I noticed that Lore24 was something the RPG bloggers were doing this year. Last year was the megadungeon-23 project. So it goes...
And it just so happens that world building is the subject of the book I'm working on right now - the kickstarter still has about 2 weeks, and it's almost funded. Check out The Cha'alt Experience: Designing Worlds Like A Fucking Boss.
Coming up with ideas is one thing (it's amazing, really, and I'm not trying to downplay that); however, synthesizing those ideas into a world that's going to be your campaign setting for the next few weeks, months, years, or decades is another matter... and that's where I come in. I'll show you how.
Now, I'd like to turn my attention to a product I just released on DTRPG called Gilded Die of Satanis. It's a genre and system-neutral game mechanic sort of inspired by the gilded dice in Candela Obscura. But I Vengerized it beyond recognition.
If, like me, you're a degenerate weirdo who sometimes wants his sword & sorcery to include moments that could only happen in sit-coms like It's Always Sunny In Philadelphia or movies like Step-Brothers, Beerfest, Waiting..., Dodgeball, or Tropic Thunder, then Gilded Die of Satanis is for you.
It's quick and easy, and players always have the choice if they want to engage with the gilded die or not. So, check it out and see for yourself.
Well, it's a new year. I don't know what 2024 will bring... but it will most assuredly be a wild ride. Hopefully, this will be the best year any of us have had for awhile. A lot of it is beyond our control, but we can still strive for excellence.
Onwards and upwards, hoss!
VS
p.s. If you want the Cha'alt trilogy in glorious hardcover (before my wife burns what's left in the backyard come 2025), get them through The Cha'alt Experience kickstarter. If you want to game with me, Diversity & Dragons (the guest of honor), and dozens of other hardcore old-school, OSR, and traditional gamers in Madison, WI this July, get your weekend badge for VENGER CON III.
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