Friday, December 27, 2024

Like Clockwork

 

My kids go through different phases of movie watching.  Sometimes, they're pretty easy going and flexible, able to sit down with something that I've picked-out for them without a problem.  Other times, like last night, they're motherfucking intractable and I have to suggest half-a-dozen movies before I hit upon something they'll willingly accept.  

That's why we watched Austin Powers: International Man of Mystery last night (again).  It's a good movie, I laughed... whatever.  Towards the end, Austin Powers mentioned the "Fembots" by name when he probably shouldn't have known what the bad guys were calling them.  

My 2nd eldest daughter caught that and remarked on it.  I said, yeah, that's true... but what about the part of the movie or story that we can't see?  Not like "behind the scenes" as in documentary footage about how the movie was made, but everything that happens with the characters, plot, etc. not shown - because on some level, there must be stuff going on that we're not privy to, that occurs when the camara isn't on them.  It goes on in the background.  We don't know everything, just the highlights, but it still exists somewhere, the story playing out, away from our perception.

And then I told her, "That is the essence of D&D."  When I asked if that made sense to her, she looked at me and said "What?  Oh, I wasn't listening."  And so it goes... I simply left it at that because, after all, we were watching a movie.  No one had paid good money to hear me lecture about roleplaying games.  But since you're here reading this blog post, let's dive-in a bit before toweling off.

The kind of immersion that makes you feel like you're really there, experiencing events first-hand, is only part of the whole, but probably the most obvious.  Another part is the sense that the world and story are happening whether the players and their characters are paying attention to it or not.  You know how babies learn about "object permanence"?  It's a little game called peek-a-boo.  You hide your face behind your hands and the baby learns that just because it can't see you, that doesn't necessarily mean you aren't still there.

Well, same goes for the entire campaign setting.  Make the characters and their players believe that it exists outside of their perception and interaction.  Even if they didn't exist, the world would be there and things would be going on, involving various people, creatures, magic, the Gods, and forces of nature.

Not only does this help mitigate continuity errors, it's what gives RPGs their power.

Rather than having me rattle off a list of hypothetical examples, I want to hear from you.  Ok, ok... just one.  The next time a PC wants something from an NPC, say something like "You approach Karl huddled close to the other hirelings.  Seeing you, Karl breaks off from his conversation with his peers to ask if there's anything you need."  

It's obvious that the NPCs were talking amongst themselves, some communication excluding the PCs.  Perhaps not by design, but regardless, the player (even if his character doesn't mention it) will be wondering in the back of his mind what the Devil the NPCs were conversing about - he might wish he was more engaged or be curious about what he'd missed out on or worried that the NPCs are plotting against him.  If he asks in-game, have Karl say "Oh, it was nothing."  When really, you know they were arguing about the color orange (which came first, the color's name or the fruit?).

Now, it's your turn!  Comment below with something you've used to make the campaign world "real," continuing to run like a wound-up watch, even when no one is looking.

Hope everyone had a magnificent Xma'as (feel free to tell me about it below)!  Before the new year, I'll blog about my having watched the first season of Stargate SG-1.

Enjoy,

VS

p.s. Want the hardcover Cha'alt trilogy?  here's how!  Want to join the Kort'thalis mailing list to stay up-to-date on what's going on in the skinematic Vengerverse?  This is it!!  Last but not least, I'm organizing a based-as-fuck RPG convention in Madison, WI this July.  Grab your weekend badge for VENGER CON IV: Post-Modern Apocalypse!!!


Thursday, December 19, 2024

Primordial Chaos

 

I think there's lots of good stuff for everyone in this book.  You get a better idea of what gonzo is, what it can be, and the future of that niche.  It comes with a lengthy adventure, plenty of random tables, and gameable tips, tricks, and techniques to get more gonzo out of your gaming.

You can download the PDF here.  For the softcover print-on-demand book, that you can find on Amazon.  If the title doesn't do the trick search for Venger Satanis and/or Kort'thalis Publishing.

Now, that KS backers have their copies, I want to make this title public.  Hopefully, the feedback is positive.  The artwork, which is all from actual human artists, cost a pretty penny, but I'm glad that's where the majority of the budget went.

Speaking of budgets, with the ordering of softcover print-on-demand books to send out, I'm over the limit on money in versus money out.  But hey, this is a labor of love... and perhaps Primordial Chaos: Gonzo Like A Fucking Boss will pay for itself in post-Kickstarter sales?

The lesson is that gonzo is everywhere, all around us.  Maybe not in the direct, in-your-face, floating-shark-down-orange-hallways gonzo, but this world is all kinds of fucked-up.  Use it.

Thanks for your continued support and Merry Christma'as, hoss!

VS

p.s. Want the hardcover Cha'alt trilogy?  here's how!  Want to join the Kort'thalis mailing list to stay up-to-date on what's going on in the skinematic Vengerverse?  This is it!!  Last but not least, I'm organizing a based-as-fuck RPG convention in Madison, WI this July.  Grab your weekend badge for VENGER CON IV: Post-Modern Apocalypse!!!

Wednesday, December 18, 2024

The Slow Blade Penetrates The Culture

 

Like the new map?  I made it with my own tentacles!  ;)

I was on a FB group devoted to David Hargrave and Arduin, posting something about my latest book, Primordial Chaos: Gonzo Like A Fucking Boss (now that KS backers have theirs, I'll be releasing it to the general public tomorrow morning), when I find myself embroiled in a discussion.

A dude commented on my post, letting me know that I'm no Dave Hargrave, and Arduin "wasn't as gonzo as you think."  When I mentioned that things change over time, he said that I'm nowhere near as good as Hargrave.  

All props and praise due to those who came before... Gygax, Arneson, Hargrave, and so on.  This isn't about who's better or worse.  It's about how culture moves through the decades.  While there are certain factors that balance and mitigate, restrain and conserve what was, an even greater force constantly pushes things forward, making them faster, stronger, easier, more efficient, longer lasting and tastier.  Yes... 3 steps forward, 1 step back.  Regression and going in the wrong direction are built into "progress."  In other words, it's not always a good thing.  Nevertheless, we can't stop moving forward in time.

When gonzo was new and fresh, a little went farther than it does now.  Sure, the odd laser-shark floating down an orange stairway can give 2024 players a minor shock, but chances are we've been there, done that, seen it all before.  If you want the same kind of reaction today that you'd get in the late 70s, you have to up the ante.  

Sticking with that poker metaphor, if you always play Texas Hold'em at the $1 / $2 tables, say after 20 years, it can still be quite challenging and fun.  But that same rush you got at the beginning won't return until you move up in stakes to $2 / $5 or perhaps even $5 / $10 (my next personal poker goal) and beyond.  Additionally, common sense strategy, not to mention optimal game theory, back in 2009 looks a whole lot different than 2024.  That's because the game changes.  Not like another edition, because chess and Texas Hold'em aren't changing the actual game, but the way people play changes over time.


My stuff, especially my Cha'alt stuff, might be "ahead of its time" or simply yet another "wrong direction" because it sticks out like a sore thumb and isn't all that popular.  But even if Cha'alt is just garbage to certain people, it represents movement, conscious movement or evolution towards something - the next stage of gonzo, perhaps...  

One of the things that resonated in me regarding the OSR was the renaissance.  Taking what was and remaking it.  I know the term "modern sensibilities" is so beyond cringe that I didn't even want to bring it up.  Let's just say it's getting slapped with a new coat of paint.  

[Same map; laminated... will be using this at VENGER CON in July]

Gonzo was amazing in the 70s and 80s, and probably through the 90s, but gonzo in 2024 is different, by necessity.  Same fundamentals, but updated understanding and execution.  For gonzo to survive, it can't stay the same - just like you can't put your hand into the same river twice.

Let me put it this way because I don't want folks to get the wrong idea.  I love The Twilight Zone.  Always have, always will.  If I was creating my own show in the same vein, with the same vibe, I wouldn't just slavishly copy what The Twilight Zone did in the late 50s.  I'd take that awesomeness and go even harder so that same feeling the audience had back then, they'd have today.

Ok, I'm excited to show you Primordial Chaos: Gonzo Like A Fucking Boss tomorrow morning.  The artwork, the advice, the random tables, the Cha'alt adventure at the back is one of my best, and will bring your table multiple sessions of eldritch, gonzo, science-fantasy, post-apocalypse, humor, sleaze, pop-culture, and grindhouse exploitation enjoyment.

Thanks,

VS

p.s. Want the hardcover Cha'alt trilogy?  here's how!  Want to join the Kort'thalis mailing list to stay up-to-date on what's going on in the skinematic Vengerverse?  This is it!!  Last but not least, I'm organizing a based-as-fuck RPG convention in Madison, WI this July.  Grab your weekend badge for VENGER CON IV: Post-Modern Apocalypse!!!


Sunday, December 1, 2024

Stargate: The Remake

 

Is the 1994 Stargate movie about to be remade by Hollywood?  Probably not, but if they do... this is how you go about fixing it.

Stargate is NOT a perfect movie.  The premise is awesome, while the execution is extremely mid.  Starting with the script and whoever was the head producer or director, Stargate could have been a huge movie franchise, instead of a launch pad for several TV series.

Would Hollywood fuck Stargate over with their remake?  Yeah, probably, but even wokeness must eventually die.  And if they do a remake, hopefully, it comes to fruition after they felt the need to replace Kurt Russell with a black lesbian in a wheelchair.  

Ok, let's get on with this - here's my top 10 ways to fix Stargate (BTW, there will be spoilers.  If you haven't seen it yet, sorry, but it came out 30 years ago).  Also these concepts can be applied to your RPG campaigns, as well...


1) Why is no one astonished, awestruck, or flabbergasted in the least at the idea of a high-tech portal to other worlds?  I get why the top brass military dudes' reaction is understated.  They've known for a couple years at this point, but there has to be some guy (a stand-in for certain members of the audience) who are shitting their pants at the notion that a stargate actually exists!  I know James Spader has a fairly good "surprise face," but it's just not enough.

2) Instead of the old broad, please for the love of God, swap-in a young, hot woman who the protagonist continually flirts with only to be shot down again and again.  She calls him "geek," etc.  And, we find out, he gets this reaction a lot.  This makes him staying at the end of the movie, not only more believable but more satisfying.  Plus, not having to look at my grandmother for the first third of the film... thumbs up!

3) Why exactly does Kurt Russell's kid have to be dead for the story to move forward?  Aside from one small part later in the movie where he swipes the gun away from a native youth, this doesn't serve the movie at all.  If his kid was still alive, he'd have a reason to go back.  There would be - wait for it - drama and conflict!  You know, the stuff that good stories are made of.  Plus, it's 1 part downer and 1 part obviously liberal propaganda that "guns are bad, m'kay."

4) Either lose or significantly alter the zippo lighter scene.  It goes on way too long for how little it adds to the movie.

5) After a few seconds, the audience suddenly begins to hear English from the natives.  They're still speaking a foreign or alien language, but it's now intelligible to the audience.  This moviemaking fix became a thing in the 00s, I believe, probably because enough directors watched Stargate and realized how stupid it is for American audiences to wade through paragraphs of nonsensical bullshit and have to read a whole bunch of subtitles or be clueless as to what's being said.

6) Make the world more alien.  Here's a few suggestions... fuchsia sky, twin suns, seven moons, sandworms, humanoids a different color, some of them bananas, etc.

7) Make those metallic Egyptian headpieces more like actual masks than metal artificial faces above their real head.

8) All those half-naked boys and young men with weirdly and strategically shaved heads - what is this, gay pedo planet?  Make them 18+ girls with at least one harem scene and you've just doubled your opening weekend, bro!  The main villain is giving off non-binary / trans vibes circa 2022, but I'm actually cool with that because it's mildly disturbing, just like it always should be when someone jams a square peg into a round hole in order to become something they're clearly not. 

9) Make the native girl more attractive.  Her face and body are... fine, I guess.  But there needs to be something sexy about her, like a seductive dance, alien sexual foreplay, lack of inhibitions... something.  If the audience doesn't want to bone her, you've failed in the storytelling.  

10) Last but not least, give us a twist ending.  Something unexpected should happen, the start of a new story that leads into the next movie.  If any movie requires a universe-hopping, Twilight Zone, Rod Serling, Planet of the Apes ironic bazinga before the credits roll, it's Stargate.  

And if I had to pick one more... why would you hire French Stewart and give him the role of "grunt with a bit of an attitude problem" rather than something comedic?  Mind-blowing! 


Ok, that's my list of 10 things that the original desperately needed to become a blockbuster.  As it is, Stargate barely passes as a lukewarm cult classic due to all the glaring flaws I've just shown you.  And if anyone in Hollywood stumbles on this list and likes what they see, hire me as a consultant.  I'm worth it.

Thanks,

VS

p.s. Not only do I have 3 new print-on-demand softcovers available on Amazon (The Cha'alt Experience, Advanced Game Mastering Like A Fucking Boss, and Advanced Crimson Dragon Slayer), but I sell the Cha'alt hardcover trilogy of books direct.  Attend VENGER CON IV: Post-Modern Apocalypse get your badge!  And of course, sign-up for the Kort'thalis Publishing mailing list so you know what monthly specials, deals, announcements, and cool stuff is happening in the skinematic Vengerverse!!!