Prince of Nothing is a colleague, collaborator, and friend of mine. Upon hearing of his OSR Kickstarter The Palace of Unquiet Repose, I suggested an interview... and he agreed.
His blog is called Age of Dusk. Without further ado, let us begin!
5 - Better then Any Man by James Raggi - It's what you get when Raggi actually gives a shit. Historical fantasy, apocalyptic scale, brutality, an insect cult, a city under siege and its all a fucking sandbox, the madman. By far the best thing he has ever done.
4 - Slumbering Ursine Dunes by Chris Kutalik - A pointcrawl that feels like a slyly homo-erotic version of Jack Vance doing his best Eastern-European fantasy impression. I can't do it justice, it's just so charming and weird and it can only exist in the OSR.
3 - Thulian Echoes by Zzarchov Kowolski - Genius take on a time-travel adventure. You play a bunch of idiots dying in a dungeon, and then your actual players find their diary and get to play the dungeon again, but their actions in the past change the dungeon in the present. Genius.
2 - Mines, Claws & Princesses by Steven Oswalt - I am a sucker for the classics and this nails it on all fronts. Oswalt channels Patrick Stuart in creating a Wagnerian Epic where our heroes must beat the shit out of a dragon. Everything is infused with a teutonic splendor. Pig-faced orcs, crow spies, talking animals it's EXACTLY what I want from my games.
1 - Many Gates of the Gann by Guy Fullerton - It's deep. The environment can be manipulated and flows together in a way that other modules simply do not accomplish. The way the dungeon flows, the different factions, the hints, the easter eggs. It just betrays such a deep comprehension of the fundamentals of dungeon design. That's what I wanna be when I grow up, I say to myself, when I read that. On the level with the old TSR greats.
FINALLY. Okay, so after Red Prophet Rises elevated Merciless Merchants to greatness Marlex was like WE GOTTA DO ANOTHER ONE. I'd made some setting posts here and there about my own S&S setting, the Age of Dusk, set in the Lands of Autumn in a time aeons in the future, when the gods are dead, horrors of ages past prowl the arid wastes howling for blood and man has but little time left until the Final Night. I on occasion will write hooks or adventure seeds for it but there is a huge difference between a blog post and a publication. To get me to actually do anything you need to either A) hide my stash of goverment heroin which you very cleverly did when I collaborated on Cha'alt (no really I am not even mad, I am impressed!) or B) be some sort of cross between Mother Theresa and the Furies and that's what Malrex did when he became my producer in chief.
For two fucking years we collaborated on PALACE OF UNQUIET REPOSE, a batshit insane grimdark S&S meatgrinder where our heroes will descend into the depths of the earth to raid the vaults of Uyu-Yadmogh, long-dead (or is he?) Archmage and Devourer of Children. The end result is finally done. Now we need money for art. Because there are gods watching over me granting my every prayer in my bid for dominance of the OSR we managed to snag James Vail (author/artist of Xas Irkalla, google it) and Chris Cold, two brilliant artists, to do the art for palace. It's been 2 days and we are at 3k, we funded in 13 hours. People know its going to be genius. Malrex keeps fainting and having to be re-animated when he considers how many module writers will have to burn their laptops, knowing they can never eclipse a masterpiece of such terrible splendor. I haven't stopped screaming since we launched the kickstarter, summerian death-chants and Celtic Frost Lyrics. Throw away your Death Frost Doom little Timmy, Uncle Prince has got you something spiffier.
I have a trilogy planned out for this one, all focused on the evil deceiving Tzyanese. The whole thing is that they know they are damned and are searching for a way to escape that. The first is Palace of Unquiet Repose, where you follow a wizard who has looked for a personal method of salvation (and failed horribly). The second is a project called Vaults of Oblivion, where you go into an extraplanar stronghold where a group of renegade Tzyanese have been breeding for evil and magical ability to countless aeons until they are no longer human. The third will tackle the biggest thing yet, a hexcrawl leading up to the Weapon, the gnostic WMD that killed the gods and is killing the world. Pretty excited.