Tuesday, July 3, 2018
It's The Adventures, Stupid
I've had this blog post on my mind for a while now... It all started with a discussion on g+ about Labyrinth Lord.
How one of the first big retro-clones has been virtually eclipsed, why, and if it's possible for Labyrinth Lord to reclaim its former glory.
Well, what makes for a successful RPG? I'm sure there are many factors that could and should be discussed by those interested in the answer. But today, I'm going to focus on the primary reason: SUPPORT!!!
Support for that RPG keeps it going, makes it feel alive, engages players, and provides material for using that game now and in the future. The ideal kind of support is adventures, the backbone of roleplaying. Various supplements can't hurt, but a large number of scenarios is probably the best gauge for success when it comes to new RPGs.
Just look at your DCC, LotFP, and S&W. They come out with adventures all the damn time. If Labyrinth Lord wants to compete, it's got to have just as many high-profile scenarios coming out under the Labyrinth Lord name. That's why it's so hard for the little guys to compete... any one-man shop is going to be hard-pressed to generate one adventure a month or more. You need a team!
On that LL thread, I made the boastful statement that I could turn LL around if put on the payroll as brand manager, scenario connoisseur, or whatever to the tune of $50K a year. Yeah, that seems like a lot, but the juice has to be worth the squeeze.
What's funny is that it's all compatible! There's no earthly reason why you can't swap one system's adventure for another. But perception matters with these kinds of things. Brand awareness affects the market. We're only human, after all.
I've tried to maintain a regular flow of adventures myself with the several RPGs for Kort'thalis Publishing, but in the end I only succeeded with Alpha Blue. Crimson Dragon Slayer almost kept pace, but I think sci-fi more lenient than the over-saturated genre of fantasy. Alas, I realized the full extent of this lesson too late.
Having said that, I'm going to make an announcement regarding Kort'thalis Publishing's RPG lines. But first, I want to finish Alien Ass, Hydrogen Gas, or Cosmic Grass... No One Warps For Free! It'll be released before the end of July.
I've already mentioned elsewhere that I'm taking a break from RPG publishing once this last adventure is completed. There are juicier fruits out there that I have to find.