Showing posts with label gonzo science-fantasy. Show all posts
Showing posts with label gonzo science-fantasy. Show all posts

Tuesday, June 28, 2016

Crimson Dragon Slayer Day approaches!


Yep, every July 11th, (you can remember it by the convenience store 7/11) is Crimson Dragon Slayer Day!  It's coming up, so definitely prepare by doing one or more of the following...


  • Talking about the Crimson Dragon Slayer RPG... on sale right freakin' now (CreateSpace version here)!
  • Posting your Crimson Dragon Slayer related home-brewed gaming stuff somewhere on the internet.
  • Send me your Crimson Dragon Slayer related stuff - I'd like to put out a short PDF containing community created content - this PDF will be free and your name will be included as a contributor.
  • Running a Crimson Dragon Slayer game!
  • Playing in a Crimson Dragon Slayer game!
  • Creating some Crimson Dragon Slayer artwork that can be used in conjunction with the free PDF.
  • Write a Crimson Dragon Slayer review for the RPG or an adventure.
  • Submit a Crimson Dragon Slayer article or essay for inclusion in Draconic Magazine.

Though it's been a little while since I've written any Crimson Dragon Slayer adventures, available here and here, I have not forgotten about my quasi-OSR, sword, sorcery, and silliness RPG of biblical (because of all the sex and violence) proportions.  Bits and pieces shall be forthcoming!

Help me celebrate Crimson Dragon Slayer Day(!) on Monday, July 11th.  Game until awesome licks the blood from an evil sword!

Thanks,

Venger As'Nas Satanis
High Priest of Kort'thalis Publishing


Thursday, September 17, 2015

One Page Zine


I got bit by the bug.  The zine bug.  Even though I've been self-publishing respectable looking PDFs and softcover books for a few years, there's just something about the chaotic, messy, personal, garage band, DIY, no frills, raw creative spirit of a zine.  Many years ago, I had my own - but it wasn't RPG related and I didn't have the internet to help me do anything other than put free copies around town.

Anyways, reading about all the zines - especially one pagers - on the blogs of +Erik Tenkar and +Matthew Schmeer got me all excited.  So, I created one.  Now, what to do with it?  I sent a bunch over to +Mythoard earlier today.  But how to go about disseminating the rest?

Here's what I propose...

1.  Zine for zine exchange.  If you want to trade zines, just let me know.  I'd be happy to send one your way if you want to send one mine.

2.  Yearly subscription.  Sending me a dollar here and there seems like too much to keep track of for too little.  How about $10 for 6 bi-monthly zines?  Here's the schedule I had in mind:  October, December, February, April, June, August, (repeat).  

3.  You do a service for me.  Maybe you leave the severed head of a beloved racing horse in someone's bed and I slip you a few pages when no one's looking.  Badda bing badda boom, capiche?  

Email me and let's do some business:  Venger.Satanis@yahoo.com

Oops, before I forget... what can you expect to see in these one-page zines of mine?  The same weird as Hell, science-fantasy gonzo junk you'll find in most of my books, I suppose.  Some of it awesome, some of it useful or downright silly, nonsensical, and occasionally dumb (but funny, I hope).

The first three is a planned trilogy called "The Scarlet Sorcerer's Sanctuary".  No matter how hard I try, I can't seem to reach escape velocity from all these fucking colors, man!  It's like I'm trapped in a Dario Argento film or something.  

VS


Tuesday, August 4, 2015

Cavern of Carnage & CDS errata


I got a chance to run Crimson Dragon Slayer again last Saturday afternoon.  It's only the fourth time I've tried it out (second if you count having the completed rulebook in hand).  Luckily, we all had a great time and it was a lot of fun.

Here's the cast of characters...

Ronnie Von Blitzkrieg was a heavy metal (hair metal, actually) bard.  Yeah, Crimson Dragon Slayer doesn't actually have a bard class.  So he was basically a warrior who used his axe like a guitar.  For rolling 3d6 in order, he knocked it out of the fucking park.  Besides an 11, his lowest score was a 13.  He wanted to play a pixie fairy princess - with a beard.  So, a bearded lady or drag queen sort of deal.  Our input led to Ronnie's beard being longer than he was, as pixie fairies are only 2' tall.  Basically, the player wanted to live his dream of being in the video game Brutal Legend.  I'd never heard of it, but the concept sounded cool.

Emerald Ice rolled again on the name table to arrive at Emerald Ice Panther.  I had forgotten about his incredibly powerful magic trident that his character found at the end of last game.  We had some fun thinking about this reptilian warrior wearing the skin of his enemies (or anyone with nice looking skin, really).

Death Ultra was another recurring character.

Lastly, we had Panther Asphalt, an infernal elf wizard.  Here's the last session for those who want to get caught up.

Because I've been so busy with my paternal leave from work (that's where I get a lot of my free time at the computer) and whipping The Outer Presence into shape, I let the No Escape from New York writing fall by the wayside.  Though I still held out hope that several amazing ideas would fall out of my brain - until the morning of game day when I realized it was not going to happen (not satisfactorily, at least).  Luckily, I remembered that Crimson Dragon Slayer comes with an introductory adventure at the back of the book!  And it should be vaguely familiar since I wrote it.  Bonus!

We got through almost the whole thing in 4 hours (that included creating 2 characters).  Recounting the entire session would be exhausting for writer and reader, so I'll just post the highlights...

  • Ronnie has costume changes in-between sets.
  • Exploding damage = actual explosions!
  • Ronnie acquires a magic sword then adds that to his axe-guitar to create a two-handed, double-necked guitar (axe and sword) with codpiece attachment and cup holder.
  • A Rubix Cube with seven colors should probably have seven sides.  Oops.  Guess that means it's a 7-sided cube with extra-dimensional properties.  yeah, that's the ticket!
  • Panther Asphalt pushes over the Tardis to find a leather glove with the fingers cut off (fingerless glove) called Glove of the Five-Finger Death Punch.  It does 5d6 damage!
  • The tangerine dream explodes thanks to Panther Asphalt's purple lighting spell.  Then it explodes again and something else randomly explodes behind it... because explosions are awesome, as well as, METAL!!!
  • A wizard's bones were desecrated, a dove decapitated and blood drunk from its neck (I have absolutely no idea why, but I wrote it down in my notes... so, yeah).
  • Everyone was hell-bent on saving the hottie about to be sacrificed by demons - except for the infernal elf.  Inter-party battle!  Yay, my game mechanic for recovering bonus dice works!!!
  • Ronnie whips the dirty, stinking primitives into a mosh pit with his monstrous riffs.  Not hard as they had already been injected with Satanic LSD.
  • Skeletal mermaids!  Did they have seashell bras?  If not, could one see the skeletal remains of their mermaid boobies?  That's for the Dragon Master to decide.
  • Everyone rolled surprisingly well on their death saving throw, so even though the party was annihilated by explosions and horrendous damage, no one died.  ;)
  • The demonic frost titans were awakened by Ronnie and his orders were these: Go forth and spread the word of metal to all the lands.  Thus the holy word of metal perforated the consciousness (and eardrums) of Thule.

Yeah, it was a wild time.  It helped to have great players who were game for super-gonzo shenanigans.
___

Also, there's the small matter of errata...


Crystallines get racial Hit Points of 1d12.

If you score a critical hit, instead of increasing your next attack by 1d6, you can increase it by 2d6.  One in the hand is about the same as two in the bush.

If a spell needs a willpower saving throw to resist the effect, how is it done?  

First, determine how many d6s should be rolled by looking at the target's willpower.  Let's say the target's willpower ability score is average (assume it's average unless you know otherwise), that's 2d6 (if the target had an above average willpower, they'd roll 3d6.  If it's below average, then 1d6, etc.).  They roll their dice pool of 2d6 and the Dragon Master will interpret the results as they will.  For instance, a "1" saving throw result might mean the target takes double damage.  With a "2" or "3", it's just a regular failure.  "4" could be half damage.  "5" is a successful saving throw - no damage.  Perhaps a "6" leads to being immune to that spell cast by that wizard.  Multiple "6's" could be the spell bounces back on the wizard who cast it.

I'll keep adding to the list if people have questions, clarifications, or errors they want a ruling on.

Thanks for reading,

VS