Showing posts with label adventure writing contest. Show all posts
Showing posts with label adventure writing contest. Show all posts

Monday, November 27, 2017

Close, but no Cigar


FYI, this blog post is kind of a bummer - sorry in advance.

Remember that Adventure Writing Contest I kept posting about?  Well, it came and went.

I offered the sun, moon, and stars... but only received 5 entries.  After reading them, I've determined they're all equally "pretty good."

Unfortunately, nothing came close to rocking my world.  Since there was no clear winner, I'm offering the following gamers who submitted their adventure my thanks and either $20 via paypal or 4 Kort'thalis Publishing PDFs of their choice...

  • Tim Edmonson
  • Herman Klang
  • Mark Nolan
  • Gage Berry
  • Andrew "Zakero" Moore

In November 2018, I intend to hold this contest again, except this time the prize pool will be $750. I encourage all prior entrants to submit brand new scenarios for consideration, as well as, everyone who's picked up Adventure Writing Like A Fucking Boss.  With reviews like that, how can you go wrong?

Meanwhile, I'll be working on a part 2.  Clearly, there's lots more to say on the subject.  

Thank you,

VS

p.s.  If I receive at least 10 qualified submissions next year, I promise to name a winning entry.  If I find myself in the same quandary, I'll pass the buck to a neutral 3-person panel in order to determine the victor. 

p.p.s. The Kermit / girl almost showing her boobs but flicking him off GIF isn't meant to crap on anyone.  It merely attempts to encapsulate the disappointment which I'm sure many of us feel (myself included).

Tuesday, October 31, 2017

Adventure Writing Contest Submissions!


This was an exhausting Halloween, but then what holiday isn't exhausting when you have 5 little devils to take care of? 

Even though I'm dead tired, the announcement must be made...

It's time to submit your adventure!  I'm ready (you can tell because of the picture accompanying this post).  Ok, I'm not ready, but tomorrow I will be.  Hopefully. 

Here's my email address:  Venger.Satanis@yahoo.com

Put "AWC: Submission" in the subject line or else I might miss it. 

That's all, folks.  Oh yeah, good luck!

VS


Monday, October 16, 2017

Papa Murphy's Analogy


Actually, this isn't just for writing adventures - this goes for core RPGs, as well...

What I've been doing for the last couple years, and increasingly the last few months, is something I'm calling the Papa Murphy's analogy.  If you're not familiar with Papa Murphy's, this analogy sucks... but by the end of this post you'll understand what I'm getting at.

There are thousands of pizza places where you go in, they make the pizza, and you either sit down and eat it or take it home and eat it.  That's the way it is with the overwhelming majority of RPG products.  Everything is done for you.  There are no decisions left for the GM to make.

Considering all the grocery stores nearby, there are thousands of possible ingredients for you to purchase and make your own pizza at home.  Lots of people do this, but established pizza places are more popular.  You can find many examples of tool-based RPG products on DriveThru where everything is in pieces and it's all GM assembly prior to game time (or rolling and dealing with results in the moment).

What I'm currently into is something that almost no one does.  Like Papa Murphy's, I pre-make your pizza up to a certain degree (no pun intended... well, maybe), then you take it home and put the finishing touches on.

Ok, so the last step with a Papa Murphy's pizza is just cook it in your oven.  I give you practically everything you need to run the game.  All that's missing is your own creative juices and the overall performance.  You see, I purposefully leave gaps for you to fill in.

Not only do I believe in my gaming friends and customers (which means I know they can do it if they try), I don't want to rob them of those opportunities to create at the table... something that used to happen pretty much every session with old school RPGs like early Dungeons & Dragons, but not so much anymore.  Now, it's more popular (read: profitable) to do everything for the GM and his players (even if the designers are doing it wrong) and hold the GM's hands every step of the way.

Many gamers don't have the time, energy, or imagination to create an entire adventure, let alone a campaign, from scratch.  However, if you have the ability to run a scenario for a few hours, you should also have 30 minutes of prep time to put the finishing touches on yourself.  Let's face it, running my stuff might take an extra half-hour (assuming you don't want to improv everything in the moment), but other systems will keep you looking up unnecessary rules or digging for crucial details among endless paragraphs of pointless filler.  So, it's a wash.

Admittedly, my process may not be the best way to do things (while I can't remember the last time I made a pizza from scratch, I certainly order fully pre-made and pre-cooked pizzas far more often than take-and-bake from Papa Murphy's - but still love it when I get the chance); however, I choose to walk the path less traveled.  In a niche hobby/industry like this one, that's probably a wise move - especially since I love providing that 85% and watching gamers make up the remaining 15% on their own.

Just in case anybody thought I was pulling this out of my ass today, here's an old blog post about the 85/15 split.

Speaking of adventure writing, the end is nigh!  However, I believe there's still plenty of time to get cracking on your Adventure Writing Contest submissions!  Having trouble wrapping your head around it?  Let's take a look...

You've got approximately two weeks to write a 5 -7 page scenario...

  • Come up with your idea - hopefully, you already have one - and it's awesome!  If not, spend 24 hours coming up with an idea.
  • Spend a day drafting a workable outline that contains the necessary pieces and makes sense.  
  • Write it out!  This will probably take a full week.
  • Finalizing your adventure over the next few days before submitting it.
  • Rub as many of Dread Cthulhu's tentacles as possible, you know... for luck.

Considering the chance to win $500 and publication, I think it's worth busting your creative ass for the next couple weeks.  Can't wait to read what you guys send me!

VS


Monday, September 25, 2017

Adventure Writing Contest (even more!!!)



Someone wrote to me about the upcoming Adventure Writing Contest I'm organizing to help promote my recent guidebook - Adventure Writing Like A Fucking Boss.

Curious about my judging criteria for this $500 contest?  Here you go!

If you have a question about writing and submitting a scenario, please ask.  Same address as the one for submissions:  Venger.Satanis@yahoo.com


Hello Venger,

I'm definitely interested in your adventure writing contest.  I've several scenarios in mind, and I've bought and read through your adventure writing pdf.  I do like and appreciate the story DNA approaching the text but I think I'm missing out on something that makes me hesitate before I begin.  That being is that I'm unsure as to the structure.  What should a 5-7 page entry to you look like?  Should this be more of an outline looking document, or 7 pages of flavor text?  Should I include any unique game mechanics to the adventure besides narrative? 

I guess I'm asking about industry standards as well as your contest criteria.  I've always wanted to be a published GM and just don;t know how to start getting it out of my head and onto the page.

Much thanks,

-- Dungeon Dude
__________________________________


I know what's in my head when I think of a 5-7 page scenario.  However, that's not necessarily what I want.  I definitely like being pleasantly surprised.  In a way, the adventure will resemble the author/GM.  Roleplaying is a personal art form.  The ingredients are there, but everything comes from the people involved, the creators... the designer who wrote the scenario, the GM, and the players.  If you're writing and running an adventure you made, then two-thirds of that puzzle is coming from you.  If you only write the adventure, then one-third of it is yours.

But to answer your question of what is in my head, here's a basic outline that I'd start with if I were writing my own...

  • A single paragraph introducing yourself and/or the adventure you've written.  Give us a taste of what's in store...
  • No more than three paragraphs of story, background, and adventure set-up.
  • At least three scenes (each scene should take up between a half and a full page).
  • At least one moment that happens between scenes (this shouldn't take more than half a page to describe).
  • Provide anything special that goes along with the adventure wherever you think it should go (in order to help the GM).  I'm referring to a new race, new profession, starship details, random table, NPC write-up, magic item description, new spell, hover-tank movement rules, etc.
  • A paragraph or two that either provides an ending or concluding remarks containing ideas for what might come next.

In other words, it should not be 5-7 pages of "flavor text," unless flavor text includes compelling conflicts.  But I don't want to see many mechanics or lengthy stat blocks.  This is not an extended math problem, but an adventure!  

Nor should it resemble an outline.  An outline is basically giving the GM homework.  You want to do the GM's homework for him (that's why he's shelling out $ in the first place).  Don't constrict him with a railroad situation (anything where the text states that the players must do this or this definitely happens to the players no matter what they do).  You should also provide blank spaces for the GM (and occasionally the players) to fill in their own ideas.

Sometimes, you've got to write crappy stuff before you can write good stuff.  I had to get it out of my system, so maybe you do, too.  Start writing and keep writing!  Submit what turns out great and burn those bastards that will only embarrass you down the road (hello there, Empire of Satanis).

Good luck,

VS

Saturday, August 19, 2017

Adventure Writing Contest Criteria


Before August ends, I wanted to set down my own personal criteria for judging the Adventure Writing Contest!

The following is what I came up with (in no particular order)...


  • Genre emulation:  If I'm playing or running a sci-fi game, then I want to see, interact, and experience sci-fi type stuff.  Successfully emulating the genre you're writing for will surely deepen immersion - which is the primary goal of roleplaying games.
  • Non-standardization:  I don't want to see any +1 swords!  Show me something different, something special.  Attention to detail and a desire to make things weird will go along way towards giving your adventure the impression that it's not like any other.
  • Conflict:  As you've learned from Adventure Writing like a Fucking Boss, compelling conflicts are the building blocks of every scenario.  I want to see something juicy that draws PCs in and forces them to act - not because they feel they have to, but because they really, really want to!
  • Easy to use:  Make the GM's job fun and simple by providing what's needed.  Anything you can do to help the GM out - even if that's just you - will improve the scenario's performance once it hits the table.
  • Encounter variety:  You find monsters, they immediately attack.  You find bad guys, they immediately attack.  You explore an ancient tomb covered in green slime (cool), and immediately a lich-mummy attacks!  Nope.  I want all three pillars.  Not only that, but nuance and subtlety, as well.  This is a short scenario - no two combat-based encounters should be alike.  Same goes for exploration and character interaction.
  • Originality:  While it would be great to read something so strange that I've never seen it before, I'm not expecting that.  I merely want to see familiar things arranged in a new way so that there's some kind of surprise.  If you can't remember ever seeing a story element in an adventure, then it counts as original - even if you essentially ripped it off from a cult TV show or movie and combined it with something else familiar but slightly different.
  • Testing the limits:  We all know how these adventures are supposed to go.  The format is predictable.  That's generally a good thing.  However, every once in awhile, I want to read something that breaks the rules, that exceeds or confounds my expectations.  Testing the limits is always a risk, so use caution... but also don't be afraid to shock your audience from time to time.

Those are the seven things I'll be looking for in order to determine whose adventure is the best.  

Imagine that $500 in your hands.  Sure, it'll be sent via paypal, but you could always cash it out and flutter the green paper before you - make it rain!

Plus, think of the bragging rights - and eventual RPG writing opportunities that may open up before you...

Bring us infamy with your creative genius!  Help out your old pal Venger Satanis.  Kort'thalis Publishing needs gamers like yourself to keep the dread gates open!

I hope to read your submission this fall.  Start conceptualizing your adventure now!  Bring your A-game and wow the fuck out of me!  I know you can do it.  Good luck.  ;)

VS


Wednesday, August 2, 2017

Start Writing Your Adventure!


This blog post will serve 3 purposes - 1) a reminder that this adventure writing contest exists, 2) provide more details on what's expected, and 3) suggest a schedule to help you get started.

The adventure writing contest is happening! Ok, first one's out of the way.

I've received some great questions, let me try to answer them...

Q:  Should my adventure be written for any specific system?
A:  No, don't worry about system. Just write an awesome adventure and let me worry about the mechanics.

Q:  Can I submit the adventure early or late?
A:  Nope, I need it on November 1st.  Otherwise... chaos!?!

Q:  Can I submit more than one adventure?
A:  Sure.

Q:  Where should I submit it?
A:  To my email address:  Venger.Satanis@yahoo.com

Q:  Which file types are acceptable?
A:  Word Document, Google Drive, PDF, and anything I can easily read on my PC.

Q:  Who owns the intellectual property contained within the adventure if my adventure wins?
A:  We share it.  That means you can go off and use stuff in the future based on your adventure and so can I.
______

Now, for purpose #3... I'm going to share my noob-friendly three-month process for writing adventures like a fucking boss (this info will eventually appear in part II).  Here's the process in brief: concept, write it out, revision.

Month One (August) - This is where you do the bulk of your brainstorming.  At this point, you're just thinking about stuff, turning things over in your mind, gathering ideas, throwing concepts at the wall and seeing what sticks.  Also, create an outline.

Month Two (September) - You start organizing your ideas into a cohesive structure.  Refine all the stuff you came up with - subtract some things, add others, tweak what doesn't quite fit - until you have a rough draft.

Month Three (October) - Take that rough draft and smooth out the rough edges, polish it until is shines like a diamond.  Everything should have some kind of purpose - take out all of the railroading, don't skimp on the details (but don't go into such detail that it's tedious) and customized monsters, treasure, etc. so that they're non-standard.  Fine tune your adventure so it's ready to submit.
______

Since your contest submission is due November 1st, that means the month we're in right now, August, is the perfect time to start conceptualizing your adventure.

I'll post another reminder around the middle of September, but take the initiative without delay.  Use the direction provided in Adventure Writing Like A Fucking Boss to craft a scenario worthy of winning the $500 grand prize!

VS

p.s.  Only a week left to back Battle For The Purple Islands via Kickstarter!


Sunday, July 16, 2017

Adventure Writing Contest like a Fucking Boss


My latest guide in the "like a fucking boss" series, Adventure Writing like a Fucking Boss is still #1 on DriveThruRPG.  I'm equally blown away and grateful to the entire RPG community (especially my OSR brothers and sisters) for the success of this book.

In order to facilitate the magic contained therein, I'm organizing an adventure writing contest.  The details are below...

  • 5 - 7 pages of one-shot scenario text showcasing the fundamentals you learned from reading Adventure Writing like a Fucking Boss.
  • Anything in the following genres: scifi, space opera, science fantasy, fantasy, post-apocalypse, investigative horror, action/adventure pulp, supernatural horror.
  • Submit the adventure on November 1st, 2017.
  • The winner will be declared on November 25th and will receive $500 via paypal.
  • Kort'thalis Publishing will supply the art, editing, and layout required to make the winning adventure PDF as awesome as possible.
  • Kort'thalis Publishing will publish the adventure for FREE on OBS on January 11th, 2018.

Let me know if you have any questions.  And good luck!

Venger As'Nas Satanis
High Priest of Kort'thalis Publishing