Showing posts with label Dead God Excavation. Show all posts
Showing posts with label Dead God Excavation. Show all posts

Thursday, June 18, 2020

Welcome To My Process (part 1)


Ok, we have lots to get to today.  Let's get started.  Before we begin, however, I'll link to yesterday's post.

At this stage in my RPG career (at any stage, really), it's really important to work on stuff that gets me excited.  If the project ahead, thinking about it, crafting it, visualizing it sitting on virtual shelves, being read by GMs, and field-tested by players... if that doesn't get my juices flowing, then why bother?  Simply wait until inspiration leads me (or you) to something that gives you that feeling!

So, what's got me excited?  I came up with a title.  Actually, I came up with a few variations.  After a couple days of tumbling it around my mind, I think I've stumbled upon the right one - Slime Green Concubines of the Blood-Splattered Queen.

Next, I like to have a reason why creating this is necessary.  Obviously, the world will keep on spinning if I don't write another word.  Not that kind of need.  But rather, what niche will this fill?

One of my personal favorites (aside from Cha'alt and Alpha Blue) is a little known scenario called Dead God Excavation.  That was written during my deconstructionist phase.  It doesn't really have a satisfactory ending (according to some).  In fact, I accidentally stumbled upon this open play-by-email group that was going through Dead God Excavation.  At the end, the GM apologizes to the players because he didn't read through the entire 13 pages and discovered to his horror that Dead God Excavation doesn't have a conclusion.

The PCs happen upon the excavation of this Old One tomb, they eventually enter, explore, stuff happens, and that's it. 

Well, a few people have wondered aloud what might happen at the end, if I had kept going.  So, Slime Green Concubines of the Blood-Spattered Queen will rectify that.  It'll be an unofficial sequel or last chapter to the Dead God Excavation, but could also be used on its own.  Since, after all, it's my attempt to codify the 9-room dungeon.

And since my type of fantasy is eldritch, gonzo, science-fantasy, and post-apocalyptic... Slime Green Concubines of the Blood-Spattered Queen could easily fit in Cha'alt, as well.

Alright, in a day or two I'll post part 2 of this series.  Stay tuned!  Thoughts so far?

VS

Monday, December 10, 2018

Another Look At Dead God Excavation


Another review of Dead God Excavation over here inspired this blog post...

Sometimes, I provide tools, raw materials from which GMs can forge their own adventures.  Stuff like The S'rulyan Vault or Totally Random Tables.  I liken this to cookie dough.  Inverting the formula, I've provided roughly 15% and the GM has to provide the additional 85% of the work.

Sometimes, I do pretty much all the heavy lifting, the adventure is more or less turnkey for the GM, allowing him to add the final details, that last 15%.  These are fresh baked cookies.

Every once in awhile, and perhaps Dead God Excavation is the epitome of this style, I write something that's mostly cooked but still kind of gooey in the center.  Perhaps a medium-rare steak is a better analogy.  Rather than providing 85% of what's needed to run the session (taking into account GM improvisation), it's more like 75%.

This can be unsettling for those who're used to 85% - 100% of the work provided for them by the adventure writer.  I can understand that, and sympathize with those who feel cheated by the empty holes waiting to be filled.

While I enjoyed Prince of Nothing's review (I can respect his over-the-top presentation), I'd like to touch on a few key concepts that many gamers, even the OSR, occasionally miss.

Stereotypes, cliches, and all-too-familiar tropes are usually a bad thing in fiction, tv shows, movies, etc.  However, I believe they are sorely needed in RPGs, the ability to embody the themes, characters, motivations, and weird tales of the Lovecraft circle (and other Mythos contributors) makes for a greater roleplaying experience.  It delivers the goods.

Why should this be?  Well, roleplaying is specifically geared towards immersion - simulating a familiar world and breathing life into it so that we can pretend that we are Detective Legrasse, Old Castro, or Randolph Carter... feeling our way through the dark, slimy caves of impenetrable nightmare - awaiting the tentacle's cold embrace.

I wish I could live (for a short while) inside a Cthulhu Mythos story.  That's why I roleplay, so I can immerse myself in that world. And why I identify as za'akier.

Admittedly, some aspects might be too vague and/or subtle.  I could have been more specific about NPC motivations and that first encounter could have tied into the dead god's tomb even more.  However, I did that by design rather than sheer sloth.

My stuff being OSR, I assume most GMs will mix and match a wide variety of gaming books together.  I do that, and I've read thousands of blog posts that corroborate my preference.  Dead God Excavation on its own may seem a little too minimalistic, a degree too hollow... but what if you planned on combining it with The Islands of Purple-Haunted Putrescence, Carcosa, Anomalous Subsurface Environment, D30 Sandbox Companion, and Expedition To The Barrier Peaks?

If that's the case, the GM needs a little room to operate.  Detail things too much and it becomes harder to incorporate other books.  The lack of specificity actually helps GMs marry concepts, bounce ideas off a variety of designers, and answer questions they'd never thought of. What are the business interests of that NPC?  Crystal smuggling from the purple islands?  Did he (or one of his ancestors) pilot that old wreck of a starship half-buried in the mountains a half-mile away?  Is this tomb his chance to navigate the stars again?

I also disagree with the reviewer's opinion that the NPC temporarily leaving the Al Azif book in the PCs' hands is a bad or stupid thing.  The PCs are helping him (one assumes).  Can you imagine a benevolent character in a Doctor Who episode trusting the Doctor to take care of a rare and powerful device in his absence?  Yeah, probably.

Sorry, I don't do gold piece value for 90% of the treasure provided.  It varies wildly from system to system and campaign to campaign.  However, if that kind of thing is something GMs are interested in knowing, I could create a random table.  Seriously, let me know in a comment if that would be useful to you.

Generally speaking, non-combatant NPCs don't have stats in my books.  If the PCs want to kill something that can't really defend itself and can't effectively harm any of the PCs, then it can be dispatched with a sword thrust.  Simply roleplay it without rolling dice.

This is the way I GM and I'm sure a lot of GMs do things differently.  But that's why most characters/creatures without combat ability are stat-less.

I again see the reviewer's point that the sorcerer NPC isn't detailed enough for many GMs.  But then I don't know what the GM has planned for the rest of his campaign.  Perhaps the sorcerer plans to lead the PCs to the Fungoid Gardens of the Bone Sorcerer... perhaps he is the bone sorcerer?

In conclusion, Dead God Excavation is your chance to collaborate with the author, Venger As'Nas Satanis.  It's like we're working on your campaign together.  I provide the premise, NPCs, location, complications, and ideas for continuing... you make the thing your own, inspired by my initial designs.

I can't blame those not wanting to pay for such an opportunity, but that's why Dead God Excavation is one of my least expensive titles.  Currently priced on DTRPG at $2.50

In my mind, session zero means things should not be set in stone.  On the contrary, they must be malleable so that possibilities may flow.

Also, I created an entirely new weapon / magic item from scratch!  With pictures!!!  You don't see that every day.

Personally, I prefer to see Gods crawling, makes them strange and fascinating, primordial rather than fashionable... and that's what old school gaming needs more of.  Ah, well. To each their own.

VS

p.s. But if you do prefer lots of detail and specificity, Cha'alt will have your back. It's going to be a huge campaign, and I plan on spending nearly a year writing the damned thing.  Kickstarter launching just before Christmas.  Here's my KS profile (I think you can follow me from there).


Tuesday, November 27, 2018

Kort'thalis Publishing Reviews


Yeah, some really neat ones have cropped up here and there in 2018.

Let's start with my favorite - Prince of Nothing reviews The Islands of Purple-Haunted Putrescence.  I quoted a paragraph in our last episode of Inappropriate Characters, but really the whole thing is a fascinating, pleasurable read.

Almost as awesome is his review of Liberation of the Demon Slayer.  He's not wrong - it's a hot mess (in places).  Hey, it was my first attempt and some wires got crossed.  Still, my philosophy hasn't changed - published adventures are meant to do 85% of the work.  The remaining 15% is left for the GM to handle on his own.

This is the latest review of Alien Ass, Hydrogen Gas, or Cosmic Grass... No One Warps For Free by Endzeitgeist.  He also reviewed Dead God Excavation...

Speaking of which, the prolific and potty-mouthed Bryce Lynch also reviewed that very same scenario!  He didn't love it.  Not only did he brutalize Dead God Excavation, the man added insult to injury.

As per usual, I give as good as I get (better in some cases).  So, you can read my pithy little riposte in the comments below his review.  It's followed by occasional "witticisms" from the peanut gallery.

Last but not least, we have a brief review of Adventure Writing Like A Fucking Boss II.  I think that speaks for itself. 

I encourage more reviews, even sucky ones... like the turd that Bryce Lynch excreted from his analysis-hole.  The more, the merrier!

VS

p.s. As someone in that cavalcade of crappy comments noticed, I'm no longer fucking around.  This outspoken iconoclast has become the boss behind the boss of internet shitlords.  It's take no prisoners time, ladies, gentlemen, and za'akier!

Wednesday, October 10, 2018

Updated Softcovers for Kort'thalis Publishing


All three of these have had a face-lift over the last couple weeks...

Trilogy of Awesome +1 includes Slippery When Wet (Alpha Blue), A Green Jewel They Must Possess (The Outer Presence), and Slaves of Tsathoggua (Crimson Dragon Slayer)... plus the bonus Death Race: Fury Road.

Trilogy of Awesome Returns +1 includes High-Stakes Q'uay-Q'uar (Alpha Blue), His Flesh Becomes My Key (The Outer Presence), and Stairway of V'dreen (Crimson Dragon Slayer)... plus the bonus scenario Guarding Galaxy XXX (Alpha Blue).

Dead God Excavation includes the scenario Dead God Excavation (Crimson Dragon Slayer), La Bas Chartreuse (The Outer Presence), and the brand new Totally Random Tables.  Usually, I release the PDF and weeks or months later the content appears in softcover - not so this time!

What's new?  A few things have been cleaned up and corrected, and Dead God Excavation should be much easier to read now... 

But most of all, they're on fancy, heavier paper and full-color.  Many of the illustrations are still in black and white, but these books are now higher quality - befitting the fine-ass, weird, gonzo sleaze you've come to expect from Kort'thalis Publishing.

Enjoy,

VS

Thursday, January 25, 2018

Dead God Excavation


I very recently re-watched one of my favorite weird scifi-horror... things.  Quatermass and The Pit (duh duh duh duh duuuuuhhhhhh!)

It was originally broadcast in the late 50's as a six-part miniseries, each episode being around 45 minutes.  So, it plays like a really long movie if you watch it all at once.  Quatermass and The Pit is as close to a televised H.P. Lovecraft story as you'll ever find.  Except, HPL didn't write it.  His Cthulhu Mythos only influenced Quatermass and The Pit.

Long story short, Quatermass and The Pit influenced Dead God Excavation.  What if a medieval sword and sorcery type world discovered an immense tomb long buried underneath them.  Suppose that baleful sepulcher contained the remains of a monstrous, alien, Devil-God...?

You'll have to run or play the adventure to find out what happens.  The PDF is right over here!  It could be a "session zero" introduction for new beginnings, a quick convention game or one-shot, maybe even the apocalyptic end to a short-lived campaign.

It's O5R compatible, easily convertible to Dungeon Crawl Classics, Swords & Wizardry, Astonishing Swords & Sorcery of Hyperborea, Lamentations of the Flame Princess, Labyrinth Lord, Adventurer Conqueror King, OSRIC, Basic D&D, AD&D, 5e, etc.

As always, thanks to the artists like +MonkeyBlood Design (Glynn Seal) and Zarono for their unique vision.  Thanks to the texture artist Sirius-SDZ for making his wild insanity free for creative use.  And a big tentacled thank you to +Martin Teply for not only proofing the manuscript, but providing valuable insight, as well.

VS