Monday, June 13, 2016
This is not a simulation!
There's only a short time left to back Universal Exploits on Kickstarter. And for those who want a sneak peek of upcoming content, check this out!
Universal Exploits is the last piece of the puzzle, the final book in the trilogy that, I hope, will put Alpha Blue on the star map. In the true old school tradition, it facilitates roleplaying rather than bogs things down in unnecessary procedures that only get in the way, reminding you that this is a game.
Personally, I don't want to be continually reminded that this is just a game, only a game. I want to immerse myself in the world, no matter if I'm the Game Master or player. I'm not talking about simulation, but immersion. In a way, immersion is anti-simulation.
I don't want to imitate life or develop a model or abstract particular systems. I want immersion, to be involved in situations, to become part of that other world, to experience what it would be like if I was an alien smuggler with an itchy trigger-finger on a starship about to be boarded by the Federation.
It's hard for me say what has "gone wrong" with RPGs over the last 10 years. But I've read through or at least skimmed various books over the last decade, some shorter, others longer, some from independent companies, others from established, big RPG companies, encompassing various genres and production values.
At first I thought it might have been an attempt to capture the old school renaissance, an attempt but obvious failure (Thankfully, D&D 5e got it right, in my view). However, I'm now inclined to think that it's not OSR emulation at all, but a combination of the 00's a rule for everything and everything must have a rule, as well as, "indie" forge-ish rules for affecting the narrative that try to artificially gin up player agency or bypass the Game Master's authority (depending on your view).
All I can say with certainty is that I must do without rules that are too arbitrary, intrusive, and complex because they exemplify life-as-game... those unnatural aspects which kill the organic, authentic experience of game-as-life. Indeed, without mercy the artificial must be cut away from my roleplaying gaming!
Well, that's enough ranting and raving for today. I'm leaving for another week, so take care until next Wednesday. Thanks for all your support, friendship, and fun!
VS
No comments:
Post a Comment