Showing posts with label Liberation of the Demon Slayer. Show all posts
Showing posts with label Liberation of the Demon Slayer. Show all posts
Tuesday, November 27, 2018
Kort'thalis Publishing Reviews
Yeah, some really neat ones have cropped up here and there in 2018.
Let's start with my favorite - Prince of Nothing reviews The Islands of Purple-Haunted Putrescence. I quoted a paragraph in our last episode of Inappropriate Characters, but really the whole thing is a fascinating, pleasurable read.
Almost as awesome is his review of Liberation of the Demon Slayer. He's not wrong - it's a hot mess (in places). Hey, it was my first attempt and some wires got crossed. Still, my philosophy hasn't changed - published adventures are meant to do 85% of the work. The remaining 15% is left for the GM to handle on his own.
This is the latest review of Alien Ass, Hydrogen Gas, or Cosmic Grass... No One Warps For Free by Endzeitgeist. He also reviewed Dead God Excavation...
Speaking of which, the prolific and potty-mouthed Bryce Lynch also reviewed that very same scenario! He didn't love it. Not only did he brutalize Dead God Excavation, the man added insult to injury.
As per usual, I give as good as I get (better in some cases). So, you can read my pithy little riposte in the comments below his review. It's followed by occasional "witticisms" from the peanut gallery.
Last but not least, we have a brief review of Adventure Writing Like A Fucking Boss II. I think that speaks for itself.
I encourage more reviews, even sucky ones... like the turd that Bryce Lynch excreted from his analysis-hole. The more, the merrier!
VS
p.s. As someone in that cavalcade of crappy comments noticed, I'm no longer fucking around. This outspoken iconoclast has become the boss behind the boss of internet shitlords. It's take no prisoners time, ladies, gentlemen, and za'akier!
Saturday, August 4, 2018
Almost Like Being There
Sadly, I'm missing yet another non-Milwaukee GenCon, just like I've missed all the previous ones.
However, I just found out that some guys were playing through Liberation of the Demon Slayer using AS&SH. And that's awesome because now I get to feel like I'm part of the magic!
Details: the guy drinking diet Mountain Dew fell in a blue slime pit and died. The dude drinking Irish whiskey lived to tell the tale. Haha. Good times!
To celebrate such awesomeness, LotDS shall be ZERO dollars until after H.P. Lovecraft's birthday (August 20th, if you didn't know).
Looking forward to hearing more fun gaming news - especially if it relates to me or anything Kort'thalis Publishing has put out!
VS
Saturday, December 17, 2016
Remembering Grognardia
I try to remember that ideas are cheap, but player interest is often priceless. For some, it can be a hard lesson to learn, but once understood, it more than repays the time and effort spent acquiring it.
~ James Maliszewski
I was going to title this blog post, "Looking Back," but it's really going to focus on the OSR blog of OSR blogs, back when the OSR was just becoming a thing - Grognardia!
I was tuning in a little later than most of the original OSR folks - early 2013. That's just after Grognardia "went dark." I probably read about a dozen of +James Maliszewski's posts. They were good, but by then James was mostly reviewing products or talking about the Gygax foundation / memorial / statue or whatever it is (was).
Grognardia was a bit intimidating and maybe it was my assumption that James and similar folks into the old school ways were "fundamentalists" when it came to D&D. Perhaps I had heard some negative things about the Dwimmermount Kickstarter or "OSR Taliban" from +Kasimir Urbanski (RPGpundit).
I'm not sure what it was exactly, but I never went that deep into Grognardia... until recently. Everything from his unsure trials with old school mechanics, DM style, and campaign setting (a megadungeon) to his love of "pulp fantasy" to theorizing about what made D&D so awesome back in the day. Some of our experiences are eerily similar, others are just really interesting (like his assumptions about 4th edition D&D based on pre-release announcements). But there's real knowledge, experience, and understanding in many of those older posts.
Here are just a few favorites of mine: Pulp Fantasy, Gary Gygax 1979, Dice as Oracle, Rough Edges, Old School Culture, and My Megadungeon: Dwimmermount.
Speaking of Dwimmermount, I'm very interested in buying / reading / running this campaign in the near future... when I start GMing again, of course.
Dwimmermount was James' rejection of "modern" D&D for some kind of primordial version - to see if he could implement the old ways and capture that nostalgic vibe from the 70s and early 80s. Not merely because he wanted to re-create the past, but he was seeking a return to the much-more-satisfying roots of our beloved hobby.
I started blogging about old school gaming stuff shortly after James stopped. Here's my first post from March 14th, 2013. It was shortly after that that I self-published my own crash course in old school fantasy roleplaying experimentation with Liberation of the Demon Slayer.
VS
Monday, October 10, 2016
Miscellanious stuff
There's a spirited review of my very first OSR adventure - Liberation of the Demon Slayer. It was a lot of fun to read as it allowed me to revisit that world, albeit briefly.
There's an awesome actual play report from the guys who took part in a session of Alpha Blue on Roll20 a couple weeks ago. And here's another one with kids(!) that's totally PG-13 (for space drug references).
This was a nice review of Crimson Dragon Slayer edition 1.11.
I've also managed to write a few more things on Draconic Magazine. Please check them out and let me know what you think.
Trinity of Awesome will be available soon. First it goes to Kickstarter backers and then everyone else on DriveThruRPG / RPGnow. If you're an RPG blogger and/or reviewer and want to be put on the list, send me an email at: Venger.Satanis@yahoo.com
Thanks,
VS
Friday, November 13, 2015
Game Hole Con III (part 2 of 2)
Ok, we're back! This is part one.
Liberation of the Demon Slayer, I've found, makes for a good convention game. There's an abrupt beginning that gets PCs where they need to go with a definite objective - retrieve the legendary demon-slaying sword Kalthalax or see your beloved homeland ripped apart by demons.
Because it's fairly deadly, the adventure is perfect for a funnel / meat-grinder type situation. Pre-generated characters was the obvious way to go, but there were two things working against that idea. One, my wife and children. Two, players will form more of an attachment to their characters if created there at the table, by their own hands.
Since the adventure has several tables at the beginning for fleshing out backgrounds, we dived right in. That morning I quickly scribbled out a quadrant character sheet so all four zero-level characters could be seen at a glance. But, since this was a convention game, I wanted every character to be able to do some cool stuff. So, 1st level for all!
Next, I told all the players not to worry about any limitations of rule-book or system. Rather than playing DCC with the serial numbers filed off, we were playing a fantasy RPG that never had serial numbers, one that only lived in our imaginations, unfettered by arbitrary restrictions.
Forget all the fiddly bits about your characters, I told them. If they wanted to play a half-orc, lizardman, demonic humanoid, dark elf, or whatever, that was just fine. If they wanted to play some weird class like bard, monk, or anything else, that was cool. I didn't care if they wanted to pick an old school alignment like Chaos or chaotic neutral. All that was fuel for their imaginations and wouldn't be a focus for today's session.
Before I forget, one player had played in my The Islands of Purple-Haunted Putrescence game at the last Game Hole Con. So, it was nice to see a satisfied customer. Although, I had my doubts about that particular session.
Highlights
There was some quick thinking as PCs got tossed out of bed and marched to the caverns below Clear Meadows without dilly-dallying for supplies. One character snapped the leg off a wooden table on his way out. After hearing that, a few players attempted to do something similar. I let player descriptions and luck rolls determine their success or failure.
The first death came quickly. A skeletal wizard at the bottom of a pit trap.
A magic ring allowed one of West's characters to summon a demon. The demon was summoned and the PC asked the demon to transport him to someplace in the dungeon that contained a really powerful weapon. The demon did as he was told.
West's character suddenly appeared in a white room containing a pedestal, upon which rested an innocent looking orange. A few seconds later, the orange killed him. Such is the life of an adventurer - especially since it was a convention game, he had three other characters, every player except West laughed, and West actually wasn't even scheduled to play, but we're friends and I let him in the game as a favor.
Instead of revealing Kalthalax at the very end, after a big boss fight, I decided to offer it up early so someone had the chance to actually use it! The demon slayer laid upon a black altar, guarded by a gelatinous green slime. I was expecting a harrowing fight, but the party's thief (one of them) made his roll to tumble past the creature (both times!).
The party wizard (one of them) discovered and pocketed a yellowish green vial of liquid that would become useful later.
Basically, the adventurers fought the Devil. It was a 30' demon lord just coming out of some gigantic gateway to Hell. Kalthalax did a lot of damage, but so did a character with a shovel!
A portal opened after defeating the demon lord. Out stumbled an American family - the Sterlings - from some "other world".
There was also some necrophilia going on. A couple PCs rolled that for their dark secret. One woman in particular named Angela Nekro (played by +Julian Bernick) kept staying behind to play with the corpses. Awesomely gross! If this had been more than a con game or one-shot, her creepiness could have been explored in depth.
I was using the DCC mercurial magic table for spells cast. If the percentile dice fell into the middle range (yielding no strange effect), I rolled on the weird magic side-effect table in Purple. Just as the adventurers were leaving the caverns, a wizard cast a spell and rolled something close to a 50. So, I rolled on the other table only to discover that his spell had inadvertently brought the Purple Putrescence itself to Clear Meadows.
It loomed in the sky like a slimy purple Rhode Island of mouths, tentacles, and foulness. The wizard who had the yellowish-green vial of liquid drank it, started to glow and grew more and more unstable until he ran into the thing's tentacle. The Thing That Rots From The Sky scooped him up and popped him in its mouth - just as he went nuclear - blowing the purple godlike thing back to its home dimension.
Clear Meadows was saved!
The Outer Presence
Unfortunately, I don't have time to go into detail about this game. Character creation was fun. I just used the random tables and players made their own connections based on available data and intuition.
Everyone had a good time. The world was narrowly saved, yet it cost all the characters their lives - with the possible exception of those who rolled the "hard to kill" distinction. If there's a sequel, I'll allow those PCs to survive the fistful of dynamite shot point-blank in Nafu Aata's inner sanctum.
Thanks again to everyone who played in my games at Game Hole Con III. I'm looking forward to next year's games!
VS
Monday, September 28, 2015
Liberation of the Crimson Slayer
Last Saturday afternoon was yet another hilarious session of Crimson Dragon Slayer. This time, I used Liberation of the Demon Slayer as the adventure. TL; DR: It was just as ridiculously awesome as the previous sessions, but I find that the more I run Crimson Dragon Slayer, the crazier it gets.
We had a new character join the party - Emerald Samurai, a robot spell scoundrel into steampunk with nifty crossbow and headlight attachments.
The PCs were getting some R&R after their last adventure in the Caverns of Chaos. They'd been taking it easy in the small town known as Clear Meadows. Not a beach town (it's landlocked), but still peaceful... until last night when the stars fell out of the sky.
The next day they noticed a large crowd on the outskirts of town - it was Saint Irig's Day and volunteers were getting ready to delve into the local caves in search of the legendary demon slaying sword, Kalthalax, before demons overran the countryside.
As I was explaining the customs of Clear Meadows, it occurred to me that the Mayor would have some sort of magical device for transporting the sword back into the caves once the star-fall demons had been vanquished. It seemed so simple and obvious, I wondered to myself why I hadn't come up with that solution years ago. Having some poor bastard go back into the caves and leave it for the monsters just seems like a strange way to go about things. Kalthalax can't be wielded by mortal hands for too long, but a GM can be inventive. Maybe the elders of Clear Meadows have a portable stasis field they can drop the sword in?
Anyways, one of the party members is an infernal elf, so he wanted the sword. Also, the Winter-Fest damsel would become the property of the one who successfully recovers the blade from the caves. That was motivation enough for everyone else.
A detailed report of everything that transpired would take way too long. So, here are some highlights...
I had kept myself from using the tables in the back of How to Game Master like a Fucking Boss because I didn't want the potential awesomeness of those to influence the worth of Crimson Dragon Slayer back when I was playtesting it (the playtesting phase sort of continued after the book was already published - that's why it got a slight update last month). But for this session, making sure the game rocked on its own merits was unnecessary. Crimson Dragon Slayer had already proven its worth. Now I could open things up and pull out some of my Dragon Master tricks.
The d100 color table got used a lot, the mutant magic item table got a few rolls, as did prior PC experiences, and a few others. Right from the get-go, I wanted there to be something especially weird and cool in that first pit trap. Emerald Samurai eventually stole some magical pale jade wizard robes from a corpse. The robe was telepathic and secreted a glowing ooze that was striped maroon, burgundy, turquoise, and vermilion. We used the name generator in Crimson Dragon Slayer to come up with its moniker - Eagle Bonanza! Cooperatively, everyone at the table decided that it should have an eagle pattern on the back. This had become one of the strangest magic items I'd ever doled out.
Later, there were some scrolls found in an alchemist's lab. Three of them were pages of a heavy metal ballad called "The Trials of Meat and Time". Again, the Crimson Dragon Slayer name generator helped out. Emerald Samurai wisely noted that meat + time = maggots. A truth so profound that none dared deny it's prophecy!
Personally, I believe that games, adventures, campaign guides, etc. that foster a gonzo vibe allow gamers to keep upping the ante, escalating the subjective levels of extreme gonzo until a session reaches its gonzo zenith, something I'm going to call "Gonzo 111". Gonzo 111 is that moment when the game attains that perfect plateau of zany, surreal, and awesomely ridiculous... when out-of-this-world becomes out-of-this-universe! Once you go too far down that road, it's mondo-gonzo. There's no coming back from that. The current silliness quotient will poison later attempts at serious sci-fi, horror, and fantasy.
By the end, we had reached Gonzo 111. A well-placed multi-crit from a magical trident wielded by Emerald Ice Panther caused the lich to explode so hard that the earth below him broke apart, releasing a crimson dragon that seemed more arch-devil than anything else.
Panther Asphalt used Kalthalax to drain the crimson dragon of his life-force. The energy surge was so great that it catapulted the adventurers back onto the Clear Meadows' beach that never was. Yes, the phenomena actually made the small town in the middle of nowhere beachfront property!
Throughout the session, Ronnie Von Blitzkrieg serenaded us with epic-level riffs and solos. His many costume-changes inspiring the subterranean denizens to take notice of his gnarly style. Oh yeah, he also broke the spirit of a giant demon wasp from the outer void to such an extent that it became his mount.
So much laughter. I don't know if I've ever laughed as hard or as long than when I'm running Crimson Dragon Slayer. I've read reports of similar experiences, so I don't think it's just me or my gaming group. Nevertheless, next month I intend to try Crimson Dragon Slayer out with local gamers I've never played with before (or once many years ago). Should be enlightening.
VS
p.s. I've had a great first week of my latest Kickstarter campaign for Alpha Blue. Back it if you want something unexpectedly weird, gonzo, perverse, and awesome! Also, custom d6 that will be perfect for your next Crimson Dragon Slayer game (with leather dice pouch).
Sunday, January 19, 2014
Demon Slayer
"There are many stories about that blade, my son. Almost none of them are true. That's probably a good thing; the world is a better place for not knowing the origins of Kalthalax. Yes, our ignorance is a blessing... the birth-flames of that sword must have been emerald green with wickedness."
Kalthalax... slayer of Demons, Devils, any and all of infernal heritage*. However, the origins of this blade were not slaying Demons but transferring their infernal essence to a new host... a chosen one. Kalthalax is the sword's human moniker, named after the crusader from another world who drove his men into Hell's circles, savagely routing the soldiers of darkness in their very home. But Kalthalax has another name, a secret name given to it by Sydaac the Elf who forged it from an ultra-telluric metal that none had ever seen before or since. It had strange properties; chiefly, the power to house a Demon's soul.
Forged into a formidable rune-blade, the unholy vessel was able to draw and keep the infernal essence or tenebrae until needed. The Elven swordmaker and worshiper of Voorthal'nyggura named it after the first Demon to break through their fiery prison; his name Kort'thalis! Kort'thalis and his brothers conquered a third of Razira before Yogsoggoth and Tsathag'kha dreamed themselves back into reality.
Kort'thalis abides, its black aura a tell-tale sign of the thousands stored within. Voorthal'nyggura's servants prepared a patchwork golem of flesh to house the collected essence. A thousand years ago, this stitched, grafted, and misshapen giant was to be the god's champion. Soon after it was fashioned, the creators changed their minds. The blade's custodians began to serve the sword more than their own god, each hoping to evolve into the prophesied chosen one. They decided to keep Kort'thalis for themselves, knowing its power over Demonkind. Might making right, they settled age-old vendettas and used the rune-blade to reign in Hell... for a time.
The sword was lost towards the end of their Demon wars, after a string of long and bloody battles. An Elf, descended from Sydaac, claimed it. This Elf recognized the ancient glyphs upon its lethal visage. He carried it back to the mortal world, bequeathing it to a youthful, dark eyed stranger, so humanity would have a chance for survival.
Kort'thalis Arcana
Once the wielder is aware of the sword's true name, he may claim its hidden powers.
* Upon rolling a natural 20, the sword decapitates its infernal target, stealing that Demon's soul in the process.
* Those Demons struck down by Kort'thalis are absorbed by it. All their tenebrae is swallowed, except for a fraction of it; the smallest part flows through the swordsman as he delivers the killing blow. When Kort'thalis destroys (or converts) an infernal being, add up their Hit Dice. For every 23 Hit Dice collected, the swordmaster receives an additional point towards one of his ability scores. Example: Veen the fighter has slain 21 HD worth of Devils and Demons since attaining Kort'thalis. The fighter destroys yet another Demon, this one 6 HD. Veen only needed 2 more points before reaching 23. He chooses to raise his strength from 16 to 17 and starts the tally over again at 4 HD, because of the remainder.
* Upon rolling a natural 1, the Demon slayer expels a portion of its built-up essence. Kort'thalis surges with a lurid, violet-red glow as reality becomes overshadowed by darkness. Everything within a 30' radius is corrupted by evil, especially the wielder. Lawful (or good) individuals take 6d6 damage.
But there's another downside - tenebrae is radioactive and, given enough exposure, even cancerous. When a wielder has struck down 100 HD worth of Demonkind, he becomes Chaotic (if he hasn't yet traveled down that road voluntarily) and transforms into a hideous mutant from beyond this universe. See the following table for specific (and more accessible) results...
1. Flesh as black as moonless midnight; completely hairless; winged.
2. Aqua skin tone, worm shaped, with white hair and eyes... no mouth.
3. Some cross between a fly, wasp/hornet, and spider.
4. A semi-corporeal violet gas.
5. A Demon with crimson scales, horns, hooves, barbed tail, forked tongue, and wild yellow eyes.
6. Ivory skin and hair with tentacles sprouting in odd places, blood red eyes, and extremely long fingers.
______________
Original sword artwork by Timothy Shodukari with digital enhancement by Dave Bergamoth.
___
* This blog post is bonus content for my old school dungeon crawl Liberation of the Demon Slayer.
* This blog post is bonus content for my old school dungeon crawl Liberation of the Demon Slayer.
Tuesday, October 22, 2013
Game Knight Reviews tackles LotDS
Brian Fitzpatrick from Game Knight Reviews agreed to review Liberation of the Demon Slayer here. I'm grateful and honored by such high praise. All the positive feedback I've received this month has inspired me to start working on module #2.
Thanks, everyone!
VS
Sunday, October 20, 2013
LotDS Errata
"Errata" means minor fuck-ups, right?
An observant soul brought a few inconsistencies to my attention. While I knew there would be some mistakes, I'm surprised these got through. But I'm sure every publisher says that. Anyways, let's dive in...
Concerning O6, the description doesn't jive with the map. Originally, I intended the open central area of Level 5 to be on the 6th level.
Why AA6 isn't on the map is also a mystery. There are extra rooms on Level 6, so I advise GMs to put AA6 on the lower right corner of the map.
The letter "H" was skipped in the map's H5, and then a few more letters than necessary were added on the 5th Level map. Again, I attribute this to switching the 5th and 6th levels around last minute. While LotDS was playtested and shown to curious individuals beforehand, some of the the latter content was added or heavily revised afterwards. Definitely a bad move on my part and one that I've learned from.
Well, there it is. Even though the dungeon below Clear Meadows is a shrine for chaos and the gods who revel in such things, I apologize for the inconsistencies. Let me assure you that all modules going forward will be triple checked - not only by me, but a few vigilant gamers who volunteer to preview and playtest the manuscript before the printing process.
VS
Monday, October 14, 2013
At last, LotDS on DriveThruRPG & RPGNow
Links:
http://rpg.drivethrustuff.com/product/119240/Liberation-of-the-Demon-Slayer
http://www.rpgnow.com/product/119240/Liberation-of-the-Demon-Slayer
Thanks for your patience, guys!
DriveThruRPG & RPGNow were the last to get print versions of my old school fantasy module. Finally, I can start focusing on actual gaming posts instead of LotDS announcements.
VS
Thursday, October 10, 2013
LotDS on Amazon!
Liberation of the Demon Slayer is now available on Amazon.com! Sweet. That's pretty much all this blog post is about. Just wanted to announce the Amazon release. :)
I hope some of you are getting ready to read, play, run, blog about, or even review my old school, Lovecraftian, science-fantasy adventure and campaign guide because I would love to know your experiences... Just the thought of warriors, sorcerers, clerics, Elves, and thieves crawling through the dungeons I created (and Dyson Logos rendered) is a tantalizing thrill.
LotDS was spawned (according to the hellish and depraved sacraments of the K'tulu priesthood) so that like-minded gamers could have an incredibly dark and wild ride, reminiscent of the classic modules we all remember. Yes, it's meant for D&Desque RPGs of zero - 3rd level PCs, but I think LotDS is adaptable to a wide variety of systems and levels.
By His loathsome tentacles,
VS
Sunday, October 6, 2013
LotDS Success!
Some news... a fellow OSR gamer blogged about Liberation of the Demon Slayer's apparent success: Johua De Santo's blog
Knowing that my work resonated with all kinds of fantasy RPGers is extremely gratifying. Print versions should be available in two or three days. Thanks for your patience.
VS
p.s. If you've read through it and liked what you saw, then please feel free to post a short review on either DriveThruRPG or RPGNow.
Tuesday, October 1, 2013
LotDS on DriveThru & Amazon
A gonzo, Lovecraftian, science fantasy quest through the devil-haunted Nether Realms! Or you could just go back to farming your stinking land...
This has been a long time coming. My old school fantasy RPG adventure and campaign guide is up on DriveThruRPG as a PDF for a special introductory price of $7:
http://rpg.drivethrustuff.com/product/119240/Liberation-of-the-Demon-Slayer
The print version should be available in a week. At that time, the PDF alone will go back up to its regular price of $9... but will be $7 for the PDF + print version of $19.
The print (and I believe a PDF) version will also be available on Amazon in about a week as well.
I'll make another announcement when those go live.
VS
Thursday, September 19, 2013
Vord's Familiar ~ an introduction to Clear Meadows
Back to swords and sorcery!
For those of you who don't know, Liberation of the Demon Slayer is an old school fantasy adventure I'm self-publishing. PDF and print versions should be available shortly. Tentatively, I'll say the release date is 9/23/13. So, in anticipation of that, I'm offering a brief micro-adventure which can be used as an intro to the LotDS adventure.
This collection of scenes revolves around a Stygian Imp, also known as a Night Imp because they're dark as night, as well as, being nocturnal. This particular Stygian Imp, Mobo, is the familiar to a powerful Demon named Vord who lives far below the surface. A fortnight ago, Vord became enraged about some conflict within "his" dungeon, and threw Mobo across the room. Feeling hurt and dejected, Mobo escaped up to the surface. Now, the Imp is causing trouble in the town of Clear Meadows.
Mobo can become invisible 3 times / night; he's devious, crafty, and mischievous. There are several places in Clear Meadows where he's been and continues to cause trouble. Some of these places might be where starting zero-level PCs work or spend time. Giving them a specific role in Clear Meadows should give PCs a feeling of belonging, so they'll help the town during the tough times ahead. The GM might want to run this mini-scenario right after the hour or two (depending on what system you're using) of character creation.
The object of this micro-adventure is to discover why things are going wrong in the town by finding and confronting Vord's familiar. Initially, the townsfolk suspect an apprentice, patron, or employee who has a bone to pick. A PC or two might find themselves accused - giving them even more reason to unmask the real culprit. The piece ends with a particularly horrifying nightmare which foreshadows LotDS's multi-level dungeon.
Locations
1 - 4 ...The Rampant Lion is the largest and most frequented tavern in Clear Meadows. Mobo likes removing chairs (while invisible) just before patrons sit down, urinating in the wine, and using a home-made slingshot to break full, foamy mugs of mead.
5 - 6 ...A nameless, three-man thieves' guild that occasionally takes on a street urchin or two. It's led by Staffol, a one-eyed thief of advanced years who wears an eye patch. Mobo has painted an exaggeratedly silly eye over Staffol's eye patch.
7 -8 ...The Pungent Pearl is a seafood shack on the edge of town. Mobo occasionally refreshes himself with messy night feedings of shrimp and other undersea crustaceans. He also likes to pour ice all over the floor.
9 - 11 ...Valstead the enigmatic wizard usually has a half dozen apprentices assisting him in his leaning, moss-covered citadel. Mobo might imbibe a polymorph into dragon potion when PCs are around. Just last night, he cut all the stars out of Valstead's periwinkle wizard robes.
12 - 14 ...The town guard. Mobo likes breaking spears in half, dulling blades, and greasing the stone steps leading up to the guard tower.
15 - 17 ...Lord Barok owns most of the fields in Clear Meadows. Of course, he needs a lot of farmers to till the soil and work the land. The Imp has dismantled the plow and continues to feed sleeping pills to the horses. His next jape will be spreading manure all over the barn cat named Sassie.
18 - 20 ...The clerics of Clear Meadows serve the town as best they can. Mobo can't resist adding a gelatin thickener to the holy water and discoloring the crotch area of a priest's white frock.
Eventually, the PCs will see a short, frail, night-black Demon prancing around the town, committing shenanigans, and generally being a nuisance. Capturing Mobo will prove difficult, as he is slippery and has invisibility at his disposal. When apprehended, the Imp tells the PCs that his name is Mobo, he's the familiar of a powerful Demon named Vord who lives somewhere beneath the town, and, yes, he's been causing all the mischief. The Stygian Imp doesn't know much at all about the Nether Realms, nor anything in particular about dungeoneering.
Before concluding the session, the GM tells the PCs about a dream they each have...
"You're walking through town until you come to a doorway. Going through it, you suddenly find yourself in the forest at night. Up ahead is a bonfire. Drawn to it, you walk up to the edge of a camp where cackling winged serpents fly above sinister robed humanoids. The robed humanoids hold meat cleavers above their heads, bringing them down, cutting into several torsos, legs, arms, and various gore-drenched body parts strewn before them. The spectacle sickens you. Before you can turn away from the grisly scene, the dark red visage of a Demon Lord appears in the midnight sky. He has a smug expression upon his face, arrogantly gesturing at something behind you. Still unable to move, you feel the sensation of worms - hundreds of them - crawling upon your legs and working their way up. The Demon disappears as it utters the following disembodied words, "M'zathrinah Vordes'torvik ak qxon fsirie e'visht."
Well, that's it. Thanks for reading. Can't wait for you guys to experience Liberation of the Demon Slayer. Soon...
VS
Tuesday, August 20, 2013
Lovecraftian as always
H.P. Lovecraft and his Cthulhu Mythos have influenced much of my life. So, Happy Birthday to him! He is a prophet to some of the warped apostles who admire his foetid works.
While fantasy and D&D retro-compatible and retro-clone RPGs have enough adventures, campaigns, and settings to go around (although, there's always room for a few more gems), the Cthulhu genre is deplorably lacking! I can't objectively judge whether there's a deficit of quality gaming material according to others. But for myself, I want more opportunities to suss out the Dreaded One and his untenable ilk. Nevertheless, I think it's relatively safe to say that intrepid investigators could do with plumbing fresh eldritch horrors, for a change.
About a year ago, I got the itch to co-author a modern-day Cthulhuoid campaign. A year ago, I wasn't actually gaming, so that particular itch was strange in itself; yet, was no doubt still brimming with inspiration from running the beyond brilliant Masks of Nyarlathotep years ago. Those nights of MoN kept the dream of gaming alive, even if I'd more or less given up on the hobby. Poppycock to you 4th edition D&D.... poppycock, I say!
Also, I thought co-authoring was preferable because I'm only one man and writing can be a lonely, not to mention, single-perspective pursuit. Additionally, the word "campaign" doesn't seem right. Campaigns are for D&D and the various RPGs that evolved from miniature wargaming. "Chronicle" was born of Vampire: the Masquerade. What about "sequence" when describing a set of thematically linked adventures in the weird horror/scifi milieu? Yes, I like it. "A disturbing sequence of events befell Arkham, Dunwich, and Innsmouth."
Anyways, I soon dropped that idea and picked it up again a few months later...but with a twist. That's where Liberation of the Demon Slayer began. I wanted to give D&D another shot by way of the Old School Renaissance. It worked, and LotDS blossomed along with my passion for roleplaying. BTW, the old school mega-dungeon should be available early September.
Now that LotDS is almost off my plate (final touches being added as write this), and even though I have dozens of little notes for a follow-up OSR D&D type adventure, I'm still toying with the idea of creating a Mythos-based sequence for those wanting something new but still very much in the Lovecraftian tradition.
I've given up on collaborating with my fellow gamers and HPL aficionados, but not completely... surely as the ichor flows black, hope springs eternal. So, let this be a warning to the world. Venger's wheels are turning! Feel free to throw ideas at me like they were shoggoths... some just might stick.
By His loathsome tentacles,
VS
p.s. Someday, I'll get around to writing that Lovecraftian novel, too. Someday...
Thursday, May 30, 2013
Nudity in gaming books - what's too risque?
This is intended to be a dark module. Indeed, there are going to be some mature themes sprinkled throughout Liberation of the Demon Slayer.
As an artist, I can judge for myself what the module should include or try and stay away from. I'm a believer in artistic expression, freedom, and all that jazz. However, the artist should keep his audience in mind.
I'm not just creating this fantasy RPG adventure for my benefit. I expect it to be used and enjoyed by those who like old school, Lovecraftian, science fantasy, gonzo mega-dungeons. That's why I wanted to open up the floor, to get opinions on what's tastefully adult-oriented... and what's beyond the pale.
LotDS won't include anything hardcore or triple x; you won't see people actually having sex, erect (or even flacid) penises, spread-open vaginas, etc. Nothing like that. However, there will be boobs and butts! As for pubic hair... that's up to you guys.
The image here on the right is, in my humble view, kind of on the border. Personally, I like it. The artist goes by iguana on Deviant Art. He drew it. I can go back and ask him to put tiny black thongs on those slave girls. Should I?
I encourage you to voice your opinion. What do you think - is this too risque? Am I in danger of offending lots of OSR individuals? Or does this herald a new retro-age of sword & sorcery exploitation pulp? Thanks for your feedback!
VS
Liberation of the Demon Slayer ~ update #3
Things are really coming along. I've gone through and made everything easier to read/find. Good organization will help make for a good layout. When a DM is frantically scanning a few paragraphs for someone's name or magic item, he doesn't want a lot of clutter.
There's a balancing act between flavor and minimalistic details. I don't want to bog down a room or NPC with lots of unnecessary information, but on the other hand I think it helps to have some background, as well as, a few contextual dashes of imagery so everyone at the table can "see" what is going on or who is being described. I'm trying to find that balance.
A lot of great art is coming in. The image to the right is from Silvia Gonzalez. It's only a sketch of a female Dark Elf. Can't wait to see the finished work.
You've seen two work-in-progress photos of the front cover (see the last two LotDS updates). I have the final image, but am waiting to show it. Perhaps I won't unveil it until the book is out... Some fantastic interior artwork has reached my hands, too. I'll be showcasing some of that in updates to come.
I found a map guy, although we haven't corresponded much. Do other publishers find a backup person - an understudy if you will - to fill a role just in case the original person backs out or whatever? I've been wondering that. I contacted more artists than I needed because I knew a few would get busy with other projects, decide I wasn't paying enough, flake-out, etc. Hopefully, I found the right ratio and the book doesn't have too much art or not enough (can it have too much?).
What else? I'm running 2 LotDS events using the Dungeon Crawl Classics RPG as an engine at a local table-top gaming convention in Madison, WI. It's called GameHole. I'm excited about that. Here's the link: http://www.gameholecon.com/
Oh yeah, Tim Snider has been kind enough to do a last light edit of the manuscript before we move too far into the publishing part of the process. He's looking at the 99% completed version now.
Thanks for your support! I really hope Liberation of the Demon Slayer is something that shines in the vast field of old school D&D type adventures. Keep coming back for more updates.
VS
Friday, May 24, 2013
Liberation of the Demon Slayer - update #2
Not much has happened since I just got back from vacation last night, but there has been progress. The editing continues... should have a completed manuscript around June 1st, then layout, adding interior artwork (which is starting to filter in - some of it is really great!), a bit more tweaking, and hopefully it will be finished sometime in August.
Faustie has been working on the front cover. This is his latest version on the right. I've given him a few notes for changes, but the finished product will look similar to this. He's going to take a couple days off and then get working on the back cover.
Incidentally, Shane Ward came up with his own layout for Liberation of the Demon Slayer - two different versions. Email me if you want to check that out, I'll send you the PDF. Keep in mind that it's not the latest edit of the manuscript, nor will it necessarily resemble the format of the final product. Enough of the update. Now, I'm going to write a little about my trip from an old school gamer's perspective.
Disney World is just as fun, fantastical, and occasionally frustrating as it was 30 years ago. If there was an RPG based on Disney, then there would be three main classes: princess, pirate, and wizard. And together these characters would explore the jungles of Africa, the Devil-monkey worshiping mountains of Asia, futuristic mountains of nebula-warping, Carribean coves, and the storybook lands of fairy tales.
Seeing all that stuff again decades later was amazing. I got to go on most of the rides I remembered from my childhood. Sure, a few things changed. Johnny Depp is prominently featured in Pirates of the Carribean. Mr. Toad's wild ride is simply gone. And there's a bright and flashy new Little Mermaid ride. And, of course, many things stayed exactly the same, like it's a small world after all.
This isn't unlike the old school passion, nostalgia, and gaming principles of Dungeons & Dragons and similar roleplaying games. There are pieces of rules or rulings we fondly remember from years and years ago. Things we wish wouldn't change. Maybe it's saving throws or d6 weapon damage despite what is being wielded. Improvements have been made, fancy expensive improvements. Some of which actually make the game better... other "improvements" seem to detract from it - based on our own subjective views. Additionally, there are the elements we remember as cool decades ago, but have since lost their luster.
Anyways, going back to Disney World was a blast from the past. I got to go on Space Mountain - something I always wanted to do when my parents and I went to the Magic Kingdom, but never did. On the one hand, it probably didn't have the same effect on me as an adult that it would have had on me as a kid. On the other, I was totally in touch with the aeons-old vibe. Like seeing an Erol Otus illustration I've never seen before but still have an old school nostalgic love for because his aesthetic came from a certain place and time. Indeed, I had a similar timeless enthusiasm for all the neato scifi imagery of the mid 1970's.
Space Mountain is actually the oldest rollercoaster in Florida (I just looked it up). It was refurbished (including complete replacement of the ride trains in 1989 and 2009). So, even when something looks like age hasn't touched it or retains a retro style, it might still have modernized parts or a contemporary philosophy or paradigm attached to it. And vice-versa. Some visions are incredibly old, yet done in a totally contemporary way.
Besides that, I got a lot of ideas brewing inside my head for current adventures and future campaigns, everything from meteor storms that make dinosaurs frenzy to primitive wood-carved leopard stools to king-making swords lodged in stone.
VS
Wednesday, May 15, 2013
Liberation of the Demon Slayer - update #1
Hey guys, what's up? I'm writing this the night before my vacation, so it's going to be short and sweet.
For those who don't know, I wrote an old school fantasy adventure. It's weird, gonzo, Lovecraftian, and kind of a Mega-Dungeon. Since embarking on this journey about 5 months ago, I've learned a lot about gaming, DMing, writing, the OSR scene, and myself.
Whether it's heralded as something cool or complete bullshit, I need to put Liberation of the Demon Slayer out there. Hopefully people like it. Thought about doing the kickstarter thing to fund it, but luckily a lot of experienced people gave me enough advice for me to make up my own mind. I opted out of that. Instead, I'm funding it myself. I'm sure that, too, will have its share of trials.
The image above and to the right is a rough work-in-progress of the front cover by faustie. Besides that, I'm going through the thing, trying to improve the layout, adding little touches, taking out the unnecessary stuff, and editing along the way.
I won't be blogging or doing much in the way of gaming while on vacation, so check back in a week or so for update #2.
VS
For those who don't know, I wrote an old school fantasy adventure. It's weird, gonzo, Lovecraftian, and kind of a Mega-Dungeon. Since embarking on this journey about 5 months ago, I've learned a lot about gaming, DMing, writing, the OSR scene, and myself.
Whether it's heralded as something cool or complete bullshit, I need to put Liberation of the Demon Slayer out there. Hopefully people like it. Thought about doing the kickstarter thing to fund it, but luckily a lot of experienced people gave me enough advice for me to make up my own mind. I opted out of that. Instead, I'm funding it myself. I'm sure that, too, will have its share of trials.
The image above and to the right is a rough work-in-progress of the front cover by faustie. Besides that, I'm going through the thing, trying to improve the layout, adding little touches, taking out the unnecessary stuff, and editing along the way.
I won't be blogging or doing much in the way of gaming while on vacation, so check back in a week or so for update #2.
VS
Wednesday, May 8, 2013
Kickstart My Heart
Or, rather, kickstart my old school fantasy heartbreaker adventure and campaign guide. That would have been an awfully long title.
Anyways, this blog post is here to serve multiple purposes...
Gathering intelligence - I want to know what you guys know about the whole Kickstarter thing. Is there a standard baseline for funding? What do you guys love and hate about these kinds of projects?
Notification - By the way, I'm seriously thinking about doing this. Surprise! You can't accomplish anything this big without support, so thanks to all those who support me and my vision.
Discussion - Starting a creative dialog with everyone out there who might be interested in running, playing, backing, or helping make this adventure and campaign guide presentable.
For those wondering, here's the gist. It's an OSR dungeon crawl compatible with the original fantasy game and all those variations which came after. Not sure if it qualifies as a Mega-Dungeon (there are currently 6 "levels"). There's a fair amount of rule options, DM suggestions, and setting material that goes along with the adventure. Oh yeah, it's for kicking off a new campaign, an introductory adventure for 0 - 1st level characters... how far they progress by the end probably depends on the Dungeon Master and system used as much as trials faced within.
I want it to be as weird and interesting as possible while still retaining a passing resemblance to the fantasy worlds we all know and love. Lovecraftian, science fantasy, and a bit gonzo! It's called Liberation of the Demon Slayer. The thing is about 95% written. I'm adding the finishing touches now. Already hired the front and back full color artwork. Everything else will depend on how much funding can be raised using kickstarter.
Anything I'm forgetting? Probably. That's why I'm doing this blog post before I actually jump into this. I appreciate all comments, suggestions, advice, support, etc. Thank you!
VS
p.s. I appreciate all the feedback I've received so far. Thank you! Will gather more information, advice, and who knows... perhaps kickstarter is not the way to go, after all? Expect a Liberation of the Demon Slayer update in a few days.
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