Showing posts with label Player's Handbook. Show all posts
Showing posts with label Player's Handbook. Show all posts

Thursday, February 21, 2019

James Raggi / LotFP Statement


This whole fiasco seems to be winding down.  Hopefully, this is my last post on the matter and we can all (well, almost all) move on to better things.

Here is the official Lamentations of the Flame Princess statement by James Raggi IV via FaceBook.

Basically, it cuts short Zak S' collaboration with LotFP.

Like many people and organizations have attempted, it's a good solid compromise.  No more books by Zak S., but neither will there be a book burning party.  Previous stock will slowly be sold off, and then that's it.

No one's great at everything.  One may quibble at the man's style or aesthetics or taste, but Zak Smith/Sabbath could write, draw, self-promote, and he even had some great ideas.  But there's always a flaw, isn't there.  He couldn't be a decent human being.  Actually, I don't think he could do his own layout, either.  Oh well.

Additionally, WotC/Hasbro is erasing all consultant credits from future printings and digital versions of the Player's Handbook. That sucks for everyone who isn't currently besieged by abuse allegations. Legally, it may be sound, and I'm sure it'll cover their asses in regards to the online activist outrage mob, but is it fair?  Nope, not really.

Never did get James' apology for throwing Jordan Peterson under the bus... [sigh]  This is a depressing blog post.

Hey, buy some PDFs from Kort'thalis Publishing!

VS

p.s. I thought it was amusing that out of dozens of FB comments, mine is pretty much the only one that no one without a "like" or reply.

Here it is for posterity (until Google annihilates this blog), "I hope we can all learn and grow from these experiences." Not just pretty words. It's a civil and objective wake-up call to those keeping at least one eye open.

Sunday, May 21, 2017

O5R Player's Guide


It's been awhile since I've posted anything.  Sorry about that, I've been busy finishing up my trio of adventures for the Trinity of Awesome Returns Kickstarter.

Just got to look at the Crimson Dragon Slayer scenario, and I'm quite pleased with it.

Anyways, this post is for posing a question, specifically to the OSR crowd, though I'm more than happy to hear from D&D 5th edition gamers, as well as, those who enjoy fantasy roleplaying games without relying too much on bloated rules, complicated mechanical fiddly-bits, and anything that takes authority away from the Game Master.

While still adhering to the Old School Renaissance aesthetic/philosophy, what sorts of things would you want to see in a player's guide or player's handbook?  I'm talking about options, tools, features, anything that might improve the experience for a player.

Thanks in advance for answering!

VS


Tuesday, July 14, 2015

Old School Artwork - Renaissance Man


Up until the cover for Descent into the Candy Crypts (see sidebar and scroll down a bit), I hadn't painted anything in a year.  The combination of time, energy, and frustration at not being as good as I wanted to be... that's what kept me from my acrylic paints, brushes, and canvas.

I went to Art Fair on the Square on Sunday.  For those not familiar with south-central Wisconsin, it's a hundred or so booths of artists and their art on display all around the capitol.  One thing led to another and that night, continuing on through Monday morning, afternoon, and evening, I finished a work I'm proud to say I painted.  It felt good (my sense of artistic expression - not my back and knees!)

It's a tribute to the AD&D Player's Handbook by David A. Trampier, of course, (with tentacles) on a healthy 36" x 24" wrapped canvas.  Maybe I'll drag it out to Game Hole Con in November if anyone wants to see it in person.  I call it "Demon with Gemstone Eyes".

Thanks for looking,

VS


Tuesday, August 26, 2014

My thoughts on the Neuroglyph / Mike Mearls interview (part 2)


Like the post earlier today, I'm responding to this.

Mearls:  And if you think back to the Red Box in ‘83, when we had that choose your own adventure text… that heavy reading, right, so like a person that wants to play a role-playing game, they probably read a choose-your-own-adventure book. And that’s why when we thought about the 5th [Edition] Starter Set, should have a choose your own kinda adventure thing? Where for 90% of the people this like the first time they encounter a choose-you-own-adventure style play, they’ve never seen this before. But they’ve probably played a role-playing game… they’ve played Skyrim or [World ofWarcraft or any of those game, so they probably actually know what a role-playing game is. We can probably just assume they know what a role-playing game is and they know they just need to make a character, and let’s just start explaining how this game works. So what I think, as opposed to what happened before was, we were trying to predict the future, and then trying to get a sense of the audience, ok? 

Is the Red Box like a choose your own adventure book?  I'm thinking that's more the design team's impression than a deliberate emulation circa 1983.  But is it accurate?  I'll let you guys decide for yourself.

Below, Neuroglyph answers the million dollar question.  As an aside, I can tell you that Neuroglyph's PHB review seemed to hint at OSR criticism...

Well, Mearls' answer goes both ways.  Yes, the old school renaissance was influential but not so much that the designers tried to forge 5e by using an old school philosophy alone.  Basically, Mearls considers the OSR movement reactionary.  It grew out of disdain for RPG design that went too extreme.

I'll tell you what - for as OSR compatible as 5e tries to be (at times), it fell down and fell down hard from the get-go.  Here's a quote of some actual play transcribed by the PHB on page 5...

Dungeon Master (DM):  OK, one at a time.  Phillip, you're looking at the gargoyles?
Phillip:  Yeah, Is there any hint they might be creatures and not decorations?
DM:  Make an intelligence check.
Phillip:  Does my Investigation skill apply?
DM:  Sure!
Phillip (rolling a d20):  Ugh.  Seven.
DM:  They look like decorations to you.  And Amy, Riva is checking out the drawbridge?
__________

NNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!

Anyone who's had the revelatory pleasure of reading Quick Primer for Old School Gaming knows that that kind of skill check nonsense takes you out of character, out of the story, and out of the game.  Rolling to see if you examine a statue, tapestry, or dungeon wall carefully enough - without taking the time and effort to describe the action from the character's point of view - is the worst.  It's not old school but the very opposite.

Well, my PHB review is coming in a day or two, so I won't go any further into it.  BTW, not trying to bash 5e or harsh anyone's mellow yellow.  For the most part, I love what they've done with D&D.  Just wish a few things were different.


VS