Tuesday, July 10, 2018

Cha'alt: Character Classes


So, a couple weeks ago was session -1, and yesterday we finally got to session zero.  Although, to be completely honest, it's more about having lunch with friends than pre-planning D&D.

Regardless, some campaign discussion happened.  For instance, here are the available character classes in Cha'alt: Sun-bleached death!

Basically, it's Shadowrun within the domed cities and Mad Max / Gamma World / Dark Sun everywhere else.

  • Dragon Priest: Dragons rule the world of Cha'alt and they are perceived as Gods by the inhabitance.  However, there are priests who worship other god-like beings too... such as, worm priests (yes, giant sandworms burrowing in the wasteland).  Focus: non-offensive spells, such as healing, protection, divination, flight, creating water, etc.
  • Sorcerer: They wield the magic; this was a land of fantasy and technology before the apocalypse.  Focus: offensive spells; destructive sorcery such as fireball, lightning, acid arrow, magic missiles, etc.
  • Urban Ranger: They live in the domed cities, detectives, investigators, blade-runners, and bounty hunters.  Metropolitan killers in nice slacks.  Focus: tracking, locating weaknesses of their prey, and surviving in city environments.
  • Brutalizer: If you're going to live in the wastes, you either have to be a hunter or gatherer.  These are the hunters - they tussle with big game out in the radioactive ruins.  Focus: killing!
  • Scavenger: Thieves of the wasteland, scavengers who search for necessities, tech, magic, and anything that can be used to survive.  They know how to get in and out of the ruins and sewers beneath the domed cities.  Focus: detecting and disarming traps, skulking around silently, getting into hard-to-reach places, hiding in what little shadow there is and striking death-blows.
  • Techno-mancer: They plug into cyberspace in order to access the network, repository for all the available knowledge.  Focus: creating, repairing, operating, and maintaining machines, electronic equipment, and any kind of high-tech gear.

For the dragon priest, sorcerer, and techno-mancer, magic (even techno-magic) is rather free form (player describes what he wants to have happen).  Spells / day = character's level (3rd level character can cast 3 spells per day), but additional spells may be cast at a cost of 1d4 HP per spell.

Next time I blog about Cha'alt, I'll talk about PC races!

VS