Sometimes, sacrifices must be made... and sometimes things just work out a certain way; happily coinciding like fate.
It's becoming clear now that our last session in "season 3" of our Cha'alt campaign was the actual end, as I suspected it might be. And if you've been keeping tabs, last Wednesday night I tried to start what would be a long-term (West Marches style, so whoever shows up gets to play in a loose, player-directed series of adventures) virtual Roll20 game set in Cha'alt.
Me telling folks that I want to run a one-shot 24-hours (or even less) whenever I had free time was not working. I'd get a small handful of people signing-up, and then usually one player would actually show, resulting in another canceled session. Not cool.
I did what I've been having to do lately, think smarter, be cunning, and use the sly-man approach. I mean, in this instance, I just did the next logical step - set up a regular weekly game that's always-on so folks can prepare for it and know that it's going to be there as a permanent fixture. If a dozen or so gamers are aware of Wednesday night's game, that increases the likelihood of getting enough players to play.
Sidenote, it looks like VENGER CON will remain a small but dedicated gaming convention for the hardcore several who keep coming back for more. Scaling it down allows it to not lose money (first couple years broke-even, but going to the newer, nicer venue has seen a small financial loss the last two years), and I don't have to stress about not selling enough badges to pay for itself. I can focus on what VENGER CON should be about - pushing oneself to create a fantastic gaming experience so awesome and profound that it changes the medium forever. That's the kind of cultural significance I'd like to manifest.
Ok, back to the Wednesday night (9:30 - 11:00pm) virtual Cha'alt campaign. Last week didn't work out (only one player again), but I kept at it because it was important to put this in motion and keep it going until it started paying out. We had 3 players last night, my second attempt at starting the hump-day campaign. Success!
I'm going to give folks the gist and highlight a few phrases from last night's game, which is easy to do since my virtual sessions are text-only. I can simply re-read and copy/paste the sort of things I wish I could fully remember when playing live face-to-face (though, I do take notes for the session reports that follow). I'm going to follow this brief session report up with info on how I'm running Divine Favor, because what I'm doing now is different and I want my players, as well as, those taking a keen interest in Cha'alt, to know what's up.
Ok, the three players were ST-K1 or The Saint, an assassin droid gone rogue who's become a mechanical soldier of fortune (warrior). ST can feel when magic is afoot. I've GMed ST-K1 several times, both on Roll20 and VENGER CON. Ka'az Shoro is a swashbuckling blue-velvet elven thief and ladies man who loathes real work. Then, we had Vor'sarkh, a droid sorcerer who's also a Cthulhu worshiper. Everyone started at 3rd level with max HP.
The opening crawl... or scrawl, I should say, since it's just an introductory block of text setting the stage...
In a time before and yet also after time, there had been a universe containing the inestimable Cha'alt. Desert planet; aya'ahuasca-flavored popsicles; fuchsia sky, worms everywhere, weird shit, man. Twin suns so hot they make your worm's neck penis blister in the shade. Yeah, that's how hot it is. The three of you have known each other for only a few nights, but find yourselves this night in the Burnt Umber Jackal-Worm, a shitty cantina in the bad part of town. However, it's got one thing that most dives don't - three stripper poles in the sunken stage area towards the back, carpeted with neon-pink leopard. Ok, tell me what you're currently doing in the cantina and either who you're with or what's on your mind.
You're all 3rd level... in this dimension - the yellow
electric banana dimension.
There was a lot of conversation, banter back-and-forth, and getting a lay of the land... in more ways than one.
Ka'az wanted to get his sleaze factor-5 bonus on, and started talking to the ladies. The Saint was playing the kalimba for anyone interested in hearing it. Vor'sarkh was a former custodial droid forced to clean toilets for a Cthulhu cult out in the deep desert. As he had recently escaped, he was looking for money in order to survive.
The techno dark ambient dub-step with repurposed Lord GaGa's vocals spliced over it via A.I. drowns out your kalimba, sadly. The bartender keeps eyeing the 2 organics, expecting you to eventually order a drink. "You sad-sacks gonna drink something or just sit there looking like a horny incel on blue dreamers?"
As the PCs ogled the strippers and started making moves (including ST attempting to interface with a filthy, slutty financial computer), a patron of sorts entered the scene...
After several minutes of digital degradation, and the
bartender condescending your manhoods as he shakes his head, a demon
approaches. He's got a full black beard and a sack full of coins. "I've
heard someone over here might be interested in making some real money."
He gives you a smarmy, self-satisfied smile before telling you how simple the job is. There are ruins, swallowed by the desert years ago, to the north, about an hour's walk. A few men of talked about something they saw there, something colored a hue not seen on Cha'alt for millennia. Bring back whatever it is, whatever has that otherworldly color, and all this gold - gold, mind you, not talons - shall be yours to share."
When asked what the exact color is, and how big, heavy, or transportable this colorful object might be, the demon responded...
"Impossible for a lowly servant of Kort'thalis , such as myself, to describe. But it has been said that the hue is the color of dwindling twilight just before the violent end to a disappointing universe. A source has told me that the object can be held... or wielded either one or two-handed."
After a few more shenanigans, they headed out into the desert at night to find the Seena-Ellistra'ad ruins. A chatty midnight-elf had followed them out of the cantina and kept talking to them as they trekked through the sand. Sharing fun-facts such as...
"Seena-Ellistra'ad is the Niagara Falls of the
S'kbah desert, they say." And,
So much worldbuilding going on! Cha'alt is growing exponentially, it seems. More stage setting...
As you walk amongst the magenta-turning-violet sky of night,
and the ascending lavender moons, the sound of a sandworm singing catches your
ears. It could be far-off, but there's no way of knowing, with the desert's
echoes.
Eventually, the PCs noticed a pylon to the west and they investigated. A humanoid in black robes was guarding the open entrance. The PCs tried talking to him, but he was all about the guarding, cutting deep into Vor'sarkh's hip and outer-thigh with a magical scimitar, almost severing his mechanical leg. The Saint and Ka'az made short work of him, flanking the guard with sneak-attacks.
Vor purposefully broke the 4th wall to tell the GM (henceforth known in the hump-day Cha'alt campaign as Sofa King) that he felt no pain. I awarded him a point of Divine Favor for that, but he was still badly wounded and no priest. Ka'az casually mentioned that droids could heal when powering-down and dreaming of electric sheep. Hey, works for me!
Inside, was an indigo-blue light flashing. ST went inside to check it out, seeing an elven sorceress zapping the matrix table with her wand. The Saint tried to explain the rationality of SCIENCE to her, but she insulted him and continued.
That's where we ended the session. In the moment, it can be a little hard to follow what everyone is saying, as there will be times that I'm typing a response to someone, and in that time, two other players have chimed-in, and yeah. If I missed anything as we play, don't be afraid to remind me when I've forgotten to reply to what you've posted.
Divine Favor
I used to give everyone starting Divine Favor right off the bat, but now that there are so many ways to earn it, I'd rather keep DF as an incentivizing tool. Ok, here are all the ways of earning Divine Favor...
- Breaking the 4th wall in an amusing, interesting, or poignant way.
- Stimulating a Cha'alt X-Card.
- Doing something amazingly awesome, above and beyond all the amazing and awesome things that PCs are routinely doing.
- Rolling the Zeeku die (the d6 that accompanies d20 rolls to determine if that action coincides with either a complication or opportunity) in which the result is a 1. Yeah, I'm going to make Zeeku optional, since I don't feel like policing everyone's d20 rolls throughout every session - I've got too much on my plate for that.
- Stroking the proverbial sandworm as one whispers their inner-thoughts like in the 1984 Dune voice-over [yes, this is new... something I've been thinking about for the last couple weeks].
- Implementing the gilded die of Satanis, which I'm in the process of retooling for virtual games. Something like, if you succeed, some kind of awkward, embarrassing, cringe side-effect occurs during your attempted action.
- And whatever I decide to add to this list as the hump-day Cha'alt campaign continues.
Ok, next hump-day session will be the following Wednesday from 9:30 - 11:00pm via Roll20 (text-only and 18+). Thanks for reading, hoss!
VS
p.s. Yes, weekend badges are now available for July 2026's VENGER CON V: The Will To Power. Want a great new TTRPG community where you can hang out with other gamers, get ideas, advice, and training in order to improve? Look no further than the fastest-growing group on X - it's the Kult of Kort'thalis. Want the hardcover Cha'alt trilogy? Here's how (and they're currently on sale!)!!



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