I considered titling this blog post "Whiny Baby Edition" but then who would be the whiny baby? Me... or the few reviewers who incessantly complained about Crimson Dragon Slayer D20 having way too much clerical healing? "Infinite healing" you might say, wrongly, of course, as I've discussed many, many times.
Let me cut to the chase - it's never happened to me in the dozens of games I've run, but it's possible for an adventuring party to abuse the lack of healing limitations imposed on clerics. Well, I just fixed that. Yep, re-wrote a whole entire god damned paragraph. It's all for you, Damien! Shemhamforash!!!
What's the rule change? Similar to something I came up with in a prior edition of Crimson Dragon Slayer. If the healing die comes up 1, the cleric is temporarily exhausted (in the spiritual sense) and unable to heal anyone for the next 10 - 40 minutes (1d4 turns). That's it. Not much, but it's enough of a speed-bump to pacify those 2 or 3 dudes still shouting their disapproval.
See? I do occasionally listen to critics, and happen to think this is a fair compromise for everybody. Now, I fully expect Crimson Dragon Slayer D20 to soar past D&D 5e in popularity, as it's less crunchy, more old school, and extremely flavorful with a sword & sorcery vibe you don't get with mainstream rule-sets. It was, after all, made with the Cha'alt campaign setting in mind.
And this change will be carried over into Cha'alt: Fuchsia Malaise... as soon as the layout team have finished making all the other little tweaks I've compiled over the last week (3 or 4 more days?).
Cha'alt: Fuchsia Malaise became a "Best SILVER Seller" just a couple days ago, so thank you all for continuing to support my warped, pop-culture infused, eldritch, gonzo, science-fantasy, post-apocalyptic vision!
I actually ran a Cha'alt / Crimson Dragon Slayer one-shot on Roll20 last night (first time in about 5 months). I'll blog a play report in the next day or two.
p.s. I still have about 40 luxurious hardcover Cha'alt books available. Ordering details here!