Showing posts with label Star Frontiers. Show all posts
Showing posts with label Star Frontiers. Show all posts

Monday, January 15, 2018

Alpha Blue session report - Ta'andor Rising


I ran another one-shot (actually part 1 of 3) of Alpha Blue last Friday night.  This was a playtest session for my current Kickstarter campaign Battle Star Trilogy: Trek Wars.

We started things off with character creation, but unlike every other session... things went a little differently.

Five players, three hours, and fast times at Ta'andor galaxy...


  • Alpha Blue has its own "what's going on?" info-crawl at the bottom of every display screen (including ships refueling in the space station brothel's hangar), allowing patrons to hear about events, news, promotions, specials, sales, and hooker availability at a moment's notice.
  • The crew of The Stargazer decided to crash the Miss Ta'andor Bikini Contest.  Bribing the humanoid shark doorman.
  • On the way, drugs were purchased, imbibed, and bought in bulk!  Also, spare starship parts were ordered.
  • After choosing three teal-colored women (who were all half-sisters to each other), their pimp required extra payment.  He was poisoned and the PCs got out of there quick - but not before grabbing the pimp's room key.
  • They robbed the pimp's room and grabbed a blu-ber that was waiting for them.  Two lifeforms were having sex in the backseat.  Hung-Solo joined in.  He wanted to "wash of this stank."  Luckily, there's an app for that.  The blu-ber's driver hosed his mega-penis off before they stopped at a checkpoint.
  • They bribed the security officer to let them into the hangar, even though they looked just like the suspects' descriptions.
  • The pimp had a cache of supplies and information on Ta'andor Prime - a planet at the center of the galaxy that was rich in blue crystal.  Many factions poised to exploit the planet, but so many that it's turned into a deadly competition.
  • The PCs were allowed to enter the Pleasure Seekers of Ta'andor faction and hired to collect arms from the Mutant Death Squad faction and bring it back to them.
  • I learned what "ruggedized" means... as in, that pleasure droid should be ruggedized if she's going to hold up on a deep space voyage with these spacers.
  • They set off for a planet in that sector of the galaxy, but had to get through Krylon space first - and they were attacked by two Krylon raiders.  The PCs evaded the enemy ships instead of being destroyed.
  • After the arms deal, they landed on Ta'andor Prime and grabbed the dead pimp's loot.  

While this session was low on sexual activity (Samuel Jones had some off-camera stuff with the teal "ship's entertainment" who had nice hands) and non-starship laser battles were noticeably absent (I'm pretty sure that's never happened before), it was awesome. 

I got to break out the new map of Ta'andor galaxy!  Oh yes, and my wife bought me LED candles for Christmas, so I got to use those.  About a dozen different colors to choose from and they work on remote control.  I used them during the session, but could have used them more... pink for when the sex happens and red during ship-to-ship combat.

Session #2 won't happen for another month.  Though, I'm interested in running some quick demo games on Roll20...

VS


Thursday, September 7, 2017

Delving Deeper Into Old School


Prompted by the possible acquisition of Star Frontier trademark(s) and/or intellectual property, there was a discussion on g+.  Particularly, I want to focus on the exchange between myself and +Pierre Savoie.

What this blog post is about is the slippery notion of "old school" which fits right in with the "old school renaissance" or OSR.  Indeed, we've all thought about, read about, or talked about what defines the OSR.  I've done it myself.

But if we go back to the origins of the OSR - old school itself... what do we find?  Clearly, there's a division.  Two separate camps that occasionally believe themselves one and the same.  The first I'll define as primordial; the second complex (I tried not to use any language bias, either praising or putting down the respective sides).

For examples, I'll go with Basic D&D for primordial and AD&D for complexity.  In the above linked Star Frontiers g+ thread, falling damage was mentioned as a possible litmus test for old school.  Ah, yes... but which old school are we talking about?

Ironically, the falling damage that seems the most "narrative" or "story-game" appears more old school to my eyes.  Is that because we've come full circle?  Have RPGs evolved so far into the future that we're nearly back at the beginning?

Yet, many gamers believe that sophisticated mechanisms and extensive rules make old school what it is.   There are certainly more examples of complex RPGs than AD&D.  Not being as familiar (I'll plainly admit, I'm not a fan of complexity in my RPGs), what other advantages does this style of old school have over simpler systems?

I liken this division (having a number of striking similarities) as the difference between old and new testament in the Bible.  We call early RPGs - such as 80's D&D - old school as if it's all the same.  However, in some ways, those two camps - primordial and complex - couldn't be further from each other.

Do they get at the same things but with different approaches?  Or do they each have completely separate goals?

VS