Friday, November 24, 2023

Downtime, Between Adventures

 

This is a topic that many game designers and GMs have tackled before, but I had a few ideas and wanted to get them down to see how they looked from a distance greater than inside my own head.

Since I'm about to embark upon the second Cha'alt campaign, mysterious Qada'ath, I'm trying to push myself to even greater heights!

At the close of a session (assuming it's not a cliff-hanger where we pick-up right where we left off last session), PCs tell me what they intend to pursue.  If anyone wants to spend their downtime helping another PC, that pursuit will get Advantage (you'll see what I mean later).  

If what they're trying to accomplish is feasible, I write it down and wait until next session... probably giving each pursuit a little think in the meantime.

Next session, we start by addressing whatever the PCs were pursuing.  They each roll on the following random table to see if they were successful or not.  As mentioned, if a PC was attempting to do something and another PC helped that come to fruition during his own downtime, the roll gets Advantage (roll twice, take the higher result).

After the rolls, we talk about what happened, briefly weaving a collective story that makes sense based on the circumstances.  This will undoubtedly affect individual sessions and the overall campaign.

Downtime Pursuits

  1. Failure + complication, setback, or reversal
  2. Failure
  3. Partial success
  4. Success
  5. Success
  6. Success + fringe benefit

My hope is this will be a good opportunity to move the campaign forward, allowing PCs to get small things done between sessions, while also providing additional characterization and background color for the world of Cha'alt.

Thanks in advance for any comments, critiques, and feedback!

VS

p.s. For the next few days, the Cha'alt hardcover book is enjoying a BLACK FRIDAY SALE.  Details here.  Also, get your badge for the best independent OSR, old-school, and traditional RPG convention in the Midwest.  Yeah, I'm talking about VENGER CON III: Revenge of the OSR.

3 comments:

  1. This actually something that could also be used to handle a player who's absent for a session, presumably with a logical explanation as to why the character wasn't with the party last session.
    Maybe the elderly Zedi had to shut down the tractor beam that prevents their escape. He shuts it off, but runs into his old pupil on the way back..

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    Replies
    1. Yeah, I could see that. When a player inevitably misses a session, that's a convenient, built-in reason why he's not there.

      I got to use it at the conclusion of yesterday's session (I'm writing up the session report now). So far, so good.

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