Showing posts with label GameHole convention. Show all posts
Showing posts with label GameHole convention. Show all posts

Friday, March 27, 2015

Writing a Modern Day Investigative Horror Scenario


It's been awhile.  While working on the Game Mastering book and other life stuff, I haven't had much time to roleplay.  That's why the long space between posts, in case you were wondering.

However, a confluence of events had prompted me to write an investigative horror scenario.  This will be a short thing that can be completed in three hours.  Probably 9 or 10 pages.  I'll most likely release it as a $1 PDF on DriveThru when it's ready.  I'll craft it as mechanically generic as possible, should be good to go without much conversion for whatever your RPG of choice is or might be in the future.

So what are these stars in alignment?


  1. Walpurgisnacht (May Eve) is upon us!  I've actually got prior commitments on that night, but was able to secure a local library meeting space for playtesting on both April 18th and May 15th (let me know if you'll be in the Madison area and want to participate on either of those dates).
  2. I've wanted to both write/publish and Game Master something other than D&D for ages.  Now's my chance!
  3. I'll be running this scenario at Gamehole Con this fall.  If you check out their website (or simply look at the upper right corner of this post), the artwork for Gamehole's 3rd year as a convention is about as Cthulhu as it gets.  Yes, my "investigative horror scenario" will be inspired by H.P. Lovecraft.  Did you have any doubts?


As some of you may know, I work best when faced with a deadline (self-imposed, preferably).  The more pressure I'm under, the better I perform.  So, there are plenty of disconnected ideas floating around my subconscious, but I don't have anything written as of right now.  That'll change as April 18th draws nigh.

Have a suggestion?  Please feel free to make one (or a thousand... who's counting?)  If I incorporate something you suggested into the scenario, I'll be sure to give you credit in the front-matter of the PDF.

VS



Thursday, May 30, 2013

Liberation of the Demon Slayer ~ update #3


Things are really coming along.  I've gone through and made everything easier to read/find.  Good organization will help make for a good layout.  When a DM is frantically scanning a few paragraphs for someone's name or magic item, he doesn't want a lot of clutter.

There's a balancing act between flavor and minimalistic details.  I don't want to bog down a room or NPC with lots of unnecessary information, but on the other hand I think it helps to have some background, as well as, a few contextual dashes of imagery so everyone at the table can "see" what is going on or who is being described.  I'm trying to find that balance.

A lot of great art is coming in.  The image to the right is from Silvia Gonzalez.  It's only a sketch of a female Dark Elf.  Can't wait to see the finished work.

You've seen two work-in-progress photos of the front cover (see the last two LotDS updates).  I have the final image, but am waiting to show it.  Perhaps I won't unveil it until the book is out...  Some fantastic interior artwork has reached my hands, too.  I'll be showcasing some of that in updates to come.

I found a map guy, although we haven't corresponded much.  Do other publishers find a backup person - an understudy if you will - to fill a role just in case the original person backs out or whatever?  I've been wondering that.  I contacted more artists than I needed because I knew a few would get busy with other projects, decide I wasn't paying enough, flake-out, etc.  Hopefully, I found the right ratio and the book doesn't have too much art or not enough (can it have too much?).

What else?  I'm running 2 LotDS events using the Dungeon Crawl Classics RPG as an engine at a local table-top gaming convention in Madison, WI.  It's called GameHole.  I'm excited about that.  Here's the link:  http://www.gameholecon.com/

Oh yeah, Tim Snider has been kind enough to do a last light edit of the manuscript before we move too far into the publishing part of the process.  He's looking at the 99% completed version now.

Thanks for your support!  I really hope Liberation of the Demon Slayer is something that shines in the vast field of old school D&D type adventures.  Keep coming back for more updates.

VS