Sunday, May 21, 2017
O5R Player's Guide
It's been awhile since I've posted anything. Sorry about that, I've been busy finishing up my trio of adventures for the Trinity of Awesome Returns Kickstarter.
Just got to look at the Crimson Dragon Slayer scenario, and I'm quite pleased with it.
Anyways, this post is for posing a question, specifically to the OSR crowd, though I'm more than happy to hear from D&D 5th edition gamers, as well as, those who enjoy fantasy roleplaying games without relying too much on bloated rules, complicated mechanical fiddly-bits, and anything that takes authority away from the Game Master.
While still adhering to the Old School Renaissance aesthetic/philosophy, what sorts of things would you want to see in a player's guide or player's handbook? I'm talking about options, tools, features, anything that might improve the experience for a player.
Thanks in advance for answering!