I was able to squeeze two virtual sessions in this week.
Both were on Roll20 (I gave a couple other platforms a shot, but quickly got confused and abandoned my quest for an alternative), 90 minutes, text only, 18+ (even though we never got to explore anything sexual or erotic... hey, it happens!).
The 90 minute structure is something I'm extraordinarily familiar with. A lot of people don't like it. I receive a decent amount of criticism for running shorter sessions. All I can say is that if you have 5 kids and a day job, then you know how difficult it is to carve out 4 hours on a weekly or even bi-weekly schedule.
Both sessions involved exploring a network of tunnels and caves. Another similarity is that both sessions had two players by the end. I accept random drop-ins, so that's to be expected. People are flaky on the internet.
For those curious, I usually don't have anything specific in mind when constructing these maps. I just start drawing. Automatic drawing is a technique invented by Austin Osman Spare. I've forgotten more than I remember about him, and don't think scribbling lines via my mouse counts as a magical act, but it is part of the greater whole. And I do view my current roleplaying sessions as magic rituals.
As usual, I gazed upon the Kort'thalis meta-sigil as I prepared for my sessions.
Before I get into more detail, here's a list of guidelines that have appeared out of play...
- If a player has not chosen a race for his character, I'm just going to assume he's human.
- If a player suddenly disappears, the GM (me) will roleplay his character - assuming there's a small party of adventurers. It's not fair to a pair of adventurers who go in a dangerous environment when they believed there were three of them. If the party wouldn't miss a character, then I occasionally describe his gruesome death as that abandoned PC steps in a trap or fiddles with sorcerous runes discovered on a cave wall.
- Engagement is crucial! With noobs, I'm constantly inviting them to take part in the action, make decisions. "While the thief is scouting up ahead, what is Ba'ab doing?" Stuff like that.
- If players make leaps of logic, I'll usually let the first one or two go, but then will quickly put the kabosh on that stuff when it seems less likely and/or taking advantage. For instance, Vindl, a thief cyborg wanted to use the phosphorescent fungi in the cave system for energy, and be able to turn his mechanical arm into a blaster. So, I said sure. But shortly after he wanted to construct a shield out of scales picked off a dead creature. I told him it would take time and the proper tools.



