Thursday, October 12, 2017
Blood Dark Thirst PDF is live!
Jesus Christ, that took awhile!
Rarely have I felt the need to put down something I was working on (several times, in fact!) in order to clear my head and hopefully glean a different perspective that would allow me to finish. Blood Dark Thirst was such a project.
It started out as d10 dice pools just like V:tM. I thought that's how it was going to end, but no - several fans of my work suggested I switch to the d6 dice pools I love so much. And then there were many versions of the VSd6 version.
Suffice it to say, the shadow of V:tM loomed large over this project. I was clearly inspired by the original and most popular be-the-vampire RPG, but didn't want to ape what they had done. I wanted a game that had less meta-plot, less blood-tears because of inner-anguish, and less rule/setting bloat that went so far past their 1st edition, that it was like an entirely different game.
Blood Dark Thirst is my answer to the question: Venger, if you were making your own vampire RPG in the vein of Alpha Blue, Crimson Dragon Slayer, and The Outer Presence, what would you come up with?
Anyway, I got it done by Halloween, and that's all I wanted (besides the fact that it also had to be awesome, or why the fuck publish it?). +MonkeyBlood Design (Glynn Seal) did his best work yet pimping out the lavish and blood-spattered interior of the PDF. Along with many pieces of color artwork, the layout is truly amazing!
I'm going to be working on a character sheet and probably another adventure, too. If Blood Dark Thirst is well-received, I'd love to give this the full-color treatment and get it in peoples' hands sometime in early 2018.
Hope you like it and can't wait to hear your opinions! Thanks goes out to all those who took a look, tried it out, write their experiences, gave me advice, purchase the final product, and review Blood Dark Thirst. You guys are awesome!!!