Showing posts with label Cthulhu. Show all posts
Showing posts with label Cthulhu. Show all posts
Thursday, February 15, 2018
Suck on that, IRS!
I'm meeting with our accountant next week and wanted to get my financial ducks in a row beforehand.
Not counting all the legitimate deductions he's going to hook me up with, Kort'thalis Publishing's profit for 2017 was $7,764.48 (give or take a couple hundred dollars, wasn't exactly sure on a couple write-offs).
Haha! Jokes on you, IRS. That's peanuts. Peanuts! Looks like I'll be paying 40% of suck my balls come April!!!
Ok, ok, I jest. 7 grand ain't bad after 5 years. But it's pretty far from the big time and those taxes inevitably take a huge bite. Oh well, I don't do it for the money - writing, designing, playing, GMing, and self-publishing RPGs is my passion.
The potential downside - if my career that actually pays the bills significantly under-performs, as it's currently trending (won't know for sure until mid-Summer), this RPG self-publishing gig is not sustainable and I'll be forced into (possibly semi) retirement starting July 1st.
Cthulhu willing, my real job/paycheck will sail through these troubled waters unscathed. Tentacles crossed!
Thanks to everyone who supported me in one way or another last year,
Venger As'Nas Satanis
High Priest of Kort'thalis Publishing
p.s. No matter what happens, I'm going to complete my Battle Star: Trek Wars kickstarter obligations and will try to sneak a few smaller releases in before July.
Friday, September 15, 2017
Save Yourself From Hell
This blog post serves two purposes (ok, three).
The first is to tell you about my new Alpha Blue scenario Save Yourself From Hell. Check out this totally awesome illustration by +Denis McCarthy.
The second is to inform y'all that I'm going on a family vacation starting tomorrow. So, it'll be awhile before I'm in contact with anyone.
I had planned to launch a Kickstarter just before leaving, but sick kids and packing and trying to get SYFH out the door stymied me. Gamma Turquoise: Santa Fe Starport will happen upon my return! Along with a ton of other projects...
Thanks for everything,
VS
Tuesday, August 20, 2013
Lovecraftian as always
H.P. Lovecraft and his Cthulhu Mythos have influenced much of my life. So, Happy Birthday to him! He is a prophet to some of the warped apostles who admire his foetid works.
While fantasy and D&D retro-compatible and retro-clone RPGs have enough adventures, campaigns, and settings to go around (although, there's always room for a few more gems), the Cthulhu genre is deplorably lacking! I can't objectively judge whether there's a deficit of quality gaming material according to others. But for myself, I want more opportunities to suss out the Dreaded One and his untenable ilk. Nevertheless, I think it's relatively safe to say that intrepid investigators could do with plumbing fresh eldritch horrors, for a change.
About a year ago, I got the itch to co-author a modern-day Cthulhuoid campaign. A year ago, I wasn't actually gaming, so that particular itch was strange in itself; yet, was no doubt still brimming with inspiration from running the beyond brilliant Masks of Nyarlathotep years ago. Those nights of MoN kept the dream of gaming alive, even if I'd more or less given up on the hobby. Poppycock to you 4th edition D&D.... poppycock, I say!
Also, I thought co-authoring was preferable because I'm only one man and writing can be a lonely, not to mention, single-perspective pursuit. Additionally, the word "campaign" doesn't seem right. Campaigns are for D&D and the various RPGs that evolved from miniature wargaming. "Chronicle" was born of Vampire: the Masquerade. What about "sequence" when describing a set of thematically linked adventures in the weird horror/scifi milieu? Yes, I like it. "A disturbing sequence of events befell Arkham, Dunwich, and Innsmouth."
Anyways, I soon dropped that idea and picked it up again a few months later...but with a twist. That's where Liberation of the Demon Slayer began. I wanted to give D&D another shot by way of the Old School Renaissance. It worked, and LotDS blossomed along with my passion for roleplaying. BTW, the old school mega-dungeon should be available early September.
Now that LotDS is almost off my plate (final touches being added as write this), and even though I have dozens of little notes for a follow-up OSR D&D type adventure, I'm still toying with the idea of creating a Mythos-based sequence for those wanting something new but still very much in the Lovecraftian tradition.
I've given up on collaborating with my fellow gamers and HPL aficionados, but not completely... surely as the ichor flows black, hope springs eternal. So, let this be a warning to the world. Venger's wheels are turning! Feel free to throw ideas at me like they were shoggoths... some just might stick.
By His loathsome tentacles,
VS
p.s. Someday, I'll get around to writing that Lovecraftian novel, too. Someday...
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