Showing posts with label review. Show all posts
Showing posts with label review. Show all posts
Thursday, January 2, 2020
The Ultimate Megadungeon
I feel like I fought long and hard for this review...
Battled my inner demons, smoked a peace-pipe with that old serpent until we were both baked into a fever-dream cake with black rainbow frosting, risked my stack by going all-in against a lavender mo-hawked skeever who I knew was bluffing, and so forth!
Endzeitgeist's Cha'alt review!
I knew it wouldn't be easy, that he'd make me pay dearly for every bit of laziness or self-indulgence, every decision carefully considered and weighed as if standing before an exotic gold idol with a pouch full of sand, every creative choice mercilessly judged.
And yet, I came out unscathed... relatively speaking. I just re-read the damn thing and I'm exhausted. I don't have the time, energy, or even the inclination to refute his claims, except to say that I really wanted an all-caps GONZO fun-house megadungeon. If blasters and sleep spells were commonplace, then really weird stuff would have to be way over-the-top.
Also, for a 90 minute online game or 3-hour face-to-face one-shot of D&D, Crimson Dragon Slayer D20 is just about perfect. It also plays better than it reads. ;)
Those brave enough to see for themselves are welcome to play in one of my Roll20 games or on January 11th in Madison, WI.
VS
p.s. Yep, still pimping the Cha'alt: Fuchsia Malaise kickstarter - only 5 days left to go!
Monday, December 10, 2018
Another Look At Dead God Excavation
Another review of Dead God Excavation over here inspired this blog post...
Sometimes, I provide tools, raw materials from which GMs can forge their own adventures. Stuff like The S'rulyan Vault or Totally Random Tables. I liken this to cookie dough. Inverting the formula, I've provided roughly 15% and the GM has to provide the additional 85% of the work.
Sometimes, I do pretty much all the heavy lifting, the adventure is more or less turnkey for the GM, allowing him to add the final details, that last 15%. These are fresh baked cookies.
Every once in awhile, and perhaps Dead God Excavation is the epitome of this style, I write something that's mostly cooked but still kind of gooey in the center. Perhaps a medium-rare steak is a better analogy. Rather than providing 85% of what's needed to run the session (taking into account GM improvisation), it's more like 75%.
This can be unsettling for those who're used to 85% - 100% of the work provided for them by the adventure writer. I can understand that, and sympathize with those who feel cheated by the empty holes waiting to be filled.
While I enjoyed Prince of Nothing's review (I can respect his over-the-top presentation), I'd like to touch on a few key concepts that many gamers, even the OSR, occasionally miss.
Stereotypes, cliches, and all-too-familiar tropes are usually a bad thing in fiction, tv shows, movies, etc. However, I believe they are sorely needed in RPGs, the ability to embody the themes, characters, motivations, and weird tales of the Lovecraft circle (and other Mythos contributors) makes for a greater roleplaying experience. It delivers the goods.
Why should this be? Well, roleplaying is specifically geared towards immersion - simulating a familiar world and breathing life into it so that we can pretend that we are Detective Legrasse, Old Castro, or Randolph Carter... feeling our way through the dark, slimy caves of impenetrable nightmare - awaiting the tentacle's cold embrace.
I wish I could live (for a short while) inside a Cthulhu Mythos story. That's why I roleplay, so I can immerse myself in that world. And why I identify as za'akier.
Admittedly, some aspects might be too vague and/or subtle. I could have been more specific about NPC motivations and that first encounter could have tied into the dead god's tomb even more. However, I did that by design rather than sheer sloth.
My stuff being OSR, I assume most GMs will mix and match a wide variety of gaming books together. I do that, and I've read thousands of blog posts that corroborate my preference. Dead God Excavation on its own may seem a little too minimalistic, a degree too hollow... but what if you planned on combining it with The Islands of Purple-Haunted Putrescence, Carcosa, Anomalous Subsurface Environment, D30 Sandbox Companion, and Expedition To The Barrier Peaks?
If that's the case, the GM needs a little room to operate. Detail things too much and it becomes harder to incorporate other books. The lack of specificity actually helps GMs marry concepts, bounce ideas off a variety of designers, and answer questions they'd never thought of. What are the business interests of that NPC? Crystal smuggling from the purple islands? Did he (or one of his ancestors) pilot that old wreck of a starship half-buried in the mountains a half-mile away? Is this tomb his chance to navigate the stars again?
I also disagree with the reviewer's opinion that the NPC temporarily leaving the Al Azif book in the PCs' hands is a bad or stupid thing. The PCs are helping him (one assumes). Can you imagine a benevolent character in a Doctor Who episode trusting the Doctor to take care of a rare and powerful device in his absence? Yeah, probably.
Sorry, I don't do gold piece value for 90% of the treasure provided. It varies wildly from system to system and campaign to campaign. However, if that kind of thing is something GMs are interested in knowing, I could create a random table. Seriously, let me know in a comment if that would be useful to you.
Generally speaking, non-combatant NPCs don't have stats in my books. If the PCs want to kill something that can't really defend itself and can't effectively harm any of the PCs, then it can be dispatched with a sword thrust. Simply roleplay it without rolling dice.
This is the way I GM and I'm sure a lot of GMs do things differently. But that's why most characters/creatures without combat ability are stat-less.
I again see the reviewer's point that the sorcerer NPC isn't detailed enough for many GMs. But then I don't know what the GM has planned for the rest of his campaign. Perhaps the sorcerer plans to lead the PCs to the Fungoid Gardens of the Bone Sorcerer... perhaps he is the bone sorcerer?
In conclusion, Dead God Excavation is your chance to collaborate with the author, Venger As'Nas Satanis. It's like we're working on your campaign together. I provide the premise, NPCs, location, complications, and ideas for continuing... you make the thing your own, inspired by my initial designs.
I can't blame those not wanting to pay for such an opportunity, but that's why Dead God Excavation is one of my least expensive titles. Currently priced on DTRPG at $2.50
In my mind, session zero means things should not be set in stone. On the contrary, they must be malleable so that possibilities may flow.
Also, I created an entirely new weapon / magic item from scratch! With pictures!!! You don't see that every day.
Personally, I prefer to see Gods crawling, makes them strange and fascinating, primordial rather than fashionable... and that's what old school gaming needs more of. Ah, well. To each their own.
VS
p.s. But if you do prefer lots of detail and specificity, Cha'alt will have your back. It's going to be a huge campaign, and I plan on spending nearly a year writing the damned thing. Kickstarter launching just before Christmas. Here's my KS profile (I think you can follow me from there).
Tuesday, December 4, 2018
Star Trek Discovery: Season One Review
So, there was a lot of polarizing chatter about Star Trek Discovery. I heard some good things, and a lot of bad things. Not sure what to believe and wanting to make up my own mind, I ordered season one on DVD.
Speaking of which, it seems like it's fashionable to hate on neat stuff. There's this, The Predator movie which so many people say is a bad movie when it's actually fantastic, Solo: a Star Wars Story bombed in the theater - and that was a cool flick, and so on. Not sure if it's a sign of the times or something else...
TL;DR: I enjoyed it quite a bit. Some was great, the rest was pretty good. Would recommend this to casual scifi fans.
Diving deeper and attempting to make this spoiler-free - but still stream of consciousness random - I liked the strange way the series started. It was unusual, but easy to understand.
The pacing was excellent. I never felt bored, like I was wading through a "filler episode" in order to get to the next good part of the story.
The acting was top-notch. They really had some great people. That girl from the walking dead, the older dude from Event Horizon, the awkward redhead, and the really tall alien. Great job!
The special effects unobtrusive, realistic, and visually fantastic! The klingons were really cool looking, in my opinion. I know they don't look like the old school klingons (but wasn't that kind of racist by today's standards?), but now they're like... space orcs, a la Tolkien. Really big and alien and mean!
And the klingon ship interiors were amazing! The set design work blew me away...
The story - compelling with a variety of twists. Some were expected, others surprising! Discovery turned some predictable Star Trek staples into fascinating story opportunities.
I also enjoyed the lighter bits, unexpected humor. It didn't always work. Stamets, you're just not funny. Sorry, dude. But overall, the brief glimmer of comedy was welcome. Actually, The Orville isn't that much more of a comedy show than Discovery. The Orville probably only had 3 or 4 more jokes per episode than this series.
In fact, my biggest gripe is that they didn't show off-ship / non-space environments until the last episode (except that planet with all the trees and swirling fairy dust). Guess what? Qo'noS totally reminded me of Alpha Blue - it was low-down, sleazy, and a darkly lived-in locale... which is my favorite type of scifi.
The finale was probably my favorite episode and after seeing how well that went, I regret not having that awesomeness sprinkled throughout season one. That's a pretty small criticism.
Before I go, I'd be remiss not to mention politics. Honestly, I saw the cultural and political reflection in the show's writing, but it didn't bother me. Those might have been initial inspirations for characters, cultures, and regimes, but at the end of the day, there's only a vague resemblance to what we're going through now.
Yeah, mine might be a minority report, but I'm happy to say that I loved Star Trek Discovery... and in the end, that's the only opinion that matters. Hmm... perhaps I'm from the mirror universe?
VS
p.s. This little Alpha Blue article over at Draconic Magazine contains at least one little spoiler, but your going to want to use this in your next one-shot or campaign.
Monday, January 11, 2016
1/11, Happy Kort'thalis Publishing Day!
Greetings, my fellow gamers!
The number 111 has always been significant to myself and my work. So, I was overjoyed to receive help, support, promotion, content, reviews, and general awesomeness from so many of my friends and colleagues on January 11th.
Below is the roundup of posts...
RPGpundit interviewed me about smut in RPGs here.
GeekNative did pretty much the same thing here, focusing more on Alpha Blue, specifically.
Nemo's Lounge has a lengthy write-up for the Sassy Assassin here.
The Other Side blog reviewed Alpha Blue here.
+David Guyll provided the artwork for this post. His blog is here. Thanks, hoss!
Check out +Kiel Chenier's blog here for his upcoming Alpha Blue review (with custom illustrations!). I'm sure it'll be just as polarizing as his analysis of The Islands of Purple-Haunted Putrescence.
And speaking of those purple islands, Endzeitgeist reviewed it today here.
+Eric Fabiaschi has just been crushing it in the blog post and random table categories for weeks. Check out a variety of his Alpha Blue and Crimson Dragon Slayer posts here.
Best of all, Alpha Blue is on sale at both DTRPG here (or click on the picture on the right side of the blog) and CreateSpace here. Also, Amazon... but remember that if you purchase it from CreateSpace, you're entitled to a FREE PDF, just email me your receipt/confirmation.
Plus, don't forget about the complimentary space station and starship maps located here. You can see a preview over at OSRtoday here. Thanks, +Jason Paul McCartan!
Am I forgetting anything? Probably. If something new happens, I'll update this post ASAP. Thanks for your continued support and I hope you enjoy the stuff I wrote. ;)
VS
p.s. Rest in peace, David Bowie... our space oddity. We shall remember you.
Thursday, November 5, 2015
Reviews for How to Game Master like a Fucking Boss
I discovered some recent reviews of my GM tips, tricks, and techniques book. Here is one; there is another. And a third!
How to Game Master like a Fucking Boss hasn't been universally well-received, so I'm glad these readers took some time to reflect on the book before reviewing it.
Thanks, guys!
VS
p.s. I'll be at Game Hole Con III this weekend. Say "Hi" if you see me.
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