Showing posts with label Misty Mountain Games. Show all posts
Showing posts with label Misty Mountain Games. Show all posts

Wednesday, March 2, 2022

The Pod-People

 

They look just like us.  Sometimes, when we're talking about RPGs or the weather, they sound like us, too.  

But make no mistake, leftoids aren't ordinary people.  They've been absorbed into the radical-left hivemind.  They're not empathetic, they're not inclusive, they don't want equality or meritocracy, and if you cross their narrative or criticize their agenda, faceless drones will come out of the woodwork to destroy you, cancel you, deplatform you, defund you, get you banned, and your books burned.

I was told just a day ago that I'm not welcome to run Cha'alt or anything else at Misty Mountain Games (my "friendly" local game store), and that they don't even want Cha'alt on their shelves because it, and myself, apparently, aren't "family friendly" and "inclusive" enough for their establishment.

I made a video about it yesterday.  Several comments pointed out the obvious hypocrisy.  If a game store is going to carry Warhammer, Call of Cthulhu, Vampire, and Lamentations of the Flame Princess, (and years ago the Book of Erotic Fantasy and Book of Vile Darkness) then to single Cha'alt out strikes me as blatantly political.

I'm a moderate conservative (formerly classical liberal) who isn't afraid to call-out woke nonsense, gender ideology child abuse and CRT taught to children, drag queen story hour in public libraries, bad fiscal, domestic, and foreign policy from our politicians, and anti-science mandates / lockdowns handed down from our elite ruling class.  But I've been called a "nazi" by those on the left for years.  And anyone who associates me is similarly smeared.  

But if I stop, fall in line, and conform, they might - just might - leave me alone.  That's damn decent of them.  Sarcasm aside, I think I'd rather tell them to fuck off!

Whatever, I'm over it already.  This blog post isn't to rail against MMG, but to warn everyone out there.  We can see the light at the end of the tunnel.  The writing's on the wall.  Pendulums swing one way, then the other.  That's how things go, despite their dreams of endless revolution.  While the woke are losing ground, they're still dangerous, still vicious, still pod-people.  

Now is not the time to plan the homecoming celebration of common sense and traditional values.  We keep fighting, keep pushing back, keep standing up for what's good and true.  The great silent majority rarely speaks up... unless it's absolutely necessary.  Well, look at the state of things!  It's beyond necessary.  Think of all the suffering that could have been avoided if we were gatekeeping back in 2014.

If we don't crush the woke social justice fanatics, there won't be a space for us.  Our own basements will be the only place we can game.  If they could, they'd forcibly remove us from social media, brick & mortar stores, and virtual table platforms - look what's happening on Discord (click to watch video).

Happy hump-day,

VS

p.s.  I'm about to add specific games to the VENGER CON schedule.  If you want to attend my old-school, OSR, and traditional RPG convention in Madison, WI this July, grab your tickets here!  Attendance is limited to 100 people, 18+. 


Monday, November 11, 2019

The Cha'alt Event (part II)


If you want to start at the beginning, this is part 1.

Five players was a decent turnout.  I was hoping for something ridiculous, like 12... with spectators standing nearby, hoping someone would unceremoniously die so they could jump in, taking the dead PC's place.  Alas, I'm not there yet.  Soon!

The PCs


  • Kalovi: female blood-elf fighter, quick to draw first blood.
  • Dome Clo-Kar: human fighter, sturdy and tough, his right arm blackened and cursed.
  • Ultimus Van Huka'a: moon-elf, thief, came to Cha'alt for the rich zoth deposits.
  • Sasha: female sun-elf cleric whose family lost their name because of some disgrace, but still carries herself with pride.  Also, has a demon that she must appease.
  • Bandalorr: midnight-elf wizard.  Absorbed in the dark arts, he shocked his own people and was captured by slavers.

The Setup


I wanted something really simple, direct, and flavorful to begin with as the PCs were ushered into The Black Pyramid, which was the meat and potatoes of this session.

Marched through the desert wastes for a couple hours by slave master Kell, the PC slaves finally reach the shining black capstone to the pyramid of wondrous mysteries and unutterable doom.

In three days, Tyra'ak the prolonged of life will turn one-hundred-and-eleven.  Kell took the 5 most able-bodied slaves to The Black Pyramid in order to obtain a magic item for the birth-festival of Tyra'ak.

If a magic item is retrieved from the weird depths of that nigrescent sepulcher, a slave shall win his freedom.  

Incidentally, the players interpreted this as 'they find one magic item and bring it out, then all the survivors go free'.  What Kell had in mind was that freedom must be bought with one magic item per slave.  As you'll read, in the end, it didn't matter.

As per usual, the PCs entered the pyramid and began to explore.  I'll present the highlights as bullet-points to keep things moving and to avoid spoilers.



The Highlights


  • Dome Clo-Kar did something which no one else has tried, and I didn't really anticipate (that's just one of the many things I love about roleplaying games).  He exited the conduit between rooms and was able to walk upon the outside surface of a room.  The hardened fighter stood there, surrounded by the inky void of blackness... before coming back inside.
  • Exploring the movie theater playing Escape From New York, I feel the players really got a sense of The Black Pyramid.  It's not just a tomb of horrors waiting to crush PC bones into dust.  Rather, it's a strange environment with people looking for not just survival but entertainment, power, and looting the room that contains god's shadow.
  • There were a number of great lines heard from the in-character banter back and forth between PCs.  My favorites were, "All men are free when the slave masters aren't around," from Dome Clo-Kar.  And the gloomy Bandalorr, "We'll be free when we're dead."
  • Bandalorr acquired himself a magic item via Logan's Run.  After he identified and attuned it, he went up a level.  I decided that for this one-shot, it made sense to incentivize the acquisition of magic items above all else.  
  • It's not a dungeoncrawl until a PC goes all murderhobo on some poor unsuspecting NPC.  Kalovi decided to slit a priest's throat for no reason in particular.  That led to interrogation of the dead priest's companions and eventually bartering with amicable psionicists.  
  • The last room explored contained a gigantic devil-toad slumbering next to a pile of treasure.  Amongst the treasure was a magical sword.  Dome Clo-Kar really, really wanted that sword.  So, he stole it, waking the devil-toad, failing to correctly answer a riddle, and then the rest of the party tried to kill the infernal, tentacled godling because... it's D&D, I guess.  Well, that proved to be a fatal mistake for all but one party member.  Bandalorr used his fireball spell (thanks to my little fireball hack d6 table) and rolled a 1.  He used divine favor to re-roll... and got another 1.  Then no one made their saving throw and all the PCs were either burned to a crisp right then and there or died in the next round of combat against the devil-toad.
  • Using his newfound magic item to escape harm, Bandalorr walked, between universes, out of The Black Pyramid and back to slave master Kell.  In exchange for the sanctuary medallion of renewal, Kell rewarded the sorcerer with not only freedom, but a spot in the highly coveted sorcerer's training program that Tyra'ak instituted not long ago.


The Aftermath


While I was routing for the players and their characters to not only survive but flourish, I realized that glory was not to be there's as they willfully engaged in battle with such a creature.  

There were many chances to avoid the fight, but apparently that was not the adventuring party's destiny.  

Still, a sole survivor is pretty badass and the legendary lethality of The Black Pyramid remains.

Any questions?  Feel free to ask!  I really wish I had the time to run Cha'alt 5 days a week because it's both very much like, as well as distinctly unlike, anything I've ever created.  Cha'alt has a life of its own.  

If you're looking for the Cha'alt PDF, it's here.  If you prefer the fancy hardcover (the PDF is a FREE bonus), it's there.

VS

p.s. I also want to thank Misty Mountain Games for allowing me to hold the Cha'alt book release party at their store.  Also, the Dominos pizza was pretty good!