Showing posts with label iZombie. Show all posts
Showing posts with label iZombie. Show all posts
Thursday, June 1, 2017
D&D on iZombie
Yes, another another mainstream TV show has featured Dungeons & Dragons! The episode is titled "Twenty-Sided, Die."
For those who don't know anything about izombie, here's the gist: zombies are real and Liv Moore is one of them. After she eats a brain, she gets visions from that person's life. Usually, this helps her police detective friend with solving his homicide cases.
How does this episode measure-up against other episodes showcasing D&D?
The Good: we get to see two different RPG sessions in progress. Each had their own flair while presenting the usual trappings of character sheets, dice, DM screen, and other visual elements like miniatures and dungeon tiles.
The Bad: this episode showed the annoying things that go into D&D (not all games, thankfully). I'm talking about rolling to see if your character can successfully climb onto a horse and other easy and/or stupidly inconsequential things. A line of dialog also alluded to character creation taking... I think it was two hours! I've been out of the 3rd, 4th, and Pathfinder editions for many years (huzzah!) so can't quite remember the average time it takes for a table of 4 or 5 to generate characters, but I doubt it's that long. Still, anything longer than an hour is bullshit as far as I'm concerned. Did the writer(s) not have access to 5th edition?
The Ugly: oh, the stereotypes! Indeed, gamers are nerds and geeks. All the guys wanted to get with the girl player. There was a goth/vampire type, socially-awkward artist, girl into fantasy and cosplay, and a big, burly bearded dude. The more I think about it, their portrayal wasn't half bad. But when Liv ate the DM's brain, she was narrating scenes like it was a D&D encounter and rolling d20s to see if she... [shakes dice] follows the detective outside. I get it. The series shows us victims' inner lives through Liv's external mannerisms, interests, and various idiosyncrasies. The whole dice rolling in public thing just seemed a bit too heavy handed.
Interesting Bits: I enjoyed the flashback game where the DM rolled all the characters' saves in secret behind his screen and they all failed... and died. The players were yelling at the DM, calling bullshit, etc. While I'm all for GM's final arbitration, that seemed messed up - especially since those characters were really high level.
Detective Babineau just could not get over his surprise that actual adults played D&D... until he sat down and played for himself. Then, he got so into it that everyone had to keep playing, even after Liv had her vision (which means they didn't have to continue the game). And he was talking about his character after the game and wanting to play again - which are hallmarks of falling in love with RPGs.
So, a little hokey at times, but overall a worthy addition to the pop-cultural plethora of D&D. Just when you think the hobby is dead it shows up in the damnedest places. But do all these little appearances help people discover or re-discover the joy of roleplaying games? Seriously, does anyone know? I'd love to read some stories about people suddenly playing (again) because they saw D&D on Big Bang Theory, House of Lies, or wherever!
VS
Wednesday, May 27, 2015
Formula Fail
There are a lot of recent blog posts about innovation, especially when it comes to the OSR. Well, I didn't set out to write about innovation. What really motivated me this morning was my annoyance with the new TV show iZombie. However, my little tirade seems to dovetail with my thoughts on innovation, so here goes nothing...
I had high hopes, but it disappoints. It's a great premise: girl becomes zombie and gets job at the morgue in order to eat brains... and helps homicide detective solve crimes. In this case, being a zombie doesn't reduce you to a shambling, drooling idiot - it just makes you really pale with white hair, less enthused about everyday life, and crave brains.
Despite all the fresh trappings of zombidom, there's 2 episodes left and the first season is awfully predictable. Which means kind of boring. At every turn, the show's creator and episode writers had a chance to do the unexpected, but instead they chose the path well traveled, the easy road that wouldn't throw the writers for a loop.
It's a shame, is all. Anyway, let's get to my other point... the innovation stuff.
You can have new places: cities, dungeons, towers, forests, realms, and even worlds. You can have new characters: a duke, head of security, affable peasant, irritating computer, etc. You can have a really interesting story, hook, or cultural facet - like everyone wears some kind of mask.
However, if your adventure or campaign follows every logical plot-point without deviation or derailment, even an innovative setting will feel stale. Thankfully, roleplaying isn't just about the Game Master's carefully crafted story. The PCs are there to do their own thing, make their own choices, etc. Unfortunately, a lot of players will try to adhere to either the story and how it "should" play out or the GM's not-quite-invisible wishes.
Well, now I've veered off again and instead of iZombie and OSR innovation, I'm doling out more Game Mastering advice. Well, what are you going to do? How to Game Master like a Fucking Boss is still on my mind. Devoting yourself to a subject for a long period of time will do that to a person.
Getting back to innovation, altering outward appearances isn't enough to make something innovative. It also takes something else: breaking the formula. Years ago, I talked about how the OSR, to me, equates to non-standardization. Which is tricky, because a certain amount of standardization is inherent in RPGs, let alone the OSR. Creators need to find a balance and create with a mind towards breaking whatever mold, whatever preconceived notion is guiding their hand.
Don't be like iZombie and take an exciting new direction and then plot it out in the most formulaic way possible. I'd rather see a dwarven stronghold in the northern mountains that goes off-script and off the rails, than a strange world full of new creatures that live in a giant bubble yet behave exactly like you'd expect.
VS
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