This is something I've thought about after initially making a short video about it.
You either choose or randomly roll on the list of negative character traits. That's just part of your personality. You can choose to indulge your nature or fight against it.
If you choose to succumb to your flaw (via roleplaying), you get a point of Divine Favor (it's like 5e's inspiration, but you can re-roll anything if you don't like how the original roll turned out). The advantage of avoiding one's shortcomings means you're not put into dangerous situations.
It's the kind of risk vs reward mechanic I like. Plus, I think it'll juice-up the roleplaying while giving players something else to think about... other than "should I touch the tentacle or leave it be?"
This needs some kind of cap, as well. Can't have PCs going down the rabbit hole of vice to keep themselves insulated with re-rolls. Across the board, I'm limiting divine favor to 3 per session. Doesn't matter if it comes from flaws, culture, or sheer awesomeness.
Like my post about cultural backgrounds, this should be considered a workshop zone. Things may change, as I'll be refining stuff every few days. Check back to see its progress.
- Drug addict
- Sex fiend
- Violent temper