Showing posts with label LotDS. Show all posts
Showing posts with label LotDS. Show all posts

Saturday, August 4, 2018

Almost Like Being There


Sadly, I'm missing yet another non-Milwaukee GenCon, just like I've missed all the previous ones. 

However, I just found out that some guys were playing through Liberation of the Demon Slayer using AS&SH.  And that's awesome because now I get to feel like I'm part of the magic!

Details: the guy drinking diet Mountain Dew fell in a blue slime pit and died.  The dude drinking Irish whiskey lived to tell the tale.  Haha.  Good times!

To celebrate such awesomeness, LotDS shall be ZERO dollars until after H.P. Lovecraft's birthday (August 20th, if you didn't know).

Looking forward to hearing more fun gaming news - especially if it relates to me or anything Kort'thalis Publishing has put out!

VS


Thursday, July 3, 2014

Giving 5e D&D a try


The day is here (one of them, at least), the hour almost upon us (or way past if you're not reading this immediately after I post it).  The online, free, basic Dungeons & Dragons 5th Edition has arrived!

It's HERE!!!

Even though I've been or mirrored a mix of emotions about this latest iteration, I'm still excited to see, run, and tinker around with it.  The following is my 5e schedule so far...


  • On July 17th, I'll be running two back-to-back demos at the Madison Central Public Library using the Starter Set intro adventure.
  • On July 26th, I'm running 5e for my home game group (which I haven't seen much of, let alone gamed with in months).  Not sure if I'll use Lost Mine of Phandelver or something else... probably something else since I've got a ton of unused modules and it would be cool to see how she flies using an OSR scenario.
  • Sometime in September, I'll be starting my weekly home game up again.  Not sure what system will be the core of this campaign but 5e will surely play a part.  If there are empty seats at the table, well, there's no better way of finding players than to run D&D.
  • There's a new (this will be their 2nd year) tabletop gaming convention in my home town, Madison, WI - Game Hole Con.  November 7th - 9th.  I ran a bunch of Liberation of the Demon Slayer games last year and this year I'll be doing a single session of The Islands of Purple-Haunted Putrescence, Saturday at noon for six hours!  Originally, I had posted the event using Swords & Wizardry, but since D&D 5e can be scaled down to an old school flavor, I reckoned D&D would be more inviting.  And this time I'll take pictures, damn it!

During all those D&D games, I'll do what I do with every roleplaying game I Game Master - experiment!  I'll try out new and very familiar house rules, swamp one game mechanic out for another, modify little bits here and there, and just see what happens, improvising as best I can.  The library demos will probably be the purest form of "basic" 5e because each session is only 2 hours; it will be a true test of the new system both for myself and all the casual RPG or 5e noobs who signed up to play.

There's no doubt I'll incorporate my critical hit table from Purple, dark secrets from Liberation, several awesome innovations from 13th Age, perhaps something from Dungeon World (amazon doesn't know where the fuck it is at the moment!), spells from Space-Age Sorcery, and that idea I had about outside-the-box combat stunts.  Probably lots more in varying degrees...

That's how I game.  As soon as the world and characters take shape, they change from what's written down in some book or on some character sheet.  It's purely subjective, moments of another reality.  Just as real as our everyday experiences... occasionally more so.


VS

p.s.  Probably goes without saying, but I'll be blogging about my experience after every 5e session listed above.  Stay tuned!



Sunday, January 19, 2014

Demon Slayer


"There are many stories about that blade, my son.  Almost none of them are true.  That's probably a good thing; the world is a better place for not knowing the origins of Kalthalax.  Yes, our ignorance is a blessing... the birth-flames of that sword must have been emerald green with wickedness."

Kalthalax... slayer of Demons, Devils, any and all of infernal heritage*.  However, the origins of this blade were not slaying Demons but transferring their infernal essence to a new host... a chosen one.  Kalthalax is the sword's human moniker, named after the crusader from another world who drove his men into Hell's circles, savagely routing the soldiers of darkness in their very home.  But Kalthalax has another name, a secret name given to it by Sydaac the Elf who forged it from an ultra-telluric metal that none had ever seen before or since.  It had strange properties; chiefly, the power to house a Demon's soul.

Forged into a formidable rune-blade, the unholy vessel was able to draw and keep the infernal essence or tenebrae until needed.  The Elven swordmaker and worshiper of Voorthal'nyggura named it after the first Demon to break through their fiery prison; his name Kort'thalis!  Kort'thalis and his brothers conquered a third of Razira before Yogsoggoth and Tsathag'kha dreamed themselves back into reality.

Kort'thalis abides, its black aura a tell-tale sign of the thousands stored within.  Voorthal'nyggura's servants prepared a patchwork golem of flesh to house the collected essence.  A thousand years ago, this stitched, grafted, and misshapen giant was to be the god's champion.  Soon after it was fashioned, the creators changed their minds.  The blade's custodians began to serve the sword more than their own god, each hoping to evolve into the prophesied chosen one.  They decided to keep Kort'thalis for themselves, knowing its power over Demonkind.    Might making right, they settled age-old vendettas and used the rune-blade to reign in Hell... for a time.  

The sword was lost towards the end of their Demon wars, after a string of long and bloody battles.  An Elf, descended from Sydaac, claimed it.  This Elf recognized the ancient glyphs upon its lethal visage.  He carried it back to the mortal world, bequeathing it to a youthful, dark eyed stranger, so humanity would have a chance for survival.  


Kort'thalis Arcana

Once the wielder is aware of the sword's true name, he may claim its hidden powers.  

*  Upon rolling a natural 20, the sword decapitates its infernal target, stealing that Demon's soul in the process.

*  Those Demons struck down by Kort'thalis are absorbed by it.  All their tenebrae is swallowed, except for a fraction of it; the smallest part flows through the swordsman as he delivers the killing blow.  When Kort'thalis destroys (or converts) an infernal being, add up their Hit Dice.  For every 23 Hit Dice collected, the swordmaster receives an additional point towards one of his ability scores.  Example:  Veen the fighter has slain 21 HD worth of Devils and Demons since attaining Kort'thalis.  The fighter destroys yet another Demon, this one 6 HD.  Veen only needed 2 more points before reaching 23.  He chooses to raise his strength from 16 to 17 and starts the tally over again at 4 HD, because of the remainder.  

*  Upon rolling a natural 1, the Demon slayer expels a portion of its built-up essence.  Kort'thalis surges with a lurid, violet-red glow as reality becomes overshadowed by darkness.  Everything within a 30' radius is corrupted by evil, especially the wielder.  Lawful (or good) individuals take 6d6 damage.

But there's another downside - tenebrae is radioactive and, given enough exposure, even cancerous.  When a wielder has struck down 100 HD worth of Demonkind, he becomes Chaotic (if he hasn't yet traveled down that road voluntarily) and transforms into a hideous mutant from beyond this universe.  See the following table for specific (and more accessible) results...

1.  Flesh as black as moonless midnight; completely hairless; winged.

2.  Aqua skin tone, worm shaped, with white hair and eyes... no mouth.

3.  Some cross between a fly, wasp/hornet, and spider.

4.  A semi-corporeal violet gas.

5.  A Demon with crimson scales, horns, hooves, barbed tail, forked tongue, and wild yellow eyes.

6.  Ivory skin and hair with tentacles sprouting in odd places, blood red eyes, and extremely long fingers.
______________


Original sword artwork by Timothy Shodukari with digital enhancement by Dave Bergamoth.
___

*  This blog post is bonus content for my old school dungeon crawl Liberation of the Demon Slayer.






Sunday, November 3, 2013

Best RPG Descriptive Words & Phrases!


Roleplaying is essentially storytelling.  We imagine what's going on based upon verbal and non-verbal communication; the most important being verbal (feel free to argue that point, if you must).

Certain words have more impact than others.  A few are so impactful they can affect the potency of an encounter, if not the entire session.  These are the most stimulating and immersive.  They not only get the point across but add another layer or two of reality [no, not reality exactly, but some kind of hyper-stylized aesthetic which artfully replaces reality], expanding and deepening the story in a satisfactory way.  Those are the best descriptive words in a roleplaying context.

My point is that they should be used with greater frequency.  Of course, first they have to be identified.

Short words, long words, seldom-used words, compound words, and phrases.  They are the little bytes, puzzle pieces, moments which hold the entire story together, driving points home, building atmosphere, creating worlds!  Some have resonance because they are fresh or innovative or strange or classic with nostalgia or some combination of these.

Ideally, this blog post will be a list of 100 best RPG descriptive words and phrases.  However, I don't want to build it alone.  Suggest one and I'll put it down below.  Feel free to include your reasoning for why you think it's awesome... did you use it in one of your games, did you hear someone else use it, etc.? Or simply comment on words/phrases mentioned that you either love or hate.  Any feedback is cool.

I'll start...

1.  Sickly as in "sickly purple death ray".  Sickly alone is cool, and can be used in various ways.  Incidentally, "sickly purple death ray" is the name of an OSR blog, but it probably came from somewhere (anyone know the source?).  In fact, I like the whole phrase so much that I used it verbatim in tonight's LotDS game at the Game Hole convention.  I thought it had more pulp pizzazz than "lightning bolt".

2.  Eldritch

3.  Cyclopean

4.  Cosmic

5.  Gargantuan or colossal

6.  Antediluvian technology

7.  Batracian

8.  Resplendent

9.  Dweomer

10.  Ruinous or ruined

11.  Ravenous

12.  Ethereal

13.  Bestial

14.  Searing (as in searing light, pain or heat)

15.  Gibbous

16.  Rugose

17.  Abhorrent

18.  Sanguine

19.  Lurid

20.  Esoteric

21.  Membranous

22.  Blasphemous

23.  Iridescent (I would also include viridescent and nigrescent)

24.  Irascible

25.  Incandescent

26. Transcend and transcendent

27.  Stagnant

28.  Dripping with slime

29.  Holocaust

30.  Nameless citadels

31.  Gluttonous

32.  Baleful

33.  Dread (also dreadful or dread-filled and filled with dread... how about dread-infused?)

34.  Grimoire

35.  Preternatural

36.  Abattoir

37.  Swarthy

39.  Catacombs

40.  Grotto

41.  Labyrinth and labyrinthine

42.  Sepulcher

43.  Decrepitude

44.  Inconceivably precious tablets of star-quarried stone

45.  Venereal

46.  Don't worry about it. (From the GM)

47.  Vomitous

48.  Foulness beyond the black leprosies of hell

49.  Spanless gulfs of time

50.  Miasmal vapors of the tomb

51.  Noxious

52.  Permeating

53.  Gygaxian  (sure, why not?)

54.  Dank

55.  Bilious

56.  Tenebrous

57.  Mucilaginous or muculent

58.  Corpulent

59.  Putrescence

60.  Hecatomb

61.  Gloom

62.  Unctuous

63.  Otherworldly atmosphere

64.  Vile or villainous

65.  Writhing

66.  Glistening

67.  Seething

68.  Tumorous

69.  Streaming ooze of charnel pollution

70.  Deliquescent

71.  Pulsating

72.  Malodorous

73.  Mephitic

74.  Noisome

75.  Seething

76.  Ichorous

77.  Viscid, viscous, or slick

78.  Visceral

79.  Tentacular or tentacled

80.  Moist

81.  Mellifluous

82.  Unspeakable

83.  Tumescent

84.  Susurration

85.  Bloated, blood-drenched fiends

86.  Swollen, alien, egg-sacs

87.  Witch-haunted

88.  Melange

89.  Cronenbergian or Cronenberg-esque

90.  Lovecraftian (this one probably gets overused a lot, but still worthy of placing here)

91.  Ultra-telluric

92.  Atlantean

93.  Decadent

94.  Degenerate

95.  Under the scarlet light of a bloated, dying sun (that's from AS&SH)

96.  Disharmonious or harmonious

97.  Unrelenting

98.  Incongruent or congruent

99.  Crystaline

100.  Kaleidoscopic



I think we (as GMs) should consider tailoring our adventures to fit these transcendent words. What if those gaming sessions suddenly became more to our liking and individual aesthetic because we used blasphemous, lurid, and batracian?  Let those Lovecraftian words be our damnable guide!


VS

p.s.  Thanks for the help, everyone!  Feel free to use this as your d100 random descriptive table.




Tuesday, October 22, 2013

Game Knight Reviews tackles LotDS


Brian Fitzpatrick from Game Knight Reviews agreed to review Liberation of the Demon Slayer here.  I'm grateful and honored by such high praise.  All the positive feedback I've received this month has inspired me to start working on module #2.

Thanks, everyone!

VS


Monday, October 14, 2013

Thursday, October 10, 2013

LotDS on Amazon!


Liberation of the Demon Slayer is now available on Amazon.com!  Sweet.  That's pretty much all this blog post is about.  Just wanted to announce the Amazon release.  :)

I hope some of you are getting ready to read, play, run, blog about, or even review my old school, Lovecraftian, science-fantasy adventure and campaign guide because I would love to know your experiences... Just the thought of warriors, sorcerers, clerics, Elves, and thieves crawling through the dungeons I created (and Dyson Logos rendered) is a tantalizing thrill.

LotDS was spawned (according to the hellish and depraved sacraments of the K'tulu priesthood) so that like-minded gamers could have an incredibly dark and wild ride, reminiscent of the classic modules we all remember.  Yes, it's meant for D&Desque RPGs of zero - 3rd level PCs, but I think LotDS is adaptable to a wide variety of systems and levels.


By His loathsome tentacles,

VS


Sunday, October 6, 2013

LotDS Success!


Some news... a fellow OSR gamer blogged about Liberation of the Demon Slayer's apparent success:  Johua De Santo's blog

Knowing that my work resonated with all kinds of fantasy RPGers is extremely gratifying.  Print versions should be available in two or three days.  Thanks for your patience.


VS

p.s.  If you've read through it and liked what you saw, then please feel free to post a short review on either DriveThruRPG or RPGNow.


Tuesday, October 1, 2013

LotDS on DriveThru & Amazon



A gonzo, Lovecraftian, science fantasy quest through the devil-haunted Nether Realms!  Or you could just go back to farming your stinking land...

This has been a long time coming.  My old school fantasy RPG adventure and campaign guide is up on DriveThruRPG as a PDF for a special introductory price of $7:

http://rpg.drivethrustuff.com/product/119240/Liberation-of-the-Demon-Slayer

The print version should be available in a week.  At that time, the PDF alone will go back up to its regular price of $9... but will be $7 for the PDF + print version of $19.

The print (and I believe a PDF) version will also be available on Amazon in about a week as well.

I'll make another announcement when those go live.


VS

Thursday, September 19, 2013

Vord's Familiar ~ an introduction to Clear Meadows


Back to swords and sorcery!

For those of you who don't know, Liberation of the Demon Slayer is an old school fantasy adventure I'm self-publishing.  PDF and print versions should be available shortly.  Tentatively, I'll say the release date is 9/23/13.  So, in anticipation of that, I'm offering a brief micro-adventure which can be used as an intro to the LotDS adventure.

This collection of scenes revolves around a Stygian Imp, also known as a Night Imp because they're dark as night, as well as, being nocturnal.  This particular Stygian Imp, Mobo, is the familiar to a powerful Demon named Vord who lives far below the surface.  A fortnight ago, Vord became enraged about some conflict within "his" dungeon, and threw Mobo across the room.  Feeling hurt and dejected, Mobo escaped up to the surface.  Now, the Imp is causing trouble in the town of Clear Meadows.

Mobo can become invisible 3 times / night; he's devious, crafty, and mischievous.  There are several places in Clear Meadows where he's been and continues to cause trouble.  Some of these places might be where starting zero-level PCs work or spend time.  Giving them a specific role in Clear Meadows should give PCs a feeling of belonging, so they'll help the town during the tough times ahead.  The GM might want to run this mini-scenario right after the hour or two (depending on what system you're using) of character creation.

The object of this micro-adventure is to discover why things are going wrong in the town by finding and confronting Vord's familiar.  Initially, the townsfolk suspect an apprentice, patron, or employee who has a bone to pick.  A PC or two might find themselves accused - giving them even more reason to unmask the real culprit.  The piece ends with a particularly horrifying nightmare which foreshadows LotDS's multi-level dungeon.

Locations

1 - 4  ...The Rampant Lion is the largest and most frequented tavern in Clear Meadows.  Mobo likes removing chairs (while invisible) just before patrons sit down, urinating in the wine, and using a home-made slingshot to break full, foamy mugs of mead.

5 - 6  ...A nameless, three-man thieves' guild that occasionally takes on a street urchin or two.  It's led by Staffol, a one-eyed thief of advanced years who wears an eye patch.  Mobo has painted an exaggeratedly silly eye over Staffol's eye patch.

7 -8  ...The Pungent Pearl is a seafood shack on the edge of town.  Mobo occasionally refreshes himself with messy night feedings of shrimp and other undersea crustaceans.  He also likes to pour ice all over the floor.

9 - 11  ...Valstead the enigmatic wizard usually has a half dozen apprentices assisting him in his leaning, moss-covered citadel.  Mobo might imbibe a polymorph into dragon potion when PCs are around.  Just last night, he cut all the stars out of Valstead's periwinkle wizard robes.

12 - 14  ...The town guard.  Mobo likes breaking spears in half, dulling blades, and greasing the stone steps leading up to the guard tower.

15 - 17  ...Lord Barok owns most of the fields in Clear Meadows.  Of course, he needs a lot of farmers to till the soil and work the land.  The Imp has dismantled the plow and continues to feed sleeping pills to the horses.  His next jape will be spreading manure all over the barn cat named Sassie.

18 - 20  ...The clerics of Clear Meadows serve the town as best they can.  Mobo can't resist adding a gelatin thickener to the holy water and discoloring the crotch area of a priest's white frock.


Eventually, the PCs will see a short, frail, night-black Demon prancing around the town, committing shenanigans, and generally being a nuisance.  Capturing Mobo will prove difficult, as he is slippery and has invisibility at his disposal.  When apprehended, the Imp tells the PCs that his name is Mobo, he's the familiar of a powerful Demon named Vord who lives somewhere beneath the town, and, yes, he's been causing all the mischief.  The Stygian Imp doesn't know much at all about the Nether Realms, nor anything in particular about dungeoneering.

Before concluding the session, the GM tells the PCs about a dream they each have...

"You're walking through town until you come to a doorway.  Going through it, you suddenly find yourself in the forest at night.  Up ahead is a bonfire.  Drawn to it, you walk up to the edge of a camp where cackling winged serpents fly above sinister robed humanoids.  The robed humanoids hold meat cleavers above their heads, bringing them down, cutting into several torsos, legs, arms, and various gore-drenched body parts strewn before them.  The spectacle sickens you.  Before you can turn away from the grisly scene, the dark red visage of a Demon Lord appears in the midnight sky.  He has a smug expression upon his face, arrogantly gesturing at something behind you.  Still unable to move, you feel the sensation of worms - hundreds of them - crawling upon your legs and working their way up.  The Demon disappears as it utters the following disembodied words, "M'zathrinah Vordes'torvik ak qxon fsirie e'visht." 


Well, that's it.  Thanks for reading.  Can't wait for you guys to experience Liberation of the Demon Slayer.  Soon...


VS

Tuesday, August 20, 2013

Lovecraftian as always


H.P. Lovecraft and his Cthulhu Mythos have influenced much of my life.  So, Happy Birthday to him!  He is a prophet to some of the warped apostles who admire his foetid works.

While fantasy and D&D retro-compatible and retro-clone RPGs have enough adventures, campaigns, and settings to go around (although, there's always room for a few more gems), the Cthulhu genre is deplorably lacking!  I can't objectively judge whether there's a deficit of quality gaming material according to others.  But for myself, I want more opportunities to suss out the Dreaded One and his untenable ilk.  Nevertheless, I think it's relatively safe to say that intrepid investigators could do with plumbing fresh eldritch horrors, for a change.

About a year ago, I got the itch to co-author a modern-day Cthulhuoid campaign.  A year ago, I wasn't actually gaming, so that particular itch was strange in itself; yet, was no doubt still brimming with inspiration from running the beyond brilliant Masks of Nyarlathotep years ago.  Those nights of MoN kept the dream of gaming alive, even if I'd more or less given up on the hobby.  Poppycock to you 4th edition D&D.... poppycock, I say!

Also, I thought co-authoring was preferable because I'm only one man and writing can be a lonely, not to mention, single-perspective pursuit.  Additionally, the word "campaign" doesn't seem right.  Campaigns are for D&D and the various RPGs that evolved from miniature wargaming.  "Chronicle" was born of Vampire: the Masquerade.  What about "sequence" when describing a set of thematically linked adventures in the weird horror/scifi milieu?  Yes, I like it.  "A disturbing sequence of events befell Arkham, Dunwich, and Innsmouth."

Anyways, I soon dropped that idea and picked it up again a few months later...but with a twist.  That's where Liberation of the Demon Slayer began.  I wanted to give D&D another shot by way of the Old School Renaissance.  It worked, and LotDS blossomed along with my passion for roleplaying.  BTW, the old school mega-dungeon should be available early September.

Now that LotDS is almost off my plate (final touches being added as write this), and even though I have dozens of little notes for a follow-up OSR D&D type adventure, I'm still toying with the idea of creating a Mythos-based sequence for those wanting something new but still very much in the Lovecraftian tradition.

I've given up on collaborating with my fellow gamers and HPL aficionados, but not completely... surely as the ichor flows black, hope springs eternal.  So, let this be a warning to the world.  Venger's wheels are turning!  Feel free to throw ideas at me like they were shoggoths... some just might stick.

By His loathsome tentacles,

VS

p.s.  Someday, I'll get around to writing that Lovecraftian novel, too.  Someday...

Wednesday, July 10, 2013

Bittersweet Nights of Gaming


This post isn't about any particular session, so much as it's about that exhilarating rush we feel at the gaming table... and knowing the game must end at some point.  Just as bittersweet as nostalgia, it's awesome to remember the good old days, but, at the same time, it must be acknowledged that those days are gone.

I took a group of 6 players through B4: The Lost City last night using the Swords & Wizardry retro-clone RPG.  It was a local, face-to-face meetup for those who have either never played a paper and pencil roleplaying game before or those who haven't played in many years.  It was a great experience, and a fun time for all.  Three hours into it, we were getting up from the library's special reserved room and saying goodbye to each other, goodbye to the step-pyramid of Cynidicea, goodbye to gaming for who knows how long.

"Well, there wasn't enough time, Michael.  There just wasn't enough time."

This Saturday is going to be the last session of the campaign.  The cap to six months of weekly to semi-weekly gaming.  As some readers may know, this campaign galloped on the heels of my second child's birth.  My wife was kind enough to let me start gaming again after only a couple months of sleepless nights and constant attention.

And those first sessions would determine if I ever gamed again.  You see, I had become increasingly burned-out by roleplaying over the years.  Something got lost... maybe it was my gaming style or focus or the fundamentals had slipped through my fingers.  Fourth edition D&D definitely did not easy my gaming malaise.

Half a year ago, I took up the Dungeon Master mantel yet again with my old school gaming primer in hand and my head full of psychedelic Erol Otus eldritch science fantasy neo-nostalgia, as well as, visions of dancing sugarplum fairies with vorpal scimitars +3.  Luckily, the OSR did me just fine.  I was a new man and gamer.

Yet, all that gaming took its toll.  The scheduling and logistics - agonizing over who could be there, making sure everyone had transportation, food/drink.  Sometimes there were too few, a couple times there were too many... one night almost turned into a drunken brawl.  My wife complained about never seeing me on Saturday nights.

It needed to end, or, rather, it needed an ending.  The campaign should have a final chapter, I thought.  A conclusion.  And then a short break from gaming, followed by more gaming of a different sort.  You see, I also don't want to get burned out on fantasy - even the weird fantasy of sword, sorcery, spaceships, lasers, and Lovecraft.

So, I'll be going OSR circa 1992.  Yes, back when I was a Junior in High School, playing and running Vampire: the Masquerade on a regular basis.  Joy Division, lots of black ten-sided dice with dark red numbering, and riffing off cinematic bloodsucker classics like The Lost Boys, Near Dark, Fright Night, Sub-Species, Interview with the Vampire, Dracula, and Nosferatu.

Don't worry though, I'll still be blogging.  And my OSR mega-dungeon Liberation of the Demon Slayer is still being self-published by the end of August.  Hopefully, I'll be back playing D&D (more like a cross between Dungeon Crawl Classics and Swords & Wizardry) in September.  Who knows, maybe my wife will even let me run games twice a week!?!  Not going to hold my breath.  ;)

"We'll get there, Pop.  We'll get there."


VS

Monday, June 3, 2013

Make their lives Hell


For starters, let me just say that I still can't get last night's Game of Thrones end scene out of my head.  It pervaded my dreams.  Not sure what made it so disturbing.  After all, I've seen most of Quentin Tarantino's films.  And yet, I have to admit I lost sleep over it - and the sleep I didn't lose kind of freaked me out a little bit.  I don't want to spoil anything, so that's the end of that, but God damn!  Ok, now I'm done.

Last Saturday, I cautioned the players that before reaching 5th level, they would each have to pay 4,000 in gold, services, trade, etc.  As expected, protests were voiced.  "What about all the monster killing we do in the dungeons?"  And, "How come we've never had to pay a mentor for training before?"  To the former, I answered, "Even several minutes a day embroiled in combat doesn't allow one to learn new martial disciplines."  And to the latter, I said, "Because at 5th level your characters are reaching a new tier or power and capabilities.  You've plateaued.  Now, it's time for your characters to break that plateau by paying for expert training.  (I'm probably writing it better than I explained it, actually.)

Well, even though they still had a little ways to go before reaching 5th level, they didn't have the gold.  I patiently, silently waited for their bellyaching to end before explaining the treasure-laded hook for that evening's adventure.  Finally, things settled down and the business of exploring began.

This Saturday (just a few days ago), we had a new guy play.  Before going on my vacation I was asked and agreed to teach an Intro to Roleplaying workshop for the local Geek Meetup group.  Long story short, it went well.  I got a chance to further playtest Liberation of the Demon Slayer, and even got a new player out of the two night workshop.

Being a noob, the new guy (who played a warrior) didn't have any preconceived nonsense or bullshit sense of entitlement.  Sadly, towards the session's conclusion, his character was dismembered by a spell.  An arm and both legs magically cut off and sent flying across the room.  Still alive, he clutched his sword +1 of regeneration.

After the battle, the limbs were gathered up, and thoughts turned towards healing.  Unfortunately, the cleric didn't have the spiritual juice to restore the warrior.  The Elf tried to use a mend spell, but ended up critically failing and causing his own leg to be severed.  Appealing to his deity, the lawful cleric asked for guidance.  "You must sacrifice your hand."  P'tah, the pseudo-Egyptian God of Order replied.

Well, the cleric, Orron, didn't like that answer.  In the meantime, the party's Elf, Tirrynel asked the Dungeon Crawl Classics version of T'sathoggua for help.  T'sathoggua spoke to the Elf, telling him to sacrifice the cleric to him.  Being chaotic (and without both his legs), Tirrynel, decided the Toad God was making sense.  He whispered a quick plan of attack, "Sacrifice the cleric."  to his Dwarf character (everyone but the new guy was running two characters), and some inter-party aggression began.

For whatever reason, I couldn't suppress my laughter.  This is the first time in however many sessions (20 or so?) that PCs came to blows.  It all seemed inevitable while, at the same time, being eminently avoidable.  Regardless of whether it was warranted, laugh I did.  Infectious laughter, and Tirrynel's player joined in - or perhaps I had joined in with his infectious laughter.

Orron was driven out, running rather than fighting or doing anything to stop the presumed ass-kicking-to-come.  He still did not accept that giving up his hand in exchange for re-attaching 4 limbs (3 for the warrior and 1 for the Elf) was a fair trade.  Nearly getting impregnated by a burrowing worm's pre-fertilized eggs, the cleric managed to find his way out of the dungeon.

That's all we had time for.  Normally, we stop between 11:30pm - midnight.  That session didn't end until 12:30am because of the heightened dramatic tension which we all wanted resolved.  Plus, this was new territory - we were curious to see what would happen next.

As of now, I don't know the cleric's future.  I haven't received anything from the player, and just sent a text asking him about what he wants to do.  The cleric might decide to go off on his own, come crawling back to the party, or seek revenge.  Time will tell.

Incidentally, this was the first or possibly second time the adventurers came up against an enemy with anti-magic.  That, a dismembering wizard, and a few 2 HD humans running around with laser pistols really gave the party a run for its money.  I'll talk about the old school module "Beneath the Ruins" I ran after next Saturday; not sure if it will conclude by then, but we'll be real close if not finished.

So, what do you think?  After he tries and fails, should a cleric be expected to sacrifice a valuable magic item, body part, or considerable amount of gold in order to work miracles?  How about the magic-user?  How do you handle in-party fighting?  What would you plan for next time regarding the current situation - anything specific... would you wait to hear from the cleric's player?  What about stepping in to arbitrate or negotiate things even though no one has asked you to?

The title of this blog post is, "Make their lives Hell" for a reason.  I feel it's the Dungeon Master's job to provide challenges - that means coming up with and unleashing tricky situations, formidable opponents, and mysterious encounters upon the PCs every week.  Some of which has unexpected consequences.  Things occasionally get crazy.  That's part of the old school renaissance, the non-standardization of gaming which allows, in one game, individuals doused in giant pink psionic snail slime to repel magical fire; while, in another game, giant pink psionic snails don't exist!

Also, I should note, that it's not all hellish.  DMs have two faces (or is it three?), the one doling out awesome loot and making the adventurers look all heroic by narrating the bloody defeat of their long-suffering enemies.

Comments welcome!

VS

Thursday, May 30, 2013

Nudity in gaming books - what's too risque?


This is intended to be a dark module.  Indeed, there are going to be some mature themes sprinkled throughout Liberation of the Demon Slayer.

As an artist, I can judge for myself what the module should include or try and stay away from.  I'm a believer in artistic expression, freedom, and all that jazz. However, the artist should keep his audience in mind.

I'm not just creating this fantasy RPG adventure for my benefit.  I expect it to be used and enjoyed by those who like old school, Lovecraftian, science fantasy, gonzo mega-dungeons.  That's why I wanted to open up the floor, to get opinions on what's tastefully adult-oriented... and what's beyond the pale.

LotDS won't include anything hardcore or triple x; you won't see people actually having sex, erect (or even flacid) penises, spread-open vaginas, etc.  Nothing like that.  However, there will be boobs and butts!  As for pubic hair... that's up to you guys.

The image here on the right is, in my humble view, kind of on the border.  Personally, I like it.  The artist goes by iguana on Deviant Art.  He drew it.  I can go back and ask him to put tiny black thongs on those slave girls.  Should I?

I encourage you to voice your opinion.  What do you think - is this too risque?  Am I in danger of offending lots of OSR individuals?  Or does this herald a new retro-age of sword & sorcery exploitation pulp?  Thanks for your feedback!

VS

Liberation of the Demon Slayer ~ update #3


Things are really coming along.  I've gone through and made everything easier to read/find.  Good organization will help make for a good layout.  When a DM is frantically scanning a few paragraphs for someone's name or magic item, he doesn't want a lot of clutter.

There's a balancing act between flavor and minimalistic details.  I don't want to bog down a room or NPC with lots of unnecessary information, but on the other hand I think it helps to have some background, as well as, a few contextual dashes of imagery so everyone at the table can "see" what is going on or who is being described.  I'm trying to find that balance.

A lot of great art is coming in.  The image to the right is from Silvia Gonzalez.  It's only a sketch of a female Dark Elf.  Can't wait to see the finished work.

You've seen two work-in-progress photos of the front cover (see the last two LotDS updates).  I have the final image, but am waiting to show it.  Perhaps I won't unveil it until the book is out...  Some fantastic interior artwork has reached my hands, too.  I'll be showcasing some of that in updates to come.

I found a map guy, although we haven't corresponded much.  Do other publishers find a backup person - an understudy if you will - to fill a role just in case the original person backs out or whatever?  I've been wondering that.  I contacted more artists than I needed because I knew a few would get busy with other projects, decide I wasn't paying enough, flake-out, etc.  Hopefully, I found the right ratio and the book doesn't have too much art or not enough (can it have too much?).

What else?  I'm running 2 LotDS events using the Dungeon Crawl Classics RPG as an engine at a local table-top gaming convention in Madison, WI.  It's called GameHole.  I'm excited about that.  Here's the link:  http://www.gameholecon.com/

Oh yeah, Tim Snider has been kind enough to do a last light edit of the manuscript before we move too far into the publishing part of the process.  He's looking at the 99% completed version now.

Thanks for your support!  I really hope Liberation of the Demon Slayer is something that shines in the vast field of old school D&D type adventures.  Keep coming back for more updates.

VS