Sunday, January 25, 2026

Year 4 of the CHA'ALT Campaign Begins!

 

Two-and-a-half months ago, we concluded year 3 of our Cha'alt campaign, and yesterday we launched into our 4th year.  At the end of this blog post, I'll talk about my goals for year 4, preparation, etc.

But now, let's get into it.  Weirdly, I only had 2 players.  1 was sick (this has been the season of sickness, actually, I think I've been sick every 3 or 4 weeks since the end of VENGER CON... damn!), 1 had a long-standing appointment to get a massive tattoo (better be Cha'alt-themed, hoss), 1 new player thought the game was on a different day (I don't have direct contact with that player because it's the adult son of a current player (that's why I always send out text reminders a couple days prior), and 1 was just MIA (he texted me weeks ago to make sure we were playing and I sent him announcements and reminders but he never contacted me back).

So yeah, character creation was easy with only 2 players.  1 had a character concept ready to go, the other browsed the options in Advanced Crimson Dragon Slayer and pieced his character together right in front of us.  There's no right, wrong, or best method of generating a character.  And, in my estimation, character creation is a year-long process.  Just as I'm always discovering and/or forging new aspects of Cha'alt, players identify new aspects of their characters... which is awesome, true to life, and the way it should be.  

We had Deacon Elijah Crane, a human priest of the Celestial Temple of the Lords of Light from the planet Erath, a human-centric world, who found himself enmeshed with the Federation.  He was temporarily sent (exiled?) to Cha'alt for "diversity training," as he believed that humans were a superior species to all the other humanoids, and specifically chosen / favored by the gods and made in their likeness (at least, that's my interpretation).

Next was "Ug," a lizardtaur warrior who doesn't really think about anything too deeply.  His birth-name is rather unpronounceable (even by Cha'alt standards... yikes!).  Some people say "ugh" when he walks by, so that name stuck.  I clarified my vision of the lizardtaur, there's no horse, it's just part man (the humanoid half is probably a bit reptilian, more or less) and the bottom half is all lizard, but a four-legged lizard like an iguana or gecko.  He wears a human skin vest and normally wields a scale-shooter.

I picked-out a new set of dice (I have lots that I still haven't ever used, and a couple sets that I've only used once or twice).  These are chartreuse-green with dark-fuchsia numbers... perfect!  And holy shit, those angled-spheres roll awesome - they are PC-killers, doom dice... "Surprise, motherfucker!"

Also, we used Zeeku, where the players rolled a d6 along with their d20.  On a 1, it added a complication; on a 6, it added an opportunity.  To incentivize players to use the system, when a complication arises from a 1 result, a point of Divine Favor is added to the player-pool for anyone at the table to use.

Answering an advertisement for grand adventure on the Chartreuse Worm cantina message board, the PCs and a couple other guys showed up at the appointed time mid-morning at the cantina.  The cantina's manager addressed them, handing them a spatula, mop, and bar rag, expecting them to start working there at the cantina.

Oh yeah, on the way to the cantina that morning, they overheard a Federation announcement about the water shortage and how it would benefit citizens of A'agrybah to turn-in their neighbors for water use infractions.  And sand scavenging is expressly forbidden.  And just as they turned onto the street of Incontinent Unicorns, where the cantina was located, they noticed a large, digital billboard hanging in the fuchsia sky.  On the billboard was a woman in geisha makeup wearing a kimono and drinking a crimson can of coca-cola.  

You see, A'agrybah, like most Cha'alt cities, has a symbiotic relationship with the Great Old Ones.  The Old Ones require humanoid sacrifices to show their faith, it strengthens worship which empowers these Dark Gods.  Every month, 111 people in the city are sacrificed.  Those who make the list are named from the dregs of society... criminals, the unemployed, homeless, crippled, the lazy, stupid, and weak, beggars, debtors, you get the idea.  It basically exempts the priesthood (of which Deacon Elijah Crane is not a part), Federation personnel, administrators, politicians, gladiators, merchants, guild members, and various VIPs.  It's possible for lowly labor-grade citizens (and certainly disobedient slaves) to find their names on the sacrificial list, but unlikely.  Also, there's a way to buy your way out of that particular predicament to the tune of 437 talons.

As the PCs began their first shift, they overheard a couple of elves talking about a hole in the ground they discovered beneath the Crimson Rock of Sacrifice.  Apparently, the hole leads to a long, winding stone stairway going down far below the desert.  The elves believe there are riches down there (oh yeah, dio-r'sum is the word for "down below," which has more of an exotic and romanticized "mythic underworld" connotation), and just need strong backs to carry all the loot back to A'agrybah.

The elves didn't get any takers when randomly asking cantina patrons, but Deacon Elijah Crane overheard enough, and volunteered himself and Ug to the task.  The elves, Frayick and Froon, would pick them up on a liberated reptilian riding-spider tomorrow mid-morning (the Federation has been cracking down on all forms of transportation in the city - as planned, this adventure builds off last week's Cha'alt one-shot).

In the meantime, the PCs kept working.  During a break, the head-chef asked if they wanted to go out back in the alleyway and smoke the pineal gland of a desert black centipede.  Deacon doesn't do drugs - especially weird alien drugs on a degenerate planet like Cha'alt, so he passed.  Ug, however, was down.  They smoked and began seeing various subliminal propaganda messages behind what was presented on the surface.  For instance, that digital billboard with the geisha woman revealed an eldritch-glyph that said "The Old Ones were, the Old Ones are, and the Old Ones shall be!" underneath the surface.  Roger and the other player in that virtual VENGER CON one-shot will hopefully appreciate that, as it happened to them, too, but in a different form.  It's all part of the skinematic Vengerverse, folks!  ;)

Later, 3 missionaries from Kra'adumek walked into the cantina, bothering customers with their religious spiel.  Deacon Crane soon put a stop to their proselytizing a false religion, as he talked smack about their purple alien demon-worm.  One of the missionaries pulled out a dagger, thinking the priest bartender would back down.  Nope.  Deacon pulled out his belt-whip and smacked it down on the mauve missionary's shoulder.  Ouch!  With that, the missionaries left the cantina. 

The elves showed-up with supplies - weapons, water, and pick-axes, along with that reptilian riding-spider they stole.  On the way out of the city, bribing a gate guard as they went, the elves cautioned the adventurers not to say that they were going dio-r'sum, as that is against the law of the Great Old Ones.  There's just too much down there that could be disturbed... or awakened.  Not wanting to chance it, the Old Ones, through their priests, made it illegal to go poking around the various subterranean realms below the desert.

An hour after starting out, their riding-spider lurched forward with a jerk that nearly threw its passengers and supplies.  Its scaly leg got caught by a tentacle attached to a zarla'ac-pit.  By the time, the PCs and elves hopped down, three tentacles were wrapped around three of its eight legs and the riding-spider was being dragged into the awaiting maw full of big teeth.

Ug smashed his shield down upon a tentacle, severing it.  But two more wrapped around him and its next attack, if successful, would pull him into its mouth.  Sure enough, I rolled a crit next round and Ug got chomped... hard.  He was at negative 2 HP.  That means, if no one came to his immediate aid, he was as good as dead.  Thankfully, the party's priest saved the day, healing him as he dragged the lizardtaur out of there.  Meanwhile, the elves hopped back onto their reptilian spider and said goodbye, not thinking that Deacon and Ug would make it out alive.  

But then Ug scored a crit of his own and enough tentacles were severed that the zarla'ac simply left them alone.  Tracking the reptilian spider on foot was no easy task, but payback was on their mind, and the energy of that negative emotion kept them apace... until the spider slowed, coming to a couple of caravans angled towards each other.  Humanoids were out in the sand, talking or shouting or looking at something.  The elves jumped down to converse with a group of black robed folks and a separate group of pallid-green robed folks.  Meanwhile, the PCs snuck upon the spider's back to steal it away from the elves who left them to die not more than an hour ago.

As they pulled-out, the elves said to the caravan men, "Hey, your new slaves are getting away."  The PCs were soon being pursued by six men on foot who were running after the reptilian spider.  Ug shot them with his scale slingshot as one of the robed men had a crossbow and kept firing.  Eventually, enough were wounded by the lizardtaur to stop the men from running after them.  

It wasn't long before the PCs arrived at the Crimson Rock of Sacrifice.  I rolled on the same random table as that one-shot, and sure enough Deacon Elijah Crane had some experience with that sacred location.  Shortly after the Deacon arrived on Cha'alt, he was cheated in a game of 17-dimensional chess by a scoundrel.  A sympathetic onlooker told the priest something he heard - that if you sacrifice someone upon the Crimson Rock, it grants you favor with the gods.

Anyway, the jumped-off their spider mount and soon found the fissure at the bottom of a crater, in the shadow of the Crimson Rock of Sacrifice.  Heading down into it, Ug barely making it through, they took their first steps down when they heard something from above - the sound of machines.

Both caravans were converging on the PCs' spider.  They waited and watched, after debating on whether they should make a stand here or go further down hoping to escape them once reaching the bottom.  The two elves stayed back by the reptilian spider they originally stole - holding what appeared to be a large orange-glowing crystal - while the robed men, 9 of them, walked towards the fissure. 

The lizardtaur climbed the rock wall, getting close enough to skewer the first person coming through.  Which he did, with a critical-hit (I believe with a 6 on his d6, as well).  The black robed man was instantly decapitated as his body was wedged into the fissure.  When another man went to help his friend out, Ug killed him, too.  

At that, the robed men from the caravans realized this whole place and/or plan was cursed and took their leave - also taking the orange crystal and the elves with them - as slaves.  Two slaves were offered, and two slaves they now have.  ;)

Additionally, the caravan men decided to leave the reptilian riding-spider because this is a dangerous region of the S'kbah desert.  Better to be safe and secure inside the fiberglass caravan than out in the open riding atop another elf's stolen spider.  BTW, Ug named the spider Harry.

The stairway was 6-feet wide with a drop-off on either side, about 8-10-feet beyond the stairs were cave walls festooned with gems, minerals, crystals, and veins of unknown deposits.  Too far away to easily pluck as one walked down.

Making their way, the came upon a massive blob of translucent pinkish purple organic material with blue veins.  One of them poked it with a stick, for which it created a pseudopod to thrash them with.  After taking a bit of damage, Ug shot it and the thing retreated down the stairs and hugged the underside.

At the bottom, the PCs saw a half-dozen Federation soldiers standing around a machine, a type of non-food replicator (as Deacon recognized) that was fabricating the missing crystal keys assumed to open the long cement-block wall painted with a 7-color rainbow, each band of color terminating with an indentation.  2 of the colors were already present, housed in their indentation - one purple, the other blue.

Deacon approached with conversation, gave them his ID so the Federation could verify who he was.  He and Ug, the priest's "assistant," seemed eager to help, so the Federation allowed them to stay.  After awhile, they searched the area to see if the Federation missed anything.  Ug eventually found an eldritch-glyph that looked similar to the one he noticed on that digital-billboard.  The glyph meant "This is the way."  Ug pushed around the glyph and the wall moved a few inches.  He pushed again and a secret tunnel opened.  

Crawling through the 5-foot tunnel, they eventually reached a wide-open cavern containing 9 insectoid-demons.  Unsure of their strength, the PCs began blasting.  Being first level, they soon realized they were outmatched and ran back to get reinforcements.  The Federation captain allowed one of his men, Frank, to go back through the tunnel armed with a blaster (they gave Deacon a blaster, too).  Ug stole the purple crystal from its home when no one was looking, placing it within his human-skin vest.

Finding fewer demons, and two short green-skinned humanoids, they attacked again.  This time, they had a chance, but the green guys used some kind of psionic power on them.  It made them feel like some dark, arachnid-like force was over and on top of them, crushing them.  After a couple failed saves, the PCs were knocked unconscious and taken to a iron cell hanging about 6-feet from the ground.  They were in a different cave with several bug-demons attending.

Using the purple crystal Ug liberated from the rainbow wall, Deacon super-charged his beam, blasting the demons.  From there, they forced the cell open and escaped.  All these bug-demons had on them was a femur-scepter and human bone necklace.

Eventually, they caught up to more demons, told Frank to head back through the tunnel and warn the others because a formidable force was waiting for the Federation soldiers on the other side.

I think that's where we ended it.  

Wasn't used to prepping a 4-hour session since I've been running 90-minute and 2-hour games since the end of October.  Will have to get on that for next time.  Fewer players always makes the game go faster, too.

I've been watching videos from this YouTuber, her channel is WriteSparky.  It's been inspiring me to write my Pulp-Drenched Cities of Cha'alt book, and providing me with the much-needed push to flesh-out Cha'alt.  This goes back to what I was saying at the top... you'd think that after 8 years, you'd pretty much have a campaign setting all sewn-up, that the fundamentals have been squared away, all that's left are new details based on what the PCs are doing from adventure to adventure.  Well, you'd be wrong.  There always seems to be more to write, more to think about, more to create.

Hopefully, this year of the campaign will showcase the inner workings.  Those details aren't just background; this isn't subtext.  No, they translate to what's right there on the page and in front of the players' faces - it's the bloody text!

Oh yeah, just before we finished the session, I told both players to write something that they'd like to see happen in a future session.  You can read all about that right over here!

And there were three ones rolled consecutively.  You know what that means... a portal opened, an arm emerged with a hand holding a fish, the fish slapped the adventurers across the face, the arm withdrew, and the portal closed. 

When it comes to experience points, I'll hash that out at the start of next session, in two weeks, so the players are familiar with what to expect.  But I did make a point of awarding both players the bonus point for MVP because they showed up.  Hey, if you want to see my brand-new XP and leveling rules I'll be trying out, email me: Venger.Satanis@yahoo.com

As for my plans for this campaign, I'm pacing myself.  Starting slow, easing into things, and when it ends with a bang, that'll really be something.  Ok, cool.  Thanks for reading, hoss!

Enjoy,

VS

p.s.  Yes, weekend badges are now available for July 2026's VENGER CON V: The Will To Power.  Want a great new TTRPG community where you can hang out with other gamers, get ideas, advice, and training in order to improve?  Look no further than the fastest-growing group on X - it's the Kult of Kort'thalis.  Want the hardcover Cha'alt trilogy?  Here's how (and they're currently on sale!)!!  


Thursday, January 22, 2026

Sessions 11, 12, and 13 for the Virtual Hump-Day CHA'ALT Campaign

 

Lots of stuff going on, in real life and gaming.  This will not be an exhaustive summary, only the barest of details shall be provided because I'm falling behind and have to prepare for Saturday's restart of our face-to-face Cha'alt campaign going on its 4th year.  Let's get to it...

Session XXX... you know what, I'm just going to give you the story so far, rather than break it up into session chunks.  I'm losing track, but want to maintain the rhythm

Huey Lewis and the News was playing just off-screen pretty much the entire time - especially their song Pineapple Express.  

The PCs managed to wander into a Chinese restaurant and were told to come up with their own ha'aiku before they'd be shown the slut-glyph carved upon the floor of their fine establishment.  ST came up with a good one, and then they saw it...

The pimp who showed them threw a special sand on the glyph and it glowed with magenta fire.

Then, they found a really big room containing a giant spider that was sleeping on the floor glyph they needed to complete the ha'aiku.  Since they still had that dreaming insect that would allow them to enter people's dreams, they figured why the Hell not and squirted that jale-hued dream juice everywhere, temporarily trapping them in the giant spider's dream.

There were other, smaller spiders in the room too.  After a trip to the women's restroom and emerging with a pair of panties, the other spiders got excited and started to spider-jack as the PCs got sleepy, entering the giant spider's dream.

They're in some kind of cave with a spider-woman who looks a bit like Sydney Sweeney.  She asks the PCs to kill a man.  Intrigued, they follow her to see what's going on.  Oh yeah, ST, being a droid, doesn't dream like we do and so the sleep juice wouldn't work on him.  But he had an idea of creating an interactive simulation with computers and stuff that would allow him to also enter the dream, albeit virtually.

The PCs see a snake-man viewing the interior of a magic portal.  That portal shows the PCs themselves drinking and watching strippers dance in an A'agrybah cantina.  Curious, the adventurers watch as Ka'az is stabbed by a stripper.  

All Hell breaks loose as the PC doubles are in combat and the actual PCs are fighting people, and it's chaos. Plus, Ka'az had sex with another woman that looked an awful lot like Sydney Sweeney, but not at all like a spider.  Afterwards, he pulled a small Cthulhu idol out of her vagina, adding that to his written list of treasures... as one does.

By the time they saw the little-person riding a tricycle, the dream was ending and they were back in that room with the spiders.  All the little spiders were tired from their exertion, and the PCs wrote down the entire ha'aiku...

Pussy tendrils
Sickly sweet
With pungent fish taco meat

Had a new player.  During the back and forth of trying to figure out what character concept he wanted, I thought of black-elves, like the drow depicted in old-school D&D modules.  Not dark skinned but pitch black, but their name and character is derived from black metal... although, their skin is just as black as the unquiet void.  

Still thinking about that racial special ability.  What I wrote later in the session was that black-elves consider all other "dark" elves to be a bunch of virtue-signaling pussies.  

It's been a common theme lately that we get a new player and have to tell them that this right here, talking back and forth, me describing stuff and you guys telling me what your character says and does, that's the game.  There's no character sheet, no long process of character generation, no map or tokens or any of that.  It's just communicating what's in our imagination.

Sometimes, that blows peoples' minds; other times it seems obvious, freeing, actually quite liberating. That's how I run my game, at least virtually.  But, really, that's what it's like in real life face-to-face sessions, too.

So the gigantic spider moved off the glyph on the floor, so the PCs could read it.  He was in the corner of the room making fuchsia and chartreuse balloon animals with the smoke from his bong that was carved with intricate arachnid-glyphs.

Now, they have the full ha'aiku, and their guide, A'ahkmed, asked if he could take them straight to the magenta door.  He was acting very anxious and shifty, so the PCs kept an eye on him.  As they traveled, A'ahkmed walked faster and faster, like he was determined to get there first.

The PCs tried to stop him, and that's why their guide revealed himself to be some kind of insectoid.  There was a scuffle in the race to get to the magenta door.  A'ahkmed tripped and lost his glasses, ST jumped on his prone form and interrogated him, learning that he was offered amnesty by the Fraternal Sect of Insectoids to get on the other side of the magenta door first so he could turn on the death-field on the other side.

The jig being up, the PCs entered into Cremza'amirikza'am through the magenta door and found the lever which activated the death-field.  And we learned there's a word for "hate-boner" on Cha'alt, and it's queur-thode.

As the adventurers explore the tunnels and caves of this cinnamon-infused underworld, the sorcerer Niccolo creates a sand-imp named Sandy who can scout ahead and do light manual labor.

Sandy leads them down a path that gets brighter as they go.  They eventually back off from a huge sandworm with a luminous crystal brain.  The PCs have a cunning plan - they don the pantomime sandworm costume and hope for the best.  Sure enough, the crystal-brain worm passes by them without batting its neck-penis.  Well done!

They keep going and can either head lower down the tunnel or up an escalator.  They choose the latter and find themselves in a kids' chain-restaurant pizza place.  There are large pizza-spiders with pineapple topping crawling all over the restaurant.  

After some exploration, a green portal appears and some guy named Xem gets out and asks the PCs if they've seen any Federation soldiers around.  They say no, and Xem tells the PCs that the Federation are coming and to prepare themselves.  Then 7 red portals appear, surrounding them.

From this day henceforth, I declare the 13th session of a campaign shall include a flashback to an earlier time in the PCs' history.  For this session, we started with 20 years ago.  ST was a wealthy zoth baron sitting in his 70s decor office high above the desert with a big breasted secretary taking dictation.

Ka'az was late for school.  He slept in and his stepmom was feeling naughty.

The other two guys, another noob (meant in the best possible sense) and Dirk were trapped in a locked room with only colored popsicle sticks to work with.

Eventually, The Saint entered a duel with a rival who was upset about ST winning yet another award from the zoth fracking achievement committee.  

Oh yeah, while the PCs were still at the pizza place, there was a shootout between them and the Federation (who were also humanoid bugs, like in Rick & Morty).  ST rolled a critical hit and so did another PC, which whittled them down.  I rolled crappy and did minimal damage.  The last 2 escaped.  Remember last year when I came out with Fairy Dust just after Gary Con 2025 and before VENGER CON IV?

Basically, if the PC wants something, they have to carry the narrative load by justifying the thing they're carrying, experience they've had, someone they know or something in their background, etc.  I ask them 3 pointed questions and if they can answer them sufficiently, then they get what they wanted... within reason and subject to limitations and possible backfiring.

Check out Fairy Dust right over here!

Well, the new guy wanted to be an expert pizza maker so he could throw that pizza pie really well as the Federation goons were escaping back through their portal.  I asked my questions, and he answered.  Boom, working in the pizza industry for years before becoming an adventurer is now part of your backstory - congratulations, hoss!

I was quite pleased that it happened and I got to try out a mechanic that I hadn't really utilized since about 10 months prior at last year's Gary Con.  Yes, he smacked that Federation soldier in the face with piping-hot pizza.  Ouch!

And Nicollo used his detect magic to find a soft drink cup half-full of zoth.  Score!  The sorcerer, for some reason, wanted his facsimile pixie to drink it, knowing that could go bad.  Sure enough, the entity inside the purple pixie shell grew more powerful... but not so powerful that he could break out.  

But then, Ka'az's player stimulated the ELDRITCH Cha'alt X-Card.  The entity had the Innsmouth taint and opened a portal where an image (maybe the real thing, who knows?) of the entity but as a frog-man was in a black space, sitting on greenish soapstone cyclopean masonry and playing the harmonica.  

As the PCs are chit-chatting, the frog dude whips out a thermal detonator and throws it through the portal at the PCs.  Quick thinking and even quicker reflexes sent ST's foot on a one-way mission to thermal detonator town.  He kicked it back through the portal and it exploded.  

What was left of the frog-man was soon no more as he took out a dagger and began stabbing himself in the belly until finally death claimed his amphibian ass... perhaps as some half-assed, metagaming way of robbing the PCs of experience points?

That's where we'll end it today, my friends!  Thanks for reading, commenting, and sharing this where other gamers will either love or hate it.

Until next time... enjoy.  ;)

VS

p.s.  Yes, weekend badges are now available for July 2026's VENGER CON V: The Will To Power.  Want a great new TTRPG community where you can hang out with other gamers, get ideas, advice, and training in order to improve?  Look no further than the fastest-growing group on X - it's the Kult of Kort'thalis.  Want the hardcover Cha'alt trilogy?  Here's how (and they're currently on sale!)!!  


Monday, January 19, 2026

Ask Players to Elaborate the Rolled Result

 

For the past few months, I've been running a once-a-month 2-hour Cha'alt game for my one kid who currently likes roleplaying games.  

Certain players from our regular Cha'alt campaign generously participate so that it's not a GM and solo-player situation (which is fine, but far from ideal).  I'm grateful for their participation.

Yeah, it's geared-down to a PG-13 level, which basically means you get seven-eighths of the Cha'alt experience... just leaving out the sleaze.  Not a problem since there's still plenty of eldritch, gonzo, science-fantasy, post-apocalypse, humor, pop-culture, and grindhouse exploitation for everyone.

In the regular Cha'alt campaign (about to enter our 4th year this Saturday), I occasionally ask the players to tell me what they're characters are doing in the cantina, or what they got up to last night at that party or what kind of hat an NPC is wearing, stuff like that.  

In our last once-a-month game, over the weekend, I had the players roll a d6 on this random table to determine a prior experience their character had with the Crimson Rock of Sacrifice.  And before rolling, I told them that if they could elaborate on the result with an extra detail or two, I would reward them with a point of Divine Favor.  

Essentially, this is an easy and immediate way for players to add to their background, creating bits and pieces of the campaign setting without turning it into a wholesale storygame.  In each case, for all 5 players, there was a nice little sentence or two that expanded something about their characters and/or the world at large.  In some cases, revealing much more about their character than any pre-written backstory or standard decision-point, like which way to go, right or left?

I'm a firm believer that moments of storygame-adjacent gaming (I wouldn't really call asking players for a creative contribution "mechanics") improve the overall RPG experience because it gives players an opportunity to creatively express themselves, impacting, as I've said, their character and the campaign setting simultaneously... without the world feeling arbitrary and subjective.  

While I won't be detailing what happened in that session, I can say that due to a Federation-assisted water shortage, the adventures from A'agrybah journeyed to an oasis to quench their thirst and perhaps make some money.  By the end, they found a way below the sand and were able to open one of seven colorful keys to whatever awaits them on the other side.

While the once-a-month campaign is distinct from our long-running Cha'alt campaign, involving the Crimson Bastards, certain details will carry-over.  For example, the color-keyed locked wall and the Federation data-center blown up by rebels.  

I encourage you, gentle reader, to do similarly.  Next time you have the PCs roll on a random table, ask them to embellish whatever you're about to read - and give them a reward to incentivize good behavior.  If you don't use anything like Divine Favor of inspiration, give them a d6 they can use at any point in the session to boost one of their rolls.

Please, come back and comment with any storygame-adjacent stuff you come up with, and say if it was successful or not, and what happened.  ;) 

Thanks,

VS

p.s.  Yes, weekend badges are now available for July 2026's VENGER CON V: The Will To Power.  Want a great new TTRPG community where you can hang out with other gamers, get ideas, advice, and training in order to improve?  Look no further than the fastest-growing group on X - it's the Kult of Kort'thalis.  Want the hardcover Cha'alt trilogy?  Here's how (and they're currently on sale!)!!  


Sunday, January 11, 2026

Happy 1/11, Everyone!!!

 

The number 111 has had a special meaning in my life every since I graduated from college, like, a million years ago.  That's why I try to celebrate January 11th with something special.

Well, today I'm releasing two awesome new Kort'thalis Publishing projects that I can't wait to show you - there's a one-pager called Cry "Cha'alt" and Let Slip the Worms of War and THRUM.  As I've mentioned elsewhere, I try to come up with at least one groundbreaking TTRPG innovation every single year in hopes of transforming our hobby into something even more amazing.

The first is something cool I was inspired to create based on that line from Shakespeare and a Quinn's Quest review of Slug-Blasters.  As I said, it's only a single page, but it packs what I like to think of as a storygame-adjacent punch.

Here is the link to Cry "Cha'alt" and Let Slip the Worms of War.  There is the link to THRUM.  Both of these titles are on DriveThruRPG.  BTW, both of these will be included in the print-on-demand softcover of Pulp-Drenched Cities of Cha'alt coming this summer - just in time for VENGER CON V: The Will To Power in Madison, WI this July.

The second is something I've been playing around with for a few months.  It's a way to quantify the hither-to unquantifiable.  Plus, I wanted to expand the initial idea and gameify ideas like sorcerer-spying on ja'abronis, mounting weird animals, and so on.  

Thanks for checking these out!  BTW, if you've recently backed my Pulp-Drenched Cities of Cha'alt kickstarter, you'll be getting both of these PDF titles for free.  I just need to send them out to folks, hopefully tonight if I can stay awake after being on RPG Pundit's livestream, concluding the first virtual VENGER CON.

Thanks and have a truly great 1/11,

VS

p.s.  Yes, weekend badges are now available for July 2026's VENGER CON V: The Will To Power.  Want a great new TTRPG community where you can hang out with other gamers, get ideas, advice, and training in order to improve?  Look no further than the fastest-growing group on X - it's the Kult of Kort'thalis.  Want the hardcover Cha'alt trilogy?  Here's how (and they're currently on sale!)!!  


Monday, January 5, 2026

Sessions 9 & 10 of the Virtual Hump-Day CHA'ALT Campaign

 

Session #9: Pantomime Worm

As the fuchsia sky darkens and the lavender moons start to rise, the shadows around this ruined city spread like inky deep-purple things. The entrance to wa'avenjour, the place before the place, is open. It's black in there. You have no idea what is waiting for you. But there is a slurping sound.

The PCs find some metallic purple caltrops and the party's wizard, Nicollo, turns them into a pixie-fairy.

You see a woman laying on a bed in what used to be a well-appointed room that's fallen into disrepair.

The slurping sound is coming from where she is.

As you approach, you can see some kind of insect that's attached itself to the outside of her ear. It's making that slurping noise. You see something like a tongue flick into her ear.

The PCs gave the insect to Mid for him to hold, but then it squirted some jale liquid onto him.

Mid says something about being able to feel her dream and walk into it as he immediately falls asleep and drops the insect that scurries through a hole in the wall.

Then a portal opens and everyone can see Mid in this dreamworld as he's fondling the breasts of a female PeeWee Herman and encouraging the guys to come in and find some demon vaj.  Somewhere along the way, a dream-whore wielding a chainsaw brought it down hard on the Midnight-elf hireling, and I rolled enough damage that it killed him.  

After all those dream shenanigans, they open a door and find a demon demanding tickets before the PCs are allowed in.  If they don't have a ticket, they can either buy their way in or put on a pantomime worm costume and perform for everyone at the party.  They put on the worm outfit and two of the three become the sandworm's neck-penis.  An old woman who claims to be the "birthday girl" insists upon it. 

A crystalline man leans against a wall, smoking.  He points to a corner of this massive party room. It's got squares of different color. There's a turquoise square, magenta, tangerine, fuchsia, chartreuse, and purple. Each square is lit up with its own color. "They can be dangerous if used properly."

"You don't play, you choose.  And it chooses you, as well."

The adventurers leapt onto the turquoise square and I asked for a d100 roll.  The result was 69, hoss.  They enter a room in some kind of turquoise dimension and find two blonde women in a complimentary position on a fancy chaise-lounge chair.  The PCs investigate and explore, only to eventually find themselves melting into a sewer grate and then waking up.  Most of it had been a dream.  Though, they still had the pantomime worm costume and Mid was still dead. 

Next thing they knew, bandits entered their room and attacked.  The PCs killed a few and the rest fled.  That's pretty much where we ended it.

For loot they had a couple issues of Red Cherry Magazine, some magenta coins, and that sweet-ass pantomime worm getup.  Plus, I believe they still have that insect that squirts out jale-hued dream liquid.


Session #10:  Cha'alt Breaks Some Adventurers 

The Saint gets everyone back on track, just like a good droid should.  He reiterated that the party needed to find a way to go deeper, in order to modify the prophecy.  

An NPC overheard him... 

"A man who stays on task," a robed stranger says as he opens the door into your room. "I like that. I like that very much."

"Do you know the ha'aiku?"

"My name is Zurik. I live down here in these subterranean ruins. This is my home."

One of the PCs gave it a go and recited a haiku that included swimming fish.

"The way to Cremza'amirikza'am is not far, but unless you know the ha'aiku, the door will not open."

"I've never seen a fish swim."

"It must be a Cha'altian ha'aiku. That's what the magenta door asks for... what it demands before opening. Do you know it?

"I only know of one line. Here, let me show you." He gestures for you to walk through the door. Zurik points at the ground which is scorched with a slut-glyph. It's barely recognizable to you, so you rely on Zurik's translation.

"Sickly-sweet." He points at the symbol while walking in a circle around it. His eyes are all black. It's obvious he has demon blood in his veins.

"I've seen other ones before, but didn't know what they were. Just hours ago, I fell asleep and had a vision. You 3 were in my dream, and you were searching for 3 slut-glyphs that, when read before the magenta door, opened it, and that way led to Cremza'amirikza'am."

4, 3, and then 7... syllables, that is.  Traditionally, that's the order, but Cha'alt natives have written plenty of ha'aiku that ignore it. 

The Saint deduced what they needed to do as automatically as his waste disposal movements... "So, we must find the other two glyphs and then work out the order?"

Their new travel companion, Zurik, led the way to a doorway with a sign above it that read "Learing Center."  Walking in, the place looked like a high-tech medical facility or scifi hospital.  There was a woman in a straightjacket that bumped into The Saint and barked at him, a guy in a white lab coat with clipboard and moustache, a nurse who smartly ran away as soon as she clapped eyes on the PCs, and an orderly wheeling a gurney around.

The guy with the clipboard told them they should leave because adventurers being here triggered patient anxieties.  You see, this is where ex-adventurers in Cha'alt go when no other place will have them.

"These are the people who played around with Cha'alt, but just couldn't hack it. Cha'alt broke them, broke their minds. Now, they're cared for here, in this facility."  Sad!

While the PCs hoped they never ended up in a place like this, they searched for possible glyphs.  Finding none, but seeing the lights flicker and hearing a tremendous thud sound, the PCs prepared themselves. 

As all this was happening, a patient started talking about how he used to be a sorcerer, and he grabbed a magic sword and it became his penis.  "No glyphs... only doodles of cartoon worms and bananas and... they're all penises - A'aaahhhhgg!!!"

He jumps out of an open window that just happens to be there in the hallway.

The clipboard guy gets into a fetal position and rocks back and forth. "This is no bueno."

A portal appeared suddenly as a mauve-worm screamed out of it and chomped the clipboard dude in half.  At that point, the PCs were ready to leave and hurried out the door.  It lead to the more usual dank dungeon environment with spider webs aplenty.  

They made it to an oddly angled room painted dark purple and black in a haphazard manner, like the work was done by folks more interested in human sacrifice than staying within the lines.

More bandits - this time laying on a tapestry with prostitutes.  When the bandits ask what they want, the adventurers know the importance of showing strength right off the bat.  They kill 2 of the bandits in the first round, and the rest flee.  The prostitutes stay, get railed, and leave with a pink gemstone for payment.

Looks clear to you. You can hear murmuring from within. It opens into a dimly lit room painted cinnamon.

There are people in the room, discussing matters in hushed voices.  The men are wearing what looks like brown wormskin armor. The women wear white flowing dresses.

There's a machine like a big pipe in the back corner of the room. There's a transparent viewing area in the middle of the pipe and you can see something moving in the illuminated greenish water.  A scrawny man in brown robes limps up to you and asks if you have an appointment with anyone from the Sherza'ad dynasty.

The PCs go with "Do you know who we are?" and the scrawny guy lets them approach and speak with whoever they want to see.  That's where we ended it.

Thanks for reading - next session is this Wednesday!

VS

p.s.  Yes, weekend badges are now available for July 2026's VENGER CON V: The Will To Power.  Want a great new TTRPG community where you can hang out with other gamers, get ideas, advice, and training in order to improve?  Look no further than the fastest-growing group on X - it's the Kult of Kort'thalis.  Want the hardcover Cha'alt trilogy?  Here's how (and they're currently on sale!)!!