Saturday, September 6, 2025

VENGER CON V: The Will To Power

 

Yep, it's that time... VENGER CON time!

Number 5... wow.  It's gonna be a challenge to outdo last year... but I know we can.  We have the power; we always did, hoss.  

I got the promotional materials from Kort'thalis Publishing house-artist Monstark a couple days ago.  Love how it turned out... now, let's fucking destroy last year's record of 35 attendees.  If I have to call upon all the demons of darkness to get there, that's what I'll fucking do.

Right over here is the convention's landing page where weekend badges are already available.  

If you've got any questions or suggestions, let me know.  I should know by Halloween who the Guest of Honor is... maybe multiple people?

Oh yeah, if you want to chat about all things VENGER CONthis is the link to the Kult of Kort'thalis community on X.  Or join to hang out with like-minded TTRPG enthusiasts.  I've got plans for a virtual VENGER CON in January, and information is already up over there.

I really hope you can make it, as it's going to be legendary.  Thanks for supporting and participating!  

Enjoy,

Venger As'Nas Satanis
High Priest of Kort'thalis Publishing

p.s. Next weekend I'm launching another Kickstarter.  The rewards will be a PDF about how I run my game, focusing on play-style with practical tips for adhering to my approach + a whole bunch of my hand-drawn tunnel and cave maps.


Monday, September 1, 2025

"23 Virgins in the Afterlife, but they're all Blue-Haired Feminists with Nose Rings" - CHA'ALT Session Report 3.15

 

The last couple sessions were kind of a "bottle episode."  The PCs were playing themselves but from various dimensions.  Now, it was time to get back on track...

However, the two slightly diverging storylines have pretty much all meshed together in everyone's mind, and I realized at the end of the day, it didn't matter what color they were or what universe they originally hailed from - adventure awaits!

Given the choice, we started the session with purple H'ork, purple Bandersnatch, a Russian "commie" Tinker (everyone enjoyed the Russian accent, which was better than his Jamaican), original Therberus (having gotten tired of the shake-weight, he wanted to get back to that old-time religion of dead cows and suicide cults), and purple / original Black Francis.

Yes, we had a full compliment of 5 players... but since that's so rare (usually one or two can't make it each session), our home game is still looking for a sixth. 

The most significant aspect of the campaign (this third year of it) had been the release of the Great Old One Igg-Yig-Yatha'ak and the promise of ultra-telluric glyph attunement within the Temple of Unimagined Horrors.  The PCs found themselves not knowing exactly where they were but in a system of tunnels and caves below Kha'alestine.

I decided to go with an idea I improvised in one of my latest videos on story-now, here.  Garblegax, the half-demon, half-imp trickster decided to help the PCs because it would help himself.  He was on the run from the blue-raspberry bastards (the PCs from another dimension) led by a tangerine Isithar, the dark-elf who swore to take revenge upon the purple bastards from several sessions ago.  

But the main reason why Garblegax told the PCs that a foursome of demons were in Kha'alestine and magically subduing the Great Old One the PCs were pursuing was that Garblegax had been fired by one of them for not chilling the blood wine to one of the infamous four's satisfaction.  Soon after, wandering the frozen lake, the mischievous demon-imp was captured by slavers and forced to work a series of lowly data entry positions until he escaped.  

With his trademark "Za'alutations," Garblegax detailed the who's who in Hell that were helping the Kha'alestinians, but obviously not out of the goodness of their heart - Zevdub the archduke of the fiery pits, Kreznok leader of the Principalities of Darkness, Senyvo Demon Lord and heir to the circle of heresy, and Baelzyroth 1st Lieutenant of Kort'thalis.  These infernal beings had a plan, and Garblegax wanted the PCs to interfere, which would also benefit themselves and Igg-Yig-Yatha'ak.

However, the infamous four were too strong.  The PCs would need to find one or more artifacts within the Temple of Unimagined Horror before they could face them - including rumors that the witch-haunted Necronomicon was housed there, as well.  This temple could be accessed by walking a couple miles east.  So, the PCs set off to explore these caves on the way.

Before leaving with his box of wine, Garblegax gave the PCs a bag of holding.  I got the idea (from a member of the new X community here) of such bags being registered and accounted for by a serial number.  Being in a whimsical mood, I made it a cereal number, instead.  Bandersnatch put his hand in Garblegax's bag in order to pull out the magic bag he had in there.  He rolled a 5 for the Fruit Loops bag of holding.  The bag of holding had its own chameleon circuit and looked like an actual cereal box, rather than a bag.  Yes, I've been watching a lot of vintage Doctor Who lately.

Now on their way, the PCs soon crossed paths with a fancy gentlemen wearing resplendent robes in the hue of Gallifrey Cardinal Violet, not as impressive as Tyrian Purple, but a close second.  Vorusa was looking for the Vault of Rassilon where he might find the bejeweled codpiece of Rassilon (of course).  With a series of false-flattery and barely veiled insults, the PCs bantered away at Vorusa.  Not wanting to be delayed, he quickly left the PCs' company before he could be stabbed in the back, heading forward into a cave of lizardfolk who the Gallifreyan chastised for leaving dirty puddles all over the place.

There were some filthy beggars also in that cave, which H'ork and Black Francis dispatched as if ordered to by the Orange Emperor of Za'ar!  

After a bit, the PCs also went into the lizardfolk cave.  Instantly killing 3 of their guards, the fiercest warriors of their tribe, the lizardfolk were easily convinced to serve the adventures.  Interrupting that, however, was a small group of interdimensional nomads who arrived via portal with microphone, amplifier, and podium to give their "stolen universe acknowledgement."  Even with greater than average hit-points (oh yeah, most of the PCs are 7th level now) and laser-katanas, the PCs eventually took them out.  Aside from their cool weapons, one of them had a tiny alien creature on his person... along with three mystical seashells.  Thurberus took the little creature in, naming him Ba'ab.

The PCs stayed around the cave to rest as the lizardmen made a hearty spider-leg stew which they all feasted upon.  I made a note to later roll for diahrrea, but promptly forgot about it (maybe for the best, Lol).  With a couple of the lizardfolk walking in front, they explored a cave containing humanoids with glowing yellow eyes mining crystals for the hive.  Clearly, these people were dominated by something.  The PCs stole a few crystals, and soon left.

Pro-GM tip: If you want the PCs (and players) to value something or perceive something in their world as valuable, make it fucking useful!  And while you're benefiting the PCs, do something nice and/or fun for yourself, as well.  You've earned it.  ;)

I toyed with the idea of energy crystals routinely found in the subterranean realms of Cha'alt to be a power source for magic, but decided to explicitly state that a sorcerer could fuel his magic by using crystals.  However, each spell cast with a crystal was accompanied by a roll on that d100 weird side-effect table in Cha'alt: Fuchsia Malaise (I do love that table). So, we got to see some really weird shit as Bandersnatch cast spells throughout their trek.

Soon the PCs came to a cave where a handful of Kha'alestinians were about to throw what appeared to be a half-Druish princess into a pit containing some awful creature.  The d6 Zeeku rolls determined that Kha'alestinians hated v'symm (that's now part of the campaign setting's lore, if not official Cha'alt canon), which is the mask wearing race that Thurberus was.  So, most of them attacked him.  A couple made good on their attacks, braining him with their ga'afi sticks.  

When it was all said and done, the PCs talked to the almost-sacrificed woman wearing fancy brocaded silk and exotically perfumed.  To their dismay, they learned she was only a handmaiden to the Princess of Kha'alestine, and no longer even that as her half-Druish ancestry was found out - which is why she was brought down here to sacrifice.  Without much thought, Bandersnatch pushed her into the pit since she had little to no value to them - I guess that sleaze factor 5 bonus just wasn't needed (somewhere out there, Botserdomus is shaking his detachable penis in dismay).

Eventually, the PCs came upon a larger cave containing a hive in the center.  More possessed humanoids with yellow glowing eyes were here, bringing handfuls of crystals to the Queen.  Several wasp-men were guarding the hive.  Commie-Tinker went in to see what all the fuss was about.  He succeeded his saving throw, but appreciated the top-down proletariat workers-uniting under the Queen.  One well-placed fireball later and only the Queen survived, and she was half-burned at that.  They took her prisoner.  

Wandering around in an easternly direction, they overheard that Gallifreyan saying something and then letting out a scream.  Off to investigate, they found him at the entrance to Rassilon's Vault; by that time, he was a smoking skeleton - his Gallifrey Cardinal Violet robes still intact, though.  Thurberus donned the fancy robes - not magic, not high-tech, but having another quality... gravitas, sacrosanct, and legendary.

The PCs tried their luck at opening the vault.  Thurberus, feeling the luckiest, rolled some dice and eventually opened it - technically on his first try, but only after getting a reroll via burning a point of Divine Favor.  

Inside was the magnificent bejeweled codpiece of Rassilon.  Thurberus somehow found himself its owner and wore it proudly.  The inside of the vault was scrawled with Gallifreyan glyphs.  No one could read them, but one of Vorusa's friends, Kastilan, happened by.  He deciphered them, basically going on and on about the greatness of Rassilon, the Time Lords, and how many people wanted to eat his giblets with a nice chianti.  Does Gallifrey have sandworms?

The codpiece assisted the wearer while using dimensional magic or simply traveling via portal... including time and space. 

Trapping poor Kastilan in the vault, but not before Thurberus wrote a note below the pedestal telling everyone that he had been there, they headed into a long and winding tunnel that was trapped.  Both Bandersnatch and Thurberus were zapped by some ray of energy that turned them into glass.  At this stage, the glass was somewhat malleable.  Bandersnatch had been putting those crystals into his bag of holding, and withdrew another one to quickly cast wish in order to unglass them.  Oh yeah, one of the lizardfolk was also turned to glass.  

He rolled on the d100 table, and got a result that conjured an arcade game similar to Gauntlet that took tokens, specifically Aladdin's Castle tokens.  And it just so happened that two tokens appeared in Bandersnatch's glass hand.  He and Thurberus deposited them in the coin slot and, just before cracking from the pressure and exploding into fragmented shards, became different characters - a female barbarian for Bander and elf wizard for Thurberus - best of all, they were no longer made of glass.  A third token was easily discovered in Bander's pocket, meant for the lizardman who was also turned to glass.  The sorcerer put the third token in and the glass lizard dude became a tech-noir thief, quite an upgrade from spear-toting savage. 

Exiting the tunnel for another cave, the PCs found two black and white checkerboard skinned humanoids playing 17-dimensional chess.  The winner would take possession of a photon torpedo.  They watched for a bit, as Tinker signed-up for the next game.  If Tinker lost, he'd give up Thurberus' newly acquired codpiece.  He had to play the loser and then if Tinker won, he'd play the winner.  It was a long game, but Tinker won.  Then, he played and won the second game.

Garblegax appeared again, warning that the blue-raspberry bastards were on their way, so prepare!  Bander and Thurberus asked Garblegax if he could change them back to their original forms.  He could and he did.  Realizing the power this demon-imp had, the PCs requested him to stay and fight alongside. Thurberus gave the demon-imp his bejeweled codpiece of Rassilon in exchange for staying with them and helping the PCs repel their namesake's attack.  They formulated a plan.

The blue-raspberry bastards, led by tangerine Isithar appeared.  The blue-raspberry Francis appeared directly behind his double in an attempt to slit his throat.  Luckily, Black Francis dodged.  Isithar was ready with a disintegrator beam, but missed.  Instead, accidentally hitting blue-raspberry Francis who made his save and was simply wounded.  

Moments later, Bandersnatch tried to pull out a crystal from his Fruit Loops bag of holding.  He rolled as I'd instructed him to do every time he tried to pull out a deposited object.  This time, he didn't pull out a crystal but a banana.  Oh shit!  

Thinking fast, the party's sorcerer opened a portal to the purple labyrinth.  The PCs escaped (I made the stragglers roll to not be left behind - everyone passed).  Even a single lizardman made it, but not the wasp Queen.  Away they went, and closed the portal in time for the blast which H'ork set for 5 seconds upon the blue-raspberries appearance.  

Inspecting the rubble back in that cave, everyone was dead and accounted for - except for blue-raspberry Tinker.  He's small, so it's possible that they just couldn't find his body - or he somehow made it out of there.  As for their gear, it was all smashed to bits, except for a transparent crystalline segment of the key to time and space.  Taking it with them, they continued on...

And that's where we left things.  Next game is Saturday, September 13th... and then not again until October 4th as I'll be losing a couple of Saturdays due to a vacation over our anniversary.  

Based on our conversation prior to the session, I'm going to put "vengeful skunk-ghost" on the next wandering monster table.  

Thanks for reading,

VS

Want a great new TTRPG community where you can hang out with other gamers, get ideas, advice, and training in order to improve?  Look no further than the fastest-growing group on X - it's the Kult of Kort'thalis.  Want the hardcover Cha'alt trilogy?  Here's how (and they're currently on sale!)!!  


Monday, August 18, 2025

"Close Your Eyes So I Can Put This Banana-Shaped Object In Your Mouth" - CHA'ALT 3.14

 

It has been awhile.  What have we been up to?  FYI, this first image is a painting I completed shortly after VENGER CON IV.  It's the glyph of Kort'thalis.

Well, after the convention, we had a single session with half our crew, that was meant to be a "bottle episode" segueing away from and then back to the Cha'alt campaign proper.  We didn't get too far into it, so I had the whole second half of that adventure to run.

We planned on playing last weekend, and 3 players got together.  One of whom felt mostly fine before leaving his house and then deathly ill once he arrived.  So, we talked for a bit, realized we wouldn't be able to play, and vowed to pick things up next Saturday when hopefully all would be right again.

So, last Saturday we were able to finish the scenario.  And even though I created the Kult of Kort'thalis community on X for all your TTRPG needs, I haven't been as active as I wanted to be, and I'm trying to sneak in this blog post.  

My wife REALLY wanted another puppy.  Long story short, we got her.  She's super cute, but it's almost like having a newborn.  That's how much time and energy has been sucked out of my schedule.  In another couple weeks, things should get back to normal.  But for now, we'll all have to take what we can get.

Ok, since it had been so long and a few of the players weren't there for the scenario opener, I basically repeated it.  Each player could choose his character from whatever dimension, universe, or color-vision plane of existence he wanted.  Plucked, by the ivory guardian for this particular mission.

H'ork picked kaleidoscope-Cha'alt (actually, the player chose to roll on my d100 color table in How To GM Like A Fucking Boss - that was the result) and wanted his demeanor to be like The Dude in The Big Lebowski.  Then there was tangerine Bandersnatch.  Therberus was from the planet of thinking rocks so he could be a rock salesman, and the party's pixie-fairy thief haled from Cha'alt-Jamaica (yes, we insisted he attempt the accent, no matter how bad it was).  BTW, we're still looking for one more player we can add to our multi-hued bastard roster.

Basically picking up where we left off, except for going over the details of the quest - find the transparent cube somewhere within the Caves of Carnage and give this key to time and space to the ivory guardian so he can prevent the multiverse from being destroyed or some such.  Along the way, there may be other guardians with their own agendas.

After a conversation with the cannibal cave whores, and trading a nice rock (with promises of more where that came from) in exchange for some mango-pineapple BBQ sauce flavored people, the PCs traveled deeper into the cave-system.

They soon came upon a gateway to Spider-Silk Road where several traders and merchants were situated, unclear why the gates would be closed.  And not just closed but magically sealed.  The adventurers surmised that what they did to Chud-Letha'az might have something to do with it.

When Therberus wasn't hawking his thinking (but definitely not sentient) rocks, Bandersnatch was making a case for magic space sand that was once owned by a bloodthirsty emperor - damn, now I want some of that sand, too.

After trading some shroom-spice for another couple thinking rocks (Therberus' sales pitch keeps getting better and better - even I wanted to own one of those rocks... such storied history!), they kept moving.  Even after a free sample in a to-go shot-glass, the PCs weren't interested in the double-filtrated worm wine peed out by Sydney Sweeney!  

They came to a frog-folk congregation, 22 of them, being led by a High Priest about to sacrifice a dark-elf woman.  In this massive cave was a statue of T'sathagg-Kha built into the rock.  Not standing for a bunch of amphibian supremacists ritually sacrificing a lady of elven blood, they attacked (Tinker sneak-attacked the High Priest) and won.

The new puppy, Zara, is sleeping, so I'll forego the battle details...

The High Priest escaped via a secret door at the base of the toad-devil statue.  The PCs followed (but not before being singed by flame coming from the statue's mouth), walking up a spiral staircase to a chamber within the statue's head that contained a mechanism for blasting the cave with fire.

After that, the PCs explored a broken down amusement park in the darker regions of another massive cavern.  They fought some night-clowns before dispatching their reinforcements in a clown car with a well-placed thermal detonator.  

Oh yeah, the PCs kept meeting these other guardians in various side-caves along their route further inside the cave-system.  There was an emerald guardian who wanted them to try out this super-weapon like a battleaxe chained to a unicycle.  And a banana guardian who wanted the PCs to close their eyes and then guess which of three banana-shaped objects inserted into their mouths was the real banana.  Therberus got a load of that guardian in his mouth.  Then there was the blue-raspberry guardian and a few others.

It didn't take the PCs long before realizing these guardians just wanted to fuck with them, and in fact a scroll fell out of one of their robe pockets - a charter that stated that exact fact...

We the heresigned agree to fuck with the aforementioned lesser beings and sub-creatures.  Whosoever receives the most points gets access to the executive restroom which includes the holy glory hole of endless sha'abli [in the ancient tongue, sha'abli means "girl mouth"].

I got to introduce a soda vending-machine that contained a few cans of Psychotic Break energy drinks.  The adventurers busted through the glass so they didn't have to pay for them.  Not a huge loss since the cans' expiration date was approximately 88 years ago, before The Apocalypse, (and the company producing them went out of business a long time ago).

Continuing on, the PCs found a brothel coin with a glyph on one side (that read "put the pussy on a pedestal") and a view of Chud-Letha'az embossed on the other. Minutes later, a familiar voice came from a darkened tunnel up ahead.  Walking over to them and cocking a bazookoid.  It was their old friend Isithar after revenge (what else?).  He started monologuing about how the Purple Bastards betrayed him.  In an astonishing feat of de-escalation that worked better than it had any right to, Isithar wound up agreeing with tangerine Bandersnatch that the Purple Bastards were scum, and the multi-hued Bastards would be happy to help Isithar in hunting them down and teaching them a lesson.  Isithar then returned to his portal to locate the exact bastards who did him so dirty, instead of contrary-colored clones who only appeared to be the ones he swore vengeance upon.

Before the end, the PCs spent some time on the amusement park equipment like the ferris wheel and bumper cars imagined as a slideshow montage a la The IT Crowd - tangerine Bandersnatch got a handjob from Thea, the dark-elf woman they saved.

Just when the PCs were starting to realize there was no cube, the PCs came to a cave containing the transparent cube sitting on a stone pedestal connected to 8 other smaller, lower pedestals with a different colored banana resting atop each one.  All the colors of the rainbow, plus obsidian-black.  It took the PCs awhile to work their way through the puzzle, and I'm not sure they actually figured out what was going on under the hood, but sure enough, they were able to get their hands upon the key to time and space.  

Before handing it over, when all the various guardians showed up, the adventurers wished the guardians back in time to just before The Apocalypse.  And then wished themselves onto Alpha Blue for some sleazy R&R.

That's where we ended it.  Next time we play - Saturday, August 30th - should get us back on track with the main leg of our Cha'alt campaign.  We did sporadically use Zeeku, and it produced some good results.  A defining aspect of great game design is that if it's neglected for a short or long period of time, the game doesn't lose its luster.  

Thanks for reading; hope you enjoy!

VS

p.s. Rest in peace, Terence Stamp.  Zod!  Want a great new TTRPG community where you can hang out with other gamers, get ideas, advice, and training in order to improve?  Look no further than the fastest-growing group on X - it's the Kult of Kort'thalis.  


Friday, August 1, 2025

Kult of Kort'thalis

 

The time to evolve is now, brothers and sisters!

The Kult of Kort'thalis is not just a TTRPG community on X, it's also advice, training, and support group for gamers of all stripes to improve their roleplaying experience.

Here's a link to the Kult of Kort'thalis community on X.

Join the Kult of Kort'thalis and see what's going on.  Tell us what you'd like to get better at, what pisses you off, and what play-style soothes your savage beast.  The Kult listens to you, the Kult understands you, the Kult will grow in power and influence until the entire TTRPG hobby bends to our will.

But until that day inevitably comes, just kick back and check our shit out.  Whatever you're looking for can be found with switching systems, editions, altering aesthetics, metagame mindsets, or the addition of just the right game mechanic.  We have veteran game designers ready to help you help yourself.  

The unexamined life is not worth gaming!  Along with our Challenge of the Week, your fellow Kultists will challenge you to consider how you game and why you do the things you do - is it merely habit or some kind of subconscious block?  If you can change for the better, why not change?  Assuming, that is, you want to change.  Why wouldn't you want to change, hoss?  Huh, why?  Is there something deeply and abidingly wrong with you?  Why?  Why?  Why?

This is also where I'll be announcing weekly one-shots on Roll20 set in the eldritch, gonzo, science-fantasy, post-apocalyptic world of Cha'alt.  Sign-up to play at my virtual table, one of the best Game Masters in existence (yeah, I think I've earned that title).  And who knows... maybe eventually cyber-scratch-n-sniff stickers or something?

The Kult of Kort'thalis is the future; your future... join us!

Enjoy,

Venger As'Nas Satanis
High Priest of Kort'thalis Publishing 


p.s. Want the hardcover Cha'alt trilogy?  Here's how (and they're currently on sale!)!!  

Wednesday, July 30, 2025

Venger Satanis Questions Jeff Rients

 

Jeff Rients (here's Jeff's blog) was kind enough to let me Q&A him last month...

Thanks for indulging me, hoss.

Thanks for the invitation to bloviate. Hopefully you will enjoy the results.


How much do you rely on players picking up what you're laying down, running with the vibe, and just engaging with the world or campaign setting in order for things to go well at the table? 

What I’m laying down is usually some smelly old dungeon from the early Judges Guild or something like that. I try to remain completely open to the possibility that the players will say “fuck it” and go off and do something else. That happened last time I tried to run Tegel Manor. The players decided that wasn’t enough treasure in the world to justify fighting a mansion full of undead. They left and sought adventure elsewhere. So I try to maintain just coherent enough of a campaign world to always provide the party with some actionable alternatives. Sometimes they’ll just point blank ask a question like “Who has a castle we can kill and take over?” and I just improvise.


Do you have a default campaign setting or fantasy would where you normally set adventures?

Not for many years. I used both Greyhawk and the Known World / Mystara in the 80s and 90s. In the 00s, I ran a 3e campaign in Greyhawk that ended with the equivalent of Ragnarok. My last three successful campaigns were set in fantasy England, circa 1,140 A.D., a cosmic crossroads pocket dimension, and the stupidest fucking campaign setting I could come up with.


What house-rule do you find yourself using more and more these days? 

I have several house rules that have been stable for many years now. Natural 1’s and 20’s on the to-hit roll send you to fumble and crit charts. Monsters are worth 100xp per hit die (the OD&D rule, I can’t be bothered to look at a chart). 1d6 group initiative, ties go to the PCs. You can level up in the middle of play. Carousing. But my newest funtime is the adoption of a varient of Raggi’s alternate MU rules. From Vaginas are Magic!:

  • THERE ARE NO SPELL LEVELS
  • All spells are considered equally difficult, and the level of the spell’s power is determined by the caster’s level. 
  • BEGINNING SPELLS
  • Magic-Users begin with three randomly determined spells from the entire spell list of the campaign.


When an elf or MU levels up in my campaign, they roll on my custom spell list. This list is an ongoing effort of mine to include every wizard spell from every fantasy RPG product I can lay my hands on. It currently has 6,187 spells listed. Some of these spells are absolute campaign wreckers and some of them are useless crap. Most are somewhere in between. Nobody has any idea what kind of weird power their arcane caster will get next, including me. I love it.


I’ve heard of a d1,000… but how do you randomly determine spells from a list of 6,187?  The only thing I can think of is asking someone to pick a number between 1 and 6,187.

There are several ways to do it. If you truncate the list to just 6,000 its a snap with three d10s for the last three digits and d8-1 for the thousands columns (reroll if 8 comes up on the die). Or roll d7-1 if you are the kind of maniac who keeps a d7 handy.

You can also get the whole range with a series of d10 and percentile rolls. There are 62 groups of 100 available (rounding the last 87 up). Roll d100 until you get any result below 63. Now roll d100 again. So if you 51 on the first roll and 06 on the second, you end up with 5,106. If you happen to roll 62 on the first roll, just reroll any result above 87 that comes up on the second roll.

The easiest way to do it is electronically. In a Google Spreadsheet you can roll nearly any size die with the RANDBETWEEN function. IIRC Excel has an equivalent. If you have a lot of weird nonstandard die throws in your game setting up a custom die thrower in a spreadsheet can be very helpful.

Finally, what I actually do is use rolladie.net. You can specify a arbitrary number of die sides there. Though one time I held down the 9 key for several seconds then hit ‘roll’ and ended up crashing the page.


Is the OSR still vibrant, does it continue to serve a purpose, does it even exist anymore, and has anything credibly replaced it? 

I’m not sure. I don’t follow the scene much anymore. But there’s always been two important components to the OSR. On one hand is the commercial aspect. As long as Chris Gonnerman is putting out Basic Fantasy and Goodman Games is supporting DCC rpg and James Edward Raggi IV is making Lamentations of the Flame Princess stuff, that end of the operation is secure. And I’ve seen some younger folks doing stuff on itch.io that seem in line with that sort of thing.

But the more important part of the OSR is a central ethos. And that ethos is simply this: we don’t have to follow where the publishers lead, whether that’s TSR or WotC or even folks like Raggi and Goodman and Gonnerman. We will explore options that are no longer supported. We will run games that don’t align with corporate interests. We will follow the roads not taken. As long as that is happening at game tables, the OSR will never be dead even if it no longer the flavor of the month.

 

What are you currently running and/or playing at the moment? And how's that going?

The name of my current campaign is Dillhonker City. It is on a short hiatus at the moment as my work schedule is temporarily disrupting things. The rules are nominally Lamentations of the Flame Princess, but with enough house rules and DM whimsy to make that designation almost a fib.  I have found the game to be immensely entertaining, thanks primarily to the wonderful players. But we’re reaching PC levels (7th level elves, ninth or tenth level humans) that are harder to maintain challenges in a gonzo-style game. I think we might be approaching the end of this thing, but I’ve been wondering that for several months now and the game goes on.

 

What's something cool one of your players has made for your game recently? 

“Making stuff for the game” is a level of commitment I never, ever expect from players. If they show up and play hard for a couple of hours, I’m a happy clam. They could have literally no thoughts about the game between sessions and still be welcome at the table. That being said, I did enjoy recently that Zak posted his character sheet for all the world to see. He also occasionally posts reports specifically on James Raggi’s misbehavior in the game. This is going back over a year now, but Becami posted on her blog an illo of her PC Boomba the Dwarf (RIP) and her collected notes for the campaign. I think she keeps better track of the campaign than I do. And then there’s the secret session report at the end of one of James’s videos…

 

What's something you've been meaning to make or add to the game, but you just haven't gotten around to it yet? 

New critical hit and fumble charts. I’ve used Dave Hargrave’s Arduin crit hit chart for years, but it has its flaws. And Hargrave’s fumble chart has always been a little weird to me. You can roll a fumble and then still hit the foe for partial damage. What kind of fumble is that? I’d really like something egregiously large and complicated like you get out of Rolemaster or HackMaster, but tuned particularly for my kind of game.

 

Between two choices, the first awesome / hilarious but could potentially "kill" the entire game, or the second, sensible and steadfast... which do you choose? 

Choosing the sensible option is for real life. Go stupid or go home. In my current campaign one PC has a crown that allows them to summon a giant worm/snake that burrows between realities and another has the Ultimate Nullifier straight out of Marvel comics. I’m genuinely surprised they have yet to try to pick a fight with God.

 

How obsessive have you ever gotten about GMing, campaign world creation, or lore authorship?

The thing I have gotten more obsessive about in recent years is leveraging the fact that I play via Zoom. I’ve got the internet right there in front of me, so I’ve tried to incorporate that into play. The players decide to go find the Lost Dwarven City? I google up a map of Moria. Players interrogate a monster as to the nearest big treasure, I search my file of the dungeon for “gems”. That sort of thing. I don’t go for commercial online aids like Roll20, but running an online game exactly the way you play face-to-face strikes me as a missed opportunity.

 

What's one GMing, campaign creation, or lore blind spot you suffer from, where the details may as well be either handwaved or copy/pasted from A.I. because it's just your Achilles' heel? 

The Gygax phrase that haunts me is “YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT. I have been very bad at tracking torches running out, the changes of seasons, the shifting phases of the moon, etc.


I take Gygax' strict time records as a call to set down campaign events somewhere before they vanish from one's mind.  I'm sure Gygax had fun monitoring game-time, day to day and week to week.  Sounds exhausting, though.

Exhausting, yes, but I quite like the range of situations that can only be produced by attending carefully to a timeline.

 

What's a piece of advice you wish you could give your teenage self about gaming? 

1.   Buy fewer game products. Write more stuff yourself, even though it is bad. In my youth I squandered a fair amount of money on games I never played or only played once.

2.   Skip Star Frontiers, go for Traveller.  I still like Star Frontiers, but there was no Star Frontiers scene where I grew up. Meanwhile, I lived about a 35 minute drive from GDW’s headquarters. A giant missed opportunity.

 

Are you writing anything now; any new product on the horizon?

I just finished my birth tables for the 2005 version of the Wilderlands of High Fantasy. That was a bit of an undertaking. I ended up building a 1200 line spreadsheet with all the demographic data from the manuals in the boxed set. Since then, I’ve been working on a set of answers to my 20 Quick Questions for each of the 18 regions of the Wilderlands. The idea being that you could roll up a PC from anywhere in the Wilderlands and get a custom handout of what they know about the campaign world.

Also, I have been working on a stocked hexmap. Zak drew the map a while back and I have been slowly stocking all the hexes. I’d like to publish it in a future issue of Fight On! but it may be a tad too long for that venue when it is done. It’s basically an island designed for shipwreck-type situations; the PCs wash up on the shore and the adventure begins.


Sunday, July 27, 2025

"It would be a terrible tragedy for the universe if it suddenly turned out that I was colorblind" - CHA'ALT Campaign 3.13

 

Coming off the heels of VENGER CON IV: Post-Modern Apocalypse (if you haven't seen the blog post), I was on the road to recovery... having gotten sick the last day of the convention and making steady progress every day since.

I found out the morning of our Cha'alt campaign that we'd be down another player (the one who played in that half-session with my son a couple weeks back) due to food poisoning.  With only 3 players showing up - none of whom had every played it - I decided to run Hunted In Tenzarith - modified here and there.  I felt like an isolated "bottle episode" of a session would be ideal, given the circumstances.

The biggest modification was the PCs being chosen for a mission by The Guardian.  An extra-dimensional being, he set the adventurers in a drow prison near the Caves of Carnage as they were to find a crystal that was part of a gleaming, transparent cube hidden somewhere in that cave-system.

Each player got to determine what color / dimension in the skinematic Vengerverse their character du jour originated from.  So, we had purple-Bandersnatch, purple-Tinker, and I suppose purple-Black Francis (since this was only his second session and his first appearance was in purple-Cha'alt).

Soon enough, the PCs broke out, released an infernal beholder (who kindly disintegrated their slave collars in exchange for his freedom), and found their stuff - plus, a bit more.  The Zeeku narrative game mechanics were in full effect as purple-Bandersnatch rolled a 1 on his d20 and a 1 on his accompanied d6.  The first thing he found was a black skull that radiated magic.  The skull, Wilzon, talked to him psychically, telling the blue-suede elf sorcerer that he didn't need any of that other junk (stuff like his blaster, magical weapons, etc.)  "Just take the origami unicorn... that's enough.  I'm all you'll ever need."

Following a failed saving throw, the black skull had successfully possessed Bandersnatch.  Luckily, the sorcerer summoned his faithful familiar, Tiny Danzig.  After talking with Wilzon, Tiny Danzig realized the black skull would be detrimental to his master, and threw the skull on the ground, smashing it into several pieces.  

The spell broken, the sorcerer gathered up all his belongings, and they hauled ass out of there - oh but not before searching the descending stone staircase to find a half-woman (with rockin' tits) and half-spider statue holding aloft a glowing purple orb.  There were a bunch of giant spiders down there, too, so once they got the orb, they finally left the dungeon.

The streets of Tenzarith were filled with backstabbing and betrayal, as you'd imagine.  I used the priestess of Lolth massage parlor encounter which I've employed a half-dozen times, now.  Usually, with slight variations.  This time, no one was murdered, only a precious necklace was stolen as Black Francis was invisible and snuck in to steal it.

Meanwhile, the priestess used a form of sexual healing to bring the magic-spent sorcerer back up to full (or near enough) HP.  Once the thievery was over and Black Francis was paid with a storm opal, the dark elf female fled into the night.  There was an amusing discussion started by Black Francis, dismayed that a "7" was running away.  I assured everyone that this being my world, on Cha'alt, 7s, 8s, and 9s, were rather commonplace.  "You'd be hard-pressed to find a 4 in this campaign, hoss."

Continuing on, the PCs not wasting time assisting their fellow prisoners escape re-capture at the hands of drow guards, they passed the food truck "Chicken of the Poisoned Blade."  The in-joke started with another group last weekend continued - "Wait?  Is the chicken poisoned?  How many customers are fine with eating at a place with poison right there in the name?"  A lot, apparently, as there was a line 6 or 7 deep.

Tinker got a dish of mango-pineapple BBQ "chicken," and it was as sweet, spicy, and tasty as you could get.  Incidentally, I did a write-up of the games I'll be running at Gary Con next year (in March), and it includes a session where the food truck has expanded into a mid-tier, chain-style restaurant and the PCs work there.  Kind of Office Space meets Waiting... in Cha'alt.  

Ok, the PCs made it into the Caves of Carnage.  After sifting through trash and chatting with a vagrant searching the mounds of garbage, the adventurers were waylaid by bandits.  Black Francis' player was rolling poorly, which I attributed to the drow poison coursing through his veins.  To aid him, I reminded the table about the Cha'alt X-Cards.  Stimulate one of those and you get a point of Divine Favor.  

The Pop-Culture card was stimulated, and Hulk Hogan came out from the back of the cave to put one of the dark elf bandits in a choke-hold, giving the PCs the upper hand.

They tried to make a deal with some fellow prisoners in a cave attempting to loot a few crystals, asking them if they'd seen a cube-shaped crystal or something that would be part of that.  No luck, so they continued on.  

Although, now that I recall those events, the PCs threatened the escaped prisoners to walk ahead of them (like sheep through a minefield) or die.  So, I suppose they now have an entourage of three to take the front position. 

Sexy dark elf women tried to lure the PCs into their cave of slut cannibalism, but the PCs resisted.  Bandersnatch didn't have to roll since he'd received a BJ from the priestess of Lolth but an hour ago.

And that's where we ended things.  Since it had been so long since we'd gotten together (chatting at the beginning), and stopped a bit early, that's as far as we got.  

I've got more Guardian intrigue in store for everyone when we reconvene.  Not sure if we're playing next week or the week after.  The wife is away visiting her parents in Florida, so maybe it's best to game right away this Saturday?  Hmm...

Before I go, I painted something in the days between VENGER CON and running our Saturday Cha'alt campaign - it's the glyph of Kort'thalis, titled "Infernal Tentacles of Kort'thalis Drip Tribal Blood in many Hues... Orange in Particular."  

I was inspired by some nice comments (including Sandy Petersen and his wife) about the paintings I brought in for VENGER CON.  This painting now sits behind me in the computer room.  It turned out just as I had hoped.  

BTW, I do have something special coming Friday, August 1st...  (silly teaser video).  I don't know what kind of impact it'll have on the TTRPG world, but it's called Kult of Kort'thalis!

Thanks for reading.  Hope you enjoyed it.  Feel free to ask a question or post a comment below.

VS

p.s. p.s. Want the hardcover Cha'alt trilogy?  Here's how (and they're currently on sale!)!!  


Tuesday, July 22, 2025

Convention Report - VENGER CON IV

 

You know it's going to be a good time when God strikes your house's water well transducer with a lightning bolt, frying it two days before your convention. 

Call me a crazed cultist, but experience has taught me that when something awesomely momentous happens, it's usually preceded and / or followed by potential misfortune (in other words, you never roll all 20s).  As it happens, this fits with my latest DriveThruRPG release Zeeku.

Luckily, the day before the con, that got sorted out.  Had to spend a Divine Favor to take care of the issue, but that particular juice was well worth the squeeze.  A $700 bill is much preferable to $10k (if the entire system had been destroyed, requiring replacement).

Yes, VENGER CON IV: Post-Modern Apocalypse happened this past weekend.  So many, many things!  I felt like I was all places all at once, much like Yog-Sothoth.  I didn't take many photos, but the ones I did take were primo!  And I didn't even record any video.  Although, Lord Matteus recorded his podcast at the end of the first night, and I made a cameo.

Ultimately, it was successful.  Not perfect, but then what is?

Sandy Petersen was this year's Guest of Honor and he did not disappoint.  I started off (after the ceremonial gong, of course) by asking his origin story.  Between all three days, Sandy must have fielded hours of questions, but he was happy to chat with us about roleplaying games, ye olde times of publishing, the Cthulhu Mythos, and what he's been up to lately.  

All the Call of Cthulhu RPG books (with his name on it somewhere) acquired in the 1990s (and a few I lucked into acquiring through garage sales and such) were signed, along with my "demon skin" Cha'alt campaign bible notebook.

Attendance didn't hit above what we did last year, about 35.  I've got some new ideas for next year... yes, I'm already planning on VENGER CON V.  But an official announcement will have to wait a month or so.

I ran two sessions on both Friday and Saturday, but nothing on Sunday as I came down with some sort of cold and was barely hanging on by the convention's end.  So, I was a bit disappointed that I didn't get to run Alpha Blue for that final slot as I planned, but shit happens.  I'm still recovering, will probably be back to my old self by tomorrow.

Every session I ran was Cha'alt via the Advanced Crimson Dragon Slayer ruleset.  Sometimes, the Cha'alt X-Cards played heavily (occasionally, a bit too heavily) in the proceedings.  Other times, they were barely touched.  

I got to debut my take on the complication / opportunity + enhancement game mechanic that I released on DriveThru over a week ago.  Zeeku is something that happened intentionally and by accident, consciously and via my subconscious.  While not every single instance was a knockout success, those little prompts proved to be, overall, fun and useful for my sessions.  

Get Zeeku, now!

The most notable examples were someone's face hitting the floor of a worm-flesh cavity and being covered in pink goo - and then covered in demon flesh and bone when one exploded a round or two later.  A couple PCs avoiding that invisible sorcerer's fireball when they were in a different area of the temple dungeon beneath Kra'adumek.  And a squeamish rogue not having to murder a dark-elf woman getting a massage because, as luck would have it, the masseur planned to assassinate her himself and plunged a dagger in her heart before the PC could raise his dagger. 

I was able to playtest what became Zeeku in a couple game sessions prior to VENGER CON IV.  It held up then and it holds up now.  

While I had originally wanted to find a superior alternative to whatever DaggerHeart thought it was doing, the cherry on top (my own unique twist on something that's been done before) is the idea that the universe is curved or cyclical.  If something bad happens, something good can come out of it - especially if that suffered is consciously experienced.  

While not for the faint of heart, Zeeku will give Game Masters that sharpness which could mean the difference between a memorable game and sessions you never think about twice.

It's hard to write enough text to cover all these great pictures!  Oh yeah, I could talk a little about the central adventure I devised.  Instead of multiple adventures, I decided to write one big, multi-part scenario with the possibility of mixing in older stuff.  

So, Escape From Tenzarith was modified into Hunted In Tenzarith with a lot more encounters written down + micro-scenario side-trips to places like Qada'ath and Chud-Letha'az.  However, we never got around to exploring those areas.  Next time!

Going back to the narrative game mechanics, those Zeeku moments and many, many more would not have happened if not for the 1s and 6s on those narrative d6s.  So, that was an absolute win and something that I'll continue to use in my Cha'alt home game.  

Oh yeah, I decided to use pre-gens in my VENGER CON sessions.  In years past, I've saved pre-gens for other conventions where disruption (noise and other distractions) might have made character generation difficult.  But I've come to realize that that little bit of extra thought I put into pre-made characters elevates them to a higher level.  

Let's face it, you sit down to play an unfamiliar game (or maybe one that you've only played once or twice) with a GM and fellow players that you don't know too well.  Perhaps the rule-set is also strange.  You're probably not at your most agile and inspirational, creativity-wise.  Take my advice, GMs.  Come up with pre-gens for your con games!

The amount of players also varied from session to session.  One table had 8 (it's a good thing I came up with 8 pre-gens), another 3, and the other two were somewhere in the middle.  I had one player from my home game (another planned on coming but he couldn't make it, sadly), a couple from the previous Gary Con, a lovely couple who looked like they wandered into VENGER CON by mistake.  An OSR gamer who I've known for years who brought his two buddies, a bunch of awesome VENGER CON regulars (irregulars?), and a few folks who I'd never met but were willing to give the Cha'alt experience a try.

  • There were weird connections between stuff I created just for this convention and stuff that transpired randomly in The Black Pyramid, like Milton's stapler from Office Space.  
  • Combining locations in unusual ways - gargantuan worms below subterranean dungeons and holes in cave walls that led to different cave systems of adventure.  
  • I spontaneously asked for a random d8 vibe-check.  
  • One Dead Game Society player and VengerCon alum, who played the 40-year-old virgin PC, clung to those dirty panties like his life depended on it - hilarious and Cha'alt-appropriate (which basically translates into wildly inappropriate for every other sort of game, aside from those based upon lounge lizards).
  • Great throw-away lines were said, such as "The map is not the worm's anus."  A riff on the adage "The map is not the territory."
  • I read the room and subverted expectations (in an actual good way - take note Disney Star Wars) that led to a fish-folk massacre when the PCs learned that these were reformed cultists who didn't believe in ritual sacrifice.  
  • I heard and/or read post-game commentary such as "That is the most crazy weird fucked-up adventure I've ever experienced." And... "Venger's DM style is outrageously fun."
  • Described a new (to me) weapon type, the "2 finger" lady knife - inspired by Deadpool's blind roommate's pearl grip handgun.


  • The players got a nice running gag going with a pre-gen PC's name.  "Don't queef this one up."
  • The Cha'alt-X Cards brought forth both White Goodman's Globo-Gym and the Kool-Aid Man (thank the Dark Gods not in the same session - that would have been too much, even for me).
  • A player came up with an amusing porn / Lovecraft title for a book, movie, or whatever - "The Jerker at the Threshold."
  • Players made me realize that all rooms in The Black Pyramid either look like Arizona or New Hampshire.
  • A player chose his character's animal companion to be a night-clown pygmy that I think was also described as a juggalo goblin. 
  • And who could forget (well, I almost did) the adventurers finally encountering Spongeba'ab Trapezoidal Pants and his entourage under the sea?  They went to Hell where they belonged, after Vandrake, son of Uthrak the Unconquered bested the little yellow freak.
  • "What happens when a frog and a bat have a baby?  Evil mogwai or the Great Old One T'sathagg-Kha?


A few months ago, I bought a soft plushy fish.  I didn't know why, exactly, except that I would at some point slap a player in the face... for reasons.  I let the unknown sit in my unconscious like a naughty idea on a time-out.  

But then, when a player rolled an 11 on his d20 and a 1 on his d6, I realized that "111" meant something important.  I remarked upon it at the time, but it wasn't until the next day when it hit me.  I excused myself from the game I was playing in and walked over to the room across the hall with my fish to slap the player from last night who was, as of now, DMing his own game.  I asked the table to pardon my intrusion for 5 seconds as I needed to slap their DM in the face with my soft fish.  Thankfully, he was all about it, and demanded pictures be taken to memorialize the occasion.  

Henceforth, when someone rolls an 11 on their d20 roll and a 1 on their d6, it shall be known as "one-eleven."  That player shall be slapped in the face with a fish because the fish-slapping is also happening in the game to that player's character.  A portal opens (or maybe there's an NPC nearby), the PC is slapped with the fish, and then it's over. 

Well, not completely over.  I'd feel bad if there was no compensation for such a gratuitous display, so that player gets a polished fuchsia stone - Divine Favor!

Random stuff... 

  • I'm so glad that Sandy brought his Hyperspace boardgame to the con.  He got a chance to demo that with an assortment of folks several times.  And since a handful of GMs scheduled to run games had to back out or left the con early due to unforeseen events, it was a nice activity to make up for the shortfall. 
  • I never showed-off my tattoo!  One of the reasons I got it when I did was to have the thing for VENGER CON.  Well, I did have it, since it was tattooed to my forearm.  And it did come in handy, in a metaphysical way, being the Kort'thalis meta-sigil that leads to Cha'alt and has come to symbolize the skinematic Vengerverse.  But I never called it out or drew attention to it.  It just was.  That's fine, I suppose.
  • I played in three sessions this convention.  Two were under GM Judd as he ran the Red Room's Wretched New Flesh and an indie RPG called Tripod, d6 dice pool where insects have colonized humanity in the far future.  The other session where I played was under GM Bill Allan.  He ran a tactical paramilitary RPG using d4 dice pools called Ruins and Remnants in the world of Cha'altThis is the promo video he made.  Fun games!
  • Sandy Petersen's seminars on creating a horror scenario and campaign were great.  Just hearing the information from another perspective gives it that little bit of extra life. 
  • I had purchased a bunch of unusual but cool looking dice from an online retailer prior to the convention.  Since I already have a million of them, I decided to sell each new dice set for $10 a pop.  There's no way I didn't lose money on that deal, but I always think it's fun to get new dice at conventions.  There was nearly a dozen, I think.  And only a couple sets remaining by the convention's end.
  • I sold a bunch of softcovers and gave away lots of Cha'alt hardcovers.  Next year, I'll have a bit more stuff to offer attendees, in terms of homemade Cha'alt X-Cards and those dice display stands like the one I use for my set-of-seven. 

Several people at the con and afterwards told me they had an awesome time.  That's the main reason I do it.  

Next VENGER CON will be marketed in a completely different way, so expect to see some wild stuff in the months to come.

If you have any questions, please ask!  I'd be more than happy to provide whatever insight I can...

Enjoy,

VS

p.s. Want the hardcover Cha'alt trilogy?  Here's how (and they're currently on sale!)!!  Want to join the Kort'thalis mailing list to stay up-to-date on what's going on in the skinematic Vengerverse?  This is it!! 

p.p.s.  RIP, Ozzy!  You were the Prince of Fucking Darkness!!! 


Monday, July 7, 2025

"Escape From Tenzarith" - CHA'ALT One-Shot

 

'Tis that time of year, hoss...

All of my players had to cancel before yesterday's game, except for one.  I asked that remaining player if he'd mind gaming alongside one of the twins who keeps asking when we can play Dungeons & Dragons again.

The plan was a 90-minute one-shot and then watch a movie, which we did.  My boy had fun, the two of us from our home group got to roleplay a little, and I was able to test the new Zeeku game mechanic in full (there's a whole second layer which I got to try for the first time yesterday).

Explaining that this adventure would take place in the puchsia (combination of puce and fuchsia) dimension or parallel universe, it could feature familiar characters who were also distinct from themselves due to existing elsewhere in the multiverse, metaverse, or skinematic Vengerverse (though, the adventure itself was PG-13).  

My son continued with his original character (by now, 3rd level) named Chicken Wizard or Chicken-Wing for short, a quick-silver elf and thief.  The player from our home-game I gave the choice of playing his usual character in the current Cha'alt campaign, a puchsia-hued Thurberus or completely new character (he opted for a demon sorcerer named Hasslebub), and I, as GM, roleplayed a dark-elf warrior named Zax.  Hasslebub and Zax were also 3rd level.

The scenario itself felt familiar yet fresh simultaneously.  In the underdark, the drow city of Tenzarith released their prisoners once a year to be hunted by the dark-elf elite into the Caves of Carnage.  The PCs were prisoners only a day away from The Hunt.  

The players got into it and adventure was had, even if only an hour and a half worth.  In the end, the party found its way to freedom, reaching the desert surface and fuchsia skies... or would those be puchsia skies, above?

The original part of Zeeku went swimmingly.  1s and 6s were flying every which way and I interpreted them to the best of my ability - the players threw-out a few helpful suggestions, as well.  

During our playtest, it became obvious that the secondary layer of game mechanic needed an overhaul.  So, that's what I intend to do over the next couple of days, tweak it here and there until it's in better shape for VENGER CON IV: Post-Modern Apocalypse.  That's when the real playtesting takes place.  After an entire weekend of running Cha'alt and Cha'alt-based sessions, I'll know if Zeeku is ready for prime-time.

There's a good chance it'll continue to evolve as it gets used and abused.  By the end of the convention, I expect to self-publish a little PDF booklet of Zeeku for gamers looking for alternate ways to improve their gaming experiences, potentially.  ;)

UPDATE: I thought I'd include a link to my latest vlog with tips on designing game mechanics here.

And since yesterday's truncated one-shot was my last GMing responsibility until the convention, I have the next two weeks to forge scenarios, random tables, and crazy encounters of weird-shit tinged with hitherto unimagined colorations.  Can't wait to get started!

Enjoy,

VS

p.s. Want the hardcover Cha'alt trilogy?  Here's how (and they're currently on sale!)!!  Want to join the Kort'thalis mailing list to stay up-to-date on what's going on in the skinematic Vengerverse?  This is it!!  Last but not least, I'm organizing a based-as-fuck RPG convention in Madison, WI this July (Sandy Petersen will be joining us as VENGER CON's Guest of Honor).  Grab your weekend badge for VENGER CON IV: Post-Modern Apocalypse!!!