Saturday, December 24, 2016
Child's Play
About a year ago, I read little bits of this fantasy Choose Your Own Adventure book to my eldest daughter, Briella. Though we both found it mildly intriguing, that particular book - though it came highly recommended - didn't really trip our triggers.
Over the last few weeks, I dropped hints that I was thinking about ordering another CYOA book. One that I remember fondly from my youth - Zork. I also was able to talk Briella and her sister into watching The Hobbit (animated version) - which they both enjoyed.
Briella is 5 and 1/2 now and really wanted me to find the CYOA book we already have. I couldn't find it, but I told her that we could still make characters and play Dungeons & Dragons. We looked over a few entries in the AD&D Monster Manual to get things going.
Eventually, Briella said yes and a bit later, so did her sister, Illyria, who is 4. Hey, if I could teach them to play poker - which I did last week - then I could guide their imaginations to a sword & sorcery dungeoncrawl!
While the twin boys slept, our 18 month old, Trinity, needed to be watched (very closely). So, we enlisted her help, too.
It seemed obvious to me that I'd have to simplify the rules. More on that later...
Briella's character was named Nyla. She's a human who can turn into a mermaid or fairy. A magic-user wielding a wand named Lyra; the wand can turn into a sword with a poison blade. Nyla can also become invisible and be very fast when she wants (I talked her down from "every power in the galaxy"). She wears a rainbow sparkly dress and her familiar is a pet ghost bunny who wears a little bell named Skippy.
Trinity played a pixie-fairy thief named Madison who carried a dagger.
Illyria's character was named Starry, a mermaid princess with diamond wings. She had the magical power of transformation, and wore a short pink dress decorated with snow flakes.
Briella wanted me to explore the dungeon with her, so I not only DMed but played a human fighter named Jorr. He wore all black and wielded a two-handed sword.
I told Briella that our characters were traveling through the forest. I asked her why we might be traveling and she said to kill monsters. Fair enough.
Just then we noticed a steel door barely noticeable through all the branches. The door had ancient writing upon it - runes. Jorr suggested we have the thief check the door for traps. I rolled for Trinity and got a 1. She didn't detect any traps, which was a pity because I had already decided that the door's runes were trapped.
Nyla volunteered Madison to open the door. The pixie-fairy was blasted back 10' and took a point of damage. Ok, time to share some rules...
Anytime a PC wants to do something within his power, he rolls a d6. If the result is a 3 or higher, he succeeds. If the result is a 1 or 2, he fails. Enemies, NPCs, and monsters usually require a 5 or 6 to succeed - unless they are quite powerful. Each successful hit is a point of damage and most low-level monsters and such only have a single hit point. The PCs each have 3.
Jorr attempted to open the door and luckily the steel door was no longer full of juice. Before our adventuring party lay the dungeon!
To the east and then south, there was a triangular room containing a green slime blocking the way to three alcoves in the far wall. Perched upon the middle alcove was a demonic idol with ruby eyes.
Nyla used her wand / magic poisonous blade to destroy the green slime, and then we took the idol. There was some talk of not taking it, just in case it was cursed. But our party's greed won out.
Further to the east was a grand, hexagonal chamber where 6 priests in robes stood in front of a tremendous black hole in the far wall. One of the priests blew into a horn. I used the cardboard paper-towel roll to make the sound... and it was impressive.
Not knowing what was going on, Nyla asked one of the priests what they were doing. Summoning Demogorgon, of course! Since Demogorgon was one of the things we read about in the Monster Manual, Briella realized he was bad news - especially when the cultists (!) went on about using him to destroy the world.
Jorr and Starry missed the first round. With 6 opponents and a few lucky rolls, it didn't take long for them to whittle Nyla's hit points down to zero. She died, and the cultists soon followed. It looked like Briella might cry, but she didn't.
The survivors looted their bodies, finding 32 gold pieces and that magical horn of demon summoning.
The adventurers decided to leave the dungeon and go back to town in order to find a temple so that Nyla could be revived. It only cost us 32 gold.
Upon our return to the dungeon, we explored west. Unfortunately, Briella suddenly decided that she didn't want to continue. Nyla's leaving was a sad loss to our band of adventurers, but we wished her farewell.
Our party came upon a circular room with a pool in its center. The pool was filled with an iridescent water which Starry decided to fill in a glass container and take with us.
Walking south, we encountered a square room with 3 goblins guarding a treasure chest. They were easily dispatched. Our thief checked for traps on the chest and found it to be trapped indeed. She disarmed it and we pocketed 930 pieces of gold.
A door to the east led to a long, rectangular room containing 4 skeletons with swords. Jorr and Starry each took a point of damage before dispatching the undead.
The room seemed to be a dead-end... until our thief checked for secret doors and discovered a triangular room to the north. It contained a marble statue of a beautiful woman - possibly Athena.
Starry wanted a closer look. Examining the statue, she found a button at the statue's base. She pushed it and the statue slid across the floor, revealing a spiral staircase leading downward.
We walked down and entered an octagonal chamber with a door at each cardinal direction. Starry opened the door to the south only to discover the hallway led to a dead-end, and tripped a trap as she did. A red laser blast shot down the hall, striking Starry. She was now down to 1 hit point.
At that point we had to call it a day and get on with our Christmas Eve activities. It was a fun-filled hour of D&D (though, more like Crimson Dragon Slayer for children).
Though Briella frequently gets discouraged when things get hard, I find that she eventually gathers her willpower to fight another day, struggling against opposition until she's successful. I'm confident that she'll be interested in playing again soon.
Thanks for reading,
VS
Saturday, December 17, 2016
Remembering Grognardia
I try to remember that ideas are cheap, but player interest is often priceless. For some, it can be a hard lesson to learn, but once understood, it more than repays the time and effort spent acquiring it.
~ James Maliszewski
I was going to title this blog post, "Looking Back," but it's really going to focus on the OSR blog of OSR blogs, back when the OSR was just becoming a thing - Grognardia!
I was tuning in a little later than most of the original OSR folks - early 2013. That's just after Grognardia "went dark." I probably read about a dozen of +James Maliszewski's posts. They were good, but by then James was mostly reviewing products or talking about the Gygax foundation / memorial / statue or whatever it is (was).
Grognardia was a bit intimidating and maybe it was my assumption that James and similar folks into the old school ways were "fundamentalists" when it came to D&D. Perhaps I had heard some negative things about the Dwimmermount Kickstarter or "OSR Taliban" from +Kasimir Urbanski (RPGpundit).
I'm not sure what it was exactly, but I never went that deep into Grognardia... until recently. Everything from his unsure trials with old school mechanics, DM style, and campaign setting (a megadungeon) to his love of "pulp fantasy" to theorizing about what made D&D so awesome back in the day. Some of our experiences are eerily similar, others are just really interesting (like his assumptions about 4th edition D&D based on pre-release announcements). But there's real knowledge, experience, and understanding in many of those older posts.
Here are just a few favorites of mine: Pulp Fantasy, Gary Gygax 1979, Dice as Oracle, Rough Edges, Old School Culture, and My Megadungeon: Dwimmermount.
Speaking of Dwimmermount, I'm very interested in buying / reading / running this campaign in the near future... when I start GMing again, of course.
Dwimmermount was James' rejection of "modern" D&D for some kind of primordial version - to see if he could implement the old ways and capture that nostalgic vibe from the 70s and early 80s. Not merely because he wanted to re-create the past, but he was seeking a return to the much-more-satisfying roots of our beloved hobby.
I started blogging about old school gaming stuff shortly after James stopped. Here's my first post from March 14th, 2013. It was shortly after that that I self-published my own crash course in old school fantasy roleplaying experimentation with Liberation of the Demon Slayer.
VS
Tuesday, December 13, 2016
A Possible Pivot
I've been doing a lot of thinking lately, and what this blog post contains is just that - thoughts. I'm thinking out loud, except that it's actually silent and in writing. Nothing set in stone.
The Idea: Instead of placing the vast majority of my attention on designing, writing, and publishing, I'd rather Game Master.
There are several good reasons for a change of focus. Originally, I made Liberation of the Demon Slayer just to say that I had done it. A small self-challenge before I turned 40.
The adventure was a way for me to prove to myself that D&D, and roleplaying games in general, were still worth pursuing. After 3rd edition, 4th edition, and Pathfinder, I was pretty much ready to quit the hobby.
That's when I found the OSR and everything seemed to fall into place. But I also made that adventure and the ones to follow because I thought it would be neat to see my creations in a professional-looking book, hold them in my hands and run them properly - instead of two dozen scraps of lore spread out over several notebooks, the back of envelopes, and post-its.
Even in those early days, the act of publishing and getting a manuscript ready for publication, was in aid of running a great game. I haven't forgotten that. Game Mastering is the key. If there's no GM, it doesn't matter how many thousands of RPG books one has on the shelves - or how many one has produced - they are practically worthless until actually used; played.
I'd like to GM more because it's fun and I'm good at it. But there's more to it than that. The Game Master has a calling. He answers the call. He's needed to run the game. I wrote How to Game Master like a Fucking Boss because there was a sense of urgency. The art of GMing is essential to creation born out of shared imagination.
Assuming one is on the right track, the more you GM, the better GM you'll be. I want to improve and keep improving - to the point where I can make some small living running games. Yes, I'm talking about the ever-elusive dream of becoming a GM for hire. You get paid (in one form or another) for running games. But it's not just about the money... I'm in it for the glory, too, of course!
As I type this, I'm wondering something about myself. Would I rather be known as a fantastic author or GM. Both, obviously. But if I had to choose one over the other... I don't know. GMing is where the action is. When you're at the table and behind the screen (so to speak, I usually don't use a GM screen), you're on the front lines. That's where the war is being fought. Our collective imagination versus reality.
As a side benefit, I'll be able to run all kinds of adventures and campaigns that I've been neglecting the last few years. When you're writing and self-publishing your own RPG stuff, most of the time you're either play-testing stuff before it comes out or running the stuff you already published. After all, those scenarios and game aids are like your children and if you have the chance to take your kid to Disney World or some other kid named Dwimmermount, Stonehell, Dark Albion, Maze of the Blue Medusa, and Anomalous Subsurface Environment, who are you going to choose?
Pivoting to professional Game Mastering (or even regular old GMing for fun, should the pro thng not turn out) will allow me to focus on presenting an awesome experience. Making that a priority over showcasing stuff I came up with all on my own.
VS
Tuesday, November 29, 2016
My hiatus begins
As I mentioned on g+ a few days ago, we had the twins.
Identical boys. One born on November 22nd, the other born on the 23rd. Eight hours apart. Yeah, it was a rough labor. My wife is still recovering and I'm doing as much as I can to take care of everyone.
The first and eldest is named Kanan Ezra Satanis. I wanted it to be Zirnakanan, after a dark elf city in some half-remembered D&D adventure or campaign guide, but that didn't happen. She fell in love with the name Kanan. Oh well, he'll always be Zirnakanan to me.
The second and youngest is named Kylo Phoenix Satanis. Yeah, I'm kind of surprised the wife went for that. I'm also 74% certain that he's going to be the evil one. ;)
They're both healthy and happy (albeit continually fussing/crying when they aren't sucking down booby milk). I can't ask for more than that. Will produce pictures when they're out of that unflattering newborn stage in a few weeks.
These are the last kids I'll have, unless there's an act of god out there brewing. Five is a good number for an adventuring party. We'll have to see how that goes in about a decade from now, maybe less.
Anyways, that means I'm on permanent vacation for awhile (yep, an oxymoron). But I'll still try to post something once a week or so, here and on Draconic Magazine, just to keep the creative fires burning. I expect the RPG projects will reemerge this Spring... hopefully.
I was able to accomplish quite a bit in 3 years. I'm proud of my prolific ways and means.
A few projects were squeezed in before a birth or vacation or self-imposed Kickstarter deadline. These things needed to get out there. So, I wrote my ass off in a blur of psychedelic hues, splattered gore, flashing blade, laser blast, the crunching of bones, obscene gestures to tentacled idols, and whispered ululation for those dark forces of the earth... until those manuscripts were finally conjured before my warlock hands. Obviously, +MonkeyBlood Design (Glynn Seal) worked his magic to make them look fantastic.
Here's a list for those keeping track. Well, that's it. So long and thanks for all the awesomeness!
VS
p.s. No, their birth certificates don't say "Satanis." But there's always a chance my kids will take up that moniker one day, when they're older.
Sunday, November 20, 2016
Trinity of Awesome +1
For those of us who prefer paper to PDFs...
The collected works from my Trinity of Awesome kickstarter - Slaves of Tsathoggua, Slippery When Wet, and A Green Jewel They Must Possess - in addition to Death Race: Fury Road are now available as a single softcover book!
You can purchase Trinity of Awesome +1 at CreateSpace now or wait a couple days for it to show up on Amazon.
VS
p.s. Image used by permission by Wasted Warriors.
Tuesday, November 15, 2016
Election Results by VS
I'm sure many people are just as sick of the post-election detox / reflection / autopsy as they were of the election itself. Or perhaps people are craving more discussion in hopes of understanding what happened and all the many things to come.
For the record, I'd like to classify myself as an independent, but since there are really only 2 sides in the US, I find myself on the Democratic side a vast majority of the time. And I voted for Hillary Clinton.
The following it my 3 cents. Here's the TL;DR version: Progress is nothing if not two steps forward, one step back.
Eventually, things will be moving forward again. This is just a temporary and necessary motion backwards. Assuming we don't find ourselves in a nuclear war or something. Remember all those episodes of The Twilight Zone and post-apocalyptic 80s movies? Collectively, I believe America thought that shit was in the past. Yet, there's a small chance that was foreshadowing an event or chain of events that will come to pass in the next 4 years.
I've been reading various blog posts such as +Kasimir Urbanski (RPGpundit) and a few others. This election was partially a direct result of the country sick and tired of all the SJW and whining about masculine toxicity, white privilege, sexism, rape culture, LGBTQRSPV (and however many letters will eventually be added), etc. And when peaceful protests turn into riots, including violence and destruction of property... well, that just makes your side look like the assholes you aren't, so stop it already!
As a straight white male, I feel I can see both sides. I'm all for equality and a progressive agenda, everybody deserves a fair shake, free education and health care. This country shits on minorities, women, homosexuals, and a lot of disenfranchised individuals and groups all the time. It fucking sucks.
On the other hand, this new millennial-driven inclusive agenda is starting to sound a bit repetitive and shout-y, especially when it's backed up by wrong-headed activism (like trying to get Alpha Blue banned from OBS). Everyday Americans have had enough. For them, Trump is nostalgic. He's their OSR, albeit in a twisted, negative, and ridiculous way. It sucks, but I can't blame them for wanting to keep the US recognizable from their perspective.
I don't know. I can't predict the future. However, that won't stop me from prognosticating right here and now...
- No one will know how it's all going to turn out. I have a feeling it won't just be liberals and a few "never trump" conservatives who will be disappointed. Trump is the wild card of wild cards, and any Trump voter/supporter who thinks he knows what he's getting is most likely in for a surprise.
- A lot of giddy, gloating, sore winner Republicans will out themselves as pieces of vile filth and will either lose their jobs or be forced to endure an unpleasant backlash they weren't expecting. Actually, it's already happening.
- I believe this victory will actually propel the United States into a new progressive age. If Republicans get their way with majorities in the executive, judicial, and legislative branches, it will give Americans a true taste of what they ordered - and it will eventually sicken them to the point where Republicanism is about as popular as neo-Nazi and KKK organizations are today.
Ok, I've probably said enough on this topic. If anyone wants to talk politics or whatever, feel free. I try to be open minded while still holding onto my own beliefs, independent of the two major political parties.
VS
p.s. One more thing, for what it's worth, Bernie Sanders might have won (if he'd been the Democratic nominee), but he's too far left for the United States (at this time). So, if he did become our next President, we might have gone two steps forward and three steps back.
Tuesday, November 8, 2016
Vote Today!
Yes, the United States Presidential election is also important, but I'm talking about this...
Vote for your favorite Kort'thalis Publishing product!
Below is a list of everything I've put out since October 2013 (it's been a busy 3 years). I'm so close to 20 that I can practically taste the blood dripping off Kalthalax's infernal blade.
But it's hiatus time, sadly. Although, let's not be too sad because the wife is giving birth to twins any day now (yay!) and the break will do me good - I hope to come back stronger than ever in 2017!
Simply comment with your favorite. If you can include a brief explanation or anecdote, please feel free to elaborate on your choice.
Kort'thalis Publishing Products
- Liberation of the Demon Slayer
- The Islands of Purple-Haunted Putrescence
- Revelry in Torth
- The Baleful Sorcerer of Tsathag'kha
- Three Swordsmen
- Crimson Dragon Slayer
- Crimson Dragon Slayer, edition 1.11
- Descent into the Candy Crypts
- No Escape from New York
- How to Game Master like a Fucking Boss
- The Outer Presence
- Alpha Blue
- Girls Gone Rogue
- Universal Exploits
- A Green Jewel They Must Possess
- Slaves of Tsathoggua
- Slippery When Wet
- The S'rulyan Vault
- Death Race: Fury Road
- Roll twice... ;)
__________
Thanks for taking part in this survey. Discovering what you like best will help me create more of your favorites.
VS
Friday, November 4, 2016
Outer Purple Fury
I just read the latest review for The Outer Presence.
It's my contribution to 1970s, Lovecraftian investigative horror RPG/scenario combo from last year. I think Endzeitgeist did a fantastic job analyzing it.
This is an actual play report using The Islands of Purple-Haunted Putrescence as hex-crawl inspiration. Good stuff!
And here's the second blog post talking about Death Race: Fury Road.
Until next time, keep reviewing, blogging, and playing my stuff. It drives me onward and downward, spiraling into the black nothingness at the very heart of awesome itself!
VS
p.s. My dice go out to my brother and sister gamers at Game Hole Con happening right now. Wish I could be there with you all!
Wednesday, November 2, 2016
Presidential Election
Remember Universal Exploits? That was an Alpha Blue sourcebook and campaign guide I published a few months back.
It's got a ton of random tables and ideas, giving your sci-fi or space opera RPG of choice more than a little edge. But what's the significance with the upcoming election?
I wrote some satirical political stuff, mostly about Donald Trump and included it in UX because he was a big focus in the daily news cycles. They were written before Trump was the official Republican nominee for President of the United States.
Since we're so close to election day, I decided to have a 50% off sale on the Universal Exploits PDF (softcover books on DriveThru and Amazon / CreateSpace have also been discounted, just not as much). The sale will run until the election is over and the result is finalized... which could be well into 2017 considering what we've seen so far!
Even if you're not interested in the "space Trump" humor, I hope the star pulp and vintage sleaze are enough to take your mind off things. ;)
VS
p.s. Even though the Amazon price has been changed, it will probably take several hours for the updated price to show.
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