Showing posts with label Madison WI. Show all posts
Showing posts with label Madison WI. Show all posts

Saturday, September 6, 2025

VENGER CON V: The Will To Power

 

Yep, it's that time... VENGER CON time!

Number 5... wow.  It's gonna be a challenge to outdo last year... but I know we can.  We have the power; we always did, hoss.  

I got the promotional materials from Kort'thalis Publishing house-artist Monstark a couple days ago.  Love how it turned out... now, let's fucking destroy last year's record of 35 attendees.  If I have to call upon all the demons of darkness to get there, that's what I'll fucking do.

Right over here is the convention's landing page where weekend badges are already available.  

If you've got any questions or suggestions, let me know.  I should know by Halloween who the Guest of Honor is... maybe multiple people?

Oh yeah, if you want to chat about all things VENGER CONthis is the link to the Kult of Kort'thalis community on X.  Or join to hang out with like-minded TTRPG enthusiasts.  I've got plans for a virtual VENGER CON in January, and information is already up over there.

I really hope you can make it, as it's going to be legendary.  Thanks for supporting and participating!  

Enjoy,

Venger As'Nas Satanis
High Priest of Kort'thalis Publishing

p.s. Next weekend I'm launching another Kickstarter.  The rewards will be a PDF about how I run my game, focusing on play-style with practical tips for adhering to my approach + a whole bunch of my hand-drawn tunnel and cave maps.


Wednesday, July 24, 2024

VENGER CON III (the post-convention write-up, part 2)

 

Let's start at the end...

The last session of the con (that I participated in) was an investigative horror scenario that I wrote last October as a between Cha'alt campaigns break.  

This was my 3rd time running it.  Even though it was all typed up nice and neat, my organization strategy was abysmal.  I was flipping pages all over the place, and it was only about 7 pages long.

Nevertheless, I think it was successful.  More than any other type of scenario, investigative horror separates the active players from the passive players.  There isn't much call for GMs to ask quieter PCs, "So, what's your opinion of the new gods?" or "You see a sexy elf barmaid straining to pick up a heavy barrel of ale, what do you do?"

But now that I think about it, sure, I could have done more to rope the wallflowers (and I use that term affectionately... at certain times, I used to be more of a wallflower player) in.  But the post-lunch malaise was also a thing, and overall I think all the players managed to get their roleplaying beak wet.

I suppose it's because investigative horror is more goal-oriented?  Of course, that's the trouble (if you can call it that) with pretty much every convention game.  It's very rarely about meandering around, seeing what's happing, and occasionally getting into trouble.  And when it is, some players complain.  Haha, there's no winning.

Anyway, I like the scenario and finally remembered to break-out the sanity rules - 3rd time's the charm!  Nothing says you've entered a weird dimension of cosmic horror like magenta gloom, dark ambient (thanks, Lull) playing in the background, and the roll of sanity saving throws.

Roger's Sunday morning game was a lot of fun.  Judd and I played that, just the two of us.  It was like a buddy cop movie.  We were partners in crime, mercenaries under a fuchsia sky, just trying to make their way through Cha'alt.  The fact that Judd and I have gamed quite a bit with each other over the years (mostly in Cha'alt), and that we're both on the same page, RPG-wise, made it remarkably easy.

Also, getting to play in Cha'alt again was a lot of fun.  I was all juiced up from Judd's Alpha Blue session the night before, I guess, because once we got to that Chucky Cheese type restaurant, my character was hyper focused on getting a sexy waitress in the ball-pit!

As Roger correctly pointed out, and Judd confirmed, getting to play the game with the actual creator means that certain aspects and avenues of the game, which might be ignored under different circumstances, rise to the top.  

Having sex in the ball-pit (don't worry, I kept yelling for the kids to get the fuck outta here while doing it under the cover of colorful squishy balls) was Hetch's main concern, but getting that sweet, sweet +5 bonus to saves, skill-checks, and hit-points for the next 5 hours (that's why it's called Sleaze Factor-5) wasn't bad, either.  Hetch gave new meaning to the phrase "balls deep."

Torvak was Hetch's companion.  I was a blue velvet-elf sorcerer and Torvak a half-orc warrior.  Roger started us out at 3rd level with max HP (which is what I always do), and allowed us to choose a special ability from Cha'alt Ascended.  I forgot how awesome that is.  Sorry for lubricating my own tentacle, but I had forgotten over half of those 60+ options.  I kept running across feats that I would really like to have, both in a one-shot and campaign.  Will definitely utilize that PDF more going forward...

The three of us came up with some cool stuff in that adventure, some bits of lore that will probably carry over into CHA'ALT PRIME... whatever that is.  I'm thinking a kind of greater repository for Cha'alt related stuff that just becomes part of the overall eldritch, gonzo, science-fantasy, post-apocalypse culture.  

Speaking of which, from now on - and this goes for everybody in the RPG hobby, industry, community, or whatever - when you narrate something that should have (or could have, let's not get presumptive) come earlier, don't call it a ret-con.  What we're doing is presenting a flashback or analepsis of what happened earlier.

Ret-con implies that we're stopping the narrative flow to go back and fix something that's broken in order for the rest of the story to continue unabated.  A flashback or analepsis is a non-chronological event that's necessary to the narrative.  

For me personally, the word "flashback" conjures something else to mind... either frequent LSD use or a momentary remembrance of an event that has already been experienced; roleplayed.  And no one knows what the fuck "analepsis" means, so what I would do is call it an out-of-sequence cut-scene, letting people know that what's happening now actually took place earlier (or later). 

Between singing and dancing lizard-bears, bantha jawbone weapons, klikna'ars as a unit of distance, ziggurat schemes, and words of wisdom like "They don't fuck you at the drive-thru," we had a great time.

Last but not least, let me tell you about Judd's Alpha Blue game Saturday night.  It both seemed completely off-the-cuff, spontaneously improvised and also like something he'd been diligently working on for weeks.  I didn't want to ask, as a magician should preserve his magic whenever possible.  

Not being super familiar with the system, he asked me to help everybody with character creation, which I did.  Probably the best way of doing it since I've done that dozens of times over the years and each time it gets a bit easier.  The only thing I wish I'd done differently is that I neglected to mention the advantages (other than starting life as a typewriter, of course) of being a droid.

However, before long we were off and running.  I think we had 6 players or so, and everyone was in the mood for humor, sleaze, and retro-futurism.  Basically, the entire adventure was one massive pun broken-up into 37 bite-sized pieces.  

I played Bashir, an alien (crystalline) pimp.  It wasn't until well after the session that I realized I never used the alienisms I rolled on the d100 table.  Next time I run it, I'm going to offer players a point of Divine Favor... Blue Favor(?) to those whose character actually roleplays the stuff they rolled at character creation.

BBQ is the universe's second oldest profession.  The Baron Hard's conys (that's colloquial slang for coney-dog - a chili-dog you'd find at Coney Island - in certain parts of the country) versus Duke Tradee's delicious BBQ.  The spices must flow as the entire galaxy holds its collective breath to see who will win the culinary guild's cookoff competition.  

We took our Federation ice-cream delivery shuttle to the planet Dude in search of Duke Tradee's son and side-piece.  Half the session I was laughing, the other half trying to piece together the mystery of who was trying to grease the wheels within wheels with delicious mesquite-flavored pork juice.  Oh, and my character had sex with a uniformed woman at the Alpha Blue food court.  Getting an in-game bonus was so far away from my mind, that I only now realized I could have rolled for extra hit-points.

I might not get to play in an RPG until next VENGER CON, so I take my pleasures where I can.  ;)

Here's some funny stuff heard around the table...

  • "The Huffle Puff in him dies a little inside."
  • "Put your penis in the box."
  • "I should really create a random prophecy generator." 
  • "I don't judge, I just hashtag."
  • Many, many things having to do with the cult of Ron Jeremy.
  • "The Potter boy?  That lightning-scarred trollop!"
  • "Never trust a girl that went to a bene gesserit high school."

By the time 10pm rolled around, I was beat.  However, I stopped by the convention's main room to see what was shakin'.  All the games were over, and people were drinking beer, talking, and partying.  I drove 10 minutes home shortly after that.

For those who attended, here's the $437,000 question... did you experience PSYCHOCOSM?  In layman's terms, did you momentarily feel like you were really there, in that make-believe world?  Like you were someone else, that your character's actions were your own?  At the end of the day... or convention, in this case, immersion should be our primary concern. 

Really, the entire weekend was beyond fun... and can't wait to do it again next year!  Still waiting on confirmation of availability.  Stay tuned!

Thanks,

VS

p.s. If you still don't have your hardcover Cha'alt books, order now!!!

Thursday, January 25, 2024

Calling All Gamers For VENGER CON III

 

It's that time, hoss.  

July, especially for those of us surrounded by ice and snow, seems like a long ways away... but really it's only 6 months from now.

I really want VENGER CON III: Revenge of the OSR to be even better than the first two conventions.  Knowing what you want to run and what you want to play will help enormously.  So, speak up and give me your proposed schedules, wish-lists, and tentative desires.

You can email me at: Venger.Satanis@yahoo.com

I'll be running a combination of Cha'alt, Alpha Blue, and whatever weird old-school, OSR, or traditional RPG attendees want me to run.  In fact, let me know what bizarre, odd-ball RPG one-shot you'd like me to run during VENGER CON III and y'all will eventually get a chance to vote for the top nominees.  Whatever you want (but if it's not rules-light, I'll probably hack it or handwave it)!

And if you haven't already, grab your weekend badge right over here.

Big spaces, limited attendance, laidback & easy going structure, new hotel, nice rooms, not having to shout to be heard or lose your voice talking over the noise, meet fellow gamers and actually get to know them over the weekend, hang-out and game with me (will start out at least one morning of the convention with an Ask-Me-Anything Q&A) and other awesome folks, along with this year's guest of honor Scott from the Diversity & Dragons YouTube channel.

Last but not least, VENGER CON's demon mascot Zeemoa'ar!  He'll be there at the convention as I open each day of awesomeness by sounding the gong.  The whole weekend will be unbelievably epic, and I can't wait to share those experiences with you guys this July (when Wisconsin gets warm again).

Thanks,

VS

Tuesday, July 25, 2023

VENGER CON Aftermath [convention report, part 2]

 

Ok, before jumping into my own sessions, I want to acknowledge the official VENGER CON mascot... Zeema'ar the game-thirsty demon.  He was crouching in the main convention room, casting his infernal gaze upon proceedings, watching over us, and protecting the structural integrity of whatever dark reality we were attempting to convey.

One of the ways I was able to talk myself into purchasing something as extravagant and ultra-utilitarian as a 22" inch gong is that I kept telling myself how awesome it would be to bang the gong at VENGER CON.  And bang the gong I did, every morning.  And the reverberations were also heard a few more times throughout the convention by eager GMs who needed a little extra ancient Tibetan gravitas during their game.

After the first hour of meet and greet, there was only myself and six players, perfect for a rip roaring session of Cha'alt.  We retired to my private room and started with character creation.  Using Crimson Dragon Slayer D20, it only took about 10 minutes to manifest an entire 3rd level party of adventurers...

The droid-thief STK1, human warrior Vaca'al-Mar, human priest Ether, human warrior Zippy G, crystalline sorcerer Lowbar, and demon cleric Narva'al.

Like when Luke Skywalker decided to put his targeting computer away, trust the force, and "we'll do it live!", I decided to run this session like one of my 90-minute, Roll20 one-shots.  I started with a basic premise, the PCs wandering the desert, and winged-it as they discovered a cave entrance that soon led to numerous encounters with strange humanoids and creatures.  Of course, I had all my Cha'alt books and plenty of ideas, but the structure was loose and free-flowing.

We broke for lunch after a couple hours, I ordered pizza and mountain dew for everybody (from Pappa Johns about a 5 or 6 minute drive from the hotel), and we continued on for a total of nearly six hours. I'll bullet-point the highlights of that session (events and quotable lines) since there's so much gaming content to get through...

But first, I got to test out the moon dice mechanic.  It worked pretty much how I wanted, though most players were hesitant to use it, given that the bonus was relatively small (potentially) with a 1 in 6 chance of a demon moon-god claiming a shard of one's soul.  

After three playtests, I have a better idea of how I want to implement the moon dice and showcase a memorable epic and mighty deed - will be updating Crimson Dragon Slayer D20 next week to reflect the change.


  • The PCs interrupted an infernal ritual to summon a god-like demon worm.  They killed several demons, stopping the ceremony, and looted their supplies.
  • They realized there were factions they could exploit, and exploit them they did... the wa'agasi and yuza'ak, specifically.  
  • A powerful artifact was at the center of the humanoids' conflict.  The PCs eventually acquired a super-magical glaive (like in the movie Krull) that went to the demon cleric, as he was the only one brave and foolish enough to dive into a pool of zoth, become mutated, insane, and corrupted to wield A'azkulek!
  • A trio of demons were guarding a cave of memory crystals, and the PCs were able to see a bit of Cha'alt's history just by touching them.  Unexpectedly, the crystalline sorcerer decided to absorb one of the crystals - I allowed him to gain and extra (and permanent) point of HP.  A gold-skinned demon wielded a magical two-handed sword, that went to Zippy G after he'd been dispatched. 
  • That sword was later used to slice into reality itself, creating an In the Mouth of Madness "flappy hole" leading into the unquiet void of unutterable blackness.  The PCs peered in and saw a tentacled monstrosity that beckoned.  Narva'al made some kind of connection with it and later tried to free that Lovecraftian godling.
  • Then, the party freed a beautiful woman sleeping within a glass sarcophagus.  Specifically, Zippy G smashed the glass, freeing Destiny and was rewarded by the tasting of her nubile flesh... "Get out the zoth-based lube."
  • Demons wielding scimitars, a weapon that STK1 or "The Saint" despised became a running joke throughout the convention (the droid thief, played by Judd, appeared prominently in both of my Cha'alt scenarios).  We discovered that brunch is the scimitar of meals, making willing participants not worth the air they breathed.  
  • ""She has an only-Cha'alt account."
  • "You can take a bird out of the saw clan..."
  • "Venger, you need to come up with a circle of protection from 'stupid gonzo'... just for RPG Pundit's sake."
  • While Narva'al was playing mid-wife with the tentacled entity from beyond, the others were busy investigating a golden pylon in a nearby cave.  With no way in, their investigation stopped short.  However, the cave next door contained an orgy of humanoids using a pyramidal "pylon key" as a sexual aid.  Lowbar noticed a massive purple crystal sitting upon a pillow of the same hue in the orgy cave.  He immediately tried to absorb it into himself.  While he gained one or more extra HP, the crystalline sorcerer also suddenly disappeared, finding himself wandering the purple maze... as sorcerers occasionally do in my Cha'alt games.
  • The remaining PCs went into the pylon as STK1 began touching crystals on the central matrix table.  They took a little trip just outside The Black Pyramid of Cha'alt.  Meanwhile, Narva'al had released the Lovecraftian godling who was busy melting reality and acquiring worshipers.  Lowbar came upon something in the purple maze and decided to cast wish in order to bring himself back to the real world of Cha'alt, I allowed him to choose between two universes - one containing the demon priest's new god who was devouring reality itself, and the other was a similar timeline but without that tear in the fabric of time and space.  He chose the latter.
  • Seemed like a suitable place to end the nearly six-hour session, so I did.  


By then, another half-dozen attendees showed up and other games were run.  I know that throughout the convention (other than the games I played in) there was a Lamentations of the Flame Princess session, a Dungeon Crawl Classics session, Conan, and ShadowDark.

I wanted to hang-out, schmooze, and drink with my fellow gamers each night, but I'm old and each day I was pretty wore out, leaving by 11:00pm to go home and sleep.  At least I felt refreshed each morning when I arrived at 9am to open the gates (literally and figuratively) to get things going.

This session report is already pretty long, so I'll try to get part 3 up tomorrow.  Aside from Pappa John's, I (and many other attendees) ate at the nearby Popeye's chicken and biscuit fast-food establishment, Red Lobster, and had a rather mediocre sub from Potbelly's.  I wanted to each at Chili's, as well, but didn't want to take the extra time and risk being late for Griff's Tonnisborg game on the day when it would have been possible.


Two of the three Cha'alt zines were freely available for folks who snapped up the complimentary copies... The Skeevatier and Zoth-Laced Worm Trails.  Grab them because both have awesome Cha'altian goodness (and a little something contributed by yours truly)!

The third and final Cha'alt zine will soon be ready for prime-time...

Yes, there will be a 3rd VENGER CON next July, but I want to get something in writing from the hotel before providing an exact date.

Ok, if you have any questions, comments, or feedback between now and part 3 (most likely tomorrow), let me know below, hoss!

VS

p.s. Here is part one of my convention report.  BTW, I'm still locked into Twitter appeal Hell for giving good advice to climate activists who think it's a good idea to protest in the middle of the road.  Please, continue to nag anyone behind the scenes over at Twitter to finalize my appeal favorably so I can get back to promoting shit, trolling idiots, and letting people know what movies I'm watching at night.  Thanks!