Friday, July 11, 2014

Two Separate Groups

This post has been a long time coming.  It's been in the back of my mind, unformed, for awhile. A recent issue brought it into the light:  D&D 5e's rules on backgrounds and inspiration.  A few don't like them and refuse to use them in their game (I assume these are games they intend to DM because it would be difficult to do such as a player).

From my perspective, that's a shame.  I personally believe that the character flaws, ideals, bonds, and inspiration are the best parts of 5th edition.  Beyond that, it's an evolution and codification of what makes roleplaying games unlike anything else.  Not something that RPGs started becoming in the early 90's but a quality present way back in 1974.

The following query will probably be controversial, alienating a number of individuals.  That's why I'm not going to shoot a link of this blog post to any google community or discussion board (you may do as you will, dear reader).  Without further ado, here's the question...

Aren't we now, finally, able to see that there are two separate groups involved in this hobby of ours - those who would be better served playing a miniature war game, board game, collectible card game, or computer/video game based on familiar RPG elements and the rest of us who actually want to focus on playing a role distinct from ourselves, not simply pretending we're the little guy on the grid blowing things up?


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