Showing posts with label AS&SH. Show all posts
Showing posts with label AS&SH. Show all posts

Saturday, August 4, 2018

Almost Like Being There


Sadly, I'm missing yet another non-Milwaukee GenCon, just like I've missed all the previous ones. 

However, I just found out that some guys were playing through Liberation of the Demon Slayer using AS&SH.  And that's awesome because now I get to feel like I'm part of the magic!

Details: the guy drinking diet Mountain Dew fell in a blue slime pit and died.  The dude drinking Irish whiskey lived to tell the tale.  Haha.  Good times!

To celebrate such awesomeness, LotDS shall be ZERO dollars until after H.P. Lovecraft's birthday (August 20th, if you didn't know).

Looking forward to hearing more fun gaming news - especially if it relates to me or anything Kort'thalis Publishing has put out!

VS


Wednesday, March 14, 2018

Updated PDF: Player's Handbook Like A Fucking Boss


Some nice changes have been made to the PDF (both bloody parchment with evil red veins and the printer-friendly version), so wanted to blog about it!

A few of the previous illustrations weren't that well integrated into the layout, my fault on that.  And a new image was added, plus text from Draconic Magazine here.  So, the document is looking better than ever. 

If you've already purchased it, the updated PDFs are waiting for you (email notification should have automatically been sent out when the files were updated).  If you don't have it yet, I think it's well worth the price...

Aww Hell, let's put this motherfucker on sale!!!

VS


Friday, December 22, 2017

Player's Handbook like a Fucking Boss


Yes, I've been busy (again)!

Just a few moments ago, I completed the upload process for my latest fantasy roleplaying game aid.  It's called Player's Handbook like a Fucking Boss, a 32 page PDF that's got everything from the defining moment that forged you into an adventurer to badass names for your magic items.

This book is for all the various iterations of D&D, including retro-clones and 4th wave OSR weirdness like Crimson Dragon Slayer.  It's strong enough for a GM, but PH-balanced for all you struggling players out there who keep dying all the fucking time.  Aren't you a little sick and tired of not surviving the first level of the dungeon or a raucous tavern brawl?  Yeah, I thought so.

Do yourself a favor and check out Player's Handbook like a Fucking Boss!

As usual, lots of fantastic artwork and +MonkeyBlood Design (Glynn Seal) made it that much more awesome because of his mad layout skillz.

Venger As'Nas Satanis
High Priest of Kort'thalis Publishing


Thursday, November 9, 2017

Game Hole Con, part II of II


I sought out the Frog God Games booth in the dealer's room so I could catch up with the legendary dwarven barkeep and blogger +Erik Tenkar.  He generously gave me the new Swords & Wizardry Light folder containing lots of goodies.  We caught up on some of the latest OSR gossip and drama, his lovely wife snapped a photo, and then I was off to explore the rest of that cavernous chamber...

While purchasing the 2nd edition of Astonishing Swordsmen & Sorcerers of Hyperborea, I chatted with +Jeff Talanian, as I often do at Gary Con.  Browsing the new rulebook literally took me 10 minutes of turning pages, several pages at a time.  It's that fucking big!  $60 seemed a fair price.

Got some new dice (not that I needed any) because I'm a helpless dice addict just like many gamers.  Hey, it's an affliction with benefits - I get to roll the plastic bones while pretending I'm a fairy princess sorceress (violet-pink kind of a mist within clear dice), a loathsome Cthulhu cultist biding my time until the Great Old Ones return (who's pretending?) on account of them being several awesome shades of green, and a member of Team America:  America... Fuck yeah!  Three sets for $25.

Probably the best deal was the $20 Broodmother Skyfortress which I've been meaning to get for ages.  Will let you know what I think after I dive in, +Jeff Rients.  If you're coming to Gary Con in March, maybe you could sign it for me?

Had dinner with some friends at one of the outdoor food trucks.  It was some BBQ pork Asian dish, pretty good but the pork was so fatty that I could only enjoy half of it.

So, the Alpha Blue game!

Instead of scrambling for players like my 1st session (read about that near-epic fail here), I had a full table of 6 players.  A few knew of me and my RPG stuff, a few did not.

It was a satisfying adventure; although, 6 players is a lot when it comes to the non-combat pillar of roleplaying, namely interaction and exploration.  Everyone started out at a familiar club on the Alpha Blue space station brothel, being regaled by their mentor Spock-bacca.  Each PC got a little bit of "screen time" until the hook and then everyone journeyed to the desert planet of P'oon in order to meet their contact, Obi Wan'k, who told them about a shipment of blue crystal located at the local starport.

I got to break out +MonkeyBlood Design (Glynn Seal)'s latest map - the Gamma Turquoise: Santa Fe Starport.  It looked great!  I planned on using his Sidewinder desert transport map, as well, but the PCs went in a different direction.

There are so many details and highlights that I don't know where to begin - my favorite might be the player who was laughing so hard while describing his pimp negotiating a drug deal just before blowing them up with a thermal detonator that he felt the need to apologize to everyone.

The session ended a little early because the main boss at the end was struck with 3d6 and the dice came up all sixes.  And then he turned in a little blue token in order to double his dice pool.  So, 5d6 damage turned into 10d6 damage and he rolled a few sixes for damage (which explodes).  So, on the first round, the zith lord died.  What happened to his apprentices?  I was sort of in shock, but thought it made sense for them to basically surrender. This is a random table I came up with for just that situation (which also came up earlier in the Crimson Dragon Slayer scenario earlier in the day).

I find that con games include at least one GM.  I'm talking about gamers who GM most of the time in their home games.  This Alpha Blue session was no exception.  He was outspoken, proactive, playful, and respectful of the other players' "screen time," character motivations, agency, etc.  Since he GMs his own games, he knows what I know.  For those who don't regularly GM, I recommend Play Your Character Like A Fucking Boss.

I'm looking forward to next year.  Those I didn't get a chance to chat with, I'll be at Gary Con X this March!

VS

p.s.  Looking for part I?  Here it is.


Monday, April 18, 2016

Dungeon Crawl like it's 1983!


Last night, whilst coming up with more random table fodder, Glynn Seal of +MonkeyBlood Design sent me some snapshots, or "oblique angle visuals" as he called them, to help promote The S'rulyan Vault.

Pretty damn cool, if I say so myself.  The blue and white old school look of this deluxe dungeon is classic.  Glynn is adding some of his personal touches like cracked tiles and a variety of little symbols for statues, altars, curtains, pools, stalagmites, fungi, tentacles, etc.  Plus, some of Glynn's custom icons for god-knows-what!  It's going to be a lot of fun to look at, let alone explore with your adventuring party.

Originally, the lighter parchment with black ink and darker parchment with black ink were going to be separate files.  I liked them both and asked Glynn if it was possible to do the lighter parchment for interior areas like rooms and corridors with the darker parchment hue for all exterior spaces.  Lo and behold, it's possible!

Also, the 5 - 7 (at minimum) page PDF will have a full color cover and interior black and white illustration by Kort'thalis Publishing's house artist Bojan Sucevic.  You can see a work-in-progress image of the cover on the right.

The PDF file will be updated periodically via DriveThruRPG when I come up with additional GM material for running a dungeon of this magnitude.  Who knows how extensive the final document will eventually become?

For those who haven't read the mega-dungeon's history, here it is.

Once The S'rulyan Vault kickstarter has reached its first stretch goal of $1,000, the parchment version of the mega-dungeon will be unlocked and available to all backers on June 1st.

That's it.  Have a great week!  Don't be shy about commenting, sharing, blogging, re-posting, and mentioning The S'rulyan Vault on social media.  That's how we'll get to 1K and beyond.  ;)

VS


Tuesday, April 5, 2016

The S'rulyan Vault


Here is my latest Kickstarter campaign.

I want to create a huge, old school "blue" map like all those late 70's and early 80's modules I ran or played as a kid.  Big enough to dominate my gaming table, where all the players (and myself) can quickly and easily understand where the party is and what's going on.

It'll also include a slew of random tables for spontaneously appointing and populating your new mega-dungeon.  Basically, that's it.

Check out the stretch goals for bonus stuff I'd love to add.  Also, be sure to spread the word around.  The more funding this project gets, the bigger and better The S'rulyan Vault is for everyone!

Thanks,

VS

p.s.  The picture on the right is a sketch by Glynn Seal of +MonkeyBlood Design.


Wednesday, March 9, 2016

Post Gary Con Analysis (part 1 of 2)


There are pros and cons to almost everything.

Rarely do we ever experience a cloud without some kind of silver lining (no matter how hidden, it's usually lurking somewhere) or a silver lining without a cloud - human nature being what it is, I think the vast majority of us would readily agree with that.

The good think about living so close to Lake Geneva, home of the Gary Con roleplaying game convention and birthplace of TSR's Dungeons & Dragons, is that I can drive there in about 90 minutes.  The bad thing is that it was easier for me to justify only going for a day and a half.  But then, it's better to go for a short time than none at all.

Likewise, attending by myself was also a mixed bag.  I was unattached, unencumbered as it were, able to do what I wanted, when I wanted... however, it would have been nice to share the experience with a friend or two (even my wife).  Though, I did get a chance to talk with a few gaming buddies and acquaintances throughout the convention.  But +Tim Virnig better come with me next year!

For some reason, and I'm not entirely sure why, I opted to only run games instead of signing up ahead of time to both run and play them.  Maybe I wanted to focus on Game Mastering for my limited stay.  Perhaps I was hoping to GM an unscheduled session or two.  Possibly I figured there would be several unscheduled games I could drop into without having to decide months in advance.  Whatever the reasoning behind it, my destiny was to orchestrate the chaos.

It took me a little while to get my bearings.  I had almost two hours before running my first game.  So, I wandered the dealer's room.  Oddly, nothing jumped out at me that I had to have.  Exchanged pleasantries with someone manning the Black Blade Publishing booth who was interested in selling my books at the next con (probably Game Hole Con).  Also stopped by and said hi to +Jeff Talanian who created Astonishing Swordsmen & Sorcerers of Hyperborea.

Just after locating the table where I'd be running both my scheduled games (Saturday's game was actually the table next to Friday's), I ran into +Jason Bossert and +Meredith Spearman.  They played in my Purple Islands game at last years's Game Hole Con.  Jason is too funny, and they're both really nice.

The first session I ran on Friday afternoon was "The Scarlet Sorcerer's Sanctuary," a one-page zine that I intended to flesh out into a full scenario months ago.  Well, Alpha Blue and Girls Gone Rogue got in the way of that.  So, I had half an adventure and my other RPG books to help me improvise the rest.

I think it went well.  There wasn't as much Crimson Dragon Slayer type 80's references and humor because that wasn't written into the zine and that stuff is harder to improvise.  So, it seemed less like the Crimson Dragon Slayer I know and more like a fast and furious old school D&D game... which was fine.  Still, it's obvious that I should have prepped more.

I believe this is also where I unequivocally decided that no damage should be left behind!

Some of the things I write are open to interpretation.  Instead of being chock-full of description, advice, and things going on, occasionally there are tunnels or "passage ways" that allow (or force, depending on your view) the GM to come up with his own ideas, answers, explanations, etc. on the fly.  Well, I've never written anything with the number of passages contained in "The Scarlet Sorcerer's Sanctuary".  It was indeed a challenge.

The following is an anecdote from that session I relayed to +Julian Bernick over breakfast Saturday morning.  Thanks again, hoss!  I can't wait to game with you and everyone else at Game Hole Con this fall.

Anyways, there was this secret room containing three statues.  All three resembled elves turning into demons.  That was it.  In fact, I made up the elf/demon thing on the spot.  All the zine had was a secret room and three statues.

The players tried to interact with the statues by moving them and looking for secret compartments.  They didn't find any.  One player said aloud, "This is the most boring secret room we've ever found."  He said it in-character to another PC, but I still felt like the shittiest GM in the world at that moment.  Because he was right.  It seemed boring, stupid, and pointless.

My mind was spinning, trying to conjure a way to salvage that weak ass encounter and/or the remaining adventure.  Then another player had an idea.  You see, the room before the secret chamber contained a pool of blessed water.  "I'm going to carry some of the holy water in my helmet and pour it on one of the statues," he said.

"The statue begins to melt," I replied.  Soon enough, all three demonic statues were puddles, revealing spiral staircases down into the darkness.  I felt much better about it then and things continued.

The scenario ended with the scarlet sorcerer's treasure room.  For saving him, the scarlet-robed gnome granted the PCs two-thirds of his treasure.  He showed them his vault of goodies - three pedestals, each holding a large, fist-sized sphere, like a pearl.  One black, one white, and the last scarlet in hue.

As the PCs talked amongst themselves about which ones they should grab, I wrote-up a super quick d6 table to handle the outcome(s)...

What Happens When They Touch A Sphere?
  1. Death
  2. Return to the real world
  3. Summons a creature
  4. Thrown into a weird dimension
  5. Magic item (such as a ring of flying)
  6. 10,000 gold pieces

The beauty of coming up with a table is that it didn't matter which of the three spheres they touched.  If they took the black pearl, it would be just as random and fair as if they handled the other two.  

I actually don't remember how it all played out, except I know that a character played by +David Bresson touched one of the spheres (I think it was black) and rolled a "1".  That was the only character death of that game and my entire gaming weekend.  At least, it happened in the closing minutes of the session, so he didn't have to sit there and watch the rest of the party play without him or scramble to make a new character from scratch.

David Bresson was a good sport about it.  He approached me as I entered the Grand Geneva resort (which was very impressive, by the way).  David recognized me (having backed all my Kickstarter projects) and we talked for awhile about this and that.  I'm glad he had been there to welcome me.  BTW, I chatted with +Forrest Aguirre shortly after.

I'll conclude part 1 by saying that Friday night's dinner was unbelievably awesome.  The convention center contained three restaurants: a really fancy steak house, a fairly fancy buffet, and a super fancy pizza and pasta restaurant.  

I finally decided on the middle one because it seemed the most casual.  I lost count, but think I had four plates of prime rib, shrimp with cocktail sauce, garlic butter mashed potatoes, and chicken along with a mountain dew.  It was fantastic!  Felt a bit weird eating this big meal all alone, but it was nice to chill out and collect my thoughts, too.  See?  Pros and cons everywhere.

Part 2 is here.  Thanks for reading!

VS

p.s.  Gary Gygax shall be remembered as the co-creator of the first fantasy roleplaying game way back in 1974.  This was a great way to honor his memory!