Showing posts with label faster combat. Show all posts
Showing posts with label faster combat. Show all posts

Sunday, August 29, 2021

Crimson Escalation Kickstarter

 

The future of combat is now!

You've heard me talk about it for a few weeks now.  And if you've been in one of my virtual games on Roll20, you've seen it in action...

Crimson Escalation is, in my opinion, the greatest innovation to D&D (and every game similar) since Advantage/Disadvantage.  I believe it will revolutionize combat!  

Find out about this mechanic in the Kickstarter's description.

Only a $1 pledge, 21 days left to back, already 222% funded, $1k stretch goal that you won't believe.  Give it a try!

Thanks for your continued support,

VS

p.s. I'm open to interviews (Rob Couture, who came up with the original idea, might be, as well).  Email me at Venger.Satanis@yahoo.com


Sunday, July 25, 2021

Shorter, Brutal Combats

 

An idea formed after posting and reading comments on one of my vacation videos here.  Rob Couture had the original idea, FYI.  His YouTube comments were lost when merging his two accounts.

Basically, every round of combat increases the critical-hit range by one.  I've decided to call this Crimson Escalation!

On the first round, the vast majority of PCs and monsters [Yes, this benefits both PCs and their opponents!] will only crit on a natural 20.  On the second round, they'll crit on a 19 or 20.  On the third round, the crit range is 18-20.  Fourth, 17-20 and so on...

Critical-hits do the usual double damage, and it also means you definitely hit the target.  This is useful especially for high AC opponents when, on the fifth round, you will hit on anything that's a roll of 16+.

If you're fortunate enough to have a higher than normal crit range, then good for you.  You get to keep your +1 crit range bonus, that just makes you a more efficient killer!

Regardless of the crit range, if a natural 20 is rolled, that character may also perform some sort of stunt, special maneuver, or epic deed based on present circumstances, described by the player (if he wishes), and adjudicated by the Game Master. 

This will shorten combat and also make it more deadly.  Two things the OSR usually prefers over modern D&D.  I'm going to officially add this to Crimson Dragon Slayer D20 soon.  Until then, I'd like you guys to help me playtest it.  

I don't see a potential downside, assuming fast and brutal battles is what you want, but you never know.  Additionally, this should help balance out non-sorcerer classes, as well.  Suddenly, those wading into melee are slightly more awesome than they were before.  Take that, fireball spamming wizards who's best friends with a cleric!

Thanks,

VS

p.s. We're between Cha'alt kickstarters at the moment, but if you want your luxury supreme hardcovers, Order them right now!