Showing posts with label d6 dice pools. Show all posts
Showing posts with label d6 dice pools. Show all posts

Monday, November 4, 2019

Alpha Blue 50% Off


This week, for no reason whatsoever, I'm offering the original and core Alpha Blue roleplaying game PDF at 50% off!!!

The impetus was to create a rules-light space opera kind of game that delved into sleaze and smut, just like the vintage sci-fi movies of my youth - but willing to go even further, if necessary.  After all, there's no ratings board in space.

It was a bold move (many would say foolhardy or just downright idiotic) to pair cheesy sci-fi camp with sex.  But the risk was worth the reward - a new and different kind of game that I really wanted to play with my like-minded pervy friends.  Your star-mileage will vary...

The Alpha Blue line has more supplementary support than any of my other RPGs.  Take a peek!  That's probably because it's my favorite.  Also, there isn't much like it.  Machinations of the Space Princess comes close, but the two are quite different.

Yes, I borrowed the title from 1980 porno The Satisfiers of Alpha Blue. 

Yes, I consider Alpha Blue to be OSR.  Not because it uses a d20 mechanic (d6 dice pools, actually) but it's a traditional RPG that champions rulings over rules, immersion over PC optimization, and the very real possibility of death.  So, watch your ass!

Any other questions?  Please ask, I'd love to chat about it.

VS

p.s. If you want the softcover (and why wouldn't you?), I recommend purchasing it from Amazon.

Wednesday, July 11, 2018

Shades of Amber


Patrick Stuart's False Machine review of Amber: Diceless Role-Playing brought up a lot of great memories.  I haven't played Amber since High School in the early 90's, and haven't read the core rulebook in over a decade, yet Wujcik's wisdom seems burned into my psyche.

I just re-read his review, and while I can't pinpoint the exact sentence getting to the heart of this blog post, it's in there somewhere.  Allow me to plunge my warlock hands into the primordial soup and see what I can yank out...

As a designer of RPGs myself, my foundation seems to be context.  In any interaction, there are a number of variables, each having their own weight, pushing and pulling the odds of success, failure, or something in-between hither and yon. 

For me personally, needing to hit a target number of 14, rolling a 15, and saying, "Yeah, you hit," or rolling a 13 and saying, "Nope, you miss," just doesn't satisfy me like it did when I started out playing Basic D&D in grade school. 

After years of gaming, I realized how much I preferred subtlety, nuance, interpretation, the dice as oracle and I, Game Master, as the one who speaks for them.  I want the dice to give me a range, a degree of good, bad, and ugly where I'm able to refine the raw material... shades of gray, rather than just rolling to see if the outcome is either black or white.

That's why I came up with VSd6, a system using d6 dice pools.  The result allowing GMs to know which way the wind is blowing so they can narrate the actual outcome... their outcome, rather than something hypothetical and polarized.  In this way, the dice results are like potential energy, awaiting the GM's ultimate determination.

Where Amber expects the GM to do all the factoring in his head, the RPGs of Kort'thalis Publishing (Alpha Blue, Crimson Dragon Slayer, The Outer Presence, and Blood Dark Thirst) provide tools cutting out much of the guesswork. 

The GM as final arbiter; rules merely a framework for GM and players to immerse themselves in virtual reality - is the very definition of old school.  That's why I believe both Amber: Diceless and my own RPGs are essentially OSR.

VS