Showing posts with label GameHole con. Show all posts
Showing posts with label GameHole con. Show all posts

Sunday, October 23, 2022

Never Leaving Cha'alt

 

Take a look at the kind of trash you find in the exhibition hall sewer!  Wow, the things you see when you leave your xxxtra flush porta-potty at home [shaking my tentacle].

Just before leaving Game Hole Con, I chatted a bit with Bad Mike and Jeffery Talanian.  Just catching up after a long weekend of gaming.  Jeffery mentioned a panel with Ed Greenwood and how he's been working on his Forgotten Realms campaign setting since he was 5 or something.

The strong desire, bordering on need, came to me awhile ago, but hearing that only solidified another layer... I'm never leaving Cha'alt.  Cha'alt is my RPG home, and I want to keep creating in that eldritch, gonzo, science-fantasy, post-apocalypse sandbox for the rest of my days.  

If 5 years of running games in the same world gets you this far [pretend I'm showing you a tentacle and measuring about halfway up], just imagine what 20 years would be like?  Now, I'm imagining it [no, I don't actually have a tentacle in front of me... nor do I know what it's like to GM in the same campaign setting for more than 5 years].

My guess is that the answer would be... awesomeness that's commensurate with the wild, untamed joy of PSYCHOCOSM !!!  That's what I intend to do, and if you'll stick with me, you can both share in the strange and wonderful awesomeness that is Cha'a'lt, as well as, discover whatever insights I might glean from that particular struggle.

Because make no mistake, it's not all fun and games.  Well, yeah, it is... but also no.  It is fun, and we are talking about games, but there's work that goes into it, too.  And discipline.  The mind wanders, attention wavers, we get pulled here and there, sidetracked, distracted; always something fresh to pursue.  It takes a certain amount of dedication and focus to stay put and work within the boundaries set out for you, that you set out for yourself years (perhaps decades) ago.

I want to use the phrase "conscious suffering", but again, it's not suffering in the usual sense of the word.  If you add up all the hours of imagining, planning, writing, revising, proofreading, finding artwork, and running games, we're talking about a thousand hours of work.  And it hasn't all been a cakewalk.  Hence the suffering.  But I do it intentionally, consciously.  In fact, I welcome it.

A man has to have a special plan, a calling, something that gives his life meaning (aside from the usual suspects, of course... family, survival, religion, etc.)  If you run from every kind of suffering, you won't be inconvenienced as much, but what will you have to show for yourself when it's all said and done?

Alright, enough philosophizing, how was the Game Hole convention, hoss?

Pretty fucking awesome!  Yeah, no real complaints.  I gave myself an ideal schedule... a 4-hour game Friday at 10 - 2pm, two 3-hour games on Saturday with a couple hours for lunch in-between, and a 4-hour game to close things off on Sunday, same time slot as Friday.

And what were the games like?  Pretty magical... spectacular, you might say!  In fact, I was surprised how "game" everyone was.  I couldn't be sure if it was me or Cha'alt or the players themselves (probably a combination of all three), but there was humor, pop-culture references, sleaze, and the kind of scary, gross-out horror movie exploitation shit that you don't get to see very often.

Some highlights...

  • The racial stereotyping of dark-elves having poison on them at all times.  Collaboratively, we decided that one dark-elf PC regularly imbibed poison so that he would be immune, while also having poisonous saliva.  As ingenious as it is fucked up!
  • Taking "murder hobo" to the furthest reaches of sorcerous insanity!  The party's wizard: "Is the skinned man eviscerated?"  [me: no]  Him: "Then let's correct that oversight.  I cut him open to see if I can discover signs and portents with his entrails."  Along with a pixie-fairy warrior who could be summoned by saying "Tinker-Stab" three times, and loved to skewer eyeballs and drink their juices.
  • Care bear and mogwai doxies seducing NPCs at the Palace gala.
  • My friend Jacob who has been a player in a number of my games, played in two of my sessions this con.  But since it was the same basic scenario (with a number of changes), we decided he was having Groundhog's day visions that led him to believe that he was living the same day over and over again. The analogy was even more layered because a central plot-point was this Shadow Void ceremony where the King's sorcerer stood in front of a yawing black void to see if he could see his shadow.  If he did, that meant the next 3 years of Cha'alt would be filled with suffering and doom.
  • The demon priestess who single-handedly instigated an insurrection.
  • The old fart who used ritual magic to "internal organ implode" the King of A'agrybah (no one respects a weak King).
  • Got to try Obsidian Escalation twice.  The first time, it didn't come up because no one rolled a crit.  The second time, it worked almost too well.  Combat was over in 2 rounds, and the results were described in epic gory detail by the player!
  • My Friday morning game only had 2 players, so I played an NPC to round out the party.  I played a dark-elf (not the one mentioned above) and got to have sex with a damsel about to be devoured by a slimy tentacled abomination (I waited until after the battle was over, obviously... I'm not a monster).  Inserting myself into the game like that hasn't happened in awhile.  
  • BEST WISCONSIN WEATHER EVER!!!!!!!  Seriously, it was sunny and warm the entire weekend.  This almost never happens here.

I'm leaving out a dozen other moments that will hopefully be with me forever.  Just know that it was a blast, and I can't wait to come back and GM the shit out of Game Hole Con next year.  

Of course, VENGER CON II: Electric Boogaloo will come first in July (also in Madison, WI).  Grab your ticket here.

Usually, I run at least one of my megadungeons for the sake of variety and never running out of content... but this time I ran the introductory adventure for Encounter Critical III (also playtested the upcoming EC3 classes and races).  Those sessions included this little gem, which was a big hit... and I got to reconceptualize and tweak the fuchsia and chartreuse tentacled entities organically during play, which is the best way of doing it.

I have a post-con video, as well.  I'll include it here so there's little to no overlap in my con report.

Thanks to everyone who helped put this convention together, and everyone who played in my games!

VS

p.s. Gorgeous hardcover Cha'alt books for sale?  Why, yes... knock yourself out, hoss!

Wednesday, August 17, 2022

Game Hole Con 2022

 

I'll be running games at Game Hole Con this October!

Their covid policy is more lenient this time around - especially compared to Gary Con [info here].  That reason, the location, and focus on old-school tabletop RPGs are what drew me back.  

Last year was fun, but the masks were not ideal.  My blog posts about last year's GHC can be found here.

The 4 Cha'alt sessions I submitted were just approved.  I decided to do all Cha'alt for a couple different reasons.  First, it's just easier for me to run.  It's what I've been focusing on for the last 4 years, and it's open-ended enough to allow pretty much anything.  I can incorporate everything from snake-men sorcerers to dimension-hopping Rick and Morty to tentacled Kool-Aid man.  

I can literally start the game anywhere in the eldritch, gonzo, science-fantasy, post-apocalyptic campaign setting, roll on a few tables, drop in a weird dungeon, monster, or plot-hook, and keep the game going based on PC action (or inaction).

Cha'alt, in conjunction with any rules-light OSR system, such as Crimson Dragon Slayer D20 (still free, still awesome) is perfect for noobs, conventions, one-shots, and games on the go.

If you want to play in one of my GHC games, I've got one on Friday, two on Saturday, and one on Sunday.  Hope you can make it, hoss!

Yes, I'll have a few books of the Cha'alt trilogy at the convention.  So, if you want to buy one, or just chat, feel free to say, "Hey, Venger!"

VS

p.s. About 5 more weeks before I launch the new Encounter Critical III Kickstarter campaign.  In the meantime, you can support me on SubscribeStar.


Saturday, October 30, 2021

Never Again!

 

Just before bed last night, I opened an email with this statement.  It outlines Gary Con's mask requirements for next year's convention in March.

Having just suffered under Dane county's mask mandate with GameHole Con last weekend, my series of Gamehole blog posts starts here, I'm not about to put myself in a similar situation.  From experience, I can tell you that masked gaming conventions are a bad idea.  Especially, if the convention already forces attendees to be fully vaccinated!

Aside from the discomfort, hassle, and increased noise, we human beings use our faces to communicate with each other.  While it's vital for Game Masters to be heard, emote, and comfortably breathe during games, it's just as important for our PLAYERS to do the same - we need their full participation, which can't happen if their faces are covered.

Covid-19, thanks to the Chinese Communist Party and their gain-of-function research, stole many gaming opportunities from us over the last 18 months.  If it wasn't virtual, it probably wasn't happening.  This past summer, there were a few bright spots I was looking forward to, that kept me going when times got tough.  Those were GameHole Con and Gary Con.

I wanted to "sleep on it" before making a decision.  Well, it's the morning and I've made my decision.  I can't go through that again.  What I experienced with masking at GameHole has soured me on masked conventions for all time.  The frustration outweighs my love for running games publicly for friends old and new.  So, I'm forced to say never again!

If Gary Con continues its current mask policy, then please cancel my games.  I'm out.  It's just not worth it.  To anyone reading this, the decision is yours, but my recommendation would be to NOT attend any tabletop gaming convention requiring masks.

If we don't fight back, this won't end.  It'll continue to happen under the guise of "the new normal" as we, yet again, keep lowering our expectations.  Our freedom will dwindle away a little bit at a time until we have nothing left, except for impotent compliance.  The time to start fighting back was months ago.  15 days to flatten the curve is turning into 2 years of authoritarian control.  

Individuals who feel the same are welcome to join me as we collectively oppose these draconian mask mandates.  Stay strong, hoss!

Sincerely,

Venger As'Nas Satanis
High Priest of Kort'thalis Publishing

p.s.  I'd be remiss for not mentioning my own old-school, OSR, and traditional RPG convention happening in Madison, WI next Summer (July 2022).  Details right here.  Gamers have asked and I've told them straight-up that I will do everything in my power to prevent both proof of vaccination and mask requirements at VENGER CON, even if that means civil disobedience!


Thursday, October 28, 2021

GameHole Con 2021 [part 4]

 

Check out the previous blog posts if you want to read what led up to today's.  

The Alpha Blue session was good and fun, but my head's definitely in another place.  That helps, actually, because if I have Alpha Blue on my mind, then it's going to distract me from Cha'alt... which is my primary focus right now.  Especially, as I'm working on book three of the trilogy Cha'alt: Chartreuse Shadows.

And the Encounter Critical session was really just Crimson Dragon Slayer D20 tooling around Cha'alt.  When telling Gamehole Con what games I wanted to run, I thought I'd be diving into the next edition of Encounter Critical.  Instead, I decided to shelve that until I was finished with Cha'alt: Chartreuse Shadows.

Since Encounter Critical inspired both Crimson Dragon Slayer and Cha'alt, I didn't feel too bad about it.  I broke out Beneath Kra'adumek because that's a fun little one-shot scenario.  For an extra bit of strangeness and because it was almost Halloween, I offered the players monster races instead of traditional, elves, dwarves, etc.

I'll share what I came up with here, just in case you want to use it in your own Halloween inspired sessions...

  • Vampire - Hypnotism (save to resist).
  • Wolfman - Transform into wolf and/or wolfman (Advantage from savage attacks).
  • Mummy - Resurrection, unless completely incinerated, vaporized, or annihilated.
  • Creature From The Black Lagoon - Swim, breathe under water, and fast healing.
  • Ghost - Incorporeal at will.
  • Demon - Can force humanoids to make a deal; the Devil's bargain.
  • Frankenstein - Super strength (extra d6 damage).

It was a fun session, and I finally got to use the d100 weird magic table included in Cha'alt: Fuchsia Malaise (I've used it before the book was printed during playtest sessions).  Unfortunately for the party, one of the PC sorcerers turned the Ipsissimus of the temple into an invulnerable pillar of green flame.

But one of the highlights of the weekend was my running The Islands of Purple-Haunted Putrescence.  There's a reason why so many gamers love this one.  You can see the primordial roots of Cha'alt in the purple islands.

This being a one-shot, I almost had too much material to choose from.  For some of the session, I used whatever was written down for the hexes the PCs traveled.  The rest I cherry picked because I was excited to see the players' reactions.  A decent chunk of the session was spent on something I just made up - a sleestak temple containing a pit housing their god - a gigantic purple worm.

After killing the worm, they looted its lair of amethyst crystals that radiated with magical energy.  It was night and the PCs bedded down with their crystals.  One of my favorite things about the purple islands is the "while you were sleeping" random table.

So, I rolled on that and a totem had been driven into the ground, just outside the sleestak temple.  It was a warning or curse from a competing faction, the Sect of the Crimson Tongue.  Someone casted a spell during the night, as well.  So, I rolled on the weird magic table again and, I kid you not, the result specifically says that all crystals within 50' of the sorcerer explode.


All of the PCs took heavy damage.  One guy was left with 1 HP.  

When something accidentally turns out to fit exactly in the random chaos of what's going on, I'm sometimes in the habit of shouting "THE PROPHECY!!!" at the top of my lungs.  These guys got to experience that twice.  ;)

A couple players were returning guests from previous games, which was nice to see.  

The PCs were moving through the violet cloud of radiation and picked up some nice mutations, as well as a magic sword.  Instead of metal, its blade was forged of concentrated willpower.  

I rolled on the d30 table from Cha'alt since that was easily at hand.  One woman rolled 30 and so got two mutations - acidic sweat and her lower half became serpentine.  Seriously, watching her face throughout the session was a trip.  She went from incredulous to pleased to concerned to laughter to defeated to triumphant.  It was quite the rollercoaster of emotions for her.

One-shots don't give you a lot of time to work in PC motivations and overarching stories.  But if everyone has a sense of who their character is and the agency afforded them to explore an eldritch, gonzo, science-fantasy, post-apocalyptic island, that's all you can ask for.  

At the session's end, I got a lot of praise for running the game.  I could tell the players really enjoyed it and that made my day.

The purple islands session was the first one on Saturday.  I decided that I'd had enough of trying to run a game muzzled, and so I either ate a banana or drank a sip of bottled water throughout the three-hour session so that I didn't have to wear my mask.  That definitely helped improve my experience, though it was still plenty loud in there.

Tomorrow's blog post should be the last of this series.  Thanks for joining me on this insane journey!

VS

Wednesday, October 27, 2021

GameHole Con 2021 [part 3]

 

I'm not going to do a blog post for each and every game I ran at GameHole Con this year, but this one was really cool.  If you want to see part 1 or part 2, check 'em out.

On day two (Friday), I got a chance to run players through my latest creation, and one that I'm still working on.  It's the subterranean cave and tunnel megadungeon known as Cremza'amirikza'am.

This session was billed as a little spicy, but still very much a dungeoncrawl... maybe that's why I had seven dudes at the table (the only game where there wasn't at least one woman).

I do have openings written down ahead of time, but am always tempted to create something new in the moment, when inspiration strikes.  For whatever reason, I decided to start this session with the PCs overhearing the discovery of that demon-fabled system of caves in the tavern, just before the lizardman who spilled the beans had his intestines spilled out from a dagger in the gut.

And then a princess-witch was sunbathing on top of the platform in the lost city.  That set the tone.  As usual, a few players didn't know what to make of these odd and mildly sexually charged encounters.  But enough players were ready to roll with the punches, so it's ok if some are hesitant or don't know how to feel about encounters like a redhead with banana-men bodyguards who just inherited a chicken shack and bordello down here in Cremza'amirikza'am.

Soon after, the prospect of combat and treasure seemed to invigorate the players.  Monks, security droids, and a stockpile of loot owned by Pizza the Ha'at (if you've seen Space Balls, then you know who I'm talking about), using Monsieur Froma'aj as an alias on Cha'alt. 

The PCs did well for themselves, taking pretty much all of it - including a circuit board that seemed really valuable for no discernible reason.  Maybe just because Pizza the Ha'at wanted it?

After that, there were crests and troughs of high weirdness and standard sword & sorcery tropes.

One of the funniest parts, for me and I think a few of the players, was the replicant film crew who decided to film the PCs' exploits as a documentary with their camcorder.  So, the second half of the session was expertly documented for posterity.  I wish we, the gamers, could actually see the footage they captured.

The PCs cleared the entire first floor and then a cave or two on level 2.  I had maps of Cremza'amirikza'am (the first three levels) printed and laminated for the event.  Those looked good, and the players appreciated the visual aid.  All combat was theater of the mind, though.

Also, I should mention, for every game, except for Alpha Blue, I used my laminated Crimson Escalation visual-aid tracker for extra crits.  As usual, Crimson Escalation favored the players, which they greatly enjoyed.

I've been running playtests of Cremza'amirikza'am on Roll20 for the last couple months prior to my Kickstarting Cha'alt: Chartreuse Shadows right now - please back it!  But what I came up with only a week ago in terms of puzzles had never been playtested.  

Turns out, what I wrote worked like a charm.  And led the player who successfully pulled a sword out of an effulgent indigo crack in reality to say that in all his life, he's never had a character wield a blade that powerful and awesome.

I won't go into any more detail other than to mention the nudist colony, empress trapped in ice, and Ta'arna on a mission of revenge.  All in all, Cremza'amirikza'am is coming along nicely.  I feel it's a solid mix of eldritch, gonzo, science-fantasy, and post-apocalypse... along with my trademark humor, sleaze, and pop-cultural references. 

Everyone said they had a good time, and I even got an email after the convention thanking me again for running that session.  I'll copy/paste it below...


Dear Vengar,

Thank you for running Cha’alt for us at GameHole Con, it was a great introduction to you as a person and what you value as a designer.

You’re absolutely right about the masks, issues of speaking volume, and noise. The noise got so bad by the end of the convention I was asking people to pull down their masks to speak (shockingly, nobody had a problem with this).

Things I loved
  • Crimson Escalation was a great idea! Some kind of large red d20 that changes between rounds with the number you crit on would have been a good addition.
  • I like how you brought up erotic things, but did it as a matter of genre, and kept the narrative moving along.
  • You kept the story moving. I think we got more done in your game than any other con game I’ve ever been at.
  • Giant Maps! Who doesn't love a giant map?

I don’t have a google account, so I couldn’t post this on your blog, but I thought it would be worth sending you anyway.

Sincerely,
—Colin


That getting more done is a testament to my laser-focus on one-shots over the last 5 years.  When these blog posts are done, I'll be turning my attention to One-Shots Like A Fucking Boss, as well as finishing up the megadungeon for Cha'alt: Chartreuse Shadows.

Thanks to Colin, the Cremza'amirikza'am players, and GameHole Con.  I'll try to get the next blog post out tomorrow.

VS


Sunday, October 24, 2021

GameHole Con 2021 [part 1]

 

This is going to be a series because there's just too much material for one blog post.  Today's post will focus on my first impressions.

I ran SIX (6) freakin' games over Thursday, Friday, and Saturday.  Today is Sunday and I'm at home with the wife and kids.  I've also broken my experiences into part 2, part 3, part 4, and part 5.

Before I get to anything else, let's talk about the mask issue.  Dane county is progressive as fuck (unfortunately), so I knew they were going to keep extending the mask mandate.  The mandate lasts for a few weeks and then right before it expires, they renew it.  15 days to slow the spread!

Personally, I strongly believe masks should be optional - especially when you're attending a convention where vaccines are mandatory.  I know that getting a covid-19 vaccine means you can still spread it and transmit the virus, but that's just life now.  We're never getting to zero covid.  Take whatever precautions you want based on individual risk assessment and let other people live their own lives.

Didn't know how religious people would be about masks when I got there, some places in the country, even mandates seem optional.  Well, everyone was wearing them pretty much all the time, except for eating and drinking.  Not wanting to cause a scene or get kicked out, I wore mine, as well.  Even during the majority of Game Mastering for the first two days (more on that tomorrow or the next day).

Putting it succinctly, it sucked.  I had a feeling it would, and I was right.  Not only is it slightly uncomfortable and annoying, it's difficult to communicate when everyone is masked.  I had to ask people to repeat themselves probably 15-20 times per three-hour session.  And I wasn't the only one.

You'd think all the masks would have kept the noise down.  Nope.  Everyone had to speak louder to be heard while wearing their nose/mouth hijab, so there was just as much noise (if not more) than an ordinary convention game room.

Regarding the Dealer's Room, I didn't see anything I had to have... except for dice, but I'll save that for later.  I saw some neat Call of Cthulhu books, rules and adventures, but thumbing through multi-volume sets and 300+ page books just reminded me of the precious time and energy I have leftover for gaming.  Seeing all those words, all those pages that I now consciously know I have no intention of ever reading made my wallet sigh with relief.

A couple decades ago?  Yeah, I probably would have gotten some CoC books, spent the time to read and absorb the content and try to run some sessions or even a campaign.  But that's so far from where I am currently, another lifetime.  At the moment, only the lightest of rules-light and most awesome of ideas packed into a tight place (like the back of a volkswagon) will do.

I remember seeing a poster for Skullcano Island.  That's something I would pick up and run.  Short, sweet, to the point, high intensity, great concept, I already know the mechanics (it's OSR, right?), and go.  But I didn't actually see the adventure being sold anywhere, just noticed the poster with that artwork a couple times.

What else was in the Dealer's Room?  Miniatures, legos (not sure what that was about), computer / virtual / app / tech stuff, and a whole bunch of fancy lifestyle extras that I have no interest in - like custom tables, dice made out of precious stones, leatherwork stuff, foam weapons, LARP costumes, etc.

GameHole Con isn't the place to debut your new RPG, which is understandable.  Both major and indie RPG companies probably wait for GenCon or Origins.

I did take a look at a couple smaller bite-sized gaming books.  One was Mothership because half of everyone into RPGs talks about that online.  The second was a Mork Borg supplement because the other half of everyone into RPGs talks about that online.  

Mothership didn't look too impressive as I flipped through it, but the panic mechanic is probably worth borrowing and tweaking for the right adventure.  The Mork Borg supplement came with some neat looking artwork and cards that could be combined to create an assortment of creatures.  While that really appealed to me (I still fondly remember the 1979 Monster Maker toy), Mork Borg itself turns me off because it's the new hotness and I get the impression the makers are woke SJWs (though I could be wrong about that).

The games I ran over those three days were just as weird and wild as you'd expect.  Maybe not the best sessions I've ever run, but definitely solid and emblematic of my particular eldritch, gonzo, science-fantasy, post-apocalyptic style with humor, sleaze, and pop-culture references galore!

That particular vibe isn't to everyone's liking, of course, but that's why there are game descriptions and sign-up sheets.  ;)

Ok, part 2 should be up by tomorrow afternoon.  Thanks for reading!

VS

p.s. I've got another Kickstarter, hoss.  I'm trying to fund book three of the Cha'alt trilogy.  So, check out Cha'alt: Chartreuse Shadows!

Friday, November 1, 2019

The Game That Never Was


Ah, yes [sigh]... another missed opportunity.  But at least I tried.

A surprising hole (no pun intended) in my schedule at work allowed me to run Cha'alt at Game Hole Con this year. 

Unfortunately, only a week out meant that everyone had already scheduled games, events, and whatnot.  Although, I did promote the shit out of it.

Ordinarily, I would have scheduled games far in advance with the hope that I'd be able to make it.  I did that two years ago, but had to cancel my entire run of games last minute because our twins were about to be born prematurely and I couldn't leave my extremely pregnant wife who was ready to burst at any moment.

So, it was just me at the table surrounded by 8 empty chairs.  This was going to be the first time I ran Cha'alt at a non-virtual table, face-to-face with players since obtaining the book.  I had the giant triptych map of The Black Pyramid all printed-out and laminated, as well.  I'll put a description of the session in the post-script for the sake of posterity.

The very first in-person session of Cha'alt will have to be next Saturday at Misty Mountain Games.  Details over here.

I did drop some books off at booth #13 in the Dealer's Room of the convention, though.  Seven signed copies of Cha'alt that will hopefully sell out before Sunday afternoon.  Want your own fancy hardcover? Look no further!

On my way out of the Dealer's Room, I spied RPG veteran, legend, and creator of Traveller Marc Miller.  We talked a bit about Kickstarter, printing, shipping, self-publishing, and the rest.  I gave him a copy of Cha'alt for his long service in the industry after getting a picture with him. 

I also chatted with a cool dude named Andy Hand at the Limitless Adventures booth.  He was nice enough to listen to my sob story and commiserate as I mentioned my lack of players.

Lastly, I have a little gaming convention tradition.  Even though I don't need any more dice, I always try to pick up at least one new set. 

These two (pictured) tickled my fancy.  If I was going to play a dark elf, these are the dice I would want to roll.

I traded them for my last copy of Cha'alt.  The couple tending that booth needed a present for their friend (niece?) who was getting married and she loved both D&D and eldritch, gonzo, science-fantasy, and post-apocalypse type stuff.

On the way back to the office, I drowned my sorrows in an obscene amount of Chinese food and mountain dew. 

Hopefully, next year will be better. 

Game on!

VS

Cha'alt is an eldritch, gonzo, science-fantasy, post-apocalyptic world.  Adventurers will be exploring The Black Pyramid - a bizarre, trans-dimensional, lunatic asylum of a megadungeon containing both malign entities and wondrous treasure.  I'll be running it with my own basic, minimalist, old school O5R (OSR + 5e) house-rules called Crimson Dragon Slayer D20. 
Venger Satanis is the best-selling author of not only Cha'alt and Crimson Dragon Slayer, but such titles as Alpha Blue, The Islands of Purple-Haunted Putrescence, and How To Game Master Like A F#@king Boss.


Friday, November 13, 2015

Game Hole Con III (part 2 of 2)


Ok, we're back!  This is part one.

Liberation of the Demon Slayer, I've found, makes for a good convention game.  There's an abrupt beginning that gets PCs where they need to go with a definite objective - retrieve the legendary demon-slaying sword Kalthalax or see your beloved homeland ripped apart by demons.

Because it's fairly deadly, the adventure is perfect for a funnel / meat-grinder type situation.  Pre-generated characters was the obvious way to go, but there were two things working against that idea.  One, my wife and children.  Two, players will form more of an attachment to their characters if created there at the table, by their own hands.

Since the adventure has several tables at the beginning for fleshing out backgrounds, we dived right in.  That morning I quickly scribbled out a quadrant character sheet so all four zero-level characters could be seen at a glance.  But, since this was a convention game, I wanted every character to be able to do some cool stuff.  So, 1st level for all!

Next, I told all the players not to worry about any limitations of rule-book or system.  Rather than playing DCC with the serial numbers filed off, we were playing a fantasy RPG that never had serial numbers, one that only lived in our imaginations, unfettered by arbitrary restrictions.
Forget all the fiddly bits about your characters, I told them.  If they wanted to play a half-orc, lizardman, demonic humanoid, dark elf, or whatever, that was just fine.  If they wanted to play some weird class like bard, monk, or anything else, that was cool.  I didn't care if they wanted to pick an old school alignment like Chaos or chaotic neutral.  All that was fuel for their imaginations and wouldn't be a focus for today's session.

Before I forget, one player had played in my The Islands of Purple-Haunted Putrescence game at the last Game Hole Con.  So, it was nice to see a satisfied customer.  Although, I had my doubts about that particular session.


Highlights

There was some quick thinking as PCs got tossed out of bed and marched to the caverns below Clear Meadows without dilly-dallying for supplies.  One character snapped the leg off a wooden table on his way out.  After hearing that, a few players attempted to do something similar.  I let player descriptions and luck rolls determine their success or failure.

The first death came quickly.  A skeletal wizard at the bottom of a pit trap.

A magic ring allowed one of West's characters to summon a demon.  The demon was summoned and the PC asked the demon to transport him to someplace in the dungeon that contained a really powerful weapon.  The demon did as he was told.

West's character suddenly appeared in a white room containing a pedestal, upon which rested an innocent looking orange.  A few seconds later, the orange killed him.  Such is the life of an adventurer - especially since it was a convention game, he had three other characters, every player except West laughed, and West actually wasn't even scheduled to play, but we're friends and I let him in the game as a favor.

Instead of revealing Kalthalax at the very end, after a big boss fight, I decided to offer it up early so someone had the chance to actually use it!  The demon slayer laid upon a black altar, guarded by a gelatinous green slime.  I was expecting a harrowing fight, but the party's thief (one of them) made his roll to tumble past the creature (both times!).

The party wizard (one of them) discovered and pocketed a yellowish green vial of liquid that would become useful later.

Basically, the adventurers fought the Devil.  It was a 30' demon lord just coming out of some gigantic gateway to Hell.  Kalthalax did a lot of damage, but so did a character with a shovel!

A portal opened after defeating the demon lord.  Out stumbled an American family - the Sterlings - from some "other world".

There was also some necrophilia going on.  A couple PCs rolled that for their dark secret.  One woman in particular named Angela Nekro (played by +Julian Bernick) kept staying behind to play with the corpses.  Awesomely gross!  If this had been more than a con game or one-shot, her creepiness could have been explored in depth.

I was using the DCC mercurial magic table for spells cast.  If the percentile dice fell into the middle range (yielding no strange effect), I rolled on the weird magic side-effect table in Purple.  Just as the adventurers were leaving the caverns, a wizard cast a spell and rolled something close to a 50.  So, I rolled on the other table only to discover that his spell had inadvertently brought the Purple Putrescence itself to Clear Meadows.

It loomed in the sky like a slimy purple Rhode Island of mouths, tentacles, and foulness.   The wizard who had the yellowish-green vial of liquid drank it, started to glow and grew more and more unstable until he ran into the thing's tentacle.  The Thing That Rots From The Sky scooped him up and popped him in its mouth - just as he went nuclear - blowing the purple godlike thing back to its home dimension.

Clear Meadows was saved!


The Outer Presence

Unfortunately, I don't have time to go into detail about this game.  Character creation was fun.  I just used the random tables and players made their own connections based on available data and intuition.

Everyone had a good time.  The world was narrowly saved, yet it cost all the characters their lives - with the possible exception of those who rolled the "hard to kill" distinction.  If there's a sequel, I'll allow those PCs to survive the fistful of dynamite shot point-blank in Nafu Aata's inner sanctum.

Thanks again to everyone who played in my games at Game Hole Con III.  I'm looking forward to next year's games!

VS


Friday, March 27, 2015

Writing a Modern Day Investigative Horror Scenario


It's been awhile.  While working on the Game Mastering book and other life stuff, I haven't had much time to roleplay.  That's why the long space between posts, in case you were wondering.

However, a confluence of events had prompted me to write an investigative horror scenario.  This will be a short thing that can be completed in three hours.  Probably 9 or 10 pages.  I'll most likely release it as a $1 PDF on DriveThru when it's ready.  I'll craft it as mechanically generic as possible, should be good to go without much conversion for whatever your RPG of choice is or might be in the future.

So what are these stars in alignment?


  1. Walpurgisnacht (May Eve) is upon us!  I've actually got prior commitments on that night, but was able to secure a local library meeting space for playtesting on both April 18th and May 15th (let me know if you'll be in the Madison area and want to participate on either of those dates).
  2. I've wanted to both write/publish and Game Master something other than D&D for ages.  Now's my chance!
  3. I'll be running this scenario at Gamehole Con this fall.  If you check out their website (or simply look at the upper right corner of this post), the artwork for Gamehole's 3rd year as a convention is about as Cthulhu as it gets.  Yes, my "investigative horror scenario" will be inspired by H.P. Lovecraft.  Did you have any doubts?


As some of you may know, I work best when faced with a deadline (self-imposed, preferably).  The more pressure I'm under, the better I perform.  So, there are plenty of disconnected ideas floating around my subconscious, but I don't have anything written as of right now.  That'll change as April 18th draws nigh.

Have a suggestion?  Please feel free to make one (or a thousand... who's counting?)  If I incorporate something you suggested into the scenario, I'll be sure to give you credit in the front-matter of the PDF.

VS



Tuesday, November 11, 2014

My Gamehole Con II Experience (part 2)


This is a record for myself, principally.  However, if this write-up serves as some kind of ward or guide for you, dear reader, then more power to you.

Remember the first scene of the 1960 film The Time Machine, when the narrator bursts through the door, bedraggled and out of breath, anxious to tell his story before he starts to forget all the little details?  Well, I felt a little bit like that on Saturday night, except I knew that something important would be lost in a midnight summary after the wife and kids were in bed:  perspective.

Now, where to begin?  My Saturday afternoon session of The Islands of Purple-Haunted Putrescence was the first time running the campaign setting / adventure / hex-crawl since the book was published.  Before that, it was all notes and a collective framework of ideas built upon prior playtest sessions.  Maybe having all of it in front of me, at my fingertips made me cocky.  Or perhaps it was my over-reliance on a randomized narrative via rolling the dice...

Months ago, I decided to run one game and one game only due to my first Gamehole Con experience - a disturbing lack of players on Friday and Saturday's Liberation of the Demon Slayer games; a meager one and two players, respectively.  I thought if spreading myself too thin wasn't working that a single game would be the ticket.  Of course, I wanted to maximize that solitary session.  So, I decided on six hours.  Six hours!  Adding fuel to the fire, I allowed eight players just in case there were a couple no-shows. In hindsight, WTF was I thinking?

I originally set the game up using Swords & Wizardry.  A month or so later I decided that S&W just wasn't right or wasn't enough.  Caught up with the buzz-stream of summer gaming and the promise of Starter Sets, I changed the system to 5th edition D&D.  My thought process was most likely two-fold.  1) I was still thinking about those empty Liberation sessions which used either S&W or DCC (can't remember which - I assumed it was the former, but +Doug Kovacs recalled the latter).  Certainly, a more popular system would get more people sitting at my table.  2) Just before the 5e Player's Handbook came out, there was lots of talk about the OSR and how influential it had been on D&D Next.  I thought, why not something like S&W, except full color, a bit more rules, options, and choices, flashier, along with advantage/disadvantage and inspiration?

Since holding the Player's Handbook and Monster Manual in my hands and seeing excerpts from the upcoming DMG, I began to regret my decision.  It's not that 5e isn't a great game or couldn't be used for OSRish type sessions, it just wasn't ideal considering my tastes, preferences, and aesthetics.  Alas, it was too late.  People had already signed up.  5e it would have to be.

Anyways, the game itself started alright.  I was a performer.  Part GM, part comedian.  The laughter was welcome and kept me from totally freaking out when the game stalled or took a wrong turn.

For some reason, I assumed the table would contain a couple gamers from my small, tiny, tiny, minuscule sliver of a following.  After all, in my head I'm a big fucking deal.  A celebrity amongst the RPG elite.  Yeah, silly beyond belief.  Still, there it was deep in my megalomaniacal psyche.  Somewhere out there in the unquiet void, Nyarlathotep is laughing.

After introducing myself and exchanging pleasantries with almost everyone who came to sit at my table, I proudly held up the book and asked if anyone owned Purple.  Nope.  Anyone heard of Purple, read reviews or actual play reports?  Nope.  How about Liberation?  Nope.  Anyone read my blog or have any idea who I am?  Nope.

Wow, that was sobering.  Let me post-preface this by saying that just walking around the convention the night before I ran into several people from last year's Gamehole Con, GaryCon, someone who had backed my last kickstarter, one of the artists I'm currently working with for Revelry in Torth, and an old friend I used to game with a decade ago.  That kind of buoyed my false sense of super-stardom.  As Thomas Ligotti once said, "There's no obscurity like minor renown."

Regardless, I proceeded.  I asked them about their expectations for this session and got mostly blank stares in return.  I asked what they hoped to experience today?  One mentioned riding an undead T-Rex in some kind of He-Man / Cthulhu Mythos game the night before.  I knew then tonight was going to be an uphill battle.  Another mentioned "secrets", like finding out hidden lore, mysteries and such.  A third answered something else, but I can't for the life of me remember what he said.  Never mind, I actually wrote it down:  fighting something ginormous and planar travel.  Oh yeah, I just remembered +Glenn Holmer wanted to familiarize himself with 5th edition.

I have no idea where I came up with this idea, but I asked around the table for their favorite scifi, fantasy, or horror movie from the 80's.  I like to include a fair amount of improv in my GMing.  Certainly with five hours of wandering through hexes (I budgeted an hour for character creation), there would be plenty of opportunity for throwing in some geek-culture references.

Pleasantly surprised, I received the following:  John Carpenter's The Thing, Evil Dead and Army of Darkness, Time Bandits, Monty Python's Holy Grail, and the Dark Crystal.  I wrote these down so I could remember them for later.

Then I went into character creation.  Both Purple and Liberation have a lot of ideas for PC generation.  I've had extraordinary luck with them and so proceeded with full force.  Combining that with the strict rules of 5e and a noisy room full of gamers proved... interesting.  Long story short, I did some hand-waving, horse-trading, book-holding, rule-explaining, and hostage-negotiating.
Can 5e be run as both old school and new?  Yes, however, it's going to be really unbalanced in combat.  The party ranger was doing 14 and 16 points of damage each round while lesser optimized characters and/or 5e noobs were doing 3 and 5.

I had everyone make two 3rd level characters because, you know, PCs die.  Only one magic-user in the entire party.  Now, each time a spell is cast, the player has to roll a d6.  Something significant happens on rolls of 1, 3, and 6.  Well, about 10 spells were cast during that session and the player rolled a 2, 4, or 5 every single time!

I explained how inspiration worked.  What turned out to be one of my favorite parts of 5e in theory has really gummed up the works in practice.  Every "scene" there are so many little things, verbal and non-verbal cues, in and out of character words and gestures... how is a GM to judge what is inspiration-worthy and what isn't?  Should it highlight a character's background?  What about his reason for wandering towards a particular destination?  An in-character glance at another player's character?  Merely mentioning his character's flaw or weakness?  Speaking in character?  Doing something kick-ass that has nothing to do with roleplaying or backstory?  In the end, I just threw up my hands and gave everyone a free d20 re-roll in the form of a yellowish stone.

Speaking of stones, the islands are sentient (or can be if the GM chooses to go that route).  I randomly rolled (really, half the session seemed to be random rolls sending the session down rabbit holes of possibility.  I'm going to call this quantum-mastering the game... QMing instead of GMing.  Anyways, I rolled that the islands wanted to awaken the Great Old Ones.  Unfortunately, I rolled a 2 or 3 (if not a natural 1) on my meta-plot improvisation skill.  It never really came up again and no one even had a chance to receive a purple stone for acquiescing to the islands' dread agenda.

Swords!  I allowed each character to start the game with a magic item.  This seemed to be fun for some and a chore for others - I suppose it's a lot of pressure knowing that your decision might mean the difference between life and death.

Most players chose a sword +1.  Such weapons have intelligence and even personalities as per the rules in Purple.  These provided some interesting background hooks but, sadly, I only referenced each sword about one time throughout the entire session.

There was a magic sword that worshiped the Great Old Ones, a sword that used to be wielded by Alhazred, another that was compassionate, a sword that was both self-loathing and spoke in a foreign language, and lastly an amateur paleontologist who just wanted to dig up some dinosaur bones.  All I see now are missed opportunities, but c'est la vie.

Not sure why, but I decided to start everyone already on the islands instead of making their way to them like I usually do.  Each PC had been there for 1d8 weeks.  Before the game, when I was tracing all this stuff out in my head, I thought about rolling a percentile for each character versus their weeks of inhabitance x 10.  Sitting there trying to be heard by everyone as the next table shouted their battle cry, I trashed the fiddly bits and dove right in.

I allowed them to start wherever they wanted as I had Kinko's blow up an 18" x 24" full color map of the region.  Probably another mistake, as no one could decide just where to begin.  There were too many choices and nothing to go on besides variations of landscape and several interesting locales illustrated per island.

The giant purple worm I intended to frighten the PCs away from a burrowed hole ended up being public enemy number one.  They fought it even though I had no stats for it and kept fighting regardless of my mentioning its armored skin.  Then, they wanted to continue down that hole.  I had nothing planned for that, of course, but the party really wanted to explore underground.  The Overlords had a subterranean base, so I decided what the hell.  Eventually they found it.

It didn't take long before the party exterminated everyone in the underground base with a cache of futuristic weapons.  Storming the florescent-lit hallways, some noticed a surgeon trying to resuscitate a patient lying on a steel slab.  Those who chose to investigate witnessed the patient's chest cavity open up into jaws, chewing up the surgeon's hands, while the rest of the patient turned into some slimy, green abomination with spidery protrusions.  Indeed, a callback to The Thing.  There was a lot of welcome laughter from the players and they busied themselves with burning it all away.

Interesting footnote, I was able to get a post-game critique on the game from one of the players I found online.  Asking for feedback, he told me that while the Mythos and spaceship stuff wasn't really hit cup of tea, he enjoyed the session.  However, the inclusion of fav 80's movie cameos gave an unwelcome artificiality to the session.  While I couldn't help but agree with him (more hubris on my part, surely), I still think that scene was a highlight of the session.

After taking over the Overlord base, the party ventured back up to the surface.  I'll cut this short so this post stays under 10,000 words...

My favorite scene was encountering a settlement of Purple worshipers.  One PC, a female cleric, braved the trial.  I should have put more energy into beefing that up so it led to an adventure with an actual goal and stuff.  I assumed the rest of the islands' fauna and flora would bail me out.  Plus, there was a player with a tiefling warlock who seemed bound and determined to "be evil" for the sake of it, killing and stealing indiscriminately.  He snuck away from the party in order to infiltrate the settlement with a clever disguise.  Admirable but in the back of my mind I thought he might derail the entire session.  Ended up being nothing to worry about.  Oh well.  Even if it had, was it worth wasting precious focus on something that could lead to more crazy, high-pressured adventure?  Probably not.

The black pylon scene was cool.  I gave the interior a chance of being endless instead of just 20' x 20' as I originally planned.  Endless black it was.  Also reminiscent of Time Bandit (though I'm not sure that was in my mind at the time).  Half the party traveled to a derelict spaceship via portal.  One of the players had rolled a "connection with the islands" stating they were from another planet and were trying to get back. It fit perfectly, but then almost half the party were on their way to Alpha Centauri while the rest resigned themselves to exploring the rest of the island.

There was another sighting of the Purple Putrescence.  This might have been the fifth and final time of the session.  By now it was an overused crutch that seemed to lose its impact (for me, at least).  I didn't even use the book's cover or go into detail about what the godlike entity was doing.  It just showed up like a floating, purple, Lovecraftian Tarrasque on ambien.

The last 30 minutes devolved into the most bizarre encounter I've ever run.  Maybe I was inspired by last night's dream lands scenario or perhaps I painted myself into a surreal little corner, relying on little more than dice rolls to save the session from death by aburdism?

I won't go into details, but even if some players disliked parts (or all) of the adventure, there's a small chance that what transpired would leave them shaking their heads in disbelief for years to come.  So, I've got going for me... which is nice.
Thankfully, one player had the foresight to call it.  "This might be a good time to stop right here, some of us have 6 o'clock activities to get to and everything."  Indeed.  We ended at 5:45.  It was time to shake off the last remnants of - whatever that was - and go.

Getting up to leave, there were a few "Good game"s said in my general direction.  The player who rolled a natural 19 attempting to pilot the spaceship to Alpha Centuari told me that Purple reminded him of Ravenloft meets Carcosa meets... I can't remember what he said so I'll make up something suitable "B-movie Land of the Lost starring William Shatner."

Yeah, I didn't love my performance and wasn't thrilled with my presentation of Purple.  I couldn't control the loud, distracting convention atmosphere but there were things I could have done to make the game better: shorten the time frame to 4 hours (including pre-gens), a limit of 6 players max, and stick with a specifically OSR rule-set if I intend to run an OSRish session [though I'm still hoping the 5e DMG will allow me to use it more like 80's D&D.  That and have something planned that's more linear and less "anything goes" sandbox.... unless the world needs more sword & sorcery surrealism.

Quantum Mastering for the win!


VS

p.s.  Part 1 is over here.



Monday, November 10, 2014

My Gamehole Con II Experience (part 1)


I was going to blog about my entire GameHole Con experience in one post but that would get too lengthy.  So, here's my Friday night write-up.

For me, gaming conventions are not a vacation, nor are they just another weekend full of roleplaying in my responsibility-free life.  No, I have a growing family.  Therefore, a certain amount of convincing, pleading, horse-trading, and general spousal complaining surrounds any two consecutive days I'm not around the house for extended periods of time.  So, cons are something of a luxury item to me - not in terms of money but time.

Anyways, Friday night I played in a Dungeon Crawl Classics that +Michael Curtis was running.  It was a playtest session for The Third Phantasmagoria (no idea if that's what it'll eventually be called). He did a great job, standing there, towering over his GM screen as he described a plethora of weird dreamlands type stuff.

He had a good selection of pre-gens.  I've run DCC many times but have never played.  As such, my version of it has always been a hybrid between DCC rules-as-written and a stripped down, house-ruled version of basic and advanced D&D.  But that mercurial magic system is one of my favorite things.  So, when the PCs were presented, I jumped at the chance to play a wizard.  Unfortunately, Michael doesn't use the mercurial table for one-shot con games.  Oops.

I played a purple-robed wizard from a noble house named Pompei (yeah, just one "i") whose patron was Sezrekan.  Finally having a chance to play, I remembered the little descriptor selections from Dungeon World a player could choose upon character creation.  Stuff like "wild hair", "haunted eyes", "thin body", etc.  DW only gives a paltry handful of options per class and race, which is a shame because I think every RPG could do with those.  Sure, players can come up with their own but in the heat of the moment, many don't take the time to do it or feel self-conscious (especially in front of strangers) about taking their character's appearance and mannerisms seriously. After all, this is a wargame with bits of roleplaying (So you can actually feel the war cutting into your hands and singing your eyebrows!), not some kind of sword & sorcery drama club.  Personally, I prefer the latter.

Fortunately I got to see how the spell-burn and mighty deed concepts worked.  Very enlightening.  Next time I run DCC, I'll try my best to incorporate them into the game.  The deed die still seems a bit clunky to me.  Why can't every character do out-of-the-ordinary maneuvers and stunts that are still within their class purview?  You know, kind of like VSd6 (also included in The Islands of Purple-Haunted Putrescence) or this.

Michael took the time to describe this slumber world with the possibility for lucid dreaming.  Though I watched a few attempts (which usually went very poorly), I'm sorry I didn't try it.  After all, lucid dreaming - like manipulating shadow in The Chronicles of Amber - is something I'd really, really love to do in real life.  For me, that's kind of what roleplaying is for.

Apparently, Pompei is a bit of an arrogant, anti-authoritarian asshole.  The party encountered this really interesting and strange "creature" consisting of three mirrors (two small, one big) on the wall.  It communicated with me when I investigated it (the rest of the party, aside from the thief) were cowering in a hallway just outside the chamber.  After a few pleasantries, my wizard asked for a boon - some kind of aid, artifact, knowledge, or power.  Pompei was asked what he was willing to give (I think) or else shot down by a condescending statement.  Pompei tried yet again to make some kind of deal.  "Perhaps I might serve you.  Ask me to perform a service."  Now, Pompei wasn't necessarily going to perform anything for this mirror entity, he was more interested in finding out what it wanted.

Well, the creature asked me to cut out one of my eyes.  Fuck that, Pompei thought to himself!  "I attempt to shatter the large mirror with my sword."  I told the GM.  I don't think Michael expected that.  Long story short, I taught that entity a lesson and for my trouble caught a fair amount of broken glass shrapnel.  The GM said there'd be a small chance that one of the shards got me in the eye.  I smiled in agreement that such a delicious irony was worth rolling.  Luckily, it missed and the rest was healed easily.

Cutting to the end, Pompei was sucked down into the floor by some kind of dungeon Sarlacc.  He almost died except for luck and the quick actions of his comrades.  I've never felt more like Boba Fett than that moment.  So, I was actually ok with dying.  I really didn't expect to survive that... but I did.

Finally, we entered a flaming dog skull chamber and there were wraiths and masked humanoids and I didn't think there was a chance in Hell our 1st level party would survive.  Especially since we already lost our thief (expertly played by +Brendan LaSalle).  Somehow, with elven sorcery, flashing blades, and my own spell-burn fueled magic missiles, we survived!

Michael signed a couple books for me and so did +Doug Kovacs who was lurking around our table.  I got to talk to them both (albeit very little) outside the game and it was a real pleasure.

So, that was my Friday night.  Tomorrow, I'll post about Saturday afternoon where I ran an uneven session of the Purple Islands (with map).  Should be interesting if for no other reason than I wasn't thrilled with my performance.


VS