damage.  He's got 5 left.  You guys are returning fire, I assume...

Lexina:  I shoot at the elevator controls.

Miles:  Yes, while taking cover behind anything that is by him.

GM:  [Lexina rolls extraordinarily well.  Instead of simply wasting such a great shot by saying, "You disabled the escalator," I decide that her success increases their advantage - as per the no damage left behind rule.]  Not only do you stop the escalator, but Lexina's blasting makes it collapse.  The droid lets go of the girl and is trying to hang on to the escalator remnants.  Miles, you've got an easy shot if you want to take it.

Miles:  I'll take it.

GM:  [I roll 3d6 for his attack this time because of said advantage (i.e. the droid's vulnerability due to his hanging on with both hands rather than trying to defend himself).  The aftermath is devastating.  Miles ends up doing 31 points of damage.]  Yowza!  You annihilate him.  There's almost nothing left.

Lexina:  Oh yeah!

GM:  Jaspa runs towards Miles and into her arms.  "Thank you for saving me."

Miles:  I blow off the smoke rising from my blaster, holster it, and catch her in my arms.  "Aye, it was no trouble, miss."

GM:  Long story short, you both collect your credits.  Miles is now 2nd level; Lexina is halfway there.

_________

Thanks for reading the latest installment of this lurid space pulp adventure!

VS




Wednesday, August 31, 2016

A Threesome of Space Opera Sleaze


I just created this DriveThruRPG bundle at 20% off each of the three products:  Alpha Blue, Girls Gone Rogue, and Universal Exploits.

Those on the fence, hesitant about spending their hard earned money on a humorous soft core sci-fi shameless ripoff of dozens of popular and obscure franchises can check out the previews, read the reviews, and (if you like what you see) get a deal on everything at once.

Combined, these three books are like How to Game Master like a Fucking Boss, except for sci-fi and space opera RPGs.  There are multiple, short essays on GMing in the genre of blasters and starships.  The entire series is full of adventure hooks, evocative artwork, 1970's & 80's nostalgia, and high-res maps you can take to a local printer or use in a virtual tabletop.  You simply would not believe how many random tables are included in order to facilitate an infinite space sandbox for years of campaigning.

Even though Alpha Blue and both its sourcebooks are firmly in the old school style, I've provided ultra-neo innovations that make it easy to try this game with your non-gamer friends.  One-shot character creation takes as little as 5 minutes; short campaigns about 15.  It's all pick-and-choose or rolling on random tables... no number crunching, no min-maxing, and best of all - NO BORING!!!

I hope you take a chance on these books that I've put my heart and soul into creating the past year and a half.  In my opinion, it's the best of Kort'thalis Publishing and if you don't mind getting a little screwball and raunchy with your thermal detonators and photon torpedoes, I believe it'll soon become your new favorite RPG.

VS

p.s.  And here's a fun little bonus on the house!


Thursday, August 25, 2016

It's all about the exploits!


This blog post focuses on Universal Exploits, my latest creation.

Reviews have been favorable.  Some say, it's the best thing Kort'thalis Publishing has ever put out.  Here are reviews one, two, and three.  Additionally, a fresh review of Alpha Blue herself.

Below is a video walk-thru or visual preview of Universal Exploits.  Even at 9 minutes or so, I feel like I barely scratched the surface...



If you've had a chance to check out the book, I hope you also consider writing a review and telling people what you think about Universal Exploits.  Actual play reports are awesome, too!

Curious about any aspect of the game or its sourcebooks?  Just ask, I'd be happy to provide info or run a short demonstration for you.

Remember, if you purchase UX from Amazon or CreateSpace, email me for the PDF (just send invoice, receipt, proof of purchase, etc.) so you can get those high-resolution files of starships, Grabba the Butt's palace of perversity, and custom character sheets.

Enjoy,

VS

p.s.  This is where to find the previous maps/PDFs.  Oh yeah, and here are the new custom character sheets for Alpha Blue.



Saturday, August 20, 2016

Universal Exploits in Print!


For those who don't know, Universal Exploits is the 2nd sourcebook for my sleazy space opera RPG Alpha Blue.  Yes, I merged R-rated, NC-17, and even XXX stuff with 1970's sci-fi.  You're welcome.  ;)  

It feels old school, even though its system only vaguely resembles D&D, Star Wars, and Traveller.  The vast majority of content is system-neutral, but the engine runs on d6 dice pools (usually the most you'll be rolling is 3 or 4d6 - you won't need 15d6 for anything!)

You've heard the expression - give a man fish and he'll eat for a day, teach him to fish and he can feed himself for a lifetime?  Well, a good random table is like teaching a man to fish.  It'll serve him a hundred times over, maybe even a thousand.

All three books - Alpha Blue, Girls Gone Rogue, and Universal Exploits have more random tables than 3.5 had feats!  This is pure space sandbox roleplaying with adventure hooks galore.  Combine these three books with whatever sci-fi / space opera RPG you're already using.  Make it edgy and dangerous - make it dirty!  Three times the laughter, three times the fun, three times the retro weirdness among the stars!

Universal Exploits is now in print over at CreateSpace - that's Amazon's print-on-demand service.  If possible, get it there.  Otherwise, you can get it at Amazon itself (they take a larger royalty, in that case).

Regardless of how you get it, definitely email me with some kind of confirmation or receipt so I can get you the PDFs that come with it!  There's the book PDF with new custom character sheet, maps of new starships, and a layout of Grabba the Butt's palace of perversity!  All high-resolution for printing out and using in your Alpha Blue game.

Here's my email:  Venger.Satanis@yahoo.com

A print version will also be available on DriveThruRPG soon, but their printer is slower and more finicky.

Even though I've been doing this awhile, I'm still very much the underdog, the outsider, the little guy going door to door asking gamers to take a chance on gonzo space smut.

This is currently the best kept secret of the DIY/OSR scene.  Aside from the Kickstarter backers who originally funded it and are now beginning to enjoy their rewards, almost no one knows about Universal Exploits.  So, please mention it when you can, blog about it, review it, help me get the word out!

Thanks,

Venger As'Nas Satanis
High Priest of Kort'thalis Publishing


Tuesday, August 16, 2016

Universal Exploits PDF is live!


Only three months ago, I launched the Kickstarter for Universal Exploits, the 2nd sourcebook for my sleazy sci-fi RPG Alpha Blue (1st sourcebook was Girls Gone Rogue).

It successfully funded awhile ago.  Now, the first exploitation fruits can be tasted and enjoyed!  Here it is (PDF only, until I can check out the proof) on DriveThruRPG.

As I've mentioned before, the time/energy I have for RPGs (running and writing) is dwindling.  My wife will be giving birth to twins this fall.  I hope to be active again a year from now, but we'll see.

That's why I wanted to go all-out with this book.  107 pages (8.5" x 11") worth of supplementary material, every nook and cranny stuffed to the gills with game-able content and gorgeous artwork (some of it NSFW).

Approximately 90% of Universal Exploits is system neutral.  Use it with your White Star, Machinations of the Space Princess, Traveller, Stars Without Number, Star Wars, Star Trek, Starfinder, Rifts, Thousand Suns, X-plorers, Starships & Spacemen, Encounter Critical, Metamorphosis Alpha, Warhammer 40K, and countless other sci-fi and space opera RPGs that could use a little gonzo grindhouse.

VS


Friday, January 29, 2016

Girls Gone Rogue kickstarter


I'm out there.  I can't be bargained with.  I can't be reasoned with.  I don't feel pity, remorse, or fear.  And I absolutely will not stop, ever, until I am dead.

Yep, I'm back at it again.  Here is my latest Kickstarter project Girls Gone Rogue.  It's a companion volume to Alpha Blue, filled with tables galore and fleshed-out adventures!

If you enjoy sex comedies and vintage sci-fi from the 60's, 70's, and 80's, this is your lucky day.

BTW, I'll be on my family vacation for a little over a week, starting tomorrow morning.  So, don't expect to hear much from me until Monday, February 8th.

Until then, please help me spread the love.  Tell your friends about Alpha Blue and Girls Gone Rogue!

Thanks,

VS


Wednesday, July 29, 2015

Talk to me about 2300 AD


I've got a few RPG blind spots.  I'm probably not alone in that confession.  It happens.

A new acquaintance, +Erik Alfkin, mentioned an old school, hard science fiction RPG called 2300 AD.  Despite gaming heavily throughout the 80's, I knew almost nothing about the game, except for recalling a few of the covers.

That made me curious... why was that?  Why did I go out of my way to avoid it?  Must be the same reason I never wanted anything to do with Traveller.  Well, almost.

You see, I really don't like numbers.  For me, mathematics is the worst of all forms of communication.  The title of 2300 AD is, you guessed it, pretty much all numbers.  Additionally, it's easy to tell that the game is hard sci-fi.  Science-fantasy, space opera, sci-fi with humor?  Yes to all three.  Back then I just assumed serious science fiction was dry as unbuttered toast, and anything that looked like it might be boring was ignored.  But at least some of the art was good.

Traveller didn't have the numbers but where were the space ships, lasers, robots, and women in silver bikinis?  Yeah, it lost me as well.  And for similar reasons.  I don't have much experience with the Star Trek RPGs (owned the old Tom Baker boxed set Doctor Who RPG but never got beyond character creation), and a few others.  Man, if there weren't lightsabers, psychotic computers, or scantily clad ladies, it just never got on my radar.

Looking back, it's a shame.  I'm sure I would have had some great games and memories of those sessions to this day.  Just another case of bias, ignorance, and judging books by their covers.

To rectify the situation, I'm going to see about acquiring 2300 AD because the research I did earlier today makes it sound really cool.  I assume the 2nd edition is where it's at (even though I'm not a fan of the artwork), but I could be wrong.  Anyone want to talk about their own sci-fi RPG experiences in the 80's (or earlier/later)?  Want to make a recommendation?  Comment below!

VS